Version Bump to 5.19.2, Introduce Talent Widget in Load, Rework Talent Known Trigger

This commit is contained in:
NoM0Re
2025-02-23 01:21:25 +01:00
parent 48d75b0352
commit ac56d8816a
35 changed files with 10818 additions and 420 deletions
+1 -2
View File
@@ -28,7 +28,6 @@ Private.DiscordList = {
[=[Ifor]=],
[=[Ipwnturkeys]=],
[=[Ironi]=],
[=[Jiberish]=],
[=[Jods]=],
[=[kanegasi]=],
[=[Koxy]=],
@@ -42,9 +41,9 @@ Private.DiscordList = {
[=[Mynze]=],
[=[Nona]=],
[=[NostraDumAzz]=],
[=[Ocelots]=],
[=[Oi]=],
[=[Ora]=],
[=[ParkSaeRoyi]=],
[=[phoenix7700]=],
[=[Pseiko]=],
[=[reggie]=],
+2 -2
View File
@@ -8,8 +8,8 @@ WeakAuras.halfWidth = WeakAuras.normalWidth / 2
WeakAuras.doubleWidth = WeakAuras.normalWidth * 2
local versionStringFromToc = GetAddOnMetadata("WeakAuras", "Version")
local versionString = "5.19.1 Beta"
local buildTime = "20250127040000"
local versionString = "5.19.2 Beta"
local buildTime = "20250222203033"
local isAwesomeEnabled = C_NamePlate and C_NamePlate.GetNamePlateForUnit and true or false
WeakAuras.versionString = versionString
+4 -2
View File
@@ -1021,10 +1021,10 @@ L["Install the addons BugSack and BugGrabber for detailed error logs."] = "Insta
L["Instance"] = "Instanz"
L["Instance Difficulty"] = "Instanzschwierigkeit"
--[[Translation missing --]]
L["Instance ID"] = "Instance ID"
--[[Translation missing --]]
L["Instance Id"] = "Instance Id"
--[[Translation missing --]]
L["Instance ID"] = "Instance ID"
--[[Translation missing --]]
L["Instance Info"] = "Instance Info"
--[[Translation missing --]]
L["Instance Name"] = "Instance Name"
@@ -1094,6 +1094,8 @@ L["Item Type"] = "Item Type"
--[[Translation missing --]]
L["Item Type Equipped"] = "Item Type Equipped"
--[[Translation missing --]]
L["ItemId"] = "ItemId"
--[[Translation missing --]]
L["Jin'do the Hexxer"] = "Jin'do the Hexxer"
--[[Translation missing --]]
L["Journal Stage"] = "Journal Stage"
+3 -2
View File
@@ -677,8 +677,8 @@ L["Instakill"] = "Instakill"
L["Install the addons BugSack and BugGrabber for detailed error logs."] = "Install the addons BugSack and BugGrabber for detailed error logs."
L["Instance"] = "Instance"
L["Instance Difficulty"] = "Instance Difficulty"
L["Instance Id"] = "Instance Id"
L["Instance ID"] = "Instance ID"
L["Instance Id"] = "Instance Id"
L["Instance Info"] = "Instance Info"
L["Instance Name"] = "Instance Name"
L["Instance Size Type"] = "Instance Size Type"
@@ -720,6 +720,7 @@ L["Item Slot"] = "Item Slot"
L["Item Slot String"] = "Item Slot String"
L["Item Type"] = "Item Type"
L["Item Type Equipped"] = "Item Type Equipped"
L["ItemId"] = "ItemId"
L["Jin'do the Hexxer"] = "Jin'do the Hexxer"
L["Journal Stage"] = "Journal Stage"
L["Kazzak"] = "Kazzak"
@@ -1315,8 +1316,8 @@ L["Talent"] = "Talent"
L["Talent |cFFFF0000Not|r Known"] = "Talent |cFFFF0000Not|r Known"
L["Talent |cFFFF0000Not|r Selected"] = "Talent |cFFFF0000Not|r Selected"
L["Talent Known"] = "Talent Known"
L["Talent Selected"] = "Talent Selected"
L["Talent selected"] = "Talent selected"
L["Talent Selected"] = "Talent Selected"
L["Talent Specialization"] = "Talent Specialization"
L["Tanking And Highest"] = "Tanking And Highest"
L["Tanking But Not Highest"] = "Tanking But Not Highest"
+2 -1
View File
@@ -660,8 +660,8 @@ L["Instakill"] = "Muerte Instantanea"
L["Install the addons BugSack and BugGrabber for detailed error logs."] = "Instala los addons BugSack y BugGrabber para obtener registros de errores detallados."
L["Instance"] = "Instancia"
L["Instance Difficulty"] = "Dificultad de la instancia"
L["Instance Id"] = "ID de estancia"
L["Instance ID"] = "ID de estancia"
L["Instance Id"] = "ID de estancia"
L["Instance Info"] = "Info de estancia"
L["Instance Name"] = "Nombre de estancia"
L["Instance Size Type"] = "Tipo de tamaño de estancia"
@@ -703,6 +703,7 @@ L["Item Slot"] = "Ranura de objeto"
L["Item Slot String"] = "Cadena de ranura de objeto"
L["Item Type"] = "Tipo de objeto"
L["Item Type Equipped"] = "Tipo de objeto equipado"
L["ItemId"] = "ID de objeto"
L["Jin'do the Hexxer"] = "Jin'do el Aojador"
L["Journal Stage"] = "Etapa de diario"
L["Kazzak"] = "Kazzak"
+3 -2
View File
@@ -623,8 +623,8 @@ L["Hybrid"] = "Híbrido"
L["Icon"] = "Icono"
L["Icon Function"] = "Función de icono"
L["Icon Function (fallback state)"] = "Función de icono (estado de reserva)"
L["Id"] = "ID"
L["ID"] = "ID"
L["Id"] = "ID"
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/weakauras!"] = "Si necesitas más ayuda, abre un ticket en GitHub o visita nuestro Discord en https://discord.gg/weakauras."
L["Ignore Dead"] = "Ignorar muertos"
L["Ignore Disconnected"] = "Ignorar desconectados"
@@ -661,8 +661,8 @@ L["Instakill"] = "Muerte Instantanea"
L["Install the addons BugSack and BugGrabber for detailed error logs."] = "Instala los addons BugSack y BugGrabber para obtener registros de errores detallados."
L["Instance"] = "Instancia"
L["Instance Difficulty"] = "Dificultad de la instancia"
L["Instance Id"] = "ID de estancia"
L["Instance ID"] = "ID de estancia"
L["Instance Id"] = "ID de estancia"
L["Instance Info"] = "Info de estancia"
L["Instance Name"] = "Nombre de estancia"
L["Instance Size Type"] = "Tipo de tamaño de estancia"
@@ -704,6 +704,7 @@ L["Item Slot"] = "Ranura de objeto"
L["Item Slot String"] = "Cadena de ranura de objeto"
L["Item Type"] = "Tipo de objeto"
L["Item Type Equipped"] = "Tipo de objeto equipado"
L["ItemId"] = "ID de objeto"
L["Jin'do the Hexxer"] = "Jin'do el Aojador"
L["Journal Stage"] = "Etapa de diario"
L["Kazzak"] = "Kazzak"
+5 -3
View File
@@ -944,10 +944,10 @@ L["Install the addons BugSack and BugGrabber for detailed error logs."] = "Insta
L["Instance"] = "Instance"
L["Instance Difficulty"] = "Difficulté de l'Instance"
--[[Translation missing --]]
L["Instance Id"] = "Instance Id"
--[[Translation missing --]]
L["Instance ID"] = "Instance ID"
--[[Translation missing --]]
L["Instance Id"] = "Instance Id"
--[[Translation missing --]]
L["Instance Info"] = "Instance Info"
--[[Translation missing --]]
L["Instance Name"] = "Instance Name"
@@ -1008,6 +1008,8 @@ L["Item Slot String"] = "Item Slot String"
L["Item Type"] = "Type d'objet"
L["Item Type Equipped"] = "Type d'objet équipé"
--[[Translation missing --]]
L["ItemId"] = "ItemId"
--[[Translation missing --]]
L["Jin'do the Hexxer"] = "Jin'do the Hexxer"
--[[Translation missing --]]
L["Journal Stage"] = "Journal Stage"
@@ -1817,8 +1819,8 @@ L["Talent |cFFFF0000Not|r Known"] = "Talent |cFFFF0000Not|r Known"
L["Talent |cFFFF0000Not|r Selected"] = "Talent |cFFFF0000Not|r Selected"
--[[Translation missing --]]
L["Talent Known"] = "Talent Known"
L["Talent Selected"] = "Talent sélectionné"
L["Talent selected"] = "Talent sélectionné"
L["Talent Selected"] = "Talent sélectionné"
L["Talent Specialization"] = "Spécialisation"
L["Tanking And Highest"] = "Tank et le plus haut"
L["Tanking But Not Highest"] = "Tank mais pas le plus haut"
+4 -2
View File
@@ -1050,10 +1050,10 @@ L["Instance"] = "Instance"
--[[Translation missing --]]
L["Instance Difficulty"] = "Instance Difficulty"
--[[Translation missing --]]
L["Instance Id"] = "Instance Id"
--[[Translation missing --]]
L["Instance ID"] = "Instance ID"
--[[Translation missing --]]
L["Instance Id"] = "Instance Id"
--[[Translation missing --]]
L["Instance Info"] = "Instance Info"
--[[Translation missing --]]
L["Instance Name"] = "Instance Name"
@@ -1136,6 +1136,8 @@ L["Item Type"] = "Item Type"
--[[Translation missing --]]
L["Item Type Equipped"] = "Item Type Equipped"
--[[Translation missing --]]
L["ItemId"] = "ItemId"
--[[Translation missing --]]
L["Jin'do the Hexxer"] = "Jin'do the Hexxer"
--[[Translation missing --]]
L["Journal Stage"] = "Journal Stage"
+70 -69
View File
@@ -47,7 +47,7 @@ L[ [=[• |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00f
|cffffff00파티|r, |cffffff00공격대|r, |cffffff00우두머리|r, |cffffff00투기장|r |cffffff00이름표|r는 ID와 .
|cffffff00스마트 |r은 "player", "party" ("player" ), "raid" .
|cffffff00스마트 |r은 "player", "party" ("player" ), "raid" .
