add map area id (zoneId) support for load auras
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@@ -1179,6 +1179,7 @@ local function scanForLoadsImpl(toCheck, event, arg1, ...)
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local player, realm, zone = UnitName("player"), GetRealmName(), GetRealZoneText();
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local faction = UnitFactionGroup("player")
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local zoneId = GetCurrentMapAreaID()
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local _, class = UnitClass("player");
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@@ -1199,8 +1200,8 @@ local function scanForLoadsImpl(toCheck, event, arg1, ...)
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if (data and not data.controlledChildren) then
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local loadFunc = loadFuncs[id];
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local loadOpt = loadFuncsForOptions[id];
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shouldBeLoaded = loadFunc and loadFunc("ScanForLoads_Auras", inCombat, vehicle, vehicleUi, group, player, realm, class, faction, playerLevel, zone, size, difficulty);
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couldBeLoaded = loadOpt and loadOpt("ScanForLoads_Auras", inCombat, vehicle, vehicleUi, group, player, realm, class, faction, playerLevel, zone, size, difficulty);
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shouldBeLoaded = loadFunc and loadFunc("ScanForLoads_Auras", inCombat, vehicle, vehicleUi, group, player, realm, class, faction, playerLevel, zone, zoneId, size, difficulty);
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couldBeLoaded = loadOpt and loadOpt("ScanForLoads_Auras", inCombat, vehicle, vehicleUi, group, player, realm, class, faction, playerLevel, zone, zoneId, size, difficulty);
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if(shouldBeLoaded and not loaded[id]) then
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changed = changed + 1;
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