init
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@@ -0,0 +1,97 @@
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if not WeakAuras.IsCorrectVersion() then return end
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local Type, Version = "WeakAurasIconButton", 21
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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local function Hide_Tooltip()
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GameTooltip:Hide();
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end
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local function Show_Tooltip(owner, line1, line2)
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GameTooltip:SetOwner(owner, "ANCHOR_NONE");
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GameTooltip:SetPoint("BOTTOM", owner, "TOP");
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GameTooltip:ClearLines();
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GameTooltip:AddLine(line1);
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GameTooltip:AddLine(line2, 1, 1, 1, 1);
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GameTooltip:Show();
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self:SetWidth(52);
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self:SetHeight(52);
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end,
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["OnRelease"] = function(self)
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self:ClearPick();
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self.texture:SetTexture();
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end,
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["SetName"] = function(self, name)
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self.texture.name = name;
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end,
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["GetName"] = function(self)
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return self.texture.name;
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end,
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["SetTexture"] = function(self, texturePath)
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self.texture.path = texturePath;
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local success = self.texture:SetTexture(texturePath);
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if not(success) then
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self.texture:SetTexture("Interface\\BUTTONS\\UI-Quickslot-Depress.blp");
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end
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return success;
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end,
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["GetTexturePath"] = function(self)
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return self.texture.path;
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end,
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["SetClick"] = function(self, func)
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self.frame:SetScript("OnClick", func);
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end,
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["Pick"] = function(self)
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self.frame:LockHighlight();
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end,
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["ClearPick"] = function(self)
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self.frame:UnlockHighlight();
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end
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local function Constructor()
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local button = CreateFrame("BUTTON", nil, UIParent);
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button:SetHeight(52);
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button:SetWidth(52);
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local highlighttexture = button:CreateTexture(nil, "OVERLAY");
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--highlighttexture:SetTexture("Interface\\BUTTONS\\ButtonHilight-SquareQuickslot.blp");
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--highlighttexture:SetTexCoord(0.175, 0.875, 0.125, 0.825);
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highlighttexture:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp");
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highlighttexture:SetVertexColor(0.25, 0.5, 1);
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highlighttexture:SetPoint("BOTTOMLEFT", button, 4, 4);
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highlighttexture:SetPoint("TOPRIGHT", button, -4, -4);
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button:SetHighlightTexture(highlighttexture);
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local texture = button:CreateTexture(nil, "OVERLAY");
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texture:SetAllPoints(button);
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texture.name = "Undefined";
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button:SetScript("OnEnter", function() Show_Tooltip(button, texture.name, texture.path) end);
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button:SetScript("OnLeave", Hide_Tooltip);
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local widget = {
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frame = button,
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texture = texture,
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type = Type
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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return AceGUI:RegisterAsWidget(widget)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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