|cffffff00*|r .]=]
@@ -77,12 +77,12 @@ L["A trigger in this aura is set up to track a soft target unit, but you don't h
L["Abbreviate"] = "축약"
L["AbbreviateLargeNumbers (Blizzard)"] = "큰 숫자 축약 (블리자드)"
L["AbbreviateNumbers (Blizzard)"] = "숫자 축약 (블리자드)"
L["Absorb"] = "흡수"
L["Absorb"] = "피해 흡수"
L["Absorb and Healing"] = "피해 흡수와 치유량"
L["Absorb Heal Overlay"] = "치유 흡수 오버레이"
L["Absorb Overlay"] = "보호막 오버레이"
L["Absorbed"] = "흡수함"
L["Action Button Glow"] = "행동 버튼 반짝임"
L["Absorb Overlay"] = "피해 흡수 오버레이"
L["Absorbed"] = "피해 흡수함"
L["Action Button Glow"] = "스킬 버튼 반짝임"
L["Actions"] = "동작"
L["Active"] = "활성화"
L[ [=[Active boss mod addon: |cFFffcc00BigWigs|r
@@ -101,7 +101,7 @@ L["Advanced Caster's Target Check"] = "고급 시전 대상 검사"
L["Affected"] = "오라에 걸림"
L["Affected Unit Count"] = "오라에 걸린 유닛 수"
L["Afk"] = "자리 비움"
L["Aggro"] = "어그로"
L["Aggro"] = "어그로 끌림"
L["Agility"] = "민첩성"
L["Ahn'Qiraj"] = "안퀴라즈"
L["Alert Type"] = "경보 종류"
@@ -112,14 +112,14 @@ L["All States table contains a non table at key: '%s'."] = "올 스테이트 테
L["All Triggers"] = "활성 조건 전부 발동"
L["Alliance"] = "얼라이언스"
L["Allow partial matches"] = "부분 일치 허용"
L["Alpha"] = "투명도"
L["Alpha"] = "투명도"
L["Alternate Power"] = "보조 자원"
L["Always"] = "항상"
L["Always active trigger"] = "항상 활성 조건 활성화"
L["Always include realm"] = "항상 서버 포함"
L["Always True"] = "항상 참"
L["Amount"] = "수량"
L["Anchoring"] = "고정중"
L["Anchoring"] = "고정 "
L["And Talent"] = "및 특성"
L["Angle and Radius"] = "각도와 반경"
L["Animations"] = "애니메이션"
@@ -146,9 +146,9 @@ L["At missing Value"] = "잃은 수치"
L["At Percent"] = "백분율"
L["At Value"] = "실수치"
L["At War"] = "전쟁 중"
L["Attach to End"] = "에 붙이기"
L["Attach to Point"] = "부착할 지점"
L["Attach to Start"] = "시작에 붙이기"
L["Attach to End"] = "종료 위치에 붙이기"
L["Attach to Point"] = "특정 지점에 부착"
L["Attach to Start"] = "시작 위치에 붙이기"
L["Attack Power"] = "공격력"
L["Attackable"] = "공격 가능"
L["Attackable Target"] = "공격 가능 대상"
@@ -161,7 +161,7 @@ L["Aura Broken Spell"] = "오라를 지운 주문"
L["Aura is using deprecated SetDurationInfo"] = "위크오라가 사용 만료된 SetDurationInfo를 사용중입니다"
L["Aura loaded"] = "위크오라 불러옴"
L["Aura Name"] = "오라 이름"
L["Aura Names"] = "오라 이름"
L["Aura Names"] = "위크오라 이름"
L["Aura Refresh"] = "오라 지속시간 초기화"
L["Aura Removed"] = "오라 사라짐"
L["Aura Removed Dose"] = "오라 중첩 감소"
@@ -177,7 +177,7 @@ L["Author Options"] = "제작자 옵션"
L["Auto"] = "자동"
L["Autocast Shine"] = "자동시전 광채"
L["Automatic"] = "자동 설정"
L["Automatic Length"] = "자동 길이"
L["Automatic Length"] = "자동 길이 조정"
L["Automatic Rotation"] = "자동 회전"
L["Available features: %s"] = "사용 가능한 기능: %s"
L["Avoidance (%)"] = "광역회피 (%)"
@@ -245,9 +245,9 @@ L[ [=[Cannot change secure frame in combat lockdown. Find more information:
https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames]=] ] = [=[ . :
https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames]=]
L["Can't schedule timer with %i, due to a World of Warcraft bug with high computer uptime. (Uptime: %i). Please restart your computer."] = "%i로 타이머 설정을 할 수 없습니다. 고성능 컴퓨터 업타임 관련 World of Warcraft 버그 때문입니다. (업타임: %i). 컴퓨터를 재시작 해주세요."
L["Capped"] = "한계치 도달"
L["Capped at Season Max"] = "시즌 최대 한계치 도달"
L["Capped at Weekly Max"] = "주간 최대 한계치 도달"
L["Capped"] = "최대치 도달"
L["Capped at Season Max"] = "시즌 상한선 도달"
L["Capped at Weekly Max"] = "주간 상한선 도달"
L["Cast"] = "시전"
L["Cast Bar"] = "시전바"
L["Cast Failed"] = "시전 실패"
@@ -280,7 +280,7 @@ L["Channel"] = "채널"
L["Channel (Spell)"] = "정신 집중 (주문)"
L["Character GUID"] = "캐릭터 GUID"
L["Character Name"] = "캐릭터 이름"
L["Character Stats"] = "캐릭터 스탯"
L["Character Stats"] = "캐릭터 능력치"
L["Character Transferred Quantity"] = "캐릭터 이전 가능 수량"
L["Character Type"] = "캐릭터 유형"
L["Charge gained/lost"] = "충전량 획득/손실"
@@ -294,12 +294,12 @@ L["Check if a single talent match a Rank"] = "단일 특성이 등급과 일치
L["Check nameplate's target every 0.2s"] = "0.2초마다 이름표의 대상 확인"
L["Chromaggus"] = "크로마구스"
L["Circle"] = "동그라미"
L["Circular Texture"] = "원형 텍스처"
L["Circular Texture"] = "테두리 텍스처"
L["Clamp"] = "제한"
L["Class"] = "직업"
L["Class and Specialization"] = "직업 및 전문화"
L["Classic"] = "클래식"
L["Classification"] = "직업전문화"
L["Classification"] = "유닛 분류"
L["Clockwise"] = "시계 방향"
L["Clone per Character"] = "캐릭터마다 복제"
L["Clone per Event"] = "이벤트마다 복제"
@@ -347,7 +347,7 @@ L["Current Zone Group"] = "현재 있는 지역 그룹"
L["Curse"] = "저주"
L["Custom"] = "사용자 정의"
L["Custom Action"] = "사용자 정의 동작"
L["Custom Anchor"] = "사용자 정의 앵커"
L["Custom Anchor"] = "사용자 정의 방식 고정"
L["Custom Check"] = "사용자 정의 검사"
L["Custom Color"] = "사용자 정의 색상"
L["Custom Condition Code"] = "사용자 정의 조건 코드"
@@ -374,8 +374,8 @@ L["Debuff Class"] = "디버프 속성"
L["Debuff Class Icon"] = "디버프 속성 아이콘"
L["Debuff Type"] = "디버프 종류"
L["Debug Log contains more than 1000 entries"] = "디버그 로그에 항목이 1000개 이상 있습니다."
L["Debug Logging enabled"] = "디버그 로깅 사용함"
L["Debug Logging enabled for '%s'"] = "'%s'에 대해 디버그 로깅 사용함"
L["Debug Logging enabled"] = "디버그 로그 활성화"
L["Debug Logging enabled for '%s'"] = "'%s' 디버그 로그가 활성화 됐습니다"
L["Defensive Stats"] = "방어 능력치"
L["Deflect"] = "튕김"
L["Delve"] = "구렁"
@@ -400,7 +400,7 @@ L["Disable Spell Known Check"] = "주문 습득 검사 비활성화"
L["Disabled"] = "비활성화"
L["Disabled feature %q"] = "%q 기능 비활성화"
L["Disabled Spell Known Check"] = "주문 습득 검사 비활성화"
L["Discovered"] = "발견"
L["Discovered"] = "발견"
L["Disease"] = "질병"
L["Dispel"] = "무효화"
L["Dispel Failed"] = "무효화 실패"
@@ -442,17 +442,17 @@ L["Elide"] = "생략"
L["Elite"] = "정예"
L["Emote"] = "감정 표현"
L["Empower Cast End"] = "강화 시전 종료"
L["Empower Cast Interrupt"] = "강화 시전 방해받음"
L["Empower Cast Interrupt"] = "강화 시전 중단"
L["Empower Cast Start"] = "강화 시전 시작"
L["Empowered"] = "강화 시전 완료"
L["Empowered"] = "강화 시전"
L["Empowered 1"] = "강화 1단계"
L["Empowered 2"] = "강화 2단계"
L["Empowered 3"] = "강화 3단계"
L["Empowered 4"] = "강화 4단계"
L["Empowered 5"] = "강화 5단계"
L["Empowered Cast"] = "강화 시전"
L["Empowered Cast Fully Charged"] = "강화 시전 완료 완전 충전"
L["Empowered Fully Charged"] = "강화 시전 완료 완전 충전"
L["Empowered Cast Fully Charged"] = "강화 시전 완전 충전 완료"
L["Empowered Fully Charged"] = "강화 시전 완전 충전"
L["Empty"] = "비었을 때"
L["Enabled feature %q"] = "%q 기능 활성화"
L["Enables (incorrect) round down of seconds, which was the previous default behavior."] = "예전에 기본 작동 방식이었던 초단위 버림 계산을 활성화 합니다. (부정확함)"
@@ -523,11 +523,11 @@ L["False"] = "거짓"
L["Fankriss the Unyielding"] = "불굴의 판크리스"
L["Feature %q is already disabled"] = "%q 기능은 이미 비활성화 상태입니다"
L["Feature %q is already enabled"] = "%q 기능은 이미 활성화 상태입니다"
L["Fetch Absorb"] = "흡수량 가져오기"
L["Fetch Heal Absorb"] = "치유 흡수 가져오기"
L["Fetch Absorb"] = "피해 흡수량 가져오기"
L["Fetch Heal Absorb"] = "치유 흡수 가져오기"
L["Fetch Legendary Power"] = "전설 능력 가져오기"
L["Fetches the name and icon of the Legendary Power that matches this bonus id."] = "이 보너스 ID와 일치하는 전설 능력의 이름과 아이콘을 가져옵니다."
L["Fill Area"] = "영역 채우기"
L["Fill Area"] = "영역 채"
L["Filter messages with format <message>"] = "<메시지> 형식의 메시지 필터링"
L["Fire Resistance"] = "화염 저항"
L["Firemaw"] = "화염아귀"
@@ -580,7 +580,7 @@ L["GetNameAndIcon Function (fallback state)"] = "GetNameAndIcon 함수 (폴백
L["Glancing"] = "빗맞음"
L["Global Cooldown"] = "글로벌 쿨타임"
L["Glow"] = "반짝임"
L["Glow External Element"] = "외부 요소에 반짝임 적용"
L["Glow External Element"] = "외부 요소에 반짝임 효과 적용"
L["Gluth"] = "글루스"
L["Gold"] = "골드"
L["Golemagg the Incinerator"] = "초열의 골레마그"
@@ -611,7 +611,7 @@ L["Haste (%)"] = "가속 (%)"
L["Haste Rating"] = "가속"
L["Heal"] = "치유"
L["Heal Absorb"] = "치유 흡수"
L["Heal Absorbed"] = "치유 흡수"
L["Heal Absorbed"] = "치유 흡수"
L["Health"] = "생명력"
L["Health (%)"] = "생명력 (%)"
L["Health Deficit"] = "잃은 생명력"
@@ -651,7 +651,7 @@ L["Ignore Rune CD"] = "룬 쿨타임 무시"
L["Ignore Rune CDs"] = "룬 쿨타임 무시"
L["Ignore Self"] = "자신 무시"
L["Ignore Spell Cooldown/Charges"] = "주문 쿨타임/충전량 무시"
L["Ignore Spell Override"] = "상위 주문 교체 무시"
L["Ignore Spell Override"] = "주문 교체 무시"
L["Immune"] = "면역"
L["Important"] = "중요"
L["Importing will start after combat ends."] = "전투 종료 후 가져오기가 시작됩니다."
