--[[ Name: LibBabble-TalentTree-3.0 Revision: $Rev: 26 $ Maintainers: ckknight, nevcairiel, Ackis Website: http://www.wowace.com/projects/libbabble-talenttree-3-0/ Dependencies: None License: MIT ]] local MAJOR_VERSION = "LibBabble-TalentTree-3.0" local MINOR_VERSION = 90000 + tonumber(("$Rev: 26 $"):match("%d+")) if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end local lib = LibStub("LibBabble-3.0"):New(MAJOR_VERSION, MINOR_VERSION) if not lib then return end local GAME_LOCALE = GetLocale() lib:SetBaseTranslations { Affliction = "Affliction", Arcane = "Arcane", Arms = "Arms", Assassination = "Assassination", Balance = "Balance", ["Beast Mastery"] = "Beast Mastery", Blood = "Blood", Combat = "Combat", Demonology = "Demonology", Destruction = "Destruction", Discipline = "Discipline", Elemental = "Elemental", Enhancement = "Enhancement", ["Feral Combat"] = "Feral Combat", Fire = "Fire", Frost = "Frost", Fury = "Fury", Holy = "Holy", Hybrid = "Hybrid", Marksmanship = "Marksmanship", Protection = "Protection", Restoration = "Restoration", Retribution = "Retribution", Shadow = "Shadow", Subtlety = "Subtlety", Survival = "Survival", Unholy = "Unholy", } if GAME_LOCALE == "enUS" then lib:SetCurrentTranslations(true) elseif GAME_LOCALE == "deDE" then lib:SetCurrentTranslations { Affliction = "Gebrechen", Arcane = "Arkan", Arms = "Waffen", Assassination = "Meucheln", Balance = "Gleichgewicht", ["Beast Mastery"] = "Tierherrschaft", Blood = "Blut", Combat = "Kampf", Demonology = "Dämonologie", Destruction = "Zerstörung", Discipline = "Disziplin", Elemental = "Elementar", Enhancement = "Verstärkung", ["Feral Combat"] = "Wilder Kampf", Fire = "Feuer", Frost = "Frost", Fury = "Furor", Holy = "Heilig", Hybrid = "Hybride", Marksmanship = "Treffsicherheit", Protection = "Schutz", Restoration = "Wiederherstellung", Retribution = "Vergeltung", Shadow = "Schatten", Subtlety = "Täuschung", Survival = "Überleben", Unholy = "Unheilig", } elseif GAME_LOCALE == "frFR" then lib:SetCurrentTranslations { Affliction = "Affliction", Arcane = "Arcane", Arms = "Armes", Assassination = "Assassinat", Balance = "Equilibre", ["Beast Mastery"] = "Maîtrise des bêtes", Blood = "Sang", Combat = "Combat", Demonology = "Démonologie", Destruction = "Destruction", Discipline = "Discipline", Elemental = "Elémentaire", Enhancement = "Amélioration", ["Feral Combat"] = "Combat farouche", Fire = "Feu", Frost = "Givre", Fury = "Fureur", Holy = "Sacré", Hybrid = "Hybride", Marksmanship = "Précision", Protection = "Protection", Restoration = "Restauration", Retribution = "Vindicte", Shadow = "Ombre", Subtlety = "Finesse", Survival = "Survie", Unholy = "Impie", } elseif GAME_LOCALE == "koKR" then lib:SetCurrentTranslations { Affliction = "고통", Arcane = "비전", Arms = "무기", Assassination = "암살", Balance = "조화", ["Beast Mastery"] = "야수", Blood = "혈기", Combat = "전투", Demonology = "악마", Destruction = "파괴", Discipline = "수양", Elemental = "정기", Enhancement = "고양", ["Feral Combat"] = "야성", Fire = "화염", Frost = "냉기", Fury = "분노", Holy = "신성", Hybrid = "하이브리드", Marksmanship = "사격", Protection = "방어", Restoration = "복원", Retribution = "징벌", Shadow = "암흑", Subtlety = "잠행", Survival = "생존", Unholy = "부정", } elseif GAME_LOCALE == "esES" then lib:SetCurrentTranslations { Affliction = "Aflicción", Arcane = "Arcano", Arms = "Armas", Assassination = "Asesinato", Balance = "Equilibrio", ["Beast Mastery"] = "Dominio de bestias", Blood = "Sangre", Combat = "Combate", Demonology = "Demonología", Destruction = "Destrucción", Discipline = "Disciplina", Elemental = "Elemental", Enhancement = "Mejora", ["Feral Combat"] = "Combate Feral", Fire = "Fuego", Frost = "Escarcha", Fury = "Furia", Holy = "Sagrado", Hybrid = "Híbrido", Marksmanship = "Puntería", Protection = "Protección", Restoration = "Restauración", Retribution = "Reprensión", Shadow = "Sombras", Subtlety = "Sutileza", Survival = "Supervivencia", Unholy = "Profano", } elseif GAME_LOCALE == "esMX" then lib:SetCurrentTranslations { Affliction = "Aflicción", Arcane = "Arcano", Arms = "Armas", Assassination = "Asesinato", Balance = "Balance", ["Beast Mastery"] = "Bestias", Blood = "Sangre", Combat = "Combate", Demonology = "Demonología", Destruction = "Destrucción", Discipline = "Disciplina", Elemental = "Elemental", Enhancement = "Mejora", ["Feral Combat"] = "Combate feral", Fire = "Fuego", Frost = "Escarcha", Fury = "Furia", Holy = "Sagrado", Hybrid = "Híbrido", Marksmanship = "Puntería", Protection = "Protección", Restoration = "Restauración", Retribution = "Reprensión", Shadow = "Sombra", Subtlety = "Sutileza", Survival = "Supervivencia", Unholy = "Profano", } elseif GAME_LOCALE == "ruRU" then lib:SetCurrentTranslations { Affliction = "Колдовство", Arcane = "Тайная магия", Arms = "Оружие", Assassination = "Убийство", Balance = "Баланс", ["Beast Mastery"] = "Чувство зверя", Blood = "Кровь", Combat = "Бой", Demonology = "Демонология", Destruction = "Разрушение", Discipline = "Послушание", Elemental = "Укрощение стихии", Enhancement = "Совершенствование", ["Feral Combat"] = "Сила зверя", Fire = "Огонь", Frost = "Лед", Fury = "Неистовство", Holy = "Свет", Hybrid = "Гибрид", Marksmanship = "Стрельба", Protection = "Защита", Restoration = "Исцеление", Retribution = "Возмездие", Shadow = "Темная магия", Subtlety = "Скрытность", Survival = "Выживание", Unholy = "Нечестивость", } elseif GAME_LOCALE == "zhCN" then lib:SetCurrentTranslations { Affliction = "痛苦", Arcane = "奥术", Arms = "武器", Assassination = "刺杀", Balance = "平衡", ["Beast Mastery"] = "野兽控制", Blood = "鲜血", Combat = "战斗", Demonology = "恶魔学识", Destruction = "毁灭", Discipline = "戒律", Elemental = "元素战斗", Enhancement = "增强", ["Feral Combat"] = "野性战斗", Fire = "火焰", Frost = "冰霜", Fury = "狂怒", Holy = "神圣", Hybrid = "混合", Marksmanship = "射击", Protection = "防护", Restoration = "恢复", Retribution = "惩戒", Shadow = "暗影魔法", Subtlety = "敏锐", Survival = "生存技能", Unholy = "邪恶", } elseif GAME_LOCALE == "zhTW" then lib:SetCurrentTranslations { Affliction = "痛苦", Arcane = "秘法", Arms = "武器", Assassination = "刺殺", Balance = "平衡", ["Beast Mastery"] = "野獸控制", Blood = "血魄", Combat = "戰鬥", Demonology = "惡魔學識", Destruction = "毀滅", Discipline = "戒律", Elemental = "元素", Enhancement = "增強", ["Feral Combat"] = "野性戰鬥", Fire = "火焰", Frost = "冰霜", Fury = "狂怒", Holy = "神聖", Hybrid = "混合", Marksmanship = "射擊", Protection = "防護", Restoration = "恢復", Retribution = "懲戒", Shadow = "暗影", Subtlety = "敏銳", Survival = "生存", Unholy = "穢邪", } else error(("%s: Locale %q not supported"):format(MAJOR_VERSION, GAME_LOCALE)) end