local Combat = { Name = "Combat", Type = "System", Namespace = "Combat", Functions = { { Name = "StartAttack", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = true }, { Name = "name", Type = "string", Nilable = true }, }, }, { Name = "StopAttack", Type = "Function", }, { Name = "UnitAffectingCombat", Type = "Function", Arguments = { { Name = "unit", Type = "UnitToken", Nilable = false }, }, Returns = { { Name = "inCombat", Type = "bool", Nilable = false }, }, }, }, Events = { { Name = "ChatMsgCombatHonorGain", Type = "Event", LiteralName = "CHAT_MSG_COMBAT_HONOR_GAIN", Payload = { { Name = "message", Type = "string", Nilable = false }, { Name = "sender", Type = "string", Nilable = false }, { Name = "language", Type = "string", Nilable = false }, { Name = "channelString", Type = "string", Nilable = false }, { Name = "target", Type = "string", Nilable = false }, { Name = "flags", Type = "string", Nilable = false }, { Name = "unknown", Type = "number", Nilable = false }, { Name = "channelNumber", Type = "number", Nilable = false }, { Name = "channelName", Type = "string", Nilable = false }, { Name = "unknown", Type = "number", Nilable = false }, { Name = "counter", Type = "number", Nilable = false }, }, }, { Name = "ChatMsgCombatMiscInfo", Type = "Event", LiteralName = "CHAT_MSG_COMBAT_MISC_INFO", Payload = { { Name = "message", Type = "string", Nilable = false }, { Name = "sender", Type = "string", Nilable = false }, { Name = "language", Type = "string", Nilable = false }, { Name = "channelString", Type = "string", Nilable = false }, { Name = "target", Type = "string", Nilable = false }, { Name = "flags", Type = "string", Nilable = false }, { Name = "unknown", Type = "number", Nilable = false }, { Name = "channelNumber", Type = "number", Nilable = false }, { Name = "channelName", Type = "string", Nilable = false }, { Name = "unknown", Type = "number", Nilable = false }, { Name = "counter", Type = "number", Nilable = false }, }, }, { Name = "ChatMsgCombatXpGain", Type = "Event", LiteralName = "CHAT_MSG_COMBAT_XP_GAIN", Payload = { { Name = "message", Type = "string", Nilable = false }, { Name = "sender", Type = "string", Nilable = false }, { Name = "language", Type = "string", Nilable = false }, { Name = "channelString", Type = "string", Nilable = false }, { Name = "target", Type = "string", Nilable = false }, { Name = "flags", Type = "string", Nilable = false }, { Name = "unknown", Type = "number", Nilable = false }, { Name = "channelNumber", Type = "number", Nilable = false }, { Name = "channelName", Type = "string", Nilable = false }, { Name = "unknown", Type = "number", Nilable = false }, { Name = "counter", Type = "number", Nilable = false }, }, }, { Name = "CombatRatingUpdate", Type = "Event", LiteralName = "COMBAT_RATING_UPDATE", }, { Name = "CombatTextUpdate", Type = "Event", LiteralName = "COMBAT_TEXT_UPDATE", Payload = { { Name = "type", Type = "string", Nilable = false }, { Name = "desc1", Type = "varies", Nilable = false }, { Name = "desc2", Type = "varies", Nilable = false }, }, }, { Name = "PlayerEnterCombat", Type = "Event", LiteralName = "PLAYER_ENTER_COMBAT", }, { Name = "PlayerLeaveCombat", Type = "Event", LiteralName = "PLAYER_LEAVE_COMBAT", }, { Name = "UnitCombat", Type = "Event", LiteralName = "UNIT_COMBAT", Payload = { { Name = "unitID", Type = "UnitToken", Nilable = false }, { Name = "action", Type = "string", Nilable = false }, { Name = "descriptor", Type = "string", Nilable = false }, { Name = "damage", Type = "number", Nilable = false }, { Name = "damageType", Type = "number", Nilable = false }, }, }, }, Tables = { }, }; APIDocumentation:AddDocumentationTable(Combat);