@@ -661,16 +661,16 @@ L["In Group"] = "그룹 상태"
L["In Party"] = "파티"
L["In Pet Battle"] = "애완동물 대전 중"
L["In Raid"] = "공격대"
L["In Range"] = "거리 이내"
L["In Range"] = "유효 거리 범위"
L["In Vehicle"] = "차량 탑승 중"
L["In War Mode"] = "전쟁 모드"
L["Include Bank"] = "은행 포함"
L["Include Charges"] = "충전량 포함"
L["Include Charges"] = "중첩 변화 포함"
L["Include Death Runes"] = "죽음의 룬 포함"
L["Include Pets"] = "소환수 포함"
L["Include Reagent Bank"] = "재료 은행 포함"
L["Include War Band Bank"] = "전투부대 은행 포함"
L["Incoming Heal"] = " 치유"
L["Incoming Heal"] = " 치유"
L["Increase Precision Below"] = "아래보다 작으면 정밀하게 표시"
L["Increases by one per stage or intermission."] = "단계 또는 사잇단계당 1씩 증가합니다."
L["Information"] = "정보"
@@ -679,8 +679,8 @@ L["Instakill"] = "죽임"
L["Install the addons BugSack and BugGrabber for detailed error logs."] = "자세한 오류 기록을 수집하려면 BugSack과 BugGrabber 애드온을 설치하세요."
L["Instance"] = "인스턴스"
L["Instance Difficulty"] = "인스턴스 난이도"
L["Instance Id"] = "인스턴스 Id"
L["Instance ID"] = "인스턴스 ID"
L["Instance ID"] = "인스턴스(Instance) ID"
L["Instance Id"] = "인스턴스(Instance) ID"
L["Instance Info"] = "인스턴스 던전 정보"
L["Instance Name"] = "인스턴스 이름"
L["Instance Size Type"] = "인스턴스 크기 종류"
@@ -693,8 +693,8 @@ L["Interrupt School"] = "차단된 주문 계열"
L["Interrupted School Text"] = "차단된 주문 계열 텍스트"
L["Interruptible"] = "차단 가능"
L["Inverse"] = "반대로"
L["Inverse Pet Behavior"] = "역행 소환수 행동"
L["Is Away from Keyboard"] = "자리비움 상태"
L["Inverse Pet Behavior"] = "소환수 행동 반대로"
L["Is Away from Keyboard"] = "자리 비움"
L["Is Current Specialization"] = "현재 전문화"
L["Is Death Rune"] = "죽음 룬"
L["Is Exactly"] = "정확히 일치"
@@ -703,7 +703,7 @@ L["Is Off Hand"] = "보조장비 착용"
L["Is Paragon Reputation"] = "불멸의 동맹 평판"
L["Is Paused"] = "휴식 상태"
L["is useable"] = "사용 가능"
L["Is Weekly Renown Capped"] = "주간 영예 한계"
L["Is Weekly Renown Capped"] = "주간 영예 최대"
L["Island Expedition (Heroic)"] = "군도 탐험 (영웅)"
L["Island Expedition (Mythic)"] = "군도 탐험 (신화)"
L["Island Expedition (Normal)"] = "군도 탐험 (일반)"
@@ -711,7 +711,7 @@ L["Island Expeditions (PvP)"] = "군도 탐험 (PvP)"
L["Item"] = "아이템"
L["Item Bonus Id"] = "아이템 보너스 ID"
L["Item Bonus Id Equipped"] = "착용한 아이템 보너스 ID"
L["Item Count"] = "아이템 "
L["Item Count"] = "아이템 수"
L["Item Equipped"] = "아이템 착용"
L["Item Id"] = "아이템 ID"
L["Item in Range"] = "범위 내의 아이템"
@@ -722,6 +722,7 @@ L["Item Slot"] = "아이템 칸"
L["Item Slot String"] = "아이템 칸 문자열"
L["Item Type"] = "아이템 종류"
L["Item Type Equipped"] = "착용한 아이템 종류"
L["ItemId"] = "아이템ID"
L["Jin'do the Hexxer"] = "주술사 진도"
L["Journal Stage"] = "도감 단계"
L["Kazzak"] = "카자크"
@@ -749,8 +750,8 @@ L["Length"] = "길이"
L["Level"] = "레벨"
L["LibSharedMedia"] = "LibSharedMedia"
L["Limited"] = "제한됨"
L["Linear Texture"] = "선형 텍스처"
L["Lines & Particles"] = "과 조각 개수"
L["Linear Texture"] = " 텍스처"
L["Lines & Particles"] = " 및 입자"
L["Load Conditions"] = "불러오기 설정값"
L["Loatheb"] = "로데브"
L["Location"] = "위치"
@@ -758,7 +759,7 @@ L["Looking for Raid"] = "공격대 찾기"
L["Loop"] = "반복"
L["Loot"] = "전리품 획득"
L["Loot Specialization"] = "전리품 획득 전문화"
L["Loot Specialization Id"] = "전리품 획득 전문화 Id"
L["Loot Specialization Id"] = "전리품 획득 전문화 ID"
L["Loot Specialization Name"] = "전리품 획득 전문화 이름"
L["Lost"] = "손실"
L["Low Damage"] = "낮은 피해"
@@ -791,7 +792,7 @@ E.g. 1;2;1;2;2.5;3]=] ] = "던전 도감의 단계 번호를 기준으로 맞춥
L["Max Char "] = "최대 글자수"
L["Max Charges"] = "최대 충전량"
L["Max Health"] = "최대 생명력"
L["Max Power"] = "최대 기력"
L["Max Power"] = "최대 자원"
L["Max Quantity"] = "최대 수량"
L["Maximum Estimate"] = "최대 예상치"
L["Maximum Progress"] = "최대 진행도"
@@ -807,7 +808,7 @@ L["Meta Data"] = "메타 데이터"
L["Mine"] = "내꺼"
L["Minimum Estimate"] = "최소 예상치"
L["Minimum Progress"] = "최소 진행도"
L["Minus (Small Nameplate)"] = "빼기 (작은 이름표)"
L["Minus (Small Nameplate)"] = "하수인 (작은 이름표)"
L["Mirror"] = "좌우 대칭"
L["Miscellaneous"] = "기타"
L["Miss"] = "빗나감"
@@ -848,7 +849,7 @@ L["Nameplate"] = "이름표"
L["Nameplate Type"] = "이름표 종류"
L["Nameplates"] = "이름표"
L["Names of affected Players"] = "오라에 걸린 플레이어 이름"
L["Names of unaffected Players"] = "오라에 걸리지 않은 플레이어 이름"
L["Names of unaffected Players"] = "오라에 안 걸린 플레이어 이름"
L["Nature Resistance"] = "자연 저항"
L["Naxxramas"] = "낙스라마스"
L["Nefarian"] = "네파리안"
@@ -967,7 +968,7 @@ L["Option Group"] = "옵션 그룹"
L["Options could not be loaded, the addon is %s"] = "옵션을 불러올 수 없습니다. 애드온은 %s입니다."
L["Options will finish loading after combat ends."] = "옵션은 전투가 끝나면 불러오기가 완료됩니다."
L["Options will open after the login process has completed."] = "접속 과정이 끝난 후 옵션이 열립니다."
L["Or Talent"] = "또는 특성"
L["Or Talent"] = "아니면 다른 특성"
L["Orbit"] = "공전"
L["Orientation"] = "진행 방향"
L["Ossirian the Unscarred"] = "무적의 오시리안"
@@ -1017,7 +1018,7 @@ L["Player Effective Level"] = "플레이어 유효 레벨"
L["Player Experience"] = "플레이어 경험치"
L["Player Faction"] = "플레이어 진영"
L["Player Level"] = "플레이어 레벨"
L["Player Location ID(s)"] = "내가 위치한 지역 ID (여럿 가능)"
L["Player Location ID(s)"] = "내가 있는 장소의 ID (여럿 가능)"
L["Player Money"] = "플레이어 소지금"
L["Player Name/Realm"] = "플레이어 이름/서버"
L["Player Race"] = "플레이어 종족"
@@ -1028,10 +1029,10 @@ L["Players and Pets"] = "플레이어와 소환수"
L["Poison"] = ""
L["Power"] = "자원"
L["Power (%)"] = "자원 (%)"
L["Power Deficit"] = "잃은 기력"
L["Power Deficit"] = "소비한 자원"
L["Power Type"] = "자원 종류"
L["Precision"] = "정밀도"
L["Preset"] = "프리셋"
L["Preset"] = "사전 설정"
L["Primary Stats"] = "주 능력치"
L["Princess Huhuran"] = "공주 후후란"
L["Print Profiling Results"] = "분석 결과 출력"
@@ -1048,7 +1049,7 @@ L["Progress Source"] = "진행 출처"
L["Progress Total"] = "진행 현황"
L["Progress Value"] = "진행 수치"
L["Pulse"] = "맥박"
L["PvP Flagged"] = "플레이어 간 전투 활성"
L["PvP Flagged"] = "플레이어 간 전투 활성"
L["PvP Talent selected"] = "선택한 PvP 특성"
L["PvP Talent Selected"] = "선택한 PvP 특성"
L["Quality Id"] = "품질 Id"
@@ -1116,7 +1117,7 @@ L["Rested Experience"] = "휴식 경험치"
L["Rested Experience (%)"] = "휴식 경험치 (%)"
L["Resting"] = "휴식 중"
L["Resurrect"] = "부활"
L["Resurrect Pending"] = "부활 대기중"
L["Resurrect Pending"] = "부활 수락 대기 상태"
L["Right"] = "오른쪽"
L["Right to Left"] = "오른쪽에서 왼쪽"
L["Right, then Centered Vertical"] = "오른쪽, 수직 중앙"
@@ -1140,10 +1141,10 @@ L["Rune #3"] = "룬 #3"
L["Rune #4"] = "룬 #4"
L["Rune #5"] = "룬 #5"
L["Rune #6"] = "룬 #6"
L["Rune Count"] = "갯수"
L["Rune Count - Blood"] = "갯수 - 혈기"
L["Rune Count - Frost"] = "갯수 - 냉기"
L["Rune Count - Unholy"] = "갯수 - 부정"
L["Rune Count"] = "숫자"
L["Rune Count - Blood"] = "숫자 - 혈기"
L["Rune Count - Frost"] = "숫자 - 냉기"
L["Rune Count - Unholy"] = "숫자 - 부정"
L["Sapphiron"] = "사피론"
L["Say"] = "일반 대화"
L["Scale"] = "크기"
@@ -1158,7 +1159,7 @@ L["Second Value of Tooltip Text"] = "툴팁 텍스트의 두번째 값"
L["Secondary Stats"] = "2차 능력치"
L["Seconds"] = ""
L[ [=[Secure frame detected. Find more information:
https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames]=] ] = [=[ . :
https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames]=] ] = [=[ . :
https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames]=]
L["Select Frame"] = "프레임 선택"
L["Selection Mode"] = "선택 모드"
@@ -1173,10 +1174,10 @@ L["Shazzrah"] = "샤즈라"
L["Shift-Click to resume addon execution."] = "쉬프트+클릭으로 애드온 작동을 재개합니다."
