init
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if not WeakAuras.IsCorrectVersion() then return end
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local Type, Version = "WeakAurasImportButton", 20
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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local L = WeakAuras.L;
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local function Hide_Tooltip()
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GameTooltip:Hide();
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end
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local function Show_Tooltip(owner, line1, line2)
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GameTooltip:SetOwner(owner, "ANCHOR_NONE");
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GameTooltip:SetPoint("LEFT", owner, "RIGHT");
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GameTooltip:ClearLines();
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GameTooltip:AddLine(line1);
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GameTooltip:AddLine(line2, 1, 1, 1, 1);
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GameTooltip:Show();
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self:SetWidth(380);
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self:SetHeight(18);
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end,
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["SetTitle"] = function(self, title)
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self.title:SetText(title);
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end,
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["GetTitle"] = function(self)
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return self.title:GetText();
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end,
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["SetDescription"] = function(self, desc)
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self.frame.description = desc;
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end,
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["SetIcon"] = function(self, iconPath)
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if(iconPath) then
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local icon = self.frame:CreateTexture();
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icon:SetTexture(iconPath);
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icon:SetPoint("RIGHT", self.frame, "RIGHT");
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icon:SetPoint("BOTTOM", self.frame, "BOTTOM");
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icon:SetWidth(16);
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icon:SetHeight(16);
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self.title:SetPoint("RIGHT", icon, "LEFT");
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end
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end,
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-- ["SetChecked"] = function(self, value)
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-- print("SetChecked", self.title:GetText(), value);
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-- self.checkbox:SetChecked(value);
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-- print("After SetChecked", self.checkbox:GetChecked(), self:GetChecked());
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-- end,
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-- ["GetChecked"] = function(self)
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-- local checked = self.checkbox:GetChecked();
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-- print("GetChecked", self.title:GetText(), checked);
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-- return checked;
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-- end,
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["SetClick"] = function(self, func)
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self.checkbox:SetScript("OnClick", func);
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end,
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["Expand"] = function(self, reloadTooltip)
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self.expand:Enable();
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self.expand.expanded = true;
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self.expand:SetNormalTexture("Interface\\BUTTONS\\UI-MinusButton-Up.blp");
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self.expand:SetPushedTexture("Interface\\BUTTONS\\UI-MinusButton-Down.blp");
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self.expand.title = L["Collapse"];
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self.expand:SetScript("OnClick", function() self:Collapse(true) end);
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self.expand.func();
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if(reloadTooltip) then
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Hide_Tooltip();
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Show_Tooltip(self.frame, self.expand.title, nil);
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end
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end,
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["Collapse"] = function(self, reloadTooltip)
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self.expand:Enable();
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self.expand.expanded = nil;
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self.expand:SetNormalTexture("Interface\\BUTTONS\\UI-PlusButton-Up.blp");
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self.expand:SetPushedTexture("Interface\\BUTTONS\\UI-PlusButton-Down.blp");
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self.expand.title = L["Expand"];
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self.expand:SetScript("OnClick", function() self:Expand(true) end);
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self.expand.func();
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if(reloadTooltip) then
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Hide_Tooltip();
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Show_Tooltip(self.frame, self.expand.title, nil);
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end
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end,
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["SetOnExpandCollapse"] = function(self, func)
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self.expand.func = func;
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end,
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["GetExpanded"] = function(self)
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return self.expand.expanded;
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end,
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["DisableExpand"] = function(self)
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self.expand:Disable();
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self.expand.disabled = true;
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self.expand.expanded = false;
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self.expand:SetNormalTexture("Interface\\BUTTONS\\UI-PlusButton-Disabled.blp");
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end,
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["EnableExpand"] = function(self)
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self.expand.disabled = false;
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if(self:GetExpanded()) then
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self:Expand();
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else
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self:Collapse();
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end
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end,
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["SetExpandVisible"] = function(self, value)
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if(value) then
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self.expand:Show();
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else
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self.expand:Hide();
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end
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end,
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["SetLevel"] = function(self, level)
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self.checkbox:SetPoint("left", self.frame, "left", level * 16, 0);
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end
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local function Constructor()
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local name = "WeakAurasImportButton"..AceGUI:GetNextWidgetNum(Type);
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local button = CreateFrame("BUTTON", name, UIParent, "OptionsListButtonTemplate");
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button:SetHeight(18);
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button:SetWidth(380);
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button.dgroup = nil;
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local background = button:CreateTexture(nil, "BACKGROUND");
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button.background = background;
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background:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight2.blp");
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background:SetBlendMode("ADD");
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background:SetVertexColor(0.5, 0.5, 0.5, 0.25);
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background:SetAllPoints(button);
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local expand = CreateFrame("BUTTON", nil, button);
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button.expand = expand;
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expand.expanded = true;
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expand.disabled = true;
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expand.func = function() end;
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expand:SetNormalTexture("Interface\\BUTTONS\\UI-PlusButton-Disabled.blp");
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expand:Disable();
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expand:SetWidth(16);
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expand:SetHeight(16);
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expand:SetPoint("BOTTOM", button, "BOTTOM");
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expand:SetPoint("LEFT", button, "LEFT");
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expand:SetHighlightTexture("Interface\\BUTTONS\\UI-Panel-MinimizeButton-Highlight.blp");
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expand.title = L["Disabled"];
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expand:SetScript("OnEnter", function() Show_Tooltip(button, expand.title, nil) end);
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expand:SetScript("OnLeave", Hide_Tooltip);
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local checkbox = CreateFrame("CheckButton", nil, button, "ChatConfigCheckButtonTemplate");
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button.checkbox = checkbox;
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checkbox:EnableMouse(false);
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checkbox:SetWidth(18);
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checkbox:SetHeight(18);
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checkbox:SetPoint("BOTTOM", button, "BOTTOM");
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checkbox:SetPoint("LEFT", button, "LEFT", 16);
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local title = button:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge");
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button.title = title;
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title:SetHeight(14);
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title:SetJustifyH("LEFT");
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title:SetPoint("LEFT", checkbox, "RIGHT", 2, 0);
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title:SetPoint("RIGHT", button, "RIGHT");
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button.description = "";
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button:SetScript("OnEnter", function() Show_Tooltip(button, title:GetText(), button.description) end);
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button:SetScript("OnLeave", Hide_Tooltip);
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button:SetScript("OnClick", function() checkbox:Click() end);
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local widget = {
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frame = button,
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title = title,
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checkbox = checkbox,
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expand = expand,
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background = background,
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type = Type
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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return AceGUI:RegisterAsWidget(widget)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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