local NpcGossipDialog = { Name = "NPC Gossip Dialog", Type = "System", Namespace = "NPC Gossip Dialog", Functions = { { Name = "CloseGossip", Type = "Function", }, { Name = "GetGossipActiveQuests", Type = "Function", Returns = { { Name = "name", Type = "string", Nilable = false }, { Name = "level", Type = "number", Nilable = false }, { Name = "isTrivial", Type = "bool", Nilable = false }, { Name = "...", Type = "list", Nilable = false }, }, }, { Name = "GetGossipAvailableQuests", Type = "Function", Returns = { { Name = "name", Type = "string", Nilable = false }, { Name = "level", Type = "number", Nilable = false }, { Name = "isTrivial", Type = "bool", Nilable = false }, { Name = "isDaily", Type = "bool", Nilable = false }, { Name = "isRepeatable", Type = "bool", Nilable = false }, { Name = "...", Type = "list", Nilable = false }, }, }, { Name = "GetGossipOptions", Type = "Function", Returns = { { Name = "text", Type = "string", Nilable = false }, { Name = "gossipType", Type = "string", Nilable = false }, { Name = "...", Type = "list", Nilable = false }, }, }, { Name = "GetGossipText", Type = "Function", Returns = { { Name = "text", Type = "string", Nilable = false }, }, }, { Name = "GetNumGossipActiveQuests", Type = "Function", Returns = { { Name = "num", Type = "number", Nilable = false }, }, }, { Name = "GetNumGossipAvailableQuests", Type = "Function", Returns = { { Name = "num", Type = "number", Nilable = false }, }, }, { Name = "GetNumGossipOptions", Type = "Function", Returns = { { Name = "numOptions", Type = "number", Nilable = false }, }, }, { Name = "SelectGossipActiveQuest", Type = "Function", Arguments = { { Name = "index", Type = "luaIndex", Nilable = false }, }, }, { Name = "SelectGossipAvailableQuest", Type = "Function", Arguments = { { Name = "index", Type = "luaIndex", Nilable = false }, }, }, { Name = "SelectGossipOption", Type = "Function", Arguments = { { Name = "index", Type = "luaIndex", Nilable = false }, { Name = "text", Type = "string", Nilable = false }, { Name = "confirm", Type = "bool", Nilable = true }, }, }, }, Events = { { Name = "GossipClosed", Type = "Event", LiteralName = "GOSSIP_CLOSED", }, { Name = "GossipConfirm", Type = "Event", LiteralName = "GOSSIP_CONFIRM", Payload = { { Name = "index", Type = "luaIndex", Nilable = false }, { Name = "message", Type = "string", Nilable = false }, { Name = "cost", Type = "number", Nilable = false }, }, }, { Name = "GossipConfirmCancel", Type = "Event", LiteralName = "GOSSIP_CONFIRM_CANCEL", }, { Name = "GossipEnterCode", Type = "Event", LiteralName = "GOSSIP_ENTER_CODE", Payload = { { Name = "id", Type = "number", Nilable = false }, }, }, { Name = "GossipShow", Type = "Event", LiteralName = "GOSSIP_SHOW", }, }, Tables = { }, }; APIDocumentation:AddDocumentationTable(NpcGossipDialog);