local PlayerInformation = { Name = "Player Information", Type = "System", Namespace = "Player Information", Functions = { { Name = "AcceptResurrect", Type = "Function", }, { Name = "AcceptXPLoss", Type = "Function", }, { Name = "CanHearthAndResurrectFromArea", Type = "Function", Returns = { { Name = "status", Type = "bool", Nilable = false }, }, }, { Name = "CheckBinderDist", Type = "Function", Returns = { { Name = "inRange", Type = "bool", Nilable = false }, }, }, { Name = "CheckSpiritHealerDist", Type = "Function", Returns = { { Name = "inRange", Type = "bool", Nilable = false }, }, }, { Name = "ConfirmBinder", Type = "Function", }, { Name = "DeclineResurrect", Type = "Function", }, { Name = "Dismount", Type = "Function", }, { Name = "GetBindLocation", Type = "Function", Returns = { { Name = "location", Type = "string", Nilable = false }, }, }, { Name = "GetComboPoints", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, { Name = "target", Type = "string", Nilable = true }, }, Returns = { { Name = "comboPoints", Type = "number", Nilable = false }, }, }, { Name = "GetCorpseRecoveryDelay", Type = "Function", Returns = { { Name = "timeLeft", Type = "number", Nilable = false }, }, }, { Name = "GetCurrentTitle", Type = "Function", Returns = { { Name = "currentTitle", Type = "number", Nilable = false }, }, }, { Name = "GetNumTitles", Type = "Function", Returns = { { Name = "numTitles", Type = "number", Nilable = false }, }, }, { Name = "GetPlayerFacing", Type = "Function", Returns = { { Name = "facing", Type = "number", Nilable = false }, }, }, { Name = "GetQuestLogRewardTitle", Type = "Function", Returns = { { Name = "title", Type = "string", Nilable = false }, }, }, { Name = "GetRealmName", Type = "Function", Returns = { { Name = "realm", Type = "string", Nilable = false }, }, }, { Name = "GetReleaseTimeRemaining", Type = "Function", Returns = { { Name = "timeleft", Type = "number", Nilable = false }, }, }, { Name = "GetResSicknessDuration", Type = "Function", Returns = { { Name = "resSicknessTime", Type = "string", Nilable = false }, }, }, { Name = "GetRestState", Type = "Function", Returns = { { Name = "state", Type = "number", Nilable = false }, { Name = "name", Type = "string", Nilable = false }, { Name = "multiplier", Type = "number", Nilable = false }, }, }, { Name = "GetRuneCooldown", Type = "Function", Arguments = { { Name = "slot", Type = "number", Nilable = false }, }, Returns = { { Name = "start", Type = "number", Nilable = false }, { Name = "duration", Type = "time_t", Nilable = false }, { Name = "runeReady", Type = "bool", Nilable = false }, }, }, { Name = "GetRuneCount", Type = "Function", Arguments = { { Name = "slot", Type = "number", Nilable = false }, }, Returns = { { Name = "count", Type = "number", Nilable = false }, }, }, { Name = "GetRuneType", Type = "Function", Arguments = { { Name = "slot", Type = "number", Nilable = false }, }, Returns = { { Name = "runeType", Type = "number", Nilable = false }, }, }, { Name = "GetTimeToWellRested", Type = "Function", }, { Name = "GetTitleName", Type = "Function", Arguments = { { Name = "titleIndex", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "titleName", Type = "string", Nilable = false }, }, }, { Name = "GetUnitPitch", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "pitch", Type = "number", Nilable = false }, }, }, { Name = "GetUnitSpeed", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "speed", Type = "number", Nilable = false }, }, }, { Name = "GetXPExhaustion", Type = "Function", Returns = { { Name = "exhaustionXP", Type = "number", Nilable = false }, }, }, { Name = "HasFullControl", Type = "Function", Returns = { { Name = "hasControl", Type = "bool", Nilable = false }, }, }, { Name = "HasKey", Type = "Function", Returns = { { Name = "hasKey", Type = "bool", Nilable = false }, }, }, { Name = "HasSoulstone", Type = "Function", Returns = { { Name = "text", Type = "string", Nilable = false }, }, }, { Name = "HasWandEquipped", Type = "Function", Returns = { { Name = "isEquipped", Type = "bool", Nilable = false }, }, }, { Name = "IsFalling", Type = "Function", Returns = { { Name = "falling", Type = "bool", Nilable = false }, }, }, { Name = "IsFlyableArea", Type = "Function", Returns = { { Name = "isFlyable", Type = "bool", Nilable = false }, }, }, { Name = "IsFlying", Type = "Function", Returns = { { Name = "isFlying", Type = "bool", Nilable = false }, }, }, { Name = "IsInInstance", Type = "Function", Returns = { { Name = "isInstance", Type = "bool", Nilable = false }, { Name = "instanceType", Type = "string", Nilable = false }, }, }, { Name = "IsIndoors", Type = "Function", Returns = { { Name = "inside", Type = "bool", Nilable = false }, }, }, { Name = "IsMounted", Type = "Function", Returns = { { Name = "mounted", Type = "bool", Nilable = false }, }, }, { Name = "IsOutOfBounds", Type = "Function", Returns = { { Name = "outOfBounds", Type = "bool", Nilable = false }, }, }, { Name = "IsOutdoors", Type = "Function", Returns = { { Name = "isOutdoors", Type = "bool", Nilable = false }, }, }, { Name = "IsResting", Type = "Function", Returns = { { Name = "resting", Type = "bool", Nilable = false }, }, }, { Name = "IsStealthed", Type = "Function", Returns = { { Name = "stealthed", Type = "bool", Nilable = false }, }, }, { Name = "IsSwimming", Type = "Function", Returns = { { Name = "isSwimming", Type = "bool", Nilable = false }, }, }, { Name = "IsTitleKnown", Type = "Function", Arguments = { { Name = "titleIndex", Type = "luaIndex", Nilable = false }, }, Returns = { { Name = "isKnown", Type = "bool", Nilable = false }, }, }, { Name = "IsXPUserDisabled", Type = "Function", Returns = { { Name = "isDisabled", Type = "bool", Nilable = false }, }, }, { Name = "OffhandHasWeapon", Type = "Function", Returns = { { Name = "hasWeapon", Type = "bool", Nilable = false }, }, }, { Name = "OpeningCinematic", Type = "Function", }, { Name = "RepopMe", Type = "Function", }, { Name = "ResurrectGetOfferer", Type = "Function", Returns = { { Name = "name", Type = "string", Nilable = false }, }, }, { Name = "ResurrectHasSickness", Type = "Function", Returns = { { Name = "hasSickness", Type = "bool", Nilable = false }, }, }, { Name = "ResurrectHasTimer", Type = "Function", Returns = { { Name = "hasTimer", Type = "bool", Nilable = false }, }, }, { Name = "RetrieveCorpse", Type = "Function", }, { Name = "SetCurrentTitle", Type = "Function", Arguments = { { Name = "titleIndex", Type = "luaIndex", Nilable = false }, }, }, { Name = "ShowCloak", Type = "Function", Arguments = { { Name = "show", Type = "bool", Nilable = false }, }, }, { Name = "ShowHelm", Type = "Function", Arguments = { { Name = "show", Type = "bool", Nilable = false }, }, }, { Name = "ShowingCloak", Type = "Function", Returns = { { Name = "isShown", Type = "bool", Nilable = false }, }, }, { Name = "ShowingHelm", Type = "Function", Returns = { { Name = "isShown", Type = "bool", Nilable = false }, }, }, { Name = "ToggleSheath", Type = "Function", }, { Name = "UnitXP", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "currXP", Type = "number", Nilable = false }, }, }, { Name = "UnitXPMax", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "playerMaxXP", Type = "number", Nilable = false }, }, }, { Name = "UseSoulstone", Type = "Function", }, }, Events = { { Name = "CharacterPointsChanged", Type = "Event", LiteralName = "CHARACTER_POINTS_CHANGED", Payload = { { Name = "count", Type = "number", Nilable = false }, { Name = "levels", Type = "number", Nilable = false }, }, }, { Name = "PlayerAlive", Type = "Event", LiteralName = "PLAYER_ALIVE", }, { Name = "PlayerAurasChanged", Type = "Event", LiteralName = "PLAYER_AURAS_CHANGED", }, { Name = "PlayerCamping", Type = "Event", LiteralName = "PLAYER_CAMPING", }, { Name = "PlayerControlGained", Type = "Event", LiteralName = "PLAYER_CONTROL_GAINED", }, { Name = "PlayerControlLost", Type = "Event", LiteralName = "PLAYER_CONTROL_LOST", }, { Name = "PlayerDamageDoneMods", Type = "Event", LiteralName = "PLAYER_DAMAGE_DONE_MODS", Payload = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, }, { Name = "PlayerDead", Type = "Event", LiteralName = "PLAYER_DEAD", }, { Name = "PlayerDifficultyChanged", Type = "Event", LiteralName = "PLAYER_DIFFICULTY_CHANGED", }, { Name = "PlayerEnteringBattleground", Type = "Event", LiteralName = "PLAYER_ENTERING_BATTLEGROUND", }, { Name = "PlayerEnteringWorld", Type = "Event", LiteralName = "PLAYER_ENTERING_WORLD", }, { Name = "PlayerEquipmentChanged", Type = "Event", LiteralName = "PLAYER_EQUIPMENT_CHANGED", Payload = { { Name = "slot", Type = "inventoryID", Nilable = false }, { Name = "hasItem", Type = "1nil", Nilable = false }, }, }, { Name = "PlayerFarsightFocusChanged", Type = "Event", LiteralName = "PLAYER_FARSIGHT_FOCUS_CHANGED", }, { Name = "PlayerFlagsChanged", Type = "Event", LiteralName = "PLAYER_FLAGS_CHANGED", Payload = { { Name = "unitID", Type = "UnitToken", Nilable = false }, }, }, { Name = "PlayerFocusChanged", Type = "Event", LiteralName = "PLAYER_FOCUS_CHANGED", }, { Name = "PlayerLeavingWorld", Type = "Event", LiteralName = "PLAYER_LEAVING_WORLD", }, { Name = "PlayerLevelUp", Type = "Event", LiteralName = "PLAYER_LEVEL_UP", Payload = { { Name = "level", Type = "string", Nilable = false }, { Name = "hp", Type = "number", Nilable = false }, { Name = "mp", Type = "number", Nilable = false }, { Name = "talentPoints", Type = "number", Nilable = false }, { Name = "strength", Type = "number", Nilable = false }, { Name = "agility", Type = "number", Nilable = false }, { Name = "stamina", Type = "number", Nilable = false }, { Name = "intellect", Type = "number", Nilable = false }, { Name = "spirit", Type = "number", Nilable = false }, }, }, { Name = "PlayerLogin", Type = "Event", LiteralName = "PLAYER_LOGIN", }, { Name = "PlayerLogout", Type = "Event", LiteralName = "PLAYER_LOGOUT", }, { Name = "PlayerQuiting", Type = "Event", LiteralName = "PLAYER_QUITING", }, { Name = "PlayerRegenDisabled", Type = "Event", LiteralName = "PLAYER_REGEN_DISABLED", }, { Name = "PlayerRegenEnabled", Type = "Event", LiteralName = "PLAYER_REGEN_ENABLED", }, { Name = "PlayerRolesAssigned", Type = "Event", LiteralName = "PLAYER_ROLES_ASSIGNED", }, { Name = "PlayerSkinned", Type = "Event", LiteralName = "PLAYER_SKINNED", }, { Name = "PlayerTargetChanged", Type = "Event", LiteralName = "PLAYER_TARGET_CHANGED", }, { Name = "PlayerTotemUpdate", Type = "Event", LiteralName = "PLAYER_TOTEM_UPDATE", }, { Name = "PlayerUnghost", Type = "Event", LiteralName = "PLAYER_UNGHOST", }, { Name = "PlayerUpdateResting", Type = "Event", LiteralName = "PLAYER_UPDATE_RESTING", }, { Name = "PlayerXpUpdate", Type = "Event", LiteralName = "PLAYER_XP_UPDATE", }, }, Tables = { }, }; APIDocumentation:AddDocumentationTable(PlayerInformation);