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@@ -35,7 +35,7 @@ local default = {
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cooldownEdge = false
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};
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WeakAuras.regionPrototype.AddAlphaToDefault(default);
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Private.regionPrototype.AddAlphaToDefault(default);
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local screenWidth, screenHeight = math.ceil(GetScreenWidth() / 20) * 20, math.ceil(GetScreenHeight() / 20) * 20;
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@@ -101,7 +101,7 @@ local properties = {
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}
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};
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WeakAuras.regionPrototype.AddProperties(properties, default);
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Private.regionPrototype.AddProperties(properties, default);
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local function GetProperties(data)
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local result = CopyTable(properties)
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@@ -140,7 +140,7 @@ end
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local function AnchorSubRegion(self, subRegion, anchorType, selfPoint, anchorPoint, anchorXOffset, anchorYOffset)
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if anchorType == "area" then
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WeakAuras.regionPrototype.AnchorSubRegion(selfPoint == "region" and self or self.icon, subRegion, anchorType, selfPoint, anchorPoint, anchorXOffset, anchorYOffset)
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Private.regionPrototype.AnchorSubRegion(selfPoint == "region" and self or self.icon, subRegion, anchorType, selfPoint, anchorPoint, anchorXOffset, anchorYOffset)
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else
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subRegion:ClearAllPoints()
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anchorPoint = anchorPoint or "CENTER"
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@@ -335,7 +335,7 @@ local function create(parent, data)
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end
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end
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WeakAuras.regionPrototype.create(region);
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Private.regionPrototype.create(region);
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region.AnchorSubRegion = AnchorSubRegion
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@@ -347,7 +347,7 @@ local function modify(parent, region, data)
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region.stacks = nil
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region.text2 = nil
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WeakAuras.regionPrototype.modify(parent, region, data);
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Private.regionPrototype.modify(parent, region, data);
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local button, icon, cooldown = region.button, region.icon, region.cooldown;
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@@ -674,7 +674,7 @@ local function modify(parent, region, data)
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end
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end
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WeakAuras.regionPrototype.modifyFinish(parent, region, data);
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Private.regionPrototype.modifyFinish(parent, region, data);
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--- WORKAROUND
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-- This fixes a issue with barmodels not appearing on icons if the
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