L["Show"] = "표시"
L["Show CD of Charge"] = "충전 쿨타임 표시"
L["Show charged duration for empowered casts"] = "강화 시전 충전 시간 표시"
L["Show charged duration for empowered casts"] = "강화 시전 충전 지속시간 표시"
L["Show GCD"] = "글로벌 쿨타임 표시"
L["Show Global Cooldown"] = "글로벌 쿨타임 표시"
L["Show Incoming Heal"] = " 치유 표시"
L["Show Incoming Heal"] = " 치유 표시"
L["Show Loss of Control"] = "제어 불가 상태 표시"
L["Show On"] = "표시 조건"
L["Show Rested Overlay"] = "휴식 오버레이 표시"
@@ -1263,7 +1264,7 @@ L["Stage"] = "단계"
L["Stage Counter"] = "단계 카운터"
L["Stagger (%)"] = "시간차 (%)"
L["Stagger against Target (%)"] = "대상에 대한 시간차 (%)"
L["Stagger Scale"] = "시간차 수준"
L["Stagger Scale"] = "단계적 비율 조정"
L["Stamina"] = "체력"
L["Stance/Form/Aura"] = "태세/변신/오라"
L["Standing"] = "등급"
@@ -1287,7 +1288,7 @@ L["Subzone Name"] = "하위지역 이름"
L["Success"] = "성공"
L["Sulfuron Harbinger"] = "설퍼론 사자"
L["Summon"] = "소환"
L["Summon Pending"] = "소환 수락 안함"
L["Summon Pending"] = "소환 수락 대기 상태"
L["Sun"] = "태양"
L["Supports multiple entries, separated by commas"] = "여러 항목을 지원하며 쉼표로 구분됨"
L[ [=[Supports multiple entries, separated by commas
@@ -1307,9 +1308,9 @@ L["System"] = "시스템"
L["Systems"] = "시스템"
L["Tab "] = ""
L["Talent"] = "특성"
L["Talent |cFFFF0000Not|r Known"] = "배우지 |cFFFF0000않은|r 특성"
L["Talent |cFFFF0000Not|r Known"] = "습득하지 |cFFFF0000않은|r 특성"
L["Talent |cFFFF0000Not|r Selected"] = "선택하지 |cFFFF0000않은|r 특성"
L["Talent Known"] = "배운 특성"
L["Talent Known"] = "습득한 특성"
L["Talent Selected"] = "선택한 특성"
L["Talent selected"] = "선택한 특성"
L["Talent Specialization"] = "특성 전문화"
@@ -1396,10 +1397,10 @@ L["Totem Icon"] = "토템 아이콘"
L["Totem Name"] = "토템 이름"
L["Totem Name Pattern Match"] = "토템 이름 패턴 일치"
L["Totem Number"] = "토템 번호"
L["Track Cooldowns"] = "쿨기 추적"
L["Track Cooldowns"] = "추적할 쿨타임 종류"
L["Tracking Charge %i"] = "%i 충전 추적"
L["Tracking Charge CDs"] = "충전 쿨타임 추적"
L["Tracking Only Cooldown"] = "만 추적"
L["Tracking Only Cooldown"] = "타임만 추적"
L["Transmission error"] = "전송 오류"
L["Trigger"] = "활성 조건"
L["Trigger %i"] = "활성 조건 %i"
@@ -1448,7 +1449,7 @@ L["Use Custom Color"] = "사용자 정의 색상 사용"
L["Use Legacy floor rounding"] = "구식 내림 계산 사용"
L["Use Texture"] = "텍스처 사용"
L["Use Watched Faction"] = "추적중인 평판 사용"
L["Uses UnitInRange() to check if in range. Matches default raid frames out of range behavior, which is between 25 to 40 yards depending on your class and spec."] = "거리 안에 있는지 검사를 위해 UnitInRange()를 사용합니다. 기본 공격대 프레임의 거리 검사 방식과 마찬가지로 직업과 전문화에 따라 25~40미터 거리를 감지합니다."
L["Uses UnitInRange() to check if in range. Matches default raid frames out of range behavior, which is between 25 to 40 yards depending on your class and spec."] = "유효 거리 안에 있는지 검사를 위해 UnitInRange()를 사용합니다. 기본 공격대 프레임의 유효 거리 검사 방식과 마찬가지로 직업과 전문화에 따라 25~40미터 사이를 감지합니다."
L["Using WeakAuras.clones is deprecated. Use WeakAuras.GetRegion(id, cloneId) instead."] = "WeakAuras.clones는 더이상 사용할 수 없습니다. WeakAuras.GetRegion(id, cloneId)를 사용하세요."
L["Using WeakAuras.regions is deprecated. Use WeakAuras.GetRegion(id) instead."] = "WeakAuras.regions는 더이상 사용할 수 없습니다. WeakAuras.GetRegion(id)를 사용하세요."
L["Vaelastrasz the Corrupt"] = "타락한 밸라스트라즈"
@@ -1466,7 +1467,7 @@ L["Warfront (Normal)"] = "격전지 (일반)"
L["Warlords of Draenor"] = "드레노어의 전쟁군주"
L["Warning"] = "경고"
L["Warning for unknown aura:"] = "알 수 없는 위크오라 경고:"
L["Warning: Anchoring in aura '%s' is imposssible, due to an anchoring cycle"] = "경고: 고정 주기로 인해 '%s' 위크오라에 고정이 불가능합니다."
L["Warning: Anchoring in aura '%s' is imposssible, due to an anchoring cycle"] = "경고: 고정 순환 원칙 때문에 '%s' 위크오라에 고정이 불가능합니다."
L["Warning: Full Scan auras checking for both name and spell id can't be converted."] = "경고: 이름과 주문 ID 모두 검사하는 완전한 오라 검사 기능은 변환되지 않습니다."
L["Warning: Name info is now available via %affected, %unaffected. Number of affected group members via %unitCount. Some options behave differently now. This is not automatically adjusted."] = "경고: 이제부터 %affected, %unaffected를 통해 이름 정보를 사용할 수 있습니다. 오라에 걸린 그룹원 수는 %unitCount를 사용합니다. 일부 옵션이 지금부터 다르게 작용합니다. 이것은 자동으로 조정되지 않습니다."
L["Warning: Tooltip values are now available via %tooltip1, %tooltip2, %tooltip3 instead of %s. This is not automatically adjusted."] = "경고: 툴팁 값은 이제 %s 대신 %tooltip1, %tooltip2, %tooltip3으로 사용할 수 있습니다. 이것은 자동으로 조정되지 않습니다."
+2
View File
@@ -1196,6 +1196,8 @@ L["Item Slot String"] = "Item Slot String"
L["Item Type"] = "Item Type"
L["Item Type Equipped"] = "Tipo de Item Equipado"
--[[Translation missing --]]
L["ItemId"] = "ItemId"
--[[Translation missing --]]
L["Jin'do the Hexxer"] = "Jin'do the Hexxer"
--[[Translation missing --]]
L["Journal Stage"] = "Journal Stage"
+3 -1
View File
@@ -690,8 +690,8 @@ L["Instakill"] = "Моментальное убийство"
L["Install the addons BugSack and BugGrabber for detailed error logs."] = "Установите аддоны BugSack и BugGrabber для получения подробных записей об ошибках."
L["Instance"] = "Подземелье"
L["Instance Difficulty"] = "Сложность подземелья"
L["Instance ID"] = "Идентификатор подземелья"
L["Instance Id"] = "ID подземелья"
L["Instance ID"] = "Идентификатор подземелья"
L["Instance Info"] = "Информация о подземелье"
L["Instance Name"] = "Название подземелья"
L["Instance Size Type"] = "Тип размера подземелья"
@@ -733,6 +733,8 @@ L["Item Slot"] = "Ячейка предмета"
L["Item Slot String"] = "Название ячейки предмета"
L["Item Type"] = "Тип предмета"
L["Item Type Equipped"] = "Тип надетого предмета"
--[[Translation missing --]]
L["ItemId"] = "ItemId"
L["Jin'do the Hexxer"] = "Джин'до Проклинатель"
L["Journal Stage"] = "Фаза"
L["Kazzak"] = "Каззак"
+15 -27
View File
@@ -29,14 +29,10 @@ L["|cFFFF0000Not|r Item Bonus Id Equipped"] = "|cFFFF0000非|r 已装备物品
L["|cFFFF0000Not|r Item Equipped"] = "|cFFFF0000未|r装备物品"
L["|cFFFF0000Not|r Player Name/Realm"] = "|cFFFF0000非|r玩家名字/服务器"
L["|cFFFF0000Not|r Spell Known"] = "|cFFFF0000未|r学会的法术"
--[[Translation missing --]]
L[ [=[|cFFFF0000Support for unfiltered COMBAT_LOG_EVENT_UNFILTERED is deprecated|r
COMBAT_LOG_EVENT_UNFILTERED without a filter are disabled as its very performance costly.
Find more information:
https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Triggers#events]=] ] = [=[|cFFFF0000Support for unfiltered COMBAT_LOG_EVENT_UNFILTERED is deprecated|r
COMBAT_LOG_EVENT_UNFILTERED without a filter are disabled as its very performance costly.
Find more information:
https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Triggers#events]=]
https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Triggers#events]=] ] = "|cFFFF0000不推荐使用未过滤的 COMBAT_LOG_EVENT_UNFILTERED|r 不带过滤器的 COMBAT_LOG_EVENT_UNFILTERED 已被禁用,因为它对性能影响很大。更多信息:https://github.com/WeakAuras/WeakAuras2/wiki/Custom-Triggers#events"
L["|cFFffcc00Extra Options:|r %s"] = "|cFFffcc00额外选项:|r%s"
L["|cFFffcc00Extra Options:|r None"] = "|cFFffcc00额外选项:|r无"
L[ [=[ |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs.
