Files
2025-10-09 21:17:44 +02:00

564 lines
16 KiB
Lua

if not WeakAuras.IsLibsOK() then return end
local AddonName = ...
local Private = select(2, ...)
local L = WeakAuras.L;
local default = function()
return {
tick_visible = true,
tick_color = {1, 1, 1, 1},
tick_placement_mode = "AtValue",
tick_placements = {"50"},
progressSources = {{-2, ""}},
automatic_length = true,
tick_thickness = 2,
tick_length = 30,
use_texture = false,
tick_texture = [[Interface\CastingBar\UI-CastingBar-Spark]],
tick_blend_mode = "ADD",
tick_desaturate = false,
tick_rotation = 0,
tick_xOffset = 0,
tick_yOffset = 0,
tick_mirror = false,
}
end
local properties = {
tick_visible = {
display = L["Visibility"],
setter = "SetVisible",
type = "bool",
defaultProperty = true,
},
tick_color = {
display = L["Color"],
setter = "SetTickColor",
type = "color",
},
tick_placement_mode = {
display = L["Placement Mode"],
setter = "SetTickPlacementMode",
type = "list",
values = Private.tick_placement_modes,
},
automatic_length = {
display = L["Automatic Length"],
setter = "SetAutomaticLength",
type = "bool",
defaultProperty = true,
},
tick_thickness = {
display = L["Thickness"],
setter = "SetTickThickness",
type = "number",
min = 0,
bigStep = 1,
default = 2,
},
tick_length = {
display = L["Length"],
setter = "SetTickLength",
type = "number",
min = 0,
bigStep = 1,
default = 30,
},
tick_desaturate = {
display = L["Desaturate"],
setter = "SetTickDesaturated",
type = "bool",
default = true,
},
tick_rotation = {
display = L["Rotation"],
setter = "SetTickRotation",
type = "number",
min = 0,
max = 360,
default = 0,
},
tick_mirror = {
display = L["Mirror"],
setter = "SetTickMirror",
type = "bool",
default = true,
},
tick_use_texture = {
display = L["Use Texture"],
setter = "SetUseTexture",
type = "bool",
default = true,
},
tick_texture = {
display = L["Texture"],
setter = "SetTexture",
type = "texture"
}
}
local function GetProperties(parentData, data)
local result = CopyTable(properties)
for i in ipairs(data.tick_placements) do
result["tick_placements." .. i] = {
display = #data.tick_placements > 1 and L["Placement %i"]:format(i) or L["Placement"],
setter = "SetTickPlacementAt",
type = "number",
arg1 = i,
validate = WeakAuras.ValidateNumeric,
}
end
return result
end
local auraBarAnchor = {
["HORIZONTAL"] = "LEFT",
["HORIZONTAL_INVERSE"] = "RIGHT",
["VERTICAL"] = "TOP",
["VERTICAL_INVERSE"] = "BOTTOM",
}
local auraBarAnchorInverse = {
["HORIZONTAL"] = "RIGHT",
["HORIZONTAL_INVERSE"] = "LEFT",
["VERTICAL"] = "BOTTOM",
["VERTICAL_INVERSE"] = "TOP",
}
local function create()
local subRegion = CreateFrame("Frame", nil, UIParent)
subRegion.ticks = {}
return subRegion
end
local function onAcquire(subRegion)
subRegion:Show()
end
local function onRelease(subRegion)
subRegion:Hide()
end
local funcs = {
UpdateProgress = function(self, state, states)
for i, progressSource in ipairs(self.progressSources) do
self.progressData[i] = {}
Private.UpdateProgressFrom(self.progressData[i], progressSource, {}, state, states, self.parent)
end
self:UpdateVisible()
self:UpdateTickPlacement();
self:UpdateFrameTick()
end,
OrientationChanged = function(self)
self.orientation = self.parent:GetEffectiveOrientation()
self.vertical = (self.orientation == "VERTICAL") or (self.orientation == "VERTICAL_INVERSE")
self:UpdateTickPlacement()
self:UpdateTickSize()
end,
OnRegionSizeChanged = function(self)
if self.vertical then
self.parentMinorSize, self.parentMajorSize = self.parent.bar:GetRealSize()
else
self.parentMajorSize, self.parentMinorSize = self.parent.bar:GetRealSize()
