from retail

This commit is contained in:
NoM0Re
2025-01-26 21:24:18 +01:00
parent 1793d7ac19
commit f9bf9c3c16
25 changed files with 1467 additions and 500 deletions
+18 -2
View File
@@ -839,10 +839,26 @@ local anchorPoints = {
display = L["Spark"],
type = "point"
},
ALL = {
display = L["Whole Area"],
bar = {
display = L["Full Bar"],
type = "area"
},
icon = {
display = L["Icon"],
type = "area"
},
fg = {
display = L["Foreground"],
type = "area"
},
bg = {
display = L["Background"],
type = "area"
}
}
local function GetAnchors(data)
+4 -95
View File
@@ -6,101 +6,10 @@ local AddonName, OptionsPrivate = ...
local texture_types = WeakAuras.StopMotion.texture_types;
local texture_data = WeakAuras.StopMotion.texture_data;
local animation_types = WeakAuras.StopMotion.animation_types;
local setTile = WeakAuras.setTile
local function setTextureFunc(textureWidget, texturePath, textureName)
local data = texture_data[texturePath];
if not(data) then
local pattern = "%.x(%d+)y(%d+)f(%d+)%.[tb][gl][ap]"
local pattern2 = "%.x(%d+)y(%d+)f(%d+)w(%d+)h(%d+)W(%d+)H(%d+)%.[tb][gl][ap]"
local rows, columns, frames = texturePath:lower():match(pattern)
if rows then
data = {
count = tonumber(frames),
rows = tonumber(rows),
columns = tonumber(columns)
}
else
local rows, columns, frames, frameWidth, frameHeight, fileWidth, fileHeight = texturePath:match(pattern2)
if rows then
rows, columns, frames, frameWidth, frameHeight, fileWidth, fileHeight
= tonumber(rows), tonumber(columns), tonumber(frames), tonumber(frameWidth), tonumber(frameHeight), tonumber(fileWidth), tonumber(fileHeight)
local frameScaleW = 1
local frameScaleH = 1
if fileWidth > 0 and frameWidth > 0 then
frameScaleW = (frameWidth * columns) / fileWidth
end
if fileHeight > 0 and frameHeight > 0 then
frameScaleH = (frameHeight * rows) / fileHeight
end
data = {
count = frames,
rows = rows,
columns = columns,
frameScaleW = frameScaleW,
frameScaleH = frameScaleH
}
end
end
end
textureWidget.frameNr = 0;
if (data) then
if (data.rows and data.columns) then
-- Texture Atlas
textureWidget:SetTexture(texturePath, textureName);
setTile(textureWidget, data.count, data.rows, data.columns, data.frameScaleW or 1, data.frameScaleH or 1);
textureWidget:SetOnUpdate(function(self, elapsed)
self.elapsed = (self.elapsed or 0) + elapsed
if(self.elapsed > 0.1) then
self.elapsed = self.elapsed - 0.1;
textureWidget.frameNr = textureWidget.frameNr + 1;
if (textureWidget.frameNr == data.count) then
textureWidget.frameNr = 1;
end
setTile(textureWidget, textureWidget.frameNr, data.rows, data.columns, data.frameScaleW or 1, data.frameScaleH or 1);
end
end)
else
-- Numbered Textures
local texture = texturePath .. format("%03d", texture_data[texturePath].count)
textureWidget:SetTexture(texture, textureName)
textureWidget:SetTexCoord(0, 1, 0, 1);
textureWidget:SetOnUpdate(function(self, elapsed)
self.elapsed = (self.elapsed or 0) + elapsed
if(self.elapsed > 0.1) then
self.elapsed = self.elapsed - 0.1;
textureWidget.frameNr = textureWidget.frameNr + 1;
if (textureWidget.frameNr == data.count) then
textureWidget.frameNr = 1;
end
local texture = texturePath .. format("%03d", textureWidget.frameNr)
textureWidget:SetTexture(texture, textureName);
end
end);
end
else
local texture = texturePath .. format("%03d", 1)
textureWidget:SetTexture(texture, textureName);
end
end
local function textureNameHasData(textureName)
local pattern = "%.x(%d+)y(%d+)f(%d+)%.[tb][gl][ap]$"
local pattern2 = "%.x(%d+)y(%d+)f(%d+)w(%d+)h(%d+)W(%d+)H(%d+)%.[tb][gl][ap]$"
local ok = textureName:lower():match(pattern)
if ok then return true end
local ok2 = textureName:match(pattern2)
if ok2 then
return true
else
return false
end
end
local function createOptions(id, data)
local textureNameHasData = OptionsPrivate.Private.StopMotionBase.textureNameHasData
local setTextureFunc = OptionsPrivate.Private.StopMotionBase.setTextureFunc
local options = {
__title = L["Stop Motion Settings"],
__order = 1,
@@ -691,11 +600,11 @@ local function modifyThumbnail(parent, region, data, fullModify, size)
frameScaleH = (region.foreground.frameHeight * region.foreground.rows) / region.foreground.fileHeight
end
setTile(region.texture, frame, region.foreground.rows, region.foreground.columns, frameScaleW, frameScaleH);
WeakAuras.setTile(region.texture, frame, region.foreground.rows, region.foreground.columns, frameScaleW, frameScaleH);
region.SetValue = function(self, percent)
local frame = floor(percent * (region.endFrame - region.startFrame) + region.startFrame);
setTile(self.texture, frame, region.foreground.rows, region.foreground.columns, frameScaleW, frameScaleH);
WeakAuras.setTile(self.texture, frame, region.foreground.rows, region.foreground.columns, frameScaleW, frameScaleH);
end
else
region.texture:SetTexture(texture .. format("%03d", frame));