local PartyPoseUI = { Name = "PartyPose", Type = "System", Namespace = "C_PartyPose", Functions = { }, Events = { { Name = "ShowPartyPoseUI", Type = "Event", LiteralName = "SHOW_PARTY_POSE_UI", Payload = { { Name = "mapID", Type = "number", Nilable = false }, { Name = "won", Type = "bool", Nilable = false }, }, }, }, Tables = { { Name = "PartyPoseInfo", Type = "Structure", Fields = { { Name = "partyPoseID", Type = "number", Nilable = false }, { Name = "mapID", Type = "number", Nilable = false }, { Name = "widgetSetID", Type = "number", Nilable = true }, { Name = "victoryModelSceneID", Type = "number", Nilable = false }, { Name = "defeatModelSceneID", Type = "number", Nilable = false }, { Name = "victorySoundKitID", Type = "number", Nilable = false }, { Name = "defeatSoundKitID", Type = "number", Nilable = false }, { Name = "uiTextureKit", Type = "textureKit", Nilable = true }, { Name = "titleText", Type = "string", Nilable = true }, }, }, }, }; APIDocumentation:AddDocumentationTable(PartyPoseUI);