end
self:UpdateTickPlacement()
self:UpdateTickSize()
end,
InverseChanged = function(self)
self.inverse_direction = self.parent:GetInverse()
self:UpdateTickPlacement()
end,
SetVisible = function(self, visible)
if self.tick_visible ~= visible then
self.tick_visible = visible
self:UpdateVisible()
end
end,
UpdateVisibleOne = function(self, i)
if self.tick_visible and self.hasProgress[i] then
self.ticks[i]:Show()
else
self.ticks[i]:Hide()
end
end,
UpdateVisible = function(self)
for i in ipairs(self.ticks) do
self:UpdateVisibleOne(i)
end
end,
SetTickColor = function(self, r, g, b, a)
self.tick_color[1], self.tick_color[2], self.tick_color[3], self.tick_color[4] = r, g, b, a or 1
if self.use_texture then
for _, tick in ipairs(self.ticks) do
tick:SetVertexColor(r, g, b, a or 1)
end
self:UpdateTickDesaturated()
else
for _, tick in ipairs(self.ticks) do
tick:SetVertexColor(r, g, b, a or 1)
tick:SetTexture(r, g, b, a or 1)
end
end
end,
SetTickPlacementMode = function(self, placement_mode)
if self.tick_placement_mode ~= placement_mode then
self.tick_placement_mode = placement_mode
self:UpdateTickPlacement()
self:UpdateVisible()
self:UpdateFrameTick()
end
end,
UpdateFrameTick = function(self)
local requiresFrameTick = false
if self.tick_placement_mode == "ValueOffset" then
for i, progress in ipairs(self.progressData) do
if progress.progressType == "timed" and not progress.paused then
requiresFrameTick = true
break
end
end
end
if requiresFrameTick then
if not self.FrameTick then
self.FrameTick = self.UpdateTickPlacement
self.parent.subRegionEvents:AddSubscriber("FrameTick", self)
end
else
if self.FrameTick then
self.FrameTick = nil
self.parent.subRegionEvents:RemoveSubscriber("FrameTick", self)
end
end
end,
SetTickPlacementAt = function(self, tick, placement)
placement = tonumber(placement)
if self.tick_placements[tick] ~= placement then
self.tick_placements[tick] = placement
self:UpdateTickPlacementOne(tick)
end
end,
-- For backwards compability
SetTickPlacement = function(self, placement)
self:SetTickPlacementAt(1, placement)
end,
UpdateTickPlacement = function(self)
for i in ipairs(self.tick_placements) do
self:UpdateTickPlacementOne(i)
end
end,
UpdateTickPlacementOne = function(self, i)
local offsetx, offsety = 0, 0
local width = self.parentMajorSize
local minValue, maxValue = self.parent:GetMinMaxProgress()
local valueRange = maxValue - minValue
local inverse = self.inverse_direction
if self.parent.inverse then
inverse = not inverse
end
local tick_placement
if self.tick_placement_mode == "AtValue" then
tick_placement = self.tick_placements[i]
elseif self.tick_placement_mode == "AtMissingValue" then
tick_placement = maxValue - self.tick_placements[i]
elseif self.tick_placement_mode == "AtPercent" then
if self.tick_placements[i] >= 0 and self.tick_placements[i] <= 100 and maxValue then
tick_placement = minValue + self.tick_placements[i] * valueRange / 100
end
elseif self.tick_placement_mode == "ValueOffset" then
if maxValue ~= 0 and self.progressData[i] then
if self.progressData[i].progressType == "timed" then
if self.progressData[i].paused then
if self.progressData[i].remaining then
tick_placement = self.progressData[i].remaining + self.tick_placements[i]
end
else
tick_placement = self.progressData[i].expirationTime - GetTime() + self.tick_placements[i]
end
elseif self.progressData[i].progressType == "static" then
tick_placement = self.progressData[i].value + self.tick_placements[i]
end
end
end
local offset
local percent = valueRange ~= 0 and tick_placement and (tick_placement - minValue) / valueRange
