from retail
This commit is contained in:
@@ -37,6 +37,10 @@ local default = {
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customForegroundRows = 16,
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customForegroundColumns = 16,
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customBackgroundFrames = 0,
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customForegroundFileWidth = 0,
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customForegroundFileHeight = 0,
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customForegroundFrameWidth = 0,
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customForegroundFrameHeight = 0,
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customBackgroundRows = 16,
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customBackgroundColumns = 16,
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hideBackground = true
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@@ -87,6 +91,7 @@ WeakAuras.regionPrototype.AddProperties(properties, default);
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local function create(parent)
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local frame = CreateFrame("FRAME", nil, UIParent);
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frame.regionType = "stopmotion"
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frame:SetMovable(true);
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frame:SetResizable(true);
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frame:SetMinResize(1, 1);
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@@ -108,27 +113,34 @@ local function SetTextureViaAtlas(self, texture)
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self:SetTexture(texture);
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end
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local function setTile(texture, frame, rows, columns )
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local function setTile(texture, frame, rows, columns, frameScaleW, frameScaleH)
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frame = frame - 1;
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local row = floor(frame / columns);
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local column = frame % columns;
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local deltaX = 1 / columns;
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local deltaY = 1 / rows;
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local deltaX = frameScaleW / columns
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local deltaY = frameScaleH / rows
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local left = deltaX * column;
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local right = left + deltaX;
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local top = deltaY * row;
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local bottom = top + deltaY;
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texture:SetTexCoord(left, right, top, bottom);
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pcall(function() texture:SetTexCoord(left, right, top, bottom) end)
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end
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WeakAuras.setTile = setTile;
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local function SetFrameViaAtlas(self, texture, frame)
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setTile(self, frame, self.rows, self.columns);
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local frameScaleW = 1
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local frameScaleH = 1
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if self.fileWidth and self.frameWidth and self.fileWidth > 0 and self.frameWidth > 0 then
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frameScaleW = (self.frameWidth * self.columns) / self.fileWidth
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end
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if self.fileHeight and self.frameHeight and self.fileHeight > 0 and self.frameHeight > 0 then
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frameScaleH = (self.frameHeight * self.rows) / self.fileHeight
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end
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setTile(self, frame, self.rows, self.columns, frameScaleW, frameScaleH);
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end
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local function SetTextureViaFrames(self, texture)
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@@ -142,29 +154,63 @@ end
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local function modify(parent, region, data)
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WeakAuras.regionPrototype.modify(parent, region, data);
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region.foreground = region.foreground or {}
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region.background = region.background or {}
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local pattern = "%.x(%d+)y(%d+)f(%d+)%.[tb][gl][ap]"
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local tdata = texture_data[data.foregroundTexture];
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if (tdata) then
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local lastFrame = tdata.count - 1;
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region.startFrame = floor( (data.startPercent or 0) * lastFrame) + 1;
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region.endFrame = floor( (data.endPercent or 1) * lastFrame) + 1;
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region.foreground.rows = tdata.rows;
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region.foreground.columns = tdata.columns;
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else
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local rows, columns, frames = data.foregroundTexture:lower():match(pattern)
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if rows and columns and frames then
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local lastFrame = frames - 1;
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local pattern2 = "%.x(%d+)y(%d+)f(%d+)w(%d+)h(%d+)W(%d+)H(%d+)%.[tb][gl][ap]"
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do
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local tdata = texture_data[data.foregroundTexture];
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if (tdata) then
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local lastFrame = tdata.count - 1;
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region.foreground.lastFrame = lastFrame
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region.startFrame = floor( (data.startPercent or 0) * lastFrame) + 1;
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region.endFrame = floor( (data.endPercent or 1) * lastFrame) + 1;
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region.foreground.rows = rows;
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region.foreground.columns = columns;
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region.foreground.rows = tdata.rows;
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region.foreground.columns = tdata.columns;
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region.foreground.fileWidth = 0
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region.foreground.fileHeight = 0
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region.foreground.frameWidth = 0
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region.foreground.frameHeight = 0
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else
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local lastFrame = (data.customForegroundFrames or 256) - 1;
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region.startFrame = floor( (data.startPercent or 0) * lastFrame) + 1;
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region.endFrame = floor( (data.endPercent or 1) * lastFrame) + 1;
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region.foreground.rows = data.customForegroundRows;
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region.foreground.columns = data.customForegroundColumns;
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local rows, columns, frames = data.foregroundTexture:lower():match(pattern)
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if rows then
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local lastFrame = tonumber(frames) - 1;
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region.foreground.lastFrame = lastFrame
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region.startFrame = floor( (data.startPercent or 0) * lastFrame) + 1;
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region.endFrame = floor( (data.endPercent or 1) * lastFrame) + 1;
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region.foreground.rows = tonumber(rows)
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region.foreground.columns = tonumber(columns)
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region.foreground.fileWidth = 0
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region.foreground.fileHeight = 0
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region.foreground.frameWidth = 0
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region.foreground.frameHeight = 0
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else
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local rows, columns, frames, frameWidth, frameHeight, fileWidth, fileHeight = data.foregroundTexture:match(pattern2)
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if rows then
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local lastFrame = tonumber(frames) - 1;
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region.foreground.lastFrame = lastFrame
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region.startFrame = floor( (data.startPercent or 0) * lastFrame) + 1;
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region.endFrame = floor( (data.endPercent or 1) * lastFrame) + 1;
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region.foreground.rows = tonumber(rows)
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region.foreground.columns = tonumber(columns)
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region.foreground.fileWidth = tonumber(fileWidth)
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region.foreground.fileHeight = tonumber(fileHeight)
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region.foreground.frameWidth = tonumber(frameWidth)
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region.foreground.frameHeight = tonumber(frameHeight)
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else
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local lastFrame = (data.customForegroundFrames or 256) - 1;
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region.foreground.lastFrame = lastFrame
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region.startFrame = floor( (data.startPercent or 0) * lastFrame) + 1;
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region.endFrame = floor( (data.endPercent or 1) * lastFrame) + 1;
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region.foreground.rows = data.customForegroundRows;
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region.foreground.columns = data.customForegroundColumns;