@@ -304,8 +300,7 @@ L["Clockwise"] = "顺时针"
L["Clone per Character"] = "复制每个角色"
L["Clone per Event"] = "复制每项事件"
L["Clone per Match"] = "复制每项符合项"
--[[Translation missing --]]
L["Coin Precision"] = "Coin Precision"
L["Coin Precision"] = "货币精度"
L["Color"] = "颜色"
L["Color Animation"] = "颜色动画"
L["Combat Log"] = "战斗记录"
@@ -323,8 +318,7 @@ L["Cooldown Ready Event (Item)"] = "冷却完成事件(物品)"
L["Cooldown Ready Event (Slot)"] = "冷却完成事件(装备栏)"
L["Cooldown Reduction changes the duration of seconds instead of showing the real time seconds."] = "冷却速度提高将改变每秒的持续时间,而并非显示真实的冷却时间。"
L["Cooldown/Charges/Count"] = "冷却/充能/数量"
--[[Translation missing --]]
L["Copper"] = "Copper"
L["Copper"] = ""
L["Could not load WeakAuras Archive, the addon is %s"] = "无法载入WeakAuras Archive%s"
L["Count"] = "计数"
L["Counter Clockwise"] = "逆时针"
@@ -399,8 +393,7 @@ L["Destination unit's raid mark index"] = "目标单位的团队标记编号"
L["Destination unit's raid mark texture"] = "目标单位的团队标记材质"
L["Difficulty"] = "难度"
L["Disable Spell Known Check"] = "忽略法术已知检查"
--[[Translation missing --]]
L["Disabled"] = "Disabled"
L["Disabled"] = "禁用"
L["Disabled feature %q"] = "已禁用特性%q"
L["Disabled Spell Known Check"] = "已忽略法术已知检查"
L["Discovered"] = "已发现"
@@ -552,8 +545,7 @@ L["Foreground"] = "前景"
L["Foreground Color"] = "前景颜色"
L["Form"] = "形态"
L["Format"] = "格式"
--[[Translation missing --]]
L["Format Gold"] = "Format Gold"
L["Format Gold"] = "格式化金钱"
L["Formats |cFFFFCC00%unit|r"] = "格式化|cFFFFCC00%unit|r"
L["Formats Player's |cFFFFCC00%guid|r"] = "格式化玩家的|cFFFFCC00%guid|r"
L["Forward"] = "正向"
@@ -585,8 +577,7 @@ L["Global Cooldown"] = "公共冷却"
L["Glow"] = "发光"
L["Glow External Element"] = "发光外部元素"
L["Gluth"] = "格拉斯"
--[[Translation missing --]]
L["Gold"] = "Gold"
L["Gold"] = ""
L["Golemagg the Incinerator"] = "焚化者古雷曼格"
L["Gothik the Harvester"] = "收割者戈提克"
L["Gradient"] = "梯度"
@@ -633,8 +624,7 @@ L["High Priestess Arlokk"] = "高阶祭司娅尔罗"
L["High Priestess Jeklik"] = "高阶祭司耶克里克"
L["High Priestess Mar'li"] = "高阶祭司玛尔里"
L["Higher Than Tank"] = "比MT高"
--[[Translation missing --]]
L["Highest Spell Id"] = "Highest Spell Id"
L["Highest Spell Id"] = "最高法术 Id"
L["Hit (%)"] = "命中 (%)"
L["Hit Rating"] = "命中等级"
L["Holy Resistance"] = "神圣抗性"
@@ -727,6 +717,8 @@ L["Item Slot"] = "物品栏"
L["Item Slot String"] = "物品栏名称"
L["Item Type"] = "物品类型"
L["Item Type Equipped"] = "已装备物品类型"
--[[Translation missing --]]
L["ItemId"] = "ItemId"
L["Jin'do the Hexxer"] = "妖术师金度"
L["Journal Stage"] = "指南阶段"
L["Kazzak"] = "卡扎克"
@@ -768,8 +760,7 @@ L["Loot Specialization Name"] = "拾取专精名称"
L["Lost"] = "失去"
L["Low Damage"] = "低伤害"
L["Lower Than Tank"] = "比MT低"
--[[Translation missing --]]
L["Lowest Spell Id"] = "Lowest Spell Id"
L["Lowest Spell Id"] = "最低法术 Id"
L["Lua error"] = "Lua错误"
L["Lua error in aura '%s': %s"] = "光环'%s'的Lua错误:%s"
L["Lucifron"] = "鲁西弗隆"
@@ -826,8 +817,7 @@ L["Model"] = "模型"
L["Modern Blizzard (1h 3m | 3m 7s | 10s | 2.4)"] = "现代暴雪格式 (1小时 3分钟 | 3分钟 7秒 | 10秒 | 2.4"
L["Modernize"] = "现代化"
L["Molten Core"] = "熔火之心"
--[[Translation missing --]]
L["Money"] = "Money"
L["Money"] = "金钱"
L["Monochrome"] = "单色"
L["Monochrome Outline"] = "单色轮廓"
L["Monochrome Thick Outline"] = "单色粗轮廓"
@@ -1025,8 +1015,7 @@ L["Player Experience"] = "玩家经验值"
L["Player Faction"] = "玩家阵营"
L["Player Level"] = "玩家等级"
L["Player Location ID(s)"] = "玩家位置ID"
--[[Translation missing --]]
L["Player Money"] = "Player Money"
L["Player Money"] = "玩家金钱"
L["Player Name/Realm"] = "玩家名称/服务器"
L["Player Race"] = "玩家种族"
L["Player(s) Affected"] = "受影响的玩家名称"
@@ -1113,7 +1102,7 @@ L["Requested display does not exist"] = "请求接收的图示不存在"
L["Requested display not authorized"] = "请求接收的图示没有授权"
L["Requesting display information from %s ..."] = "请求来 %s 的图示信息"
L["Require Valid Target"] = "需要有效目标"
L["Requires syncing the specialization via LibGroupTalents."] = "需要通过LibGroupTalents同步专精。"
L["Requires syncing the specialization via LibSpecialization."] = "需要通过LibSpecialization同步专精。"
L["Resilience (%)"] = "韧性 (%)"
L["Resilience Rating"] = "韧性等级"
L["Resist"] = "抵抗"
@@ -1189,8 +1178,7 @@ L["Show On"] = "显示于"
L["Show Rested Overlay"] = "显示休息覆盖层"
L["Shrink"] = "收缩"
L["Silithid Royalty"] = "安其拉三宝"
--[[Translation missing --]]
L["Silver"] = "Silver"
L["Silver"] = ""
L["Simple"] = "简单"
L["Since Apply"] = "自从获得"
L["Since Apply/Refresh"] = "自从获得/刷新"
@@ -1319,8 +1307,8 @@ L["Talent"] = "天赋"
L["Talent |cFFFF0000Not|r Known"] = "天赋|cFFFF0000不|r可用"
L["Talent |cFFFF0000Not|r Selected"] = "天赋|cFFFF0000未|r选择"
L["Talent Known"] = "天赋可用"
L["Talent selected"] = "天赋选择"
L["Talent Selected"] = "天赋选择"
L["Talent selected"] = "天赋选择"
L["Talent Specialization"] = "专精"
L["Tanking And Highest"] = "做T并且最高"
L["Tanking But Not Highest"] = "做T但不是最高"
+5 -4
View File
@@ -553,7 +553,7 @@ L["Frost Resistance"] = "冰霜抗性"
L["Frost Rune #1"] = "冰霜符文 #1"
L["Frost Rune #2"] = "冰霜符文 #2"
L["Full"] = "滿"
L["Full Region"] = "全區"
L["Full Region"] = "整個區域"
L["Full/Empty"] = "滿/空"
L["Gahz'ranka"] = "加茲蘭卡"
L["Gained"] = "獲得"
@@ -707,6 +707,7 @@ L["Item Slot"] = "物品欄位"
L["Item Slot String"] = "物品欄位文字字串"
L["Item Type"] = "物品類型"
L["Item Type Equipped"] = "已裝備的物品類型"
L["ItemId"] = "物品編號"
L["Jin'do the Hexxer"] = "『妖術師』金度"
L["Journal Stage"] = "日誌階段"
L["Kazzak"] = "卡札克"
@@ -1058,7 +1059,7 @@ L["Realm Name"] = "伺服器名稱"
L["Realm of Caster's Target"] = "施法者目標的伺服器"
L["Receiving display information"] = "正在接收提醒效果資訊"
L["Reflect"] = "反射"
L["Region type %s not supported"] = "不支援的地區類型 %s"
L["Region type %s not supported"] = "不支援區類型 %s"
L["Relative"] = "相對"
L["Relative X-Offset"] = "相對水平位移"
L["Relative Y-Offset"] = "相對垂直位移"
@@ -1077,7 +1078,7 @@ L["Requested display does not exist"] = "需求的提醒效果不存在"
L["Requested display not authorized"] = "需求的提醒效果沒有授權"
L["Requesting display information from %s ..."] = "正在請求來自於 %s 的顯示資訊..."
L["Require Valid Target"] = "需要有效目標"
L["Requires syncing the specialization via LibGroupTalents."] = "需要透由LibGroupTalents同步專精。"
L["Requires syncing the specialization via LibSpecialization."] = "需要透由LibSpecialization同步專精。"
L["Resilience (%)"] = "韌性 (%)"
L["Resilience Rating"] = "韌性等級"
L["Resist"] = "抵抗"
@@ -1285,8 +1286,8 @@ L["Talent"] = "天賦"
L["Talent |cFFFF0000Not|r Known"] = "|cFFFF0000未知的|r天賦"
L["Talent |cFFFF0000Not|r Selected"] = "|cFFFF0000沒有選擇|r天賦"
L["Talent Known"] = "已知的天賦"
L["Talent Selected"] = "選擇的天賦"
L["Talent selected"] = "選擇的天賦"
L["Talent Selected"] = "選擇的天賦"
L["Talent Specialization"] = "天賦專精"
L["Tanking And Highest"] = "坦怪中並且是最高"
L["Tanking But Not Highest"] = "坦怪中但不是最高"
Binary file not shown.
