init
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--[[-----------------------------------------------------------------------------
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SnippetButton Widget, based on AceGUI Button (and WA ToolbarButton)
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Graphical Button.
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-------------------------------------------------------------------------------]]
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local Type, Version = "WeakAurasSnippetButton", 1
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then
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return
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end
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-- Lua APIs
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local pairs = pairs
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-- WoW APIs
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local _G = _G
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local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
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local L = WeakAuras.L
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--[[-----------------------------------------------------------------------------
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Scripts
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-------------------------------------------------------------------------------]]
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local function Button_OnClick(frame, ...)
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if ... == "RightButton" and frame.editable then
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AceGUI:ClearFocus()
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PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
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frame.title:Hide()
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frame.renameEditBox:Show()
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frame.renameEditBox:Enable()
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frame.renameEditBox:SetText(frame.title:GetText())
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frame.renameEditBox:HighlightText()
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frame.renameEditBox:SetFocus()
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elseif ... == "LeftButton" then
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AceGUI:ClearFocus()
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PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
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frame.obj:Fire("OnClick", ...)
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end
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end
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local function Control_OnEnter(frame)
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local tooltip = GameTooltip
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tooltip:SetOwner(frame, "ANCHOR_RIGHT")
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tooltip:ClearLines()
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if frame.editable then
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tooltip:AddDoubleLine(frame.titleText, L["(Right click to rename)"], nil, nil, nil, 0.6, 0.6, 0.6)
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else
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tooltip:AddLine(frame.titleText)
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end
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tooltip:AddLine(" ")
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tooltip:AddLine(frame.descriptionText, 0.8, 0.8, 0.8)
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tooltip:Show()
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frame.obj:Fire("OnEnter")
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end
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local function Control_OnLeave(frame)
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GameTooltip:Hide()
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frame.obj:Fire("OnLeave")
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end
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local function rename_complete(self, ...)
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self:ClearFocus()
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AceGUI:ClearFocus()
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self:EnableMouse(false)
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self:Hide()
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self:GetParent().obj:Fire("OnEnterPressed", ...)
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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-- restore default values
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self:SetDisabled(false)
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self:SetTitle()
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self:SetEditable(false)
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end,
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-- ["OnRelease"] = nil,
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["SetTitle"] = function(self, text)
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self.frame.titleText = text
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self.title:SetText(text)
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end,
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["SetDescription"] = function(self, text)
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self.frame.descriptionText = text
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end,
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["SetDisabled"] = function(self, disabled)
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self.disabled = disabled
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if disabled then
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self.frame:Disable()
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else
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self.frame:Enable()
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end
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end,
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["LockHighlight"] = function(self)
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self.frame:LockHighlight()
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end,
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["UnlockHighlight"] = function(self)
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self.frame:UnlockHighlight()
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end,
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["SetEditable"] = function(self, editable)
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if editable then
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self.frame.editable = true
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self.deleteButton:Show()
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self.title:SetPoint("RIGHT", self.deleteButton, "LEFT")
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else
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self.frame.editable = false
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self.deleteButton:Hide()
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self.title:SetPoint("RIGHT", self.deleteButton, "RIGHT", 4, 0)
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end
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end,
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["SetNew"] = function(self, new)
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if new then
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AceGUI:ClearFocus()
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self.title:Hide()
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self.renameEditBox:Show()
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self.renameEditBox:EnableMouse(true)
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self.renameEditBox:SetText(self.title:GetText())
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self.renameEditBox:HighlightText()
