Files
coa-weakauras/WeakAuras/RegionTypes/Texture.lua
T
2025-01-26 21:52:59 +01:00

209 lines
4.9 KiB
Lua

if not WeakAuras.IsLibsOK() then return end
local AddonName, Private = ...
local L = WeakAuras.L;
local default = {
texture = "Interface\\Addons\\WeakAuras\\PowerAurasMedia\\Auras\\Aura3",
desaturate = false,
width = 200,
height = 200,
color = {1, 1, 1, 1},
blendMode = "BLEND",
rotation = 0,
mirror = false,
rotate = false,
selfPoint = "CENTER",
anchorPoint = "CENTER",
anchorFrameType = "SCREEN",
xOffset = 0,
yOffset = 0,
frameStrata = 1
};
Private.regionPrototype.AddAlphaToDefault(default);
local screenWidth, screenHeight = math.ceil(GetScreenWidth() / 20) * 20, math.ceil(GetScreenHeight() / 20) * 20;
local properties = {
texture = {
display = L["Texture"],
setter = "SetTexture",
type = "texture",
},
color = {
display = L["Color"],
setter = "Color",
type = "color",
},
desaturate = {
display = L["Desaturate"],
setter = "SetDesaturated",
type = "bool"
},
width = {
display = L["Width"],
setter = "SetRegionWidth",
type = "number",
min = 1,
softMax = screenWidth,
bigStep = 1,
default = 32
},
height = {
display = L["Height"],
setter = "SetRegionHeight",
type = "number",
min = 1,
softMax = screenHeight,
bigStep = 1,
default = 32
},
mirror = {
display = L["Mirror"],
setter = "SetMirror",
type = "bool"
},
rotation = {
display = L["Rotation"],
setter = "SetRotation",
type = "number",
min = 0,
max = 360,
bigStep = 1,
default = 0
}
}
Private.regionPrototype.AddProperties(properties, default);
local function create(parent)
local region = CreateFrame("Frame", nil, UIParent);
region.regionType = "texture"
region:SetMovable(true);
region:SetResizable(true);
region:SetMinResize(1, 1);
local texture = Private.TextureBase.create(region)
region.texture = texture;
texture:SetAllPoints(region);
Private.regionPrototype.create(region);
return region;
end
local function modify(parent, region, data)
Private.regionPrototype.modify(parent, region, data);
region:SetWidth(data.width);
region:SetHeight(data.height);
region.width = data.width;
region.height = data.height;
region.scalex = 1;
region.scaley = 1;
Private.TextureBase.modify(region.texture, {
canRotate = data.rotate,
desaturate = data.desaturate,
blendMode = data.blendMode,
mirror = data.mirror,
rotation = data.rotation,
textureWrapMode = data.textureWrapMode
})
function region:Scale(scalex, scaley)
region.scalex = scalex;
region.scaley = scaley;
local mirror_h, mirror_v
if(scalex < 0) then
mirror_h = true
scalex = scalex * -1;
end
region:SetWidth(region.width * scalex);
if(scaley < 0) then
scaley = scaley * -1;
mirror_v = true
end
region:SetHeight(region.height * scaley);
region.texture:SetMirrorFromScale(mirror_h, mirror_v)
end
function region:SetRegionWidth(width)
region.width = width;
region:Scale(region.scalex, region.scaley);
end
function region:SetRegionHeight(height)
region.height = height;
region:Scale(region.scalex, region.scaley);
end
function region:SetMirror(mirror)
self.texture:SetMirror(mirror)
end
function region:Update()
if self.state.texture then
self.texture:SetTexture(self.state.texture)
end
self:UpdateProgress()
end
region.texture:SetTexture(data.texture)
function region:Color(r, g, b, a)
region.color_r = r;
region.color_g = g;
region.color_b = b;
region.color_a = a;
if (r or g or b) then
a = a or 1;
end
region.texture:SetVertexColor(region.color_anim_r or r, region.color_anim_g or g, region.color_anim_b or b, region.color_anim_a or a);
end
function region:ColorAnim(r, g, b, a)
region.color_anim_r = r;
region.color_anim_g = g;
region.color_anim_b = b;
region.color_anim_a = a;
if (r or g or b) then
a = a or 1;
end
region.texture:SetVertexColor(r or region.color_r, g or region.color_g, b or region.color_b, a or region.color_a);
end
function region:GetColor()
return region.color_r or data.color[1], region.color_g or data.color[2],
region.color_b or data.color[3], region.color_a or data.color[4];
end
region:Color(data.color[1], data.color[2], data.color[3], data.color[4]);
function region:SetDesaturated(b)
self.texture:SetDesaturated(b)
end
function region:SetAnimRotation(degrees)
self.texture:SetAnimRotation(degrees)
end
function region:SetRotation(degrees)
self.texture:SetRotation(degrees)
end
function region:GetBaseRotation()
return self.texture:GetBaseRotation()
end
region:SetRotation(data.rotation)
Private.regionPrototype.modifyFinish(parent, region, data);
end
local function validate(data)
Private.EnforceSubregionExists(data, "subbackground")
end
Private.RegisterRegionType("texture", create, modify, default, properties, validate);