+4
View File
@@ -1273,6 +1273,10 @@ function Private.Modernize(data, oldSnapshot)
end
end
if data.internalVersion < 55 then
data.forceEvents = true
end
-- Internal version 55 contained a incorrect Modernize
if data.internalVersion < 56 then
data.information.forceEvents = data.forceEvents
+150 -96
View File
@@ -558,11 +558,20 @@ Private.anim_presets = {
}
};
function WeakAuras.CheckTalentByIndex(index)
function WeakAuras.CheckTalentByIndex(index, extraOption)
local tab = ceil(index / MAX_NUM_TALENTS)
local num_talent = (index - 1) % MAX_NUM_TALENTS + 1
local _, _, _, _, rank = GetTalentInfo(tab, num_talent)
return rank and rank > 0;
local name, _, _, _, rank = GetTalentInfo(tab, num_talent)
if name == nil then
return nil
end
local result = rank and rank > 0
if extraOption == 4 then
return result
elseif extraOption == 5 then
return not result
end
return result;
end
function WeakAuras.CheckNumericIds(loadids, currentId)
@@ -848,44 +857,40 @@ end
local function valuesForTalentFunction(trigger)
return function()
local single_class;
-- First check to use if the class load is on multi-select with only one class selected
if(trigger.use_class == false and trigger.class and trigger.class.multi) then
local num_classes = 0;
for class in pairs(trigger.class.multi) do
single_class = class;
num_classes = num_classes + 1;
end
if(num_classes ~= 1) then
single_class = nil;
end
end
-- If that is not the case, see if it is on single-select
if((not single_class) and trigger.use_class and trigger.class and trigger.class.single) then
single_class = trigger.class.single
end
if (trigger.use_class == nil) then -- no class selected, fallback to current class
local single_class = Private.checkForSingleLoadCondition(trigger, "class")
if not single_class then
single_class = select(2, UnitClass("player"));
end
-- If a single specific class was found, load the specific list for it
if single_class and Private.talents_ids[single_class] then
if not Private.talent_types_specific[single_class] then
Private.talent_types_specific[single_class] = {}
for tab = 1, #Private.talents_ids[single_class] do
for num_talent = 1, #Private.talents_ids[single_class][tab] do
local spellName, _, spellIcon = GetSpellInfo(Private.talents_ids[single_class][tab][num_talent])
local talentId = (tab - 1) * MAX_NUM_TALENTS + num_talent
if spellName and spellIcon then
Private.talent_types_specific[single_class][talentId] = ("|T%s:24|t %s"):format(spellIcon, spellName)
return Private.talentInfo[single_class]
end
end
---helper to check if a condition is checked and have a single value, and return it
function Private.checkForSingleLoadCondition(trigger, name, validateFn)
local use_name = "use_"..name
local trigger_use_name = trigger[use_name]
local trigger_name = trigger[name]
if trigger_use_name == true
and trigger_name
and trigger_name.single ~= nil
and (validateFn == nil or validateFn(trigger_name.single))
then
return trigger_name.single
end
if trigger_use_name == false and trigger_name and trigger_name.multi ~= nil then
local count = 0
local key
for k, v in pairs(trigger_name.multi) do
if v ~= nil
and (validateFn == nil or validateFn(k))
then
count = count + 1
key = k
end
end
end
end
return Private.talent_types_specific[single_class];
else
return Private.talent_types;
if count == 1 then
return key
end
end
end
@@ -1020,36 +1025,86 @@ Private.load_prototype = {
display = L["Talent"],
type = "multiselect",
values = valuesForTalentFunction,
test = "WeakAuras.CheckTalentByIndex(%d)",
events = {"PLAYER_TALENT_UPDATE", "SPELL_UPDATE_USABLE"}
test = "WeakAuras.CheckTalentByIndex(%d, %d)",
enableTest = function(trigger, talent, arg)
return WeakAuras.CheckTalentByIndex(talent, arg) ~= nil
end,
multiConvertKey = nil,
events = {"PLAYER_TALENT_UPDATE", "SPELL_UPDATE_USABLE"},
inverse = nil,
extraOption = nil,
control = "WeakAurasMiniTalent",
multiNoSingle = true, -- no single mode
multiTristate = true, -- values can be true/false/nil
multiAll = true, -- require all tests
orConjunctionGroup = "talent",
multiUseControlWhenFalse = true,
enable = function(trigger)
return (Private.checkForSingleLoadCondition(trigger, "class") ~= nil)
end,
hidden = function(trigger)
return not (Private.checkForSingleLoadCondition(trigger, "class") ~= nil)
end,
},
{
name = "talent2",
display = L["And Talent"],
display = L["Or Talent"],
type = "multiselect",
values = valuesForTalentFunction,
test = "WeakAuras.CheckTalentByIndex(%d)",
test = "WeakAuras.CheckTalentByIndex(%d, %d)",
enableTest = function(trigger, talent, arg)
return WeakAuras.CheckTalentByIndex(talent, arg) ~= nil
end,
multiConvertKey = nil,
events = {"PLAYER_TALENT_UPDATE", "SPELL_UPDATE_USABLE"},
inverse = nil,
extraOption = nil,
control = "WeakAurasMiniTalent",
multiNoSingle = true, -- no single mode
multiTristate = true, -- values can be true/false/nil
multiAll = true, -- require all tests
orConjunctionGroup = "talent",
multiUseControlWhenFalse = true,
enable = function(trigger)
return trigger.use_talent ~= nil or trigger.use_talent2 ~= nil
return (trigger.use_talent ~= nil or trigger.use_talent2 ~= nil) and (
(Private.checkForSingleLoadCondition(trigger, "class") ~= nil)
)
end,
hidden = function(trigger)
return not (trigger.use_talent ~= nil or trigger.use_talent2 ~= nil)
return not((trigger.use_talent ~= nil or trigger.use_talent2 ~= nil) and (
(Private.checkForSingleLoadCondition(trigger, "class") ~= nil))
)
end,
events = {"PLAYER_TALENT_UPDATE", "SPELL_UPDATE_USABLE"}
},
{
name = "talent3",
display = L["And Talent"],
display = L["Or Talent"],
type = "multiselect",
values = valuesForTalentFunction,
test = "WeakAuras.CheckTalentByIndex(%d)",
test = "WeakAuras.CheckTalentByIndex(%d, %d)",
enableTest = function(trigger, talent, arg)
return WeakAuras.CheckTalentByIndex(talent, arg) ~= nil
end,
multiConvertKey = nil,
events = {"PLAYER_TALENT_UPDATE", "SPELL_UPDATE_USABLE"},
inverse = nil,
extraOption = nil,
control = "WeakAurasMiniTalent",
multiNoSingle = true, -- no single mode
multiTristate = true, -- values can be true/false/nil
multiAll = true, -- require all tests
orConjunctionGroup = "talent",
multiUseControlWhenFalse = true,
enable = function(trigger)
return (trigger.use_talent ~= nil and trigger.use_talent2 ~= nil) or trigger.use_talent3 ~= nil
return ((trigger.use_talent ~= nil and trigger.use_talent2 ~= nil) or trigger.use_talent3 ~= nil) and (
(Private.checkForSingleLoadCondition(trigger, "class") ~= nil)
)
end,
hidden = function(trigger)
return not ((trigger.use_talent ~= nil and trigger.use_talent2 ~= nil) or trigger.use_talent3 ~= nil)
end,
events = {"PLAYER_TALENT_UPDATE", "SPELL_UPDATE_USABLE"}
return not(((trigger.use_talent ~= nil and trigger.use_talent2 ~= nil) or trigger.use_talent3 ~= nil) and (
(Private.checkForSingleLoadCondition(trigger, "class") ~= nil)
))
end
},
{
name = "spellknown",
@@ -4660,90 +4715,89 @@ Private.event_prototypes = {
},
["Talent Known"] = {
type = "unit",
events = function()
return {
events = {
["events"] = {"PLAYER_TALENT_UPDATE", "SPELL_UPDATE_USABLE"}
}
end,
},
force_events = "PLAYER_TALENT_UPDATE",
name = L["Talent Selected"],
name = L["Talent Known"],
init = function(trigger)
local inverse = trigger.use_inverse;
local inverse = trigger.use_inverse
local ret = {}
if (trigger.use_talent) then
-- Single selection
local index = trigger.talent and trigger.talent.single;
local tier = index and ceil(index / MAX_NUM_TALENTS)
local column = index and ((index - 1) % MAX_NUM_TALENTS + 1)
local ret = [[
table.insert(ret, ([[
local tier = %s;
local column = %s;
local active, _, rank
_, _, _, _, rank = GetTalentInfo(tier, column)
active = rank > 0
]]
if (inverse) then
ret = ret .. [[
active = not (active);
]]
end
return ret:format(tier or 0, column or 0)
elseif (trigger.use_talent == false) then
if (trigger.talent.multi) then
local ret = [[
local tier
local column
local active = false;
local activeIcon;
local activeName;
]]
for index in pairs(trigger.talent.multi) do
local tier = index and ceil(index / MAX_NUM_TALENTS)
local column = index and ((index - 1) % MAX_NUM_TALENTS + 1)
local ret2 = [[
if (not active) then
tier = %s
column = %s
local active = false
local name, icon, _, _, rank = GetTalentInfo(tier, column)
if rank and rank > 0 then
active = true;
activeName = name;
activeIcon = icon;
end
]]):format(tier or 0, column or 0))
if (inverse) then
table.insert(ret, [[
active = not (active);
]])
end
]]
ret = ret .. ret2:format(tier, column);
elseif (trigger.use_talent == false) then
if (trigger.talent.multi) then
table.insert(ret, [[
local active = true
local activeIcon, activeName, _
]])
table.insert(ret, [[
local tier
local column
]])
for index, value in pairs(trigger.talent.multi) do
local tier = index and ceil(index / MAX_NUM_TALENTS)
local column = index and ((index - 1) % MAX_NUM_TALENTS + 1)
table.insert(ret, ([[
if (not active) then
tier = %s
column = %s
local name, icon, _, _, rank = GetTalentInfo(tier, column)
if rank > 0 then
active = true;
activeName = name;
activeIcon = icon;
end
end
]]):format(tier, column))
end
if (inverse) then
ret = ret .. [[
table.insert(ret, [[
active = not (active);
]]
end
return ret;
]])
end
end
return "";
end
return table.concat(ret)
end,
args = {
{
name = "talent",
display = L["Talent selected"],
display = L["Talent"],
type = "multiselect",
values = function()
values = function(trigger)
local class = select(2, UnitClass("player"));
if Private.talent_types_specific[class] then
if Private.talent_types_specific and Private.talent_types_specific[class] then
return Private.talent_types_specific[class];
else
return Private.talent_types;
end
end,
test = "active",
reloadOptions = true,
},
{
name = "inverse",
display = L["Inverse"],
type = "toggle",
test = "true"
test = "true",
},
{
hidden = true,
-9
View File
@@ -1533,14 +1533,6 @@ Private.gradient_orientations = {
VERTICAL = L["Vertical"]
}
Private.talent_types = {}
for tab = 1, 5 do
for num_talent = 1, MAX_NUM_TALENTS do
local talentId = (tab - 1)*MAX_NUM_TALENTS+num_talent
Private.talent_types[talentId] = L["Tab "]..tab.." - "..num_talent
end
end
Private.totem_types = {
[1] = L["Fire"],
[2] = L["Earth"],
@@ -3324,7 +3316,6 @@ for class, specList in pairs(specs) do
end
end
Private.talent_types_specific = {}
Private.talents_ids = {
DEATHKNIGHT = {{48979,48997,49182,48978,49004,55107,48982,48987,49467,48985,49145,49015,48977,49006,49005,48988,53137,49027,49016,50365,62905,49018,55233,49189,55050,49023,61154,49028}, {49175,49455,49042,55061,49140,49226,50880,49039,51468,51123,49149,49137,49186,49471,49796,55610,49024,49188,50040,49203,50384,65661,54639,51271,49200,49143,50187,49202,49184}, {51745,48962,55129,49036,48963,49588,48965,49013,51459,49158,49146,49219,55620,49194,49220,49223,55666,49224,49208,52143,66799,51052,50391,63560,49032,49222,49217,51099,55090,50117,49206}},
DRUID = {{16814,57810,16845,35363,16821,16836,16880,57865,16819,16909,16850,33589,5570,57849,33597,16896,33592,24858,48384,33600,48389,33603,48516,50516,33831,48488,48506,48505}, {16934,16858,16947,16998,16929,17002,61336,16942,16966,16972,37116,48409,16940,49377,33872,57878,17003,33853,17007,34297,33851,57873,33859,48483,48492,33917,48532,48432,63503,50334}, {17050,17063,17056,17069,17118,16833,17106,16864,48411,24968,17111,17116,17104,17123,33879,17074,34151,18562,33881,33886,48496,48539,65139,48535,63410,51179,48438}},
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+18
View File
@@ -888,6 +888,23 @@ local function LoadCustomActionFunctions(data)
end
end
Private.talent_types_specific = {}
local function CreateTalentCache()
local _, player_class = UnitClass("player")
Private.talent_types_specific[player_class] = Private.talent_types_specific[player_class] or {};
for tab = 1, GetNumTalentTabs() do
for num_talent = 1, GetNumTalents(tab) do
local talentName, talentIcon = GetTalentInfo(tab, num_talent);
local talentId = (tab - 1) * MAX_NUM_TALENTS + num_talent
if (talentName and talentIcon) then
Private.talent_types_specific[player_class][talentId] = "|T"..talentIcon..":0|t "..talentName
end
end
end
end
Private.CompanionData = {}
-- use this function to not overwrite data from other companion compatible addons
-- when using this function, do not name your global data table "WeakAurasCompanion"
@@ -1230,6 +1247,7 @@ loadedFrame:SetScript("OnEvent", function(self, event, ...)
