from retail
This commit is contained in:
@@ -181,61 +181,37 @@ local funcs = {
|
||||
local offset, offsetx, offsety = self.tick_placement, 0, 0
|
||||
local width = self.parentMajorSize
|
||||
|
||||
local hide = false
|
||||
if self.tick_placement_mode == "AtValue" then
|
||||
local percent = self.trigger_total and self.trigger_total ~= 0 and self.tick_placement / self.trigger_total
|
||||
local minValue, maxValue = self.parent:GetMinMax()
|
||||
local valueRange = maxValue - minValue
|
||||
|
||||
if not self.trigger_total or percent and percent < 0 or percent > 1 then
|
||||
hide = true
|
||||
offset = 0
|
||||
else
|
||||
offset = percent * width
|
||||
end
|
||||
local tick_placement
|
||||
if self.tick_placement_mode == "AtValue" then
|
||||
tick_placement = self.tick_placement
|
||||
elseif self.tick_placement_mode == "AtMissingValue" then
|
||||
local percent = self.trigger_total and self.trigger_total ~= 0 and 1 - (self.tick_placement / self.trigger_total)
|
||||
if not self.trigger_total or percent and percent < 0 or percent > 1 then
|
||||
hide = true
|
||||
offset = 0
|
||||
else
|
||||
offset = percent * width
|
||||
end
|
||||
tick_placement = self.trigger_total and self.trigger_total - self.tick_placement
|
||||
elseif self.tick_placement_mode == "AtPercent" then
|
||||
if self.tick_placement >= 0 and self.tick_placement <= 100 then
|
||||
offset = (self.tick_placement / 100) * width
|
||||
else
|
||||
hide = true
|
||||
offset = 0
|
||||
if self.tick_placement >= 0 and self.tick_placement <= 100 and self.trigger_total then
|
||||
tick_placement = self.tick_placement * self.trigger_total / 100
|
||||
end
|
||||
elseif self.tick_placement_mode == "ValueOffset" then
|
||||
if self.trigger_total and self.trigger_total ~= 0 then
|
||||
local atValue
|
||||
if self.state.progressType == "timed" then
|
||||
atValue = self.state.expirationTime - GetTime() + self.tick_placement
|
||||
tick_placement = self.state.expirationTime - GetTime() + self.tick_placement
|
||||
else
|
||||
atValue = self.state.value + self.tick_placement
|
||||
tick_placement = self.state.value + self.tick_placement
|
||||
end
|
||||
|
||||
local percent = atValue / self.trigger_total
|
||||
if not self.trigger_total or percent < 0 or percent > 1 then
|
||||
hide = true
|
||||
offset = 0
|
||||
else
|
||||
offset = percent * width
|
||||
end
|
||||
else
|
||||
hide = true
|
||||
offset = 0
|
||||
end
|
||||
end
|
||||
|
||||
if hide then
|
||||
local percent = valueRange ~= 0 and tick_placement and (tick_placement - minValue) / valueRange
|
||||
if not percent or (percent and percent < 0 or percent > 1) then
|
||||
self.texture:Hide()
|
||||
offset = 0
|
||||
else
|
||||
self.texture:Show()
|
||||
offset = percent * width
|
||||
end
|
||||
|
||||
|
||||
|
||||
local inverse = self.inverse
|
||||
if self.trigger_inverse then
|
||||
inverse = not inverse
|
||||
|
||||
Reference in New Issue
Block a user