init
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@@ -0,0 +1,85 @@
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if not WeakAuras.IsCorrectVersion() then return end
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local Type, Version = "WeakAurasNewHeaderButton", 20
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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local L = WeakAuras.L;
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local function Hide_Tooltip()
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GameTooltip:Hide();
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end
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local function Show_Tooltip(owner, line1, line2)
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GameTooltip:SetOwner(owner, "ANCHOR_NONE");
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GameTooltip:SetPoint("LEFT", owner, "RIGHT");
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GameTooltip:ClearLines();
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GameTooltip:AddLine(line1);
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GameTooltip:AddLine(line2, 1, 1, 1, 1);
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GameTooltip:Show();
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self:SetWidth(1000);
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self:SetHeight(20);
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end,
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["SetText"] = function(self, text)
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self.frame:SetText(" "..text);
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end,
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["SetDescription"] = function(self, description)
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self.frame.description = description;
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end,
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["SetClick"] = function(self, func)
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self.frame:SetScript("OnClick", func);
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end,
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["Disable"] = function(self)
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self.frame:Disable();
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end,
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["Enable"] = function(self)
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self.frame:Enable();
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end,
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["Pick"] = function(self)
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self.frame:LockHighlight();
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end,
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["ClearPick"] = function(self)
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self.frame:UnlockHighlight();
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end
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local function Constructor()
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local name = Type..AceGUI:GetNextWidgetNum(Type)
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local button = CreateFrame("BUTTON", name, UIParent, "OptionsListButtonTemplate");
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button:SetHeight(20);
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button:SetWidth(1000);
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button:SetDisabledFontObject("GameFontNormal");
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local background = button:CreateTexture(nil, "BACKGROUND");
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button.background = background;
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background:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight2.blp");
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background:SetBlendMode("ADD");
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background:SetVertexColor(0.5, 0.5, 0.5, 0.25);
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background:SetAllPoints(button);
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button:SetScript("OnEnter", function() Show_Tooltip(button, button:GetText():sub(2), button.description or L["Add a new display"]) end);
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button:SetScript("OnLeave", Hide_Tooltip);
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local widget = {
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frame = button,
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type = Type
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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return AceGUI:RegisterAsWidget(widget)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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