# LibGetFrame Return unit frame for a given unit ## Usage ```Lua local LGF = LibStub("LibGetFrame-1.0") local frame = LGF.GetUnitFrame(unit , options) ``` ## Options - framePriorities : array, default : ```Lua { -- raid frames [1] = "^Vd1", -- vuhdo [2] = "^Vd2", -- vuhdo [3] = "^Vd3", -- vuhdo [4] = "^Vd4", -- vuhdo [5] = "^Vd5", -- vuhdo [6] = "^Vd", -- vuhdo [7] = "^HealBot", -- healbot [8] = "^GridLayout", -- grid [9] = "^Grid2Layout", -- grid2 [10] = "^ElvUF_RaidGroup", -- elv [11] = "^oUF_bdGrid", -- bdgrid [12] = "^oUF.*raid", -- generic oUF [13] = "^LimeGroup", -- lime [14] = "^SUFHeaderraid", -- suf [15] = "^CompactRaid", -- blizz -- party frames [16] = "^SUFHeaderparty", --suf [17] = "^ElvUF_PartyGroup", -- elv [18] = "^oUF.*party", -- generic oUF [19] = "^PitBull4_Groups_Party", -- pitbull4 [20] = "^CompactParty", -- blizz -- player frame [21] = "^SUFUnitplayer", [22] = "^PitBull4_Frames_Player", [23] = "^ElvUF_Player", [24] = "^oUF.*player", [25] = "^PlayerFrame", } ``` - ignorePlayerFrame : boolean (default true) - ignoreTargetFrame : boolean (default true) - ignoreTargettargetFrame : boolean (default true) - playerFrames : array, default : ```Lua { "SUFUnitplayer", "PitBull4_Frames_Player", "ElvUF_Player", "oUF_TukuiPlayer", "PlayerFrame", } ``` - targetFrames : array, default : ```Lua { "SUFUnittarget", "PitBull4_Frames_Target", "ElvUF_Target", "TargetFrame", "oUF_TukuiTarget", } ``` - targettargetFrames : array, default : ```Lua { "SUFUnittargetarget", "PitBull4_Frames_TargetTarget", "ElvUF_TargetTarget", "TargetTargetFrame", "oUF_TukuiTargetTarget", } ``` - ignoreFrames : array, default : ```Lua { } ``` - returnAll : boolean (default false) ## Examples ### Glow player frame ```Lua local LGF = LibStub("LibGetFrame-1.0") local LCG = LibStub("LibCustomGlow-1.0") local frame = LGF.GetUnitFrame("player") if frame then LCG.ButtonGlow_Start(frame) -- LCG.ButtonGlow_Stop(frame) end ``` ### Glow every frames for your target ```Lua local LGF = LibStub("LibGetFrame-1.0") local LCG = LibStub("LibCustomGlow-1.0") local frames = LGF.GetUnitFrame("target", { ignorePlayerFrame = false, ignoreTargetFrame = false, ignoreTargettargetFrame = false, returnAll = true, }) for _, frame in pairs(frames) do LCG.ButtonGlow_Start(frame) --LCG.ButtonGlow_Stop(frame) end ``` ### Ignore Vuhdo panel 2 and 3 ```Lua local frame = LGF.GetUnitFrame("player", { ignoreFrames = { "Vd2.*", "Vd3.*" } }) ``` [GitHub Project](https://github.com/mrbuds/LibGetFrame)