add DummyPRDFrame, multiple Prototype Load Functions, Fix queued function in loginQueue, Refactor unit check and awesome detection
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@@ -1817,7 +1817,7 @@ frame:RegisterEvent("PLAYER_TARGET_CHANGED")
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frame:RegisterEvent("PARTY_MEMBERS_CHANGED")
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frame:RegisterEvent("RAID_ROSTER_UPDATE")
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frame:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT")
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if WeakAuras.isAwesomeEnabled then
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if WeakAuras.isAwesomeEnabled() then
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frame:RegisterEvent("NAME_PLATE_UNIT_ADDED")
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frame:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
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end
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@@ -3294,7 +3294,7 @@ function BuffTrigger.InitMultiAura()
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multiAuraFrame:RegisterEvent("UNIT_AURA")
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multiAuraFrame:RegisterEvent("PLAYER_TARGET_CHANGED")
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multiAuraFrame:RegisterEvent("PLAYER_FOCUS_CHANGED")
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if WeakAuras.isAwesomeEnabled then
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if WeakAuras.isAwesomeEnabled() then
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multiAuraFrame:RegisterEvent("NAME_PLATE_UNIT_ADDED")
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multiAuraFrame:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
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end
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