add DummyPRDFrame, multiple Prototype Load Functions, Fix queued function in loginQueue, Refactor unit check and awesome detection
This commit is contained in:
@@ -1100,15 +1100,13 @@ local function AddUnitChangeInternalEvents(triggerUnit, t, includePets)
|
||||
if (triggerUnit == "multi") then
|
||||
-- Handled by normal events"
|
||||
elseif triggerUnit == "pet" then
|
||||
WeakAuras.WatchForPetDeath();
|
||||
tinsert(t, "PET_UPDATE")
|
||||
elseif (triggerUnit == "nameplate") then
|
||||
if not WeakAuras.isAwesomeEnabled then return end
|
||||
tinsert(t, "UNIT_CHANGED_nameplate")
|
||||
local nameplates = C_NamePlate.GetNamePlates()
|
||||
if nameplates then
|
||||
for i, v in pairs(nameplates) do
|
||||
if v then
|
||||
for i, unitData in pairs(nameplates) do
|
||||
if unitData then
|
||||
WeakAuras.WatchUnitChange("nameplate" .. i)
|
||||
end
|
||||
end
|
||||
@@ -1130,6 +1128,38 @@ local function AddUnitChangeInternalEvents(triggerUnit, t, includePets)
|
||||
end
|
||||
end
|
||||
|
||||
local function AddWatchedUnits(triggerUnit, includePets)
|
||||
if (triggerUnit == nil) then
|
||||
return
|
||||
end
|
||||
if (triggerUnit == "multi") then
|
||||
-- Handled by normal events"
|
||||
elseif triggerUnit == "pet" then
|
||||
WeakAuras.WatchForPetDeath();
|
||||
elseif (triggerUnit == "nameplate") then
|
||||
local nameplates = C_NamePlate.GetNamePlates()
|
||||
if nameplates then
|
||||
for i, unitData in pairs(nameplates) do
|
||||
if unitData then
|
||||
WeakAuras.WatchUnitChange("nameplate" .. i)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if Private.multiUnitUnits[triggerUnit] then
|
||||
local isPet
|
||||
for unit in pairs(Private.multiUnitUnits[triggerUnit]) do
|
||||
isPet = WeakAuras.UnitIsPet(unit)
|
||||
if (includePets ~= nil and isPet) or (includePets ~= "PetsOnly" and not isPet) then
|
||||
WeakAuras.WatchUnitChange(unit)
|
||||
end
|
||||
end
|
||||
else
|
||||
WeakAuras.WatchUnitChange(triggerUnit)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function AddUnitRoleChangeInternalEvents(triggerUnit, t)
|
||||
if (triggerUnit == nil) then
|
||||
return
|
||||
@@ -1314,6 +1344,9 @@ Private.event_prototypes = {
|
||||
end
|
||||
return result
|
||||
end,
|
||||
loadFunc = function(trigger)
|
||||
AddWatchedUnits(trigger.unit, nil)
|
||||
end,
|
||||
force_events = unitHelperFunctions.UnitChangedForceEvents,
|
||||
name = L["Unit Characteristics"],
|
||||
init = function(trigger)
|
||||
@@ -1718,6 +1751,10 @@ Private.event_prototypes = {
|
||||
end
|
||||
return result
|
||||
end,
|
||||
loadFunc = function(trigger)
|
||||
local includePets = trigger.use_includePets == true and trigger.includePets or nil
|
||||
AddWatchedUnits(trigger.unit, includePets)
|
||||
end,
|
||||
force_events = unitHelperFunctions.UnitChangedForceEventsWithPets,
|
||||
name = L["Health"],
|
||||
init = function(trigger)
|
||||
@@ -2023,6 +2060,10 @@ Private.event_prototypes = {
|
||||
end
|
||||
return result
|
||||
end,
|
||||
loadFunc = function(trigger)
|
||||
local includePets = trigger.use_includePets == true and trigger.includePets or nil
|
||||
AddWatchedUnits(trigger.unit, includePets)
|
||||
end,
|
||||
force_events = unitHelperFunctions.UnitChangedForceEventsWithPets,
|
||||
name = L["Power"],
|
||||
init = function(trigger)
|
||||
@@ -5522,6 +5563,12 @@ Private.event_prototypes = {
|
||||
end
|
||||
return result
|
||||
end,
|
||||
loadFunc = function(trigger)
|
||||
local unit = trigger.threatUnit
|
||||
if unit and unit ~= "none" then
|
||||
AddWatchedUnits(unit)
|
||||
end
|
||||
end,
|
||||
force_events = "UNIT_THREAT_LIST_UPDATE",
|
||||
name = L["Threat Situation"],
|
||||
init = function(trigger)
|
||||
@@ -5689,9 +5736,11 @@ Private.event_prototypes = {
|
||||
if trigger.use_showLatency and trigger.unit == "player" then
|
||||
WeakAuras.WatchForCastLatency()
|
||||
end
|
||||
if trigger.unit == "nameplate" and WeakAuras.isAwesomeEnabled and trigger.use_onUpdateUnitTarget then
|
||||
if trigger.unit == "nameplate" and trigger.use_onUpdateUnitTarget then
|
||||
WeakAuras.WatchForNameplateTargetChange()
|
||||
end
|
||||
local includePets = trigger.use_includePets == true and trigger.includePets or nil
|
||||
AddWatchedUnits(trigger.unit, includePets)
|
||||
end,
|
||||
force_events = unitHelperFunctions.UnitChangedForceEventsWithPets,
|
||||
canHaveDuration = "timed",
|
||||
@@ -6600,10 +6649,12 @@ Private.event_prototypes = {
|
||||
if (trigger.use_ismoving ~= nil) then
|
||||
WeakAuras.WatchPlayerMoveSpeed();
|
||||
end
|
||||
|
||||
if (trigger.use_mounted ~= nil) then
|
||||
WeakAuras.WatchForMounts();
|
||||
end
|
||||
if (trigger.use_HasPet ~= nil) then
|
||||
AddWatchedUnits("pet")
|
||||
end
|
||||
end,
|
||||
init = function(trigger)
|
||||
return "";
|
||||
|
||||
Reference in New Issue
Block a user