local Vehicle = { Name = "Vehicle", Type = "System", Namespace = "Vehicle", Functions = { { Name = "CanEjectPassengerFromSeat", Type = "Function", Arguments = { { Name = "seat", Type = "number", Nilable = false }, }, Returns = { { Name = "canEject", Type = "bool", Nilable = false }, }, }, { Name = "CanExitVehicle", Type = "Function", Returns = { { Name = "canExit", Type = "bool", Nilable = false }, }, }, { Name = "CanSwitchVehicleSeat", Type = "Function", Returns = { { Name = "canSwitch", Type = "bool", Nilable = false }, }, }, { Name = "CanSwitchVehicleSeats", Type = "Function", Returns = { { Name = "canSwitch", Type = "bool", Nilable = false }, }, }, { Name = "CombatTextSetActiveUnit", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, }, { Name = "EjectPassengerFromSeat", Type = "Function", Arguments = { { Name = "seat", Type = "number", Nilable = false }, }, Returns = { { Name = "canEject", Type = "bool", Nilable = false }, }, }, { Name = "IsUsingVehicleControls", Type = "Function", }, { Name = "IsVehicleAimAngleAdjustable", Type = "Function", Returns = { { Name = "hasAngleControl", Type = "bool", Nilable = false }, }, }, { Name = "IsVehicleAimPowerAdjustable", Type = "Function", }, { Name = "UnitControllingVehicle", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = true }, { Name = "name", Type = "string", Nilable = true }, }, Returns = { { Name = "isControlling", Type = "bool", Nilable = false }, }, }, { Name = "UnitHasVehicleUI", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = true }, { Name = "name", Type = "string", Nilable = true }, }, Returns = { { Name = "hasVehicle", Type = "bool", Nilable = false }, }, }, { Name = "UnitInVehicle", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = true }, { Name = "name", Type = "string", Nilable = true }, }, Returns = { { Name = "inVehicle", Type = "bool", Nilable = false }, }, }, { Name = "UnitInVehicleControlSeat", Type = "Function", Returns = { { Name = "isInControl", Type = "bool", Nilable = false }, }, }, { Name = "UnitIsControlling", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "isControlling", Type = "bool", Nilable = false }, }, }, { Name = "UnitSwitchToVehicleSeat", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, { Name = "seat", Type = "number", Nilable = false }, }, }, { Name = "UnitTargetsVehicleInRaidUI", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "targetVehicle", Type = "bool", Nilable = false }, }, }, { Name = "UnitUsingVehicle", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "usingVehicle", Type = "bool", Nilable = false }, }, }, { Name = "UnitVehicleSeatCount", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "numSeats", Type = "number", Nilable = false }, }, }, { Name = "UnitVehicleSeatInfo", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, { Name = "seat", Type = "number", Nilable = false }, }, Returns = { { Name = "controlType", Type = "string", Nilable = false }, { Name = "occupantName", Type = "string", Nilable = false }, { Name = "occupantRealm", Type = "string", Nilable = false }, { Name = "canEject", Type = "bool", Nilable = false }, { Name = "canSwitchSeats", Type = "bool", Nilable = false }, }, }, { Name = "UnitVehicleSkin", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = true }, { Name = "name", Type = "string", Nilable = true }, }, Returns = { { Name = "skin", Type = "string", Nilable = false }, }, }, { Name = "VehicleAimDecrement", Type = "Function", Arguments = { { Name = "amount", Type = "number", Nilable = false }, }, }, { Name = "VehicleAimDownStart", Type = "Function", }, { Name = "VehicleAimDownStop", Type = "Function", }, { Name = "VehicleAimGetAngle", Type = "Function", Returns = { { Name = "angle", Type = "number", Nilable = false }, }, }, { Name = "VehicleAimGetNormAngle", Type = "Function", }, { Name = "VehicleAimGetNormPower", Type = "Function", }, { Name = "VehicleAimIncrement", Type = "Function", Arguments = { { Name = "amount", Type = "number", Nilable = false }, }, }, { Name = "VehicleAimRequestAngle", Type = "Function", Arguments = { { Name = "amount", Type = "number", Nilable = false }, }, }, { Name = "VehicleAimRequestNormAngle", Type = "Function", Arguments = { { Name = "amount", Type = "number", Nilable = false }, }, }, { Name = "VehicleAimSetNormPower", Type = "Function", }, { Name = "VehicleAimUpStart", Type = "Function", }, { Name = "VehicleAimUpStop", Type = "Function", }, { Name = "VehicleCameraZoomIn", Type = "Function", }, { Name = "VehicleCameraZoomOut", Type = "Function", }, { Name = "VehicleExit", Type = "Function", }, { Name = "VehicleNextSeat", Type = "Function", }, { Name = "VehiclePrevSeat", Type = "Function", }, }, Events = { { Name = "PlayerGainsVehicleData", Type = "Event", LiteralName = "PLAYER_GAINS_VEHICLE_DATA", }, { Name = "PlayerLosesVehicleData", Type = "Event", LiteralName = "PLAYER_LOSES_VEHICLE_DATA", }, { Name = "UnitEnteredVehicle", Type = "Event", LiteralName = "UNIT_ENTERED_VEHICLE", }, { Name = "UnitEnteringVehicle", Type = "Event", LiteralName = "UNIT_ENTERING_VEHICLE", }, { Name = "UnitExitingVehicle", Type = "Event", LiteralName = "UNIT_EXITING_VEHICLE", }, { Name = "VehicleAngleShow", Type = "Event", LiteralName = "VEHICLE_ANGLE_SHOW", }, { Name = "VehicleAngleUpdate", Type = "Event", LiteralName = "VEHICLE_ANGLE_UPDATE", }, { Name = "VehiclePassengersChanged", Type = "Event", LiteralName = "VEHICLE_PASSENGERS_CHANGED", }, { Name = "VehiclePowerShow", Type = "Event", LiteralName = "VEHICLE_POWER_SHOW", }, { Name = "VehicleUpdate", Type = "Event", LiteralName = "VEHICLE_UPDATE", }, }, Tables = { }, }; APIDocumentation:AddDocumentationTable(Vehicle);