if not isInitialLogin then
isInitialLogin = true
Private.PostAddCompanion()
CreateTalentCache()
end
elseif(event == "PLAYER_REGEN_ENABLED") then
callback = function()
+7 -2
View File
@@ -1,9 +1,11 @@
## Interface: 30300
## Title: WeakAuras
## Author: The WeakAuras Team
## Version: 5.19.1
## Version: 5.19.2
## X-Flavor: 3.3.5
## Notes: A powerful, comprehensive utility for displaying graphics and information based on buffs, debuffs, and other triggers.
## Notes-esES: Potente y completa aplicación que te permitirá mostrar por pantalla múltiples diseños, basados en beneficios, perjuicios y otros activadores.
## Notes-esMX: Potente y completa aplicación que te permitirá mostrar por pantalla múltiples diseños, basados en beneficios, perjuicios y otros activadores.
## Notes-deDE: Ein leistungsfähiges, umfassendes Addon zur grafischen Darstellung von Informationen von Auren, Cooldowns, Timern und vielem mehr.
## Notes-ruRU: Мощный, многосторонний инструмент для отображения графики и информации, основанной на баффах, дебаффах и других триггерах.
## Notes-zhTW: 一個強大且全面實用的顯示圖形和訊息基於增益,減益和其它觸發。
@@ -12,10 +14,11 @@
## X-Website: https://www.curseforge.com/wow/addons/weakauras
## X-Curse-Project-ID: 65387
## X-WoWI-ID: 24910
## X-Wago-ID: VBNBxKx5
## DefaultState: Enabled
## LoadOnDemand: 0
## SavedVariables: WeakAurasSaved
## OptionalDeps: Ace3, LibCompress, LibSharedMedia-3.0, AceGUI-3.0-SharedMediaWidgets, Masque, GTFO, LibButtonGlow-1.0, LibSpellRange-1.0, LibRangeCheck-2.0, LibDBIcon-1.0, LibClassicDurations, LibClassicCasterino, LibGetFrame-1.0, !!AddonLocale, DBM-Core, BigWigs
## OptionalDeps: Ace3, LibCompress, LibSharedMedia-3.0, AceGUI-3.0-SharedMediaWidgets, Masque, GTFO, LibButtonGlow-1.0, LibSpellRange-1.0, LibRangeCheck-2.0, LibDBIcon-1.0, LibGetFrame-1.0, LibGroupTalents, !!AddonLocale, CustomNames, BigWigs, DBM-Core
Templates.lua
Templates.xml
@@ -31,6 +34,8 @@ ArchiveTypes\Repository.lua
DefaultOptions.lua
# Core files
Types_TBC.lua
Types_Wrath.lua
Types.lua
Prototypes.lua
Profiling.lua
+4 -3
View File
@@ -1,9 +1,10 @@
## Interface: 30300
## Title: WeakAuras Model Paths
## Author: Mirrored and the WeakAuras Team
## Version: 2.16.0-beta1
## Author: The WeakAuras Team
## Version: 5.19.2
## Notes: Model paths for WeakAuras
## Notes-esES: Las rutas de archivos de modelos en 3D para WeakAuras
## Notes-esES: Las rutas de modelos para WeakAuras
## Notes-esMX: Las rutas de modelos para WeakAuras
## Notes-deDE: 3D-Model Pfade für WeakAuras
## Notes-ruRU: Ссылки на файлы моделей WeakAuras
## Notes-zhTW: WeakAuras的模組路徑
@@ -0,0 +1,305 @@
if not WeakAuras.IsLibsOK() then return end
local widgetType, widgetVersion = "WeakAurasMiniTalent", 3
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(widgetType) or 0) >= widgetVersion then
return
end
local L = WeakAuras.L
local buttonSize = 32
local buttonSizePadded = 45
local function CreateTalentButton(parent)
local button = CreateFrame("Button", nil, parent)
button.obj = parent
button:SetSize(buttonSize, buttonSize)
local cover = button:CreateTexture(nil, "OVERLAY")
cover:SetTexture("interface/buttons/checkbuttonglow")
cover:SetPoint("CENTER")
cover:SetSize(buttonSize + 20, buttonSize + 20)
cover:SetBlendMode("ADD")
cover:Hide()
button.cover = cover
button:SetHighlightTexture("Interface/Buttons/ButtonHilight-Square", "ADD")
function button:Yellow()
self.cover:Show()
self.cover:SetVertexColor(1, 1, 0, 1)
local normalTexture = self:GetNormalTexture()
if normalTexture then
normalTexture:SetVertexColor(1, 1, 1, 1)
end
if self.line1 then
self.line1:Hide()
end
end
function button:Red()
self.cover:Show()
self.cover:SetVertexColor(1, 0, 0, 1)
local normalTexture = self:GetNormalTexture()
if normalTexture then
normalTexture:SetVertexColor(1, 0, 0, 1)
end
if not self.line1 then
local line1 = button:CreateTexture(nil, "OVERLAY")
line1:SetTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\talentcross")
line1:SetAllPoints(button)
self.line1 = line1
end
self.line1:Show()
end
function button:Clear()
self.cover:Hide()
local normalTexture = self:GetNormalTexture()
if normalTexture then
normalTexture:SetVertexColor(0.3, 0.3, 0.3, 1)
end
if self.line1 then
self.line1:Hide()
end
end
function button:UpdateTexture()
if self.state == nil then
self:Clear()
elseif self.state == true then
self:Yellow()
elseif self.state == false then
self:Red()
end
end
function button:SetValue(value)
self.state = value
self:UpdateTexture()
end
button:SetScript("OnClick", function(self)
if self.state == true then
self:SetValue(false)
elseif self.state == false then
self:SetValue(nil)
else
self:SetValue(true)
end
self.obj.obj:Fire("OnValueChanged", self.index, self.state)
end)
button:SetScript("OnEnter", function(self)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetTalent(self.tab, self.index - (self.tab - 1) * MAX_NUM_TALENTS)
end)
button:Clear()
return button
end
local function Button_ShowToolTip(self)
if self.spellId then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetSpellByID(self.spellId)
end
end
local function Button_HideToolTip(self)
GameTooltip:Hide()
end
local function TalentFrame_Update(self)
local buttonShownCount = 0
if self.list then
for _, button in ipairs(self.buttons) do
local data = self.list[button.index]
if not data then
button:Hide()
else
local icon, tier, column, spellId = unpack(data)
if spellId == nil then
local talentId = button.index - (button.tab - 1) * MAX_NUM_TALENTS
local name = GetTalentInfo(button.tab, talentId)
print("Please report on WeakAuras Discord:\nspell missing", button.tab, tier, column, name)
end
button.tier = tier
button.column = column
button:SetNormalTexture(icon)
button.spellId = spellId
button:UpdateTexture()
button:ClearAllPoints()
button:SetScript("OnEnter", Button_ShowToolTip)
button:SetScript("OnLeave", Button_HideToolTip)
if self.open then
button:SetPoint("TOPLEFT", button.obj, "TOPLEFT", buttonSizePadded * (column - 1) + (button.tab - 1) * buttonSizePadded * 4 + 5, -buttonSizePadded * (tier - 1) - 5)
button:Enable()
button:Show()
else
if button.state ~= nil then
buttonShownCount = buttonShownCount + 1
button:SetPoint(
"TOPLEFT",
button.obj,
"TOPLEFT",
7 + ((buttonShownCount - 1) % 11) * (buttonSizePadded + 4),
-7 + -1 * (ceil(buttonShownCount / 11) - 1) * (buttonSizePadded + 4)
)
button:Disable()
button:Show()
else
button:Hide()
end
end
end
end
end
if self.open then
self.frame:SetHeight(self.saveSize.fullHeight)
else
local rows = ceil(buttonShownCount / 11)
if rows > 0 then
self.frame:SetHeight(self.saveSize.collapsedRowHeight * rows)
else
self.frame:SetHeight(1)
end
end
if self.list then
local backgroundIndex = MAX_NUM_TALENTS * GetNumTalentTabs() + 1
for tab = 1, GetNumTalentTabs() do
local background = self.backgrounds[tab]
local texture = self.list[backgroundIndex][tab]
local base = "Interface\\TalentFrame\\" .. texture .. "-"
background:SetTexture(base .. "TopLeft")
if self.open then
background:Show()
else
background:Hide()
end
end
end
end
local methods = {
OnAcquire = function(self)
self:SetDisabled(false)
end,
OnRelease = function(self)
self:SetDisabled(true)
self:SetMultiselect(false)
self.value = nil
self.list = nil
end,
SetList = function(self, list)
self.list = list or {}
TalentFrame_Update(self)
end,
SetDisabled = function(self, disabled)
if disabled then
for _, button in pairs(self.buttons) do
button:Hide()
end
for _, background in pairs(self.backgrounds) do
background:Hide()
end
self.open = nil
self.toggle.frame:Hide()
self.frame:Hide()
else
self.open = nil
TalentFrame_Update(self)
self.toggle.frame:Show()
self.frame:Show()
end
end,
SetItemValue = function(self, item, value)
if self.buttons[item] then
self.buttons[item]:SetValue(value)
TalentFrame_Update(self)
end
end,
SetValue = function(self, value) end,
SetLabel = function(self, text) end,
SetMultiselect = function(self, multi) end,
ToggleView = function(self)
if not self.open then
self.open = true
else
self.open = nil
end
TalentFrame_Update(self)
self.parent:DoLayout()
end,
}
local function Constructor()
local name = widgetType .. AceGUI:GetNextWidgetNum(widgetType)
local talentFrame = CreateFrame("Button", name, UIParent)
talentFrame:SetFrameStrata("FULLSCREEN_DIALOG")
local buttons = {}
for i = 1, MAX_NUM_TALENTS * GetNumTalentTabs() do
local button = CreateTalentButton(talentFrame)
button.index = i
button.tab = ceil(i / MAX_NUM_TALENTS)
table.insert(buttons, button)
end
local backgrounds = {}
for tab = 1, GetNumTalentTabs() do
local background = talentFrame:CreateTexture(nil, "BACKGROUND")
background:SetPoint("TOPLEFT", talentFrame, "TOPLEFT", (tab - 1) * buttonSizePadded * 3.17, 0)
background:SetPoint("BOTTOMRIGHT", talentFrame, "BOTTOMLEFT", tab * buttonSizePadded * 3.17, 0)
background:SetTexCoord(0, 1, 0, 1)
background:Show()
table.insert(backgrounds, background)
end
-- rescale buttons and resize frame to fit in weakauras options
local width = buttonSizePadded * 4 * 3 + 10
local height = buttonSizePadded * 11 + 10
local finalWidth = 440
local scale = (finalWidth / width)
local finalHeight = height * scale
for _, button in ipairs(buttons) do
button:SetScale(scale)
end
talentFrame:SetSize(finalWidth, finalHeight)
talentFrame:SetScript("OnClick", function(self)
self.obj:ToggleView()
end)
local toggle = AceGUI:Create("WeakAurasToolbarButton")
toggle:SetText(L["Select Talent"])
toggle:SetTexture("interface/buttons/ui-microbutton-talents-up")
toggle.icon:ClearAllPoints()
toggle.icon:SetPoint("LEFT", toggle.frame, "LEFT", -3, 5.5)
toggle.icon:SetSize(25, 36)
toggle.frame:SetPoint("BOTTOMRIGHT", talentFrame, "TOPRIGHT", 0, 2)
toggle.frame:SetParent(talentFrame)
toggle.frame.obj.text:SetVertexColor(1, 1, 1, 1)
toggle.frame:Show()
toggle:SetCallback("OnClick", function(self)
local parent = self.frame:GetParent()
parent.obj:ToggleView()
end)
local widget = {
frame = talentFrame,
type = widgetType,
buttons = buttons,
toggle = toggle,
backgrounds = backgrounds,
saveSize = {
fullWidth = finalWidth,
fullHeight = finalHeight,
collapsedRowHeight = (buttonSizePadded + 5) * scale,
},
}
for method, func in pairs(methods) do
widget[method] = func
end
talentFrame.obj = widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+31 -30
View File
@@ -4,44 +4,45 @@ local AddonName = ...
