Files

187 lines
2.4 KiB
Lua

local Movement =
{
Name = "Movement",
Type = "System",
Namespace = "Movement",
Functions =
{
{
Name = "AscendStop",
Type = "Function",
},
{
Name = "DescendStop",
Type = "Function",
},
{
Name = "FollowUnit",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = true },
{ Name = "name", Type = "string", Nilable = true },
{ Name = "strict", Type = "bool", Nilable = true },
},
},
{
Name = "InteractUnit",
Type = "Function",
Arguments =
{
{ Name = "unit", Type = "UnitToken", Nilable = false },
},
},
{
Name = "JumpOrAscendStart",
Type = "Function",
},
{
Name = "MoveAndSteerStart",
Type = "Function",
},
{
Name = "MoveAndSteerStop",
Type = "Function",
},
{
Name = "MoveBackwardStart",
Type = "Function",
},
{
Name = "MoveBackwardStop",
Type = "Function",
},
{
Name = "MoveForwardStart",
Type = "Function",
},
{
Name = "MoveForwardStop",
Type = "Function",
},
{
Name = "PitchDownStart",
Type = "Function",
},
{
Name = "PitchDownStop",
Type = "Function",
},
{
Name = "PitchUpStart",
Type = "Function",
},
{
Name = "PitchUpStop",
Type = "Function",
},
{
Name = "SitStandOrDescendStart",
Type = "Function",
},
{
Name = "StrafeLeftStart",
Type = "Function",
},
{
Name = "StrafeLeftStop",
Type = "Function",
},
{
Name = "StrafeRightStart",
Type = "Function",
},
{
Name = "StrafeRightStop",
Type = "Function",
},
{
Name = "ToggleAutoRun",
Type = "Function",
},
{
Name = "ToggleRun",
Type = "Function",
},
{
Name = "TurnLeftStart",
Type = "Function",
},
{
Name = "TurnLeftStop",
Type = "Function",
},
{
Name = "TurnOrActionStart",
Type = "Function",
},
{
Name = "TurnOrActionStop",
Type = "Function",
},
{
Name = "TurnRightStart",
Type = "Function",
},
{
Name = "TurnRightStop",
Type = "Function",
},
},
Events =
{
{
Name = "AutofollowBegin",
Type = "Event",
LiteralName = "AUTOFOLLOW_BEGIN",
Payload =
{
{ Name = "following", Type = "number", Nilable = false },
},
},
{
Name = "AutofollowEnd",
Type = "Event",
LiteralName = "AUTOFOLLOW_END",
},
},
Tables =
{
},
};
APIDocumentation:AddDocumentationTable(Movement);