5.19.10
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@@ -265,7 +265,7 @@ function Private.Animate(namespace, uid, type, anim, region, inverse, onFinished
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anim.translateFunc = anim_function_strings[anim.translateType]
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end
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if (anim.translateFunc) then
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translateFunc = WeakAuras.LoadFunction("return " .. anim.translateFunc);
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translateFunc = WeakAuras.LoadFunction("return " .. anim.translateFunc, uid);
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else
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if (region.SetOffsetAnim) then
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region:SetOffsetAnim(0, 0);
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@@ -286,7 +286,7 @@ function Private.Animate(namespace, uid, type, anim, region, inverse, onFinished
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anim.alphaFunc = anim_function_strings[anim.alphaType]
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end
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if (anim.alphaFunc) then
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alphaFunc = WeakAuras.LoadFunction("return " .. anim.alphaFunc);
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alphaFunc = WeakAuras.LoadFunction("return " .. anim.alphaFunc, uid);
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else
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if (region.SetAnimAlpha) then
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region:SetAnimAlpha(nil);
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@@ -307,7 +307,7 @@ function Private.Animate(namespace, uid, type, anim, region, inverse, onFinished
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anim.scaleFunc = anim_function_strings[anim.scaleType]
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end
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if (anim.scaleFunc) then
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scaleFunc = WeakAuras.LoadFunction("return " .. anim.scaleFunc);
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scaleFunc = WeakAuras.LoadFunction("return " .. anim.scaleFunc, uid);
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else
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region:Scale(1, 1);
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end
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@@ -320,7 +320,7 @@ function Private.Animate(namespace, uid, type, anim, region, inverse, onFinished
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anim.rotateFunc = anim_function_strings[anim.rotateType]
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end
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if (anim.rotateFunc) then
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rotateFunc = WeakAuras.LoadFunction("return " .. anim.rotateFunc);
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rotateFunc = WeakAuras.LoadFunction("return " .. anim.rotateFunc, uid);
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else
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region:Rotate(startRotation);
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end
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@@ -333,7 +333,7 @@ function Private.Animate(namespace, uid, type, anim, region, inverse, onFinished
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anim.colorFunc = anim_function_strings[anim.colorType]
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end
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if (anim.colorFunc) then
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colorFunc = WeakAuras.LoadFunction("return " .. anim.colorFunc);
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colorFunc = WeakAuras.LoadFunction("return " .. anim.colorFunc, uid);
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else
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region:ColorAnim(nil);
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end
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