local GuildBank = { Name = "GuildBank", Type = "System", Namespace = "C_GuildBank", Functions = { }, Events = { { Name = "GuildbankItemLockChanged", Type = "Event", LiteralName = "GUILDBANK_ITEM_LOCK_CHANGED", }, { Name = "GuildbankTextChanged", Type = "Event", LiteralName = "GUILDBANK_TEXT_CHANGED", Payload = { { Name = "guildBankTab", Type = "luaIndex", Nilable = false }, }, }, { Name = "GuildbankUpdateMoney", Type = "Event", LiteralName = "GUILDBANK_UPDATE_MONEY", }, { Name = "GuildbankUpdateTabs", Type = "Event", LiteralName = "GUILDBANK_UPDATE_TABS", }, { Name = "GuildbankUpdateText", Type = "Event", LiteralName = "GUILDBANK_UPDATE_TEXT", Payload = { { Name = "guildBankTab", Type = "number", Nilable = false }, }, }, { Name = "GuildbankUpdateWithdrawmoney", Type = "Event", LiteralName = "GUILDBANK_UPDATE_WITHDRAWMONEY", }, { Name = "GuildbankbagslotsChanged", Type = "Event", LiteralName = "GUILDBANKBAGSLOTS_CHANGED", }, { Name = "GuildbankframeClosed", Type = "Event", LiteralName = "GUILDBANKFRAME_CLOSED", }, { Name = "GuildbankframeOpened", Type = "Event", LiteralName = "GUILDBANKFRAME_OPENED", }, { Name = "GuildbanklogUpdate", Type = "Event", LiteralName = "GUILDBANKLOG_UPDATE", }, }, Tables = { }, }; APIDocumentation:AddDocumentationTable(GuildBank);