local OptionsPrivate = select(2, ...)
OptionsPrivate.changelog = {
versionString = '5.19.1',
dateString = '2025-01-30',
fullChangeLogUrl = 'https://github.com/WeakAuras/WeakAuras2/compare/5.19.0...5.19.1',
versionString = '5.19.2',
dateString = '2025-02-20',
fullChangeLogUrl = 'https://github.com/WeakAuras/WeakAuras2/compare/5.19.1...5.19.2',
highlightText = [==[
This is mainly a release to bump the TOC version for classic.
This is mainly a release to bump the TOC version for Cata.
Some minor features:
Otherwise it contains minor fixes]==], commitText = [==[InfusOnWoW (7):
- Empty region learned how to take an icon to display in the left side options pane (no more transparent squares!)
- Circular & Linear Progress Texture subregions learned the inverse option
- Unit Characteristics Trigger now allows "Assigned Role" for non-group units
- In game changelog (hi again!) is less prone to producing text boxes that tower over the edge of your screen
- Update Atlas File List from wago.tools
- Regions\Text.lua: Add types
- Fix font justify missing after update
- Fix lua error if a group contains an aura with a texture sub element
- Classic Era: Fix Minimize Button
- Update Atlas File List from wago.tools
- Update Discord List
And some bug fiixes:
- Expanding the options for Glow/Border subregions should no longer produce errors
- Classic: "Clipped Progress" option for model subregions should function identically to retail now
- WeakAuras.ScanEvents is less prone to vomiting if called with garbage data
- Designing a TSU trigger to populate state with garbage timed progress data should no longer brick Options]==], commitText = [==[InfusOnWoW (10):
- Tweak Changelog display
- Modernize: Fix lua error if there are no authorOptions
- Also remove "Clipped Progress" on Classic
- Empty Base Region: Add a thumbnail icon
- Sanity check WeakAuras.ScanEvents event's type
- CircularProgressTexture: Add inverse option
- Linear Progress Texture: Add an inverse setting
- Fix Glow/Border anchor_area lua error in Options
- Guard against expirationTime/duration being strings in various places
- Unit Characteristics: Allow "Assigned Role" check for non-group units
Stanzilla (1):
Stanzilla (3):
- Update WeakAurasModelPaths from wago.tools
- Update WeakAurasModelPaths from wago.tools
- Update WeakAurasModelPaths from wago.tools
mrbuds (1):
dependabot[bot] (1):
- classic_era toc update
- Bump cbrgm/mastodon-github-action from 2.1.10 to 2.1.12
emptyrivers (1):
- only nag user on /reload or /camp, instead of every loading screen
its-riece (1):
- Add itemInRange condition support to more Item Triggers (#5639)
mrbuds (3):
- Fix integer overflow error with SpellKnow checks
- Update toc files for Cataclysm new patch
- smoll fix (#5678)
]==]
}
+5 -7
View File
@@ -329,8 +329,6 @@ Off Screen]=]
--[[Translation missing --]]
L["Clipped by Foreground"] = "Clipped by Foreground"
--[[Translation missing --]]
L["Clipped by Progress"] = "Clipped by Progress"
--[[Translation missing --]]
L["Clockwise"] = "Clockwise"
L["Close"] = "Schließen"
--[[Translation missing --]]
@@ -354,8 +352,6 @@ Off Screen]=]
--[[Translation missing --]]
L["Combine Matches Per Unit"] = "Combine Matches Per Unit"
--[[Translation missing --]]
L["Commits"] = "Commits"
--[[Translation missing --]]
L["Common Text"] = "Common Text"
--[[Translation missing --]]
L["Compare against the number of units affected."] = "Compare against the number of units affected."
@@ -1411,6 +1407,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
--[[Translation missing --]]
L["This setting controls what widget is generated in user mode."] = "This setting controls what widget is generated in user mode."
--[[Translation missing --]]
L["Thumbnail Icon"] = "Thumbnail Icon"
--[[Translation missing --]]
L["Tick %s"] = "Tick %s"
--[[Translation missing --]]
L["Tick Area %s"] = "Tick Area %s"
@@ -1500,10 +1498,10 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
--[[Translation missing --]]
L["Use Texture"] = "Use Texture"
--[[Translation missing --]]
L["Used in auras:"] = "Used in auras:"
--[[Translation missing --]]
L["Used in Auras:"] = "Used in Auras:"
--[[Translation missing --]]
L["Used in auras:"] = "Used in auras:"
--[[Translation missing --]]
L["Uses Texture Coordinates to rotate the texture."] = "Uses Texture Coordinates to rotate the texture."
--[[Translation missing --]]
L["Uses UnitInRange() to check if in range. Matches default raid frames out of range behavior, which is between 25 to 40 yards depending on your class and spec."] = "Uses UnitInRange() to check if in range. Matches default raid frames out of range behavior, which is between 25 to 40 yards depending on your class and spec."
@@ -1544,9 +1542,9 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["X Offset"] = "X-Versatz"
L["X Rotation"] = "X-Rotation"
L["X Scale"] = "Skalierung (X)"
L["X-Offset"] = "X-Versatz"
--[[Translation missing --]]
L["x-Offset"] = "x-Offset"
L["X-Offset"] = "X-Versatz"
L["Y Offset"] = "Y-Versatz"
L["Y Rotation"] = "Y-Rotation"
L["Y Scale"] = "Skalierung (Y)"
+4 -5
View File
@@ -144,8 +144,8 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Anchor Mode"] = "Modo de anclaje"
L["Anchor Point"] = "Punto de anclaje"
L["Anchored To"] = "Anclado a"
L["And "] = "y"
L["and"] = "y"
L["And "] = "y"
L["and %s"] = "y %s"
L["and aligned left"] = "y alineado a la izquierda"
L["and aligned right"] = "y alineado a la derecha"
@@ -246,7 +246,6 @@ Off Screen]=] ] = "El aura está fuera de la pantalla"
L["Clear Saved Data"] = "Borrar datos guardados"
L["Clip Overlays"] = "Superposiciones recortadas"
L["Clipped by Foreground"] = "Recortado por el primer plano"
L["Clipped by Progress"] = "Recortado por el progreso"
L["Clockwise"] = "En sentido horario"
L["Close"] = "Cerrar"
L["Code Editor"] = "Editor de código"
@@ -263,7 +262,6 @@ Off Screen]=] ] = "El aura está fuera de la pantalla"
L["COMBAT_LOG_EVENT_UNFILTERED with no filter can trigger frame drops in raid environment."] = "COMBAT_LOG_EVENT_UNFILTERED sin filtro puede provocar caídas de frames en entornos de bandas."
L["Combinations"] = "Combinaciones"
L["Combine Matches Per Unit"] = "Combinar encuentros por unidad"
L["Commits"] = "Confirmaciones"
L["Common Text"] = "Texto común"
L["Compare against the number of units affected."] = "Comparar con el número de unidades afectadas."
L["Compatibility Options"] = "Opciones de compatibilidad"
@@ -928,6 +926,7 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["This is a modified version of your group: |cff9900FF%s|r"] = "Esta es una versión modificada de tu grupo, |cff9900FF%s.|r"
L["This region of type \"%s\" is not supported."] = "Esta región de tipo \"%s\" no es compatible."
L["This setting controls what widget is generated in user mode."] = "Este ajuste controla qué widget se genera en el modo de usuario."
L["Thumbnail Icon"] = "Icono de miniatura"
L["Tick %s"] = "Tic %s"
L["Tick Area %s"] = "Área de marcado de %s"
L["Tick Center %s"] = "Centro de marcado de %s"
@@ -984,8 +983,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["Use Display Info Id"] = "Utilizar ID de información de la visualización"
L["Use SetTransform"] = "Utilizar SetTransform"
L["Use Texture"] = "Utilizar textura"
L["Used in auras:"] = "Utilizado en auras:"
L["Used in Auras:"] = "Utilizado en auras:"
L["Used in auras:"] = "Utilizado en auras:"
L["Uses Texture Coordinates to rotate the texture."] = "Utiliza coordenadas de textura para rotar la