from retail
This commit is contained in:
@@ -1,7 +1,6 @@
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if not WeakAuras.IsLibsOK() then return end
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local AddonName, Private = ...
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local texture_data = WeakAuras.StopMotion.texture_data;
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local L = WeakAuras.L;
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local default = {
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@@ -96,162 +95,40 @@ local function GetProperties(data)
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end
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local function create(parent)
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local frame = CreateFrame("Frame", nil, UIParent);
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frame.regionType = "stopmotion"
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frame:SetMovable(true);
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frame:SetResizable(true);
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frame:SetMinResize(1, 1);
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local frame = CreateFrame("Frame", nil, UIParent)
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frame:SetMovable(true)
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frame:SetResizable(true)
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frame:SetMinResize(1, 1)
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local background = frame:CreateTexture(nil, "BACKGROUND");
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frame.background = background;
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background:SetAllPoints(frame);
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frame.background = Private.StopMotionBase.create(frame, "BACKGROUND")
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frame.foreground = Private.StopMotionBase.create(frame, "ARTWORK")
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local foreground = frame:CreateTexture(nil, "ARTWORK");
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frame.foreground = foreground;
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foreground:SetAllPoints(frame);
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frame.regionType = "stopmotion"
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Private.regionPrototype.create(frame)
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Private.regionPrototype.create(frame);
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return frame;
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end
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local function SetTextureViaAtlas(self, texture)
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self:SetTexture(texture);
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end
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local function setTile(texture, frame, rows, columns, frameScaleW, frameScaleH)
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frame = frame - 1;
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local row = floor(frame / columns);
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local column = frame % columns;
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local deltaX = frameScaleW / columns
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local deltaY = frameScaleH / rows
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local left = deltaX * column;
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local right = left + deltaX;
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local top = deltaY * row;
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local bottom = top + deltaY;
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pcall(function() texture:SetTexCoord(left, right, top, bottom) end)
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end
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WeakAuras.setTile = setTile;
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local function SetFrameViaAtlas(self, texture, frame)
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local frameScaleW = 1
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local frameScaleH = 1
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if self.fileWidth and self.frameWidth and self.fileWidth > 0 and self.frameWidth > 0 then
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frameScaleW = (self.frameWidth * self.columns) / self.fileWidth
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end
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if self.fileHeight and self.frameHeight and self.fileHeight > 0 and self.frameHeight > 0 then
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frameScaleH = (self.frameHeight * self.rows) / self.fileHeight
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end
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setTile(self, frame, self.rows, self.columns, frameScaleW, frameScaleH);
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end
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local function SetTextureViaFrames(self, texture)
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self:SetTexture(texture .. format("%03d", 0));
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self:SetTexCoord(0, 1, 0, 1);
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end
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local function SetFrameViaFrames(self, texture, frame)
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self:SetTexture(texture .. format("%03d", frame));
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end
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local function SetProgress(self, progress)
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local frames
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local startFrame = self.startFrame
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local endFrame = self.endFrame
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local inverse = self.inverseDirection
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if (endFrame >= startFrame) then
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frames = endFrame - startFrame + 1
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else
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frames = startFrame - endFrame + 1
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startFrame, endFrame = endFrame, startFrame
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inverse = not inverse
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end
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local frame = floor( (frames - 1) * progress) + startFrame
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if (inverse) then
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frame = endFrame - frame + startFrame;
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end
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if (frame > endFrame) then
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frame = endFrame
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end
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if (frame < startFrame) then
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frame = startFrame
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end
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self.foreground:SetFrame(self.foregroundTexture, frame);
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return frame
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end
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local FrameTickFunctions = {
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progressTimer = function(self)
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Private.StartProfileSystem("stopmotion")
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Private.StartProfileAura(self.id)
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local remaining = self.expirationTime - GetTime()
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local progress = 1 - (remaining / self.duration)
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self:SetProgress(progress)
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self.foreground:SetProgress(progress)
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Private.StopProfileAura(self.id)
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Private.StopProfileSystem("stopmotion")
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end,
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timed = function(self)
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if (not self.startTime) then return end
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if (not self.foreground.startTime) then return end
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Private.StartProfileSystem("stopmotion")
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Private.StartProfileAura(self.id)
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local timeSinceStart = (GetTime() - self.startTime)
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local newCurrentFrame = floor(timeSinceStart * (self.frameRate or 15))
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if (newCurrentFrame == self.currentFrame) then
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Private.StopProfileAura(self.id)
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Private.StopProfileSystem("stopmotion")
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return
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end
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self.currentFrame = newCurrentFrame
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local frames
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local startFrame = self.startFrame
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local endFrame = self.endFrame
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local inverse = self.inverseDirection
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if (endFrame >= startFrame) then
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frames = endFrame - startFrame + 1
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else
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frames = startFrame - endFrame + 1
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startFrame, endFrame = endFrame, startFrame
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inverse = not inverse
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end
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local frame = 0
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if (self.animationType == "loop") then
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frame = (newCurrentFrame % frames) + startFrame
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elseif (self.animationType == "bounce") then
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local direction = floor(newCurrentFrame / frames) % 2
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if (direction == 0) then
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frame = (newCurrentFrame % frames) + startFrame
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else
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frame = endFrame - (newCurrentFrame % frames)
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end
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elseif (self.animationType == "once") then
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frame = newCurrentFrame + startFrame
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if (frame > endFrame) then
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frame = endFrame
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end
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end
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if (inverse) then
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frame = endFrame - frame + startFrame
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end
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if (frame > endFrame) then
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frame = endFrame
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end
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if (frame < startFrame) then
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frame = startFrame
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end
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self.foreground:SetFrame(self.foregroundTexture, frame)
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self.foreground:TimedUpdate()
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Private.StopProfileAura(self.id)
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Private.StopProfileSystem("stopmotion")
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@@ -259,167 +136,64 @@ local FrameTickFunctions = {
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}
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local function modify(parent, region, data)
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Private.regionPrototype.modify(parent, region, data);
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region.foreground = region.foreground or {}
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region.background = region.background or {}
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region.frameRate = data.frameRate
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region.inverseDirection = data.inverse
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region.animationType = data.animationType
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region.foregroundTexture = data.foregroundTexture
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region.FrameTick = nil
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local pattern = "%.x(%d+)y(%d+)f(%d+)%.[tb][gl][ap]"
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local pattern2 = "%.x(%d+)y(%d+)f(%d+)w(%d+)h(%d+)W(%d+)H(%d+)%.[tb][gl][ap]"
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Private.regionPrototype.modify(parent, region, data)
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do
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local tdata = texture_data[data.foregroundTexture];
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if (tdata) then
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local lastFrame = tdata.count - 1;
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region.foreground.lastFrame = lastFrame
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region.startFrame = floor( (data.startPercent or 0) * lastFrame) + 1;
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region.endFrame = floor( (data.endPercent or 1) * lastFrame) + 1;
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region.foreground.rows = tdata.rows;
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region.foreground.columns = tdata.columns;
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region.foreground.fileWidth = 0
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region.foreground.fileHeight = 0
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region.foreground.frameWidth = 0
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region.foreground.frameHeight = 0
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else
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local rows, columns, frames = data.foregroundTexture:lower():match(pattern)
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if rows then
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local lastFrame = tonumber(frames) - 1;
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region.foreground.lastFrame = lastFrame
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region.startFrame = floor( (data.startPercent or 0) * lastFrame) + 1;
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region.endFrame = floor( (data.endPercent or 1) * lastFrame) + 1;
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region.foreground.rows = tonumber(rows)
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region.foreground.columns = tonumber(columns)
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region.foreground.fileWidth = 0
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region.foreground.fileHeight = 0
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region.foreground.frameWidth = 0
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region.foreground.frameHeight = 0
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else
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local rows, columns, frames, frameWidth, frameHeight, fileWidth, fileHeight = data.foregroundTexture:match(pattern2)
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if rows then
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local lastFrame = tonumber(frames) - 1;
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region.foreground.lastFrame = lastFrame
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region.startFrame = floor( (data.startPercent or 0) * lastFrame) + 1;
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region.endFrame = floor( (data.endPercent or 1) * lastFrame) + 1;
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region.foreground.rows = tonumber(rows)
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region.foreground.columns = tonumber(columns)
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region.foreground.fileWidth = tonumber(fileWidth)
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region.foreground.fileHeight = tonumber(fileHeight)
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region.foreground.frameWidth = tonumber(frameWidth)
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region.foreground.frameHeight = tonumber(frameHeight)
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else
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local lastFrame = (data.customForegroundFrames or 256) - 1;
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region.foreground.lastFrame = lastFrame
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region.startFrame = floor( (data.startPercent or 0) * lastFrame) + 1;
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region.endFrame = floor( (data.endPercent or 1) * lastFrame) + 1;
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region.foreground.rows = data.customForegroundRows;
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region.foreground.columns = data.customForegroundColumns;
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region.foreground.fileWidth = data.customForegroundFileWidth
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region.foreground.fileHeight = data.customForegroundFileHeight
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region.foreground.frameWidth = data.customForegroundFrameWidth
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region.foreground.frameHeight = data.customForegroundFrameHeight
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end
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end
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end
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end
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Private.StopMotionBase.modify(region.foreground, {
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blendMode = data.blendMode,
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-- Foreground Data
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frameRate = data.frameRate,
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inverseDirection = data.inverse,
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animationType = data.animationType,
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texture = data.foregroundTexture,
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startPercent = data.startPercent,
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endPercent = data.endPercent,
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customFrames = data.customForegroundFrames,
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customRows = data.customForegroundRows,
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customColumns = data.customForegroundColumns,
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customFileWidth = data.customForegroundFileWidth,
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customFileHeight = data.customForegroundFileHeight,
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customFrameWidth = data.customForegroundFrameWidth,
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customFrameHeight = data.customForegroundFrameHeight,
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})
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local backgroundTexture = data.sameTexture
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and data.foregroundTexture
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or data.backgroundTexture;
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do
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if data.sameTexture then
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region.backgroundFrame = floor( (data.backgroundPercent or 1) * region.foreground.lastFrame + 1);
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region.background.rows = region.foreground.rows
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region.background.columns = region.foreground.columns
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region.background.fileWidth = region.foreground.fileWidth
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region.background.fileHeight = region.foreground.fileHeight
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region.background.frameWidth = region.foreground.frameWidth
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region.background.frameHeight = region.foreground.frameHeight
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else
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local tdata = texture_data[data.backgroundTexture];
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if (tdata) then
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local lastFrame = tdata.count - 1;
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region.backgroundFrame = floor( (data.backgroundPercent or 1) * lastFrame + 1);
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region.background.rows = tdata.rows;
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region.background.columns = tdata.columns;
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region.background.fileWidth = 0
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region.background.fileHeight = 0
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region.background.frameWidth = 0
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region.background.frameHeight = 0
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else
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local rows, columns, frames = data.backgroundTexture:lower():match(pattern)
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if rows then
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local lastFrame = frames - 1;
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region.backgroundFrame = floor( (data.backgroundPercent or 1) * lastFrame + 1);
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region.background.rows = tonumber(rows)
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region.background.columns = tonumber(columns)
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region.background.fileWidth = 0
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region.background.fileHeight = 0
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region.background.frameWidth = 0
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region.background.frameHeight = 0
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else
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local rows, columns, frames, frameWidth, frameHeight, fileWidth, fileHeight = data.backgroundTexture:match(pattern2)
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if rows then
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local lastFrame = frames - 1;
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region.backgroundFrame = floor( (data.backgroundPercent or 1) * lastFrame + 1);
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region.background.rows = tonumber(rows)
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region.background.columns = tonumber(columns)
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region.background.fileWidth = tonumber(fileWidth)
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region.background.fileHeight = tonumber(fileHeight)
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region.background.frameWidth = tonumber(frameWidth)
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region.background.frameHeight = tonumber(frameHeight)
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else
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local lastFrame = (data.customBackgroundFrames or 256) - 1;
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region.backgroundFrame = floor( (data.backgroundPercent or 1) * lastFrame + 1);
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region.background.rows = data.customBackgroundRows;
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region.background.columns = data.customBackgroundColumns;
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region.background.fileWidth = data.customBackgroundFileWidth
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region.background.fileHeight = data.customBackgroundFileHeight
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region.background.frameWidth = data.customBackgroundFrameWidth
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region.background.frameHeight = data.customBackgroundFrameHeight
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end
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end
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end
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end
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end
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if (region.foreground.rows and region.foreground.columns) then
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region.foreground.SetBaseTexture = SetTextureViaAtlas;
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region.foreground.SetFrame = SetFrameViaAtlas;
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if data.sameTexture then
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Private.StopMotionBase.modify(region.background, {
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blendMode = data.blendMode,
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animationType = "background",
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-- Background Data
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texture = data.foregroundTexture,
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startPercent = data.backgroundPercent,
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endPercent = data.backgroundPercent,
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customFrames = data.customForegroundFrames,
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customRows = data.customForegroundRows,
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customColumns = data.customForegroundColumns,
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customFileWidth = data.customForegroundFileWidth,
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customFileHeight = data.customForegroundFileHeight,
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customFrameWidth = data.customForegroundFrameWidth,
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customFrameHeight = data.customForegroundFrameHeight,
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})
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else
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region.foreground.SetBaseTexture = SetTextureViaFrames;
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region.foreground.SetFrame = SetFrameViaFrames;
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Private.StopMotionBase.modify(region.background, {
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blendMode = data.blendMode,
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animationType = "background",
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-- Background Data
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texture = data.backgroundTexture,
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startPercent = data.backgroundPercent,
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endPercent = data.backgroundPercent,
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customFrames = data.customBackgroundFrames,
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customRows = data.customBackgroundRows,
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customColumns = data.customBackgroundColumns,
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customFileWidth = data.customBackgroundFileWidth,
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customFileHeight = data.customBackgroundFileHeight,
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customFrameWidth = data.customBackgroundFrameWidth,
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customFrameHeight = data.customBackgroundFrameHeight,
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})
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end
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if (region.background.rows and region.background.columns) then
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region.background.SetBaseTexture = SetTextureViaAtlas;
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region.background.SetFrame = SetFrameViaAtlas;
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else
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region.background.SetBaseTexture = SetTextureViaFrames;
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region.background.SetFrame = SetFrameViaFrames;
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end
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region.background:SetVisible(not data.hideBackground)
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region.background:SetBaseTexture(backgroundTexture);
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region.background:SetFrame(backgroundTexture, region.backgroundFrame or 1);
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region.background:SetDesaturated(data.desaturateBackground)
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region.background:SetVertexColor(data.backgroundColor[1], data.backgroundColor[2],
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data.backgroundColor[3], data.backgroundColor[4])
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region.background:SetBlendMode(data.blendMode);
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if (data.hideBackground) then
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region.background:Hide();
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else
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region.background:Show();
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end
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region.foreground:SetBaseTexture(data.foregroundTexture);
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region.foreground:SetFrame(data.foregroundTexture, 1);
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region.foreground:SetDesaturated(data.desaturateForeground);
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region.foreground:SetBlendMode(data.blendMode);
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region.foreground:SetDesaturated(data.desaturateForeground)
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region:SetWidth(data.width);
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region:SetHeight(data.height);
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@@ -429,22 +203,34 @@ local function modify(parent, region, data)
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region.scaley = 1;
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function region:Scale(scalex, scaley)
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region.scalex = scalex;
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region.scaley = scaley;
|
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if(scalex < 0) then
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region.mirror_h = true;
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scalex = scalex * -1;
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else
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region.mirror_h = nil;
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end
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region:SetWidth(region.width * scalex);
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if(scaley < 0) then
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scaley = scaley * -1;
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region.mirror_v = true;
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else
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region.mirror_v = nil;
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end
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region:SetHeight(region.height * scaley);
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self.scalex = scalex
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self.scaley = scaley
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if(scalex < 0) then
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self.mirror_h = true
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||||
scalex = scalex * -1
|
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else
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self.mirror_h = nil
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end
|
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self:SetWidth(self.width * scalex)
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if(scaley < 0) then
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scaley = scaley * -1
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self.mirror_v = true
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else
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self.mirror_v = nil
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end
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self:SetHeight(self.height * scaley)
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end
|
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|
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-- Set colors
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||||
region.background:SetColor(data.backgroundColor[1], data.backgroundColor[2],
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||||
data.backgroundColor[3], data.backgroundColor[4])
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||||
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function region:SetBackgroundColor(r, g, b, a)
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self.background:SetColor(r, g, b, a)
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end
|
||||
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function region:GetColor()
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return region.color_r, region.color_g, region.color_b, region.color_a
|
||||
end
|
||||
|
||||
function region:Color(r, g, b, a)
|
||||
@@ -455,7 +241,7 @@ local function modify(parent, region, data)
|
||||
if (r or g or b) then
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||||
a = a or 1;
|
||||
end
|
||||
region.foreground:SetVertexColor(region.color_anim_r or r, region.color_anim_g or g, region.color_anim_b or b, region.color_anim_a or a);
|
||||
region.foreground:SetColor(region.color_anim_r or r, region.color_anim_g or g, region.color_anim_b or b, region.color_anim_a or a);
|
||||
end
|
||||
|
||||
function region:ColorAnim(r, g, b, a)
|
||||
@@ -466,28 +252,24 @@ local function modify(parent, region, data)
|
||||
if (r or g or b) then
|
||||
a = a or 1;
|
||||
end
|
||||
region.foreground:SetVertexColor(r or region.color_r, g or region.color_g, b or region.color_b, a or region.color_a);
|
||||
end
|
||||
|
||||
function region:GetColor()
|
||||
return region.color_r or data.color[1], region.color_g or data.color[2],
|
||||
region.color_b or data.color[3], region.color_a or data.color[4];
|
||||
region.foreground:SetColor(r or region.color_r, g or region.color_g, b or region.color_b, a or region.color_a);
|
||||
end
|
||||
|
||||
region:Color(data.foregroundColor[1], data.foregroundColor[2], data.foregroundColor[3], data.foregroundColor[4]);
|
||||
|
||||
function region:PreShow()
|
||||
region.startTime = GetTime();
|
||||
region.foreground:SetStartTime(GetTime())
|
||||
if region.FrameTick then
|
||||
region:FrameTick()
|
||||
end
|
||||
end
|
||||
|
||||
region.SetProgress = SetProgress
|
||||
|
||||
region.FrameTick = nil
|
||||
if data.animationType == "loop" or data.animationType == "bounce" or data.animationType == "once" then
|
||||
region.FrameTick = FrameTickFunctions.timed
|
||||
region.subRegionEvents:AddSubscriber("FrameTick", region, true)
|
||||
region.UpdateValue = nil
|
||||
region.UpdateTime = nil
|
||||
function region:Update()
|
||||
region:UpdateProgress()
|
||||
end
|
||||
@@ -501,7 +283,7 @@ local function modify(parent, region, data)
|
||||
if (self.total ~= 0) then
|
||||
progress = self.value / self.total
|
||||
end
|
||||
self:SetProgress(progress)
|
||||
self.foreground:SetProgress(progress)
|
||||
if self.FrameTick then
|
||||
self.FrameTick = nil
|
||||
self.subRegionEvents:RemoveSubscriber("FrameTick", self)
|
||||
@@ -509,13 +291,15 @@ local function modify(parent, region, data)
|
||||
end
|
||||
|
||||
function region:UpdateTime()
|
||||
if self.paused and self.FrameTick then
|
||||
self.FrameTick = nil
|
||||
self.subRegionEvents:RemoveSubscriber("FrameTick", self)
|
||||
end
|
||||
self.expirationTime = self.expirationTime
|
||||
self.duration = self.duration
|
||||
if not self.paused then
|
||||
if self.paused then
|
||||
if self.FrameTick then
|
||||
self.FrameTick = nil
|
||||
self.subRegionEvents:RemoveSubscriber("FrameTick", self)
|
||||
end
|
||||
local remaining = self.remaining
|
||||
local progress = 1 - (remaining / self.duration)
|
||||
self.foreground:SetProgress(progress)
|
||||
else
|
||||
if not self.FrameTick then
|
||||
self.FrameTick = FrameTickFunctions.progressTimer
|
||||
self.subRegionEvents:AddSubscriber("FrameTick", self)
|
||||
@@ -523,31 +307,28 @@ local function modify(parent, region, data)
|
||||
|
||||
self:FrameTick()
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function region:SetForegroundDesaturated(b)
|
||||
region.foreground:SetDesaturated(b);
|
||||
end
|
||||
|
||||
function region:SetBackgroundDesaturated(b)
|
||||
region.background:SetDesaturated(b);
|
||||
end
|
||||
|
||||
function region:SetBackgroundColor(r, g, b, a)
|
||||
region.background:SetVertexColor(r, g, b, a);
|
||||
end
|
||||
|
||||
function region:SetRegionWidth(width)
|
||||
region.width = width;
|
||||
region:Scale(region.scalex, region.scaley);
|
||||
self.width = width
|
||||
self:Scale(self.scalex, self.scaley)
|
||||
end
|
||||
|
||||
function region:SetRegionHeight(height)
|
||||
region.height = height;
|
||||
region:Scale(region.scalex, region.scaley);
|
||||
self.height = height
|
||||
self:Scale(self.scalex, self.scaley)
|
||||
end
|
||||
|
||||
function region:SetForegroundDesaturated(b)
|
||||
self.foreground:SetDesaturated(b)
|
||||
end
|
||||
|
||||
function region:SetBackgroundDesaturated(b)
|
||||
self.background:SetDesaturated(b)
|
||||
end
|
||||
|
||||
Private.regionPrototype.modifyFinish(parent, region, data)
|
||||
end
|
||||
|
||||
local function validate(data)
|
||||
|
||||
Reference in New Issue
Block a user