if not WeakAuras.IsLibsOK() then return end local AddonName, OptionsPrivate = ... local L = WeakAuras.L; local function createOptions(id, data) local options = { __title = L["Model Settings"], __order = 1, modelIsUnit = { type = "toggle", width = WeakAuras.normalWidth, name = L["Show model of unit "], order = 0.5, hidden = function() return data.modelDisplayInfo and WeakAuras.BuildInfo > 80100 end }, modelDisplayInfo = { type = "toggle", width = WeakAuras.normalWidth, name = L["Use Display Info Id"], order = 0.6, hidden = function() return data.modelIsUnit end }, model_model_path = { type = "input", width = WeakAuras.doubleWidth - 0.15, name = L["Model"], order = 1 }, chooseModel = { type = "execute", width = 0.15, name = L["Choose"], order = 2, func = function() OptionsPrivate.OpenModelPicker(data, {}); end, disabled = function() return data.modelIsUnit end, imageWidth = 24, imageHeight = 24, control = "WeakAurasIcon", image = "Interface\\AddOns\\WeakAuras\\Media\\Textures\\browse", }, advance = { type = "toggle", width = WeakAuras.normalWidth, name = L["Animate"], order = 5, }, sequence = { type = "range", control = "WeakAurasSpinBox", width = WeakAuras.normalWidth, name = L["Animation Sequence"], min = 0, softMax = 150, step = 1, bigStep = 1, order = 6, disabled = function() return not data.advance end }, model_z = { type = "range", control = "WeakAurasSpinBox", width = WeakAuras.normalWidth, name = L["Z Offset"], softMin = -20, softMax = 20, step = .001, bigStep = 0.05, order = 20, }, model_x = { type = "range", control = "WeakAurasSpinBox", width = WeakAuras.normalWidth, name = L["X Offset"], softMin = -20, softMax = 20, step = .001, bigStep = 0.05, order = 30, }, model_y = { type = "range", control = "WeakAurasSpinBox", width = WeakAuras.normalWidth, name = L["Y Offset"], softMin = -20, softMax = 20, step = .001, bigStep = 0.05, order = 40, }, rotation = { type = "range", control = "WeakAurasSpinBox", width = WeakAuras.normalWidth, name = L["Rotation"], min = 0, max = 360, step = 1, bigStep = 3, order = 45, }, endHeader = { type = "header", order = 100, name = "", }, }; for k, v in pairs(OptionsPrivate.commonOptions.BorderOptions(id, data, nil, nil, 70)) do options[k] = v end return { model = options, position = OptionsPrivate.commonOptions.PositionOptions(id, data, nil, nil, nil), }; end local function createThumbnail() local borderframe = CreateFrame("Frame", nil, UIParent); borderframe:SetWidth(32); borderframe:SetHeight(32); local border = borderframe:CreateTexture(nil, "Overlay"); border:SetAllPoints(borderframe); border:SetTexture("Interface\\BUTTONS\\UI-Quickslot2.blp"); border:SetTexCoord(0.2, 0.8, 0.2, 0.8); local model = CreateFrame("PlayerModel", nil, borderframe); borderframe.model = model; model:SetFrameStrata("FULLSCREEN"); return borderframe; end local function modifyThumbnail(parent, region, data) region:SetParent(parent) local model = region.model region:SetScript("OnUpdate", function() local optionsFrame = OptionsPrivate.Private.OptionsFrame(); if optionsFrame then model:SetParent(optionsFrame) region:SetScript("OnUpdate", nil) end end); model:SetAllPoints(region); model:SetFrameStrata(region:GetParent():GetFrameStrata()); model:SetWidth(region:GetWidth() - 2); model:SetHeight(region:GetHeight() - 2); model:SetPoint("center", region, "center"); WeakAuras.SetModel(model, data.model_path, data.modelIsUnit, data.modelDisplayInfo) model:SetScript("OnShow", function() WeakAuras.SetModel(model, data.model_path, data.modelIsUnit, data.modelDisplayInfo) model:SetPosition(data.model_z, data.model_x, data.model_y); model:SetFacing(rad(data.rotation)); end); region:SetScript("OnShow", function() model:Show() end); region:SetScript("OnHide", function() model:Hide() end); model:SetPosition(data.model_z, data.model_x, data.model_y); model:SetFacing(rad(data.rotation)); end local function createIcon() local data = { model_path = "Creature/Arthaslichking/arthaslichking.m2", modelIsUnit = false, model_x = 0, model_y = 0, model_z = 0.35, sequence = 1, advance = false, rotation = 0, scale = 1, height = 40, width = 40 }; local thumbnail = createThumbnail(); modifyThumbnail(UIParent, thumbnail, data); return thumbnail; end local templates = { { title = L["Default"], data = { }; } } tinsert(templates, { title = L["Fire Orb"], description = "", data = { width = 100, height = 100, model_path = "spells/6fx_smallfire.m2", model_x = 0, model_y = -0.5, model_z = -1.5 }, }) tinsert(templates, { title = L["Blue Sparkle Orb"], description = "", data = { width = 100, height = 100, advance = true, sequence = 1, model_path = "spells/7fx_druid_halfmoon_missile.m2", model_x = 0, model_y = 0.7, model_z = 1.5 }, }) tinsert(templates, { title = L["Arcane Orb"], description = "", data = { width = 100, height = 100, advance = true, sequence = 1, model_path = "spells/proc_arcane_impact_low.m2", model_x = 0, model_y = 0.8, model_z = 2 }, }) tinsert(templates, { title = L["Orange Rune"], description = "", data = { width = 100, height = 100, advance = true, sequence = 1, model_path = "spells/7fx_godking_orangerune_state.m2", }, }) tinsert(templates, { title = L["Blue Rune"], description = "", data = { width = 100, height = 100, advance = true, sequence = 1, model_path = "spells/7fx_godking_bluerune_state.m2", } }) tinsert(templates, { title = L["Yellow Rune"], description = "", data = { width = 100, height = 100, advance = true, sequence = 1, model_path = "spells/7fx_godking_yellowrune_state.m2", } }) tinsert(templates, { title = L["Purple Rune"], description = "", data = { width = 100, height = 100, advance = true, sequence = 1, model_path = "spells/7fx_godking_purplerune_state.m2", } }) tinsert(templates, { title = L["Green Rune"], description = "", data = { width = 100, height = 100, advance = true, sequence = 1, model_path = "spells/7fx_godking_greenrune_state.m2", } }) OptionsPrivate.registerRegions = OptionsPrivate.registerRegions or {} table.insert(OptionsPrivate.registerRegions, function() OptionsPrivate.Private.RegisterRegionOptions("model", createOptions, createIcon, L["Model"], createThumbnail, modifyThumbnail, L["Shows a 3D model from the game files"], templates); end)