local DeathInfo = { Name = "DeathInfo", Type = "System", Namespace = "C_DeathInfo", Functions = { { Name = "GetCorpseMapPosition", Type = "Function", Arguments = { { Name = "uiMapID", Type = "number", Nilable = false }, }, Returns = { { Name = "position", Type = "vector2", Mixin = "Vector2DMixin", Nilable = true }, }, }, { Name = "GetDeathReleasePosition", Type = "Function", Arguments = { { Name = "uiMapID", Type = "number", Nilable = false }, }, Returns = { { Name = "position", Type = "vector2", Mixin = "Vector2DMixin", Nilable = true }, }, }, { Name = "GetGraveyardsForMap", Type = "Function", Arguments = { { Name = "uiMapID", Type = "number", Nilable = false }, }, Returns = { { Name = "graveyards", Type = "table", InnerType = "GraveyardMapInfo", Nilable = false }, }, }, { Name = "GetSelfResurrectOptions", Type = "Function", Returns = { { Name = "options", Type = "table", InnerType = "SelfResurrectOption", Nilable = false }, }, }, { Name = "UseSelfResurrectOption", Type = "Function", Arguments = { { Name = "optionType", Type = "SelfResurrectOptionType", Nilable = false }, { Name = "id", Type = "number", Nilable = false }, }, }, }, Events = { { Name = "AreaSpiritHealerInRange", Type = "Event", LiteralName = "AREA_SPIRIT_HEALER_IN_RANGE", }, { Name = "AreaSpiritHealerOutOfRange", Type = "Event", LiteralName = "AREA_SPIRIT_HEALER_OUT_OF_RANGE", }, { Name = "CemeteryPreferenceUpdated", Type = "Event", LiteralName = "CEMETERY_PREFERENCE_UPDATED", }, { Name = "ConfirmXpLoss", Type = "Event", LiteralName = "CONFIRM_XP_LOSS", }, { Name = "CorpseInInstance", Type = "Event", LiteralName = "CORPSE_IN_INSTANCE", }, { Name = "CorpseInRange", Type = "Event", LiteralName = "CORPSE_IN_RANGE", }, { Name = "CorpseOutOfRange", Type = "Event", LiteralName = "CORPSE_OUT_OF_RANGE", }, { Name = "CorpsePositionUpdate", Type = "Event", LiteralName = "CORPSE_POSITION_UPDATE", }, { Name = "PlayerAlive", Type = "Event", LiteralName = "PLAYER_ALIVE", }, { Name = "PlayerDead", Type = "Event", LiteralName = "PLAYER_DEAD", }, { Name = "PlayerSkinned", Type = "Event", LiteralName = "PLAYER_SKINNED", Payload = { { Name = "hasFreeRepop", Type = "number", Nilable = false }, }, }, { Name = "PlayerUnghost", Type = "Event", LiteralName = "PLAYER_UNGHOST", }, { Name = "RequestCemeteryListResponse", Type = "Event", LiteralName = "REQUEST_CEMETERY_LIST_RESPONSE", Payload = { { Name = "isGossipTriggered", Type = "bool", Nilable = false }, }, }, { Name = "ResurrectRequest", Type = "Event", LiteralName = "RESURRECT_REQUEST", Payload = { { Name = "inviter", Type = "cstring", Nilable = false }, }, }, { Name = "SelfResSpellChanged", Type = "Event", LiteralName = "SELF_RES_SPELL_CHANGED", }, }, Tables = { { Name = "SelfResurrectOptionType", Type = "Enumeration", NumValues = 2, MinValue = 0, MaxValue = 1, Fields = { { Name = "Spell", Type = "SelfResurrectOptionType", EnumValue = 0 }, { Name = "Item", Type = "SelfResurrectOptionType", EnumValue = 1 }, }, }, { Name = "GraveyardMapInfo", Type = "Structure", Fields = { { Name = "areaPoiID", Type = "number", Nilable = false }, { Name = "position", Type = "vector2", Mixin = "Vector2DMixin", Nilable = false }, { Name = "name", Type = "cstring", Nilable = false }, { Name = "textureIndex", Type = "number", Nilable = false }, { Name = "graveyardID", Type = "number", Nilable = false }, { Name = "isGraveyardSelectable", Type = "bool", Nilable = false }, }, }, { Name = "SelfResurrectOption", Type = "Structure", Fields = { { Name = "name", Type = "string", Nilable = false }, { Name = "optionType", Type = "SelfResurrectOptionType", Nilable = false }, { Name = "id", Type = "number", Nilable = false }, { Name = "canUse", Type = "bool", Nilable = false }, { Name = "isLimited", Type = "bool", Nilable = false }, { Name = "priority", Type = "number", Nilable = false }, }, }, }, }; APIDocumentation:AddDocumentationTable(DeathInfo);