local Sound = { Name = "Sound", Type = "System", Namespace = "C_Sound", Functions = { { Name = "GetSoundScaledVolume", Type = "Function", Arguments = { { Name = "soundHandle", Type = "number", Nilable = false }, }, Returns = { { Name = "scaledVolume", Type = "number", Nilable = false }, }, }, { Name = "IsPlaying", Type = "Function", Arguments = { { Name = "soundHandle", Type = "number", Nilable = false }, }, Returns = { { Name = "isPlaying", Type = "bool", Nilable = false }, }, }, { Name = "PlayItemSound", Type = "Function", Arguments = { { Name = "soundType", Type = "ItemSoundType", Nilable = false }, { Name = "itemLocation", Type = "ItemLocation", Mixin = "ItemLocationMixin", Nilable = false }, }, }, }, Events = { { Name = "SoundDeviceUpdate", Type = "Event", LiteralName = "SOUND_DEVICE_UPDATE", }, { Name = "SoundkitFinished", Type = "Event", LiteralName = "SOUNDKIT_FINISHED", Payload = { { Name = "soundHandle", Type = "number", Nilable = false }, }, }, }, Tables = { }, }; APIDocumentation:AddDocumentationTable(Sound);