local Bank = { Name = "Bank", Type = "System", Namespace = "Bank", Functions = { { Name = "BankButtonIDToInvSlotID", Type = "Function", Arguments = { { Name = "buttonID", Type = "number", Nilable = false }, { Name = "isBag", Type = "bool", Nilable = true }, }, Returns = { { Name = "inventoryID", Type = "number", Nilable = false }, }, }, { Name = "CloseBankFrame", Type = "Function", }, { Name = "EquipmentManager_UnpackLocation", Type = "Function", Arguments = { { Name = "location", Type = "number", Nilable = true }, }, Returns = { { Name = "player", Type = "bool", Nilable = false }, { Name = "bank", Type = "bool", Nilable = false }, { Name = "bags", Type = "bool", Nilable = false }, { Name = "location or slot", Type = "number", Nilable = false }, { Name = "bag", Type = "number", Nilable = false }, }, }, { Name = "GetBankSlotCost", Type = "Function", Returns = { { Name = "cost", Type = "number", Nilable = false }, }, }, { Name = "GetNumBankSlots", Type = "Function", Returns = { { Name = "numSlots", Type = "number", Nilable = false }, { Name = "isFull", Type = "bool", Nilable = false }, }, }, { Name = "PurchaseSlot", Type = "Function", }, }, Events = { { Name = "BankframeClosed", Type = "Event", LiteralName = "BANKFRAME_CLOSED", }, { Name = "BankframeOpened", Type = "Event", LiteralName = "BANKFRAME_OPENED", }, { Name = "PlayerbankbagslotsChanged", Type = "Event", LiteralName = "PLAYERBANKBAGSLOTS_CHANGED", }, { Name = "PlayerbankslotsChanged", Type = "Event", LiteralName = "PLAYERBANKSLOTS_CHANGED", Payload = { { Name = "slotID", Type = "number", Nilable = false }, }, }, }, Tables = { }, }; APIDocumentation:AddDocumentationTable(Bank);