408 lines
7.5 KiB
Lua
408 lines
7.5 KiB
Lua
local Raid =
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{
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Name = "Raid",
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Type = "System",
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Namespace = "Raid",
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Functions =
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{
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{
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Name = "AcceptGroup",
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Type = "Function",
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},
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{
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Name = "ClearPartyAssignment",
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Type = "Function",
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Arguments =
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{
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{ Name = "assignment", Type = "string", Nilable = true },
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{ Name = "unit", Type = "UnitToken", Nilable = true },
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{ Name = "name", Type = "string", Nilable = true },
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{ Name = "exactMatch", Type = "bool", Nilable = true },
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},
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},
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{
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Name = "ConfirmReadyCheck",
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Type = "Function",
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Arguments =
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{
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{ Name = "ready", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "ConvertToRaid",
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Type = "Function",
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},
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{
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Name = "DeclineGroup",
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Type = "Function",
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},
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{
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Name = "DemoteAssistant",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = true },
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{ Name = "name", Type = "string", Nilable = true },
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{ Name = "exactMatch", Type = "bool", Nilable = true },
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},
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},
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{
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Name = "DoReadyCheck",
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Type = "Function",
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},
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{
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Name = "GetNumRaidMembers",
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Type = "Function",
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Returns =
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{
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{ Name = "numRaidMembers", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetPartyAssignment",
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Type = "Function",
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Arguments =
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{
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{ Name = "assignment", Type = "string", Nilable = true },
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{ Name = "unit", Type = "UnitToken", Nilable = true },
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{ Name = "name", Type = "string", Nilable = true },
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{ Name = "exactMatch", Type = "bool", Nilable = true },
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},
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Returns =
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{
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{ Name = "isAssigned", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "GetRaidRosterInfo",
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Type = "Function",
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Arguments =
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{
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{ Name = "index", Type = "luaIndex", Nilable = false },
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},
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Returns =
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{
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{ Name = "name", Type = "string", Nilable = false },
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{ Name = "rank", Type = "number", Nilable = false },
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{ Name = "subgroup", Type = "number", Nilable = false },
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{ Name = "level", Type = "number", Nilable = false },
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{ Name = "class", Type = "string", Nilable = false },
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{ Name = "fileName", Type = "string", Nilable = false },
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{ Name = "zone", Type = "string", Nilable = false },
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{ Name = "online", Type = "bool", Nilable = false },
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{ Name = "isDead", Type = "bool", Nilable = false },
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{ Name = "role", Type = "string", Nilable = false },
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{ Name = "isML", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "GetRaidRosterSelection",
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Type = "Function",
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Returns =
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{
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{ Name = "raidIndex", Type = "luaIndex", Nilable = false },
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},
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},
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{
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Name = "GetRaidTargetIndex",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = true },
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{ Name = "name", Type = "string", Nilable = true },
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},
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Returns =
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{
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{ Name = "index", Type = "luaIndex", Nilable = false },
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},
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},
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{
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Name = "GetReadyCheckStatus",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = false },
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},
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Returns =
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{
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{ Name = "status", Type = "string", Nilable = false },
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},
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},
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{
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Name = "GetReadyCheckTimeLeft",
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Type = "Function",
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Returns =
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{
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{ Name = "timeLeft", Type = "number", Nilable = false },
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},
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},
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{
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Name = "GetRealNumRaidMembers",
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Type = "Function",
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Returns =
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{
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{ Name = "numMembers", Type = "number", Nilable = false },
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},
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},
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{
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Name = "InviteUnit",
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Type = "Function",
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Arguments =
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{
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{ Name = "name", Type = "string", Nilable = false },
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},
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},
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{
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Name = "IsRaidLeader",
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Type = "Function",
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Returns =
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{
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{ Name = "isLeader", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsRaidOfficer",
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Type = "Function",
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Returns =
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{
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{ Name = "isRaidOfficer", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "IsRealRaidLeader",
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Type = "Function",
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Returns =
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{
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{ Name = "isLeader", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "LeaveParty",
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Type = "Function",
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},
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{
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Name = "PromoteToAssistant",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = true },
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{ Name = "name", Type = "string", Nilable = true },
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{ Name = "exactMatch", Type = "bool", Nilable = true },
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},
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},
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{
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Name = "PromoteToLeader",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = true },
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{ Name = "name", Type = "string", Nilable = true },
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{ Name = "exactMatch", Type = "bool", Nilable = true },
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},
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},
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{
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Name = "SetPartyAssignment",
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Type = "Function",
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Arguments =
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{
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{ Name = "assignment", Type = "string", Nilable = true },
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{ Name = "unit", Type = "UnitToken", Nilable = true },
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{ Name = "name", Type = "string", Nilable = true },
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{ Name = "exactMatch", Type = "bool", Nilable = true },
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},
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},
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{
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Name = "SetRaidRosterSelection",
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Type = "Function",
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Arguments =
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{
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{ Name = "index", Type = "luaIndex", Nilable = false },
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},
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},
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{
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Name = "SetRaidSubgroup",
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Type = "Function",
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Arguments =
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{
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{ Name = "index", Type = "luaIndex", Nilable = false },
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{ Name = "subgroup", Type = "number", Nilable = false },
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},
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},
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{
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Name = "SetRaidTarget",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = true },
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{ Name = "name", Type = "string", Nilable = true },
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{ Name = "index", Type = "luaIndex", Nilable = true },
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},
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},
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{
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Name = "SwapRaidSubgroup",
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Type = "Function",
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Arguments =
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{
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{ Name = "index1", Type = "luaIndex", Nilable = false },
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{ Name = "index2", Type = "luaIndex", Nilable = false },
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},
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},
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{
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Name = "UninviteUnit",
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Type = "Function",
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Arguments =
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{
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{ Name = "name", Type = "string", Nilable = false },
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},
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},
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{
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Name = "UnitInRaid",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = false },
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},
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Returns =
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{
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{ Name = "inRaid", Type = "number", Nilable = false },
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},
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},
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{
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Name = "UnitIsPartyLeader",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = true },
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{ Name = "name", Type = "string", Nilable = true },
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},
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Returns =
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{
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{ Name = "leader", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "UnitIsRaidOfficer",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = true },
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{ Name = "name", Type = "string", Nilable = true },
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},
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Returns =
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{
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{ Name = "leader", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "UnitPlayerOrPetInRaid",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = true },
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{ Name = "name", Type = "string", Nilable = true },
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},
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Returns =
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{
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{ Name = "inParty", Type = "bool", Nilable = false },
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},
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},
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{
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Name = "UnitTargetsVehicleInRaidUI",
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Type = "Function",
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Arguments =
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{
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{ Name = "unit", Type = "UnitToken", Nilable = false },
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},
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Returns =
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{
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{ Name = "targetVehicle", Type = "bool", Nilable = false },
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},
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},
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},
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Events =
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{
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{
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Name = "DisableLowLevelRaid",
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Type = "Event",
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LiteralName = "DISABLE_LOW_LEVEL_RAID",
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},
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{
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Name = "EnableLowLevelRaid",
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Type = "Event",
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LiteralName = "ENABLE_LOW_LEVEL_RAID",
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},
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{
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Name = "RaidRosterUpdate",
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Type = "Event",
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LiteralName = "RAID_ROSTER_UPDATE",
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},
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{
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Name = "RaidTargetUpdate",
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Type = "Event",
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LiteralName = "RAID_TARGET_UPDATE",
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},
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},
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Tables =
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{
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},
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};
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APIDocumentation:AddDocumentationTable(Raid);
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