if not percent or (percent and percent < 0 or percent > 1) then
offset = 0
self.hasProgress[i] = false
else
offset = percent * width
self.hasProgress[i] = true
end
self:UpdateVisible(i)
if (self.orientation == "HORIZONTAL_INVERSE") or (self.orientation == "VERTICAL") then
offset = -offset
end
if inverse then
offset = -offset
end
if (self.vertical) then
offsety = offset
else
offsetx = offset
end
local side = inverse and auraBarAnchorInverse or auraBarAnchor
self.ticks[i]:ClearAllPoints()
self.ticks[i]:SetPoint("CENTER", self.parent.bar, side[self.orientation],
offsetx + self.tick_xOffset,
offsety + self.tick_yOffset)
end,
SetAutomaticLength = function(self, automatic_length)
if self.automatic_length ~= automatic_length then
self.automatic_length = automatic_length
self:UpdateTickSize()
end
end,
SetTickThickness = function(self, thickness, forced)
if self.tick_thickness ~= thickness then
self.tick_thickness = thickness
self:UpdateTickSize()
end
end,
SetTickLength = function(self, length, forced)
if self.length ~= length then
self.tick_length = length
self:UpdateTickSize()
end
end,
UpdateTickSize = function(self)
if self.vertical then
for i, tick in ipairs(self.ticks) do
tick:SetHeight(self.tick_thickness)
end
else
for i, tick in ipairs(self.ticks) do
tick:SetWidth(self.tick_thickness)
end
end
local length = self.automatic_length and self.parentMinorSize or self.tick_length
if self.vertical then
for i, tick in ipairs(self.ticks) do
tick:SetWidth(length)
end
else
for i, tick in ipairs(self.ticks) do
tick:SetHeight(length)
end
end
end,
SetTickDesaturated = function(self, desaturate)
if self.use_texture and self.tick_desaturate ~= desaturate then
self.tick_desaturate = desaturate
self:UpdateTickDesaturated()
end
end,
UpdateTickDesaturated = function(self)
for i, tick in ipairs(self.ticks) do
tick:SetDesaturated(self.tick_desaturate)
end
end,
SetTickRotation = function(self, degrees)
if self.tick_rotation ~= degrees then
self.tick_rotation = degrees
self:UpdateTickRotation()
end
end,
UpdateTickRotation = function(self)
local rad = math.rad(self.tick_rotation)
for _, tick in ipairs(self.ticks) do
tick:SetRotation(rad)
end
end,
SetTickMirror = function(self, mirror)
if self.mirror ~= mirror then
self.mirror = mirror
self:UpdateTickMirror()
end
end,
UpdateTickMirror = function(self)
if self.mirror then
for _, tick in ipairs(self.ticks) do
tick:SetTexCoord(0, 1, 1, 1, 0, 0, 1, 0)
end
else
for _, tick in ipairs(self.ticks) do
tick:SetTexCoord(0, 0, 1, 0, 0, 1, 1, 1)
end
end
end,
SetTickBlendMode = function(self, mode)
if self.tick_blend_mode ~= mode then
self.tick_blend_mode = mode
self:UpdateTickBlendMode()
end
end,
UpdateTickBlendMode = function(self)
if self.use_texture then
for _, tick in ipairs(self.ticks) do
tick:SetBlendMode(self.tick_blend_mode)
end
else
for _, tick in ipairs(self.ticks) do
tick:SetBlendMode("BLEND")
end
end
end,
UpdateTexture = function(self)
if self.use_texture then
for _, tick in ipairs(self.ticks) do
tick:SetTexture(tick, self.tick_texture)
end
else
for _, tick in ipairs(self.ticks) do
tick:SetTexture(self.tick_color[1], self.tick_color[2], self.tick_color[3], self.tick_color[4])
end
end
end,
SetTexture = function(self, texture)
if self.tick_texture == texture then
return
end
self.tick_texture = texture
self:UpdateTexture()
end,
SetUseTexture = function(self, use)
if self.use_texture == use then
return
end
self.use_texture = use
self:UpdateTexture()
end,
AnchorSubRegion = function(self, subRegion, anchorType, anchorPoint, subRegionPoint, anchorXOffset, anchorYOffset)
