local AdventureMap = { Name = "AdventureMap", Type = "System", Namespace = "C_AdventureMap", Functions = { }, Events = { { Name = "AdventureMapClose", Type = "Event", LiteralName = "ADVENTURE_MAP_CLOSE", }, { Name = "AdventureMapOpen", Type = "Event", LiteralName = "ADVENTURE_MAP_OPEN", Payload = { { Name = "followerTypeID", Type = "number", Nilable = false }, }, }, { Name = "AdventureMapQuestUpdate", Type = "Event", LiteralName = "ADVENTURE_MAP_QUEST_UPDATE", Payload = { { Name = "questID", Type = "number", Nilable = false }, }, }, { Name = "AdventureMapUpdateInsets", Type = "Event", LiteralName = "ADVENTURE_MAP_UPDATE_INSETS", }, { Name = "AdventureMapUpdatePois", Type = "Event", LiteralName = "ADVENTURE_MAP_UPDATE_POIS", }, }, Tables = { }, }; APIDocumentation:AddDocumentationTable(AdventureMap);