add DummyPRDFrame, multiple Prototype Load Functions, Fix queued function in loginQueue, Refactor unit check and awesome detection

This commit is contained in:
NoM0Re
2024-12-29 13:28:40 +01:00
parent bbd4e59b48
commit afa66ff265
12 changed files with 285 additions and 60 deletions
+2 -2
View File
@@ -1817,7 +1817,7 @@ frame:RegisterEvent("PLAYER_TARGET_CHANGED")
frame:RegisterEvent("PARTY_MEMBERS_CHANGED")
frame:RegisterEvent("RAID_ROSTER_UPDATE")
frame:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT")
if WeakAuras.isAwesomeEnabled then
if WeakAuras.isAwesomeEnabled() then
frame:RegisterEvent("NAME_PLATE_UNIT_ADDED")
frame:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
end
@@ -3294,7 +3294,7 @@ function BuffTrigger.InitMultiAura()
multiAuraFrame:RegisterEvent("UNIT_AURA")
multiAuraFrame:RegisterEvent("PLAYER_TARGET_CHANGED")
multiAuraFrame:RegisterEvent("PLAYER_FOCUS_CHANGED")
if WeakAuras.isAwesomeEnabled then
if WeakAuras.isAwesomeEnabled() then
multiAuraFrame:RegisterEvent("NAME_PLATE_UNIT_ADDED")
multiAuraFrame:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
end