subRegion:ClearAllPoints()
if anchorType == "point" then
local xOffset = anchorXOffset or 0
local yOffset = anchorYOffset or 0
subRegionPoint = Private.point_types[subRegionPoint] and subRegionPoint or "CENTER"
local tickIndex = tonumber(anchorPoint:sub(6))
local anchorTo = tickIndex and self.ticks[tickIndex] or nil
if anchorTo then
subRegion:SetPoint(subRegionPoint, anchorTo, "CENTER", xOffset, yOffset)
end
else
local tickIndex = tonumber(anchorPoint:sub(10))
local anchorTo = tickIndex and self.ticks[tickIndex] or nil
local xOffset = anchorXOffset or 0
local yOffset = anchorYOffset or 0
if anchorTo then
subRegion:SetPoint("BOTTOMLEFT", anchorTo, "BOTTOMLEFT", -xOffset, -yOffset)
subRegion:SetPoint("TOPRIGHT", anchorTo, "TOPRIGHT", xOffset, yOffset)
end
end
end
}
local function modify(parent, region, parentData, data, first)
region:SetParent(parent)
region.orientation = parent.effectiveOrientation
region.inverse_direction = parentData.inverse
region.inverse = false
region.vertical = region.orientation == "VERTICAL" or region.orientation == "VERTICAL_INVERSE"
if (region.vertical) then
region.parentMinorSize, region.parentMajorSize = parent.bar:GetRealSize()
else
region.parentMajorSize, region.parentMinorSize = parent.bar:GetRealSize()
end
region.parent = parent
region.parentData = parentData
region.tick_visible = data.tick_visible
region.tick_color = CopyTable(data.tick_color)
region.tick_placement_mode = data.tick_placement_mode
region.tick_placements = {}
region.progressSources = {}
region.progressData = {}
for i, tick_placement in ipairs(data.tick_placements) do
local value = tonumber(tick_placement)
if region.tick_placement_mode == "ValueOffset" then
local progressSource = Private.AddProgressSourceMetaData(parentData, data.progressSources[i] or {-2, ""})
if value and progressSource then
tinsert(region.tick_placements, value)
tinsert(region.progressSources, progressSource or {})
end
else
if value then
tinsert(region.tick_placements, value)
end
end
if region.ticks[i] == nil then
local texture = region:CreateTexture()
texture:SetDrawLayer("ARTWORK", 3)
texture:SetAllPoints()
region.ticks[i] = texture
end
end
for i = #data.tick_placements + 1, #region.ticks do
region.ticks[i]:Hide()
end
region.automatic_length = data.automatic_length
region.tick_thickness = data.tick_thickness
region.tick_length = data.tick_length
region.use_texture = data.use_texture
region.tick_texture = data.tick_texture
region.tick_xOffset = data.tick_xOffset
region.tick_yOffset = data.tick_yOffset
region.hasProgress = {}
for k, v in pairs(funcs) do
region[k] = v
end
if data.use_texture then
for _, tick in ipairs(region.ticks) do
tick:SetTexture(data.tick_texture)
end
end
region:SetVisible(data.tick_visible)
region:SetTickColor(unpack(data.tick_color))
region:SetTickDesaturated(data.tick_desaturate)
region:SetTickBlendMode(data.tick_blend_mode)
region:SetTickRotation(data.tick_rotation)
region:SetTickMirror(data.tick_mirror)
region:UpdateTickPlacement()
region:UpdateTickSize()
parent.subRegionEvents:AddSubscriber("UpdateProgress", region)
parent.subRegionEvents:AddSubscriber("OrientationChanged", region)
parent.subRegionEvents:AddSubscriber("InverseChanged", region)
parent.subRegionEvents:AddSubscriber("OnRegionSizeChanged", region)
region.FrameTick = nil
region:ClearAllPoints()
region:SetAllPoints(parent.bar)
end
local function supports(regionType)
return regionType == "aurabar"
end
WeakAuras.RegisterSubRegionType("subtick", L["Tick"], supports, create, modify, onAcquire, onRelease,
default, nil, GetProperties);