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self.renameEditBox:SetFocus()
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end
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end
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local function Constructor()
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local name = "WeakAurasSnippetButton" .. AceGUI:GetNextWidgetNum(Type)
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local button = CreateFrame("Button", name, UIParent, "OptionsListButtonTemplate")
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button:Hide()
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button:EnableMouse(true)
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button:SetScript("OnClick", Button_OnClick)
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button:SetScript("OnEnter", Control_OnEnter)
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button:SetScript("OnLeave", Control_OnLeave)
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button:SetHeight(24)
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button:SetWidth(170)
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local deleteButton = CreateFrame("BUTTON", nil, button)
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deleteButton:SetPoint("RIGHT", button, "RIGHT", -3, 0)
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deleteButton:SetSize(20, 20)
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local deleteTex = deleteButton:CreateTexture()
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deleteTex:SetAllPoints()
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deleteTex:SetTexture([[Interface\Buttons\CancelButton-Up]])
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deleteTex:SetTexCoord(0.1, 0.9, 0.1, 0.9)
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deleteButton:SetNormalTexture(deleteTex)
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deleteButton:Hide()
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button.deleteButton = deleteButton
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local title = button:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge")
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title:SetHeight(14)
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title:SetJustifyH("LEFT")
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title:SetPoint("LEFT", button, "LEFT", 3, 0)
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title:SetPoint("RIGHT", deleteButton, "LEFT")
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title:SetTextColor(1, 1, 1, 1)
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button.title = title
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local ntex = button:CreateTexture()
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ntex:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight2.blp")
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ntex:SetVertexColor(0.8, 0.8, 0.8, 0.25)
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ntex:SetPoint("TOPLEFT", 0, -1)
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ntex:SetPoint("BOTTOMRIGHT", 0, 1)
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button:SetNormalTexture(ntex)
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local htex = button:CreateTexture()
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htex:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight2.blp")
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htex:SetVertexColor(0.3, 0.5, 1, 0.5)
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htex:SetBlendMode("ADD")
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htex:SetAllPoints(ntex)
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button:SetHighlightTexture(htex)
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button.htex = htex
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local ptex = button:CreateTexture()
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ptex:SetTexture(1, 1, 1, 0.2)
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htex:SetAllPoints(ntex)
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button:SetPushedTexture(ptex)
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button.ptext = ptex
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local delHighlight = deleteButton:CreateTexture()
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delHighlight:SetTexture([[Interface\Buttons\CancelButton-Highlight]])
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delHighlight:SetTexCoord(0.1, 0.9, 0.1, 0.9)
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delHighlight:SetAllPoints()
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deleteButton:SetHighlightTexture(delHighlight)
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local delPushed = deleteButton:CreateTexture()
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delPushed:SetTexture([[Interface\Buttons\CancelButton-Down]])
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delPushed:SetTexCoord(0.1, 0.9, 0.1, 0.9)
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delPushed:SetAllPoints()
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deleteButton:SetPushedTexture(delPushed)
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button.deleteHighlight = delHighlight
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local renameEditBox = CreateFrame("EditBox", nil, button, "InputBoxTemplate")
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renameEditBox:SetHeight(14)
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renameEditBox:SetPoint("TOPLEFT", title, "TOPLEFT")
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renameEditBox:SetPoint("BOTTOMRIGHT", title, "BOTTOMRIGHT")
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renameEditBox:EnableMouse(false)
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renameEditBox:Hide()
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renameEditBox:SetScript(
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"OnEscapePressed",
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function(self)
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self:ClearFocus()
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AceGUI:ClearFocus()
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self:EnableMouse(false)
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self:Hide()
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title:Show()
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end
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)
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renameEditBox:SetScript(
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"OnEditFocusLost",
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function(self)
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self:ClearFocus()
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AceGUI:ClearFocus()
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self:EnableMouse(false)
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self:Hide()
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title:Show()
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end
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)
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renameEditBox:SetScript("OnEnterPressed", rename_complete)
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button.renameEditBox = renameEditBox
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local widget = {
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title = title,
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frame = button,
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type = Type,
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htex = htex,
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ptex = ptex,
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deleteButton = deleteButton,
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renameEditBox = renameEditBox
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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return AceGUI:RegisterAsWidget(widget)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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