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region.foreground.fileWidth = data.customForegroundFileWidth
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region.foreground.fileHeight = data.customForegroundFileHeight
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region.foreground.frameWidth = data.customForegroundFrameWidth
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region.foreground.frameHeight = data.customForegroundFrameHeight
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end
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end
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end
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end
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@@ -172,27 +218,60 @@ local function modify(parent, region, data)
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and data.foregroundTexture
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or data.backgroundTexture;
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local tbdata = texture_data[backgroundTexture];
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if (tbdata) then
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local lastFrame = tbdata.count - 1;
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region.backgroundFrame = floor( (data.backgroundPercent or 1) * lastFrame + 1);
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region.background.rows = tbdata.rows;
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region.background.columns = tbdata.columns;
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else
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local rows, columns, frames = backgroundTexture:lower():match(pattern)
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if rows and columns and frames then
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local lastFrame = frames - 1;
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region.backgroundFrame = floor( (data.backgroundPercent or 1) * lastFrame + 1);
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region.background.rows = rows;
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region.background.columns = columns;
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do
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if data.sameTexture then
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region.backgroundFrame = floor( (data.backgroundPercent or 1) * region.foreground.lastFrame + 1);
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region.background.rows = region.foreground.rows
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region.background.columns = region.foreground.columns
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region.background.fileWidth = region.foreground.fileWidth
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region.background.fileHeight = region.foreground.fileHeight
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region.background.frameWidth = region.foreground.frameWidth
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region.background.frameHeight = region.foreground.frameHeight
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else
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local lastFrame = (data.sameTexture and data.customForegroundFrames
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or data.customBackgroundFrames or 256) - 1;
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region.backgroundFrame = floor( (data.backgroundPercent or 1) * lastFrame + 1);
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region.background.rows = data.sameTexture and data.customForegroundRows
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or data.customBackgroundRows;
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region.background.columns = data.sameTexture and data.customForegroundColumns
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or data.customBackgroundColumns;
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local tdata = texture_data[data.backgroundTexture];
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if (tdata) then
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local lastFrame = tdata.count - 1;
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region.backgroundFrame = floor( (data.backgroundPercent or 1) * lastFrame + 1);
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region.background.rows = tdata.rows;
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region.background.columns = tdata.columns;
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region.background.fileWidth = 0
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region.background.fileHeight = 0
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region.background.frameWidth = 0
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region.background.frameHeight = 0
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else
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local rows, columns, frames = data.backgroundTexture:lower():match(pattern)
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if rows then
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local lastFrame = frames - 1;
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region.backgroundFrame = floor( (data.backgroundPercent or 1) * lastFrame + 1);
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region.background.rows = tonumber(rows)
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region.background.columns = tonumber(columns)
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region.background.fileWidth = 0
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region.background.fileHeight = 0
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region.background.frameWidth = 0
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region.background.frameHeight = 0
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else
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local rows, columns, frames, frameWidth, frameHeight, fileWidth, fileHeight = data.backgroundTexture:match(pattern2)
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if rows then
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local lastFrame = frames - 1;
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region.backgroundFrame = floor( (data.backgroundPercent or 1) * lastFrame + 1);
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region.background.rows = tonumber(rows)
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region.background.columns = tonumber(columns)
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region.background.fileWidth = tonumber(fileWidth)
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region.background.fileHeight = tonumber(fileHeight)
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region.background.frameWidth = tonumber(frameWidth)
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region.background.frameHeight = tonumber(frameHeight)
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else
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local lastFrame = (data.customBackgroundFrames or 256) - 1;
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region.backgroundFrame = floor( (data.backgroundPercent or 1) * lastFrame + 1);
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region.background.rows = data.customBackgroundRows;
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region.background.columns = data.customBackgroundColumns;
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region.background.fileWidth = data.customBackgroundFileWidth
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region.background.fileHeight = data.customBackgroundFileHeight
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region.background.frameWidth = data.customBackgroundFrameWidth
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region.background.frameHeight = data.customBackgroundFrameHeight
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end
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end
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end
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end
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end
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@@ -339,7 +418,12 @@ local function modify(parent, region, data)
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local total = region.state.total ~= 0 and region.state.total or 1
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frame = floor((frames - 1) * value / total) + startFrame;
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else
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local remaining = region.state.expirationTime and (region.state.expirationTime - GetTime()) or 0;
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local remaining
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if region.state.paused then
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remaining = region.state.remaining or 0;
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else
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remaining = region.state.expirationTime and (region.state.expirationTime - GetTime()) or 0;
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end
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local progress = region.state.duration and region.state.duration > 0 and (1 - (remaining / region.state.duration)) or 0;
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frame = floor( (frames - 1) * progress) + startFrame;
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end
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@@ -364,6 +448,15 @@ local function modify(parent, region, data)
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region.FrameTick = onUpdate;
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function region:Update()
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if region.state.paused then
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if not region.paused then
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region:Pause()
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end
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else
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if region.paused then
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region:Resume()
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end
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end
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onUpdate();
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end
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@@ -390,4 +483,8 @@ local function modify(parent, region, data)
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end
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end
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WeakAuras.RegisterRegionType("stopmotion", create, modify, default, properties);
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local function validate(data)
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Private.EnforceSubregionExists(data, "subbackground")
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end
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WeakAuras.RegisterRegionType("stopmotion", create, modify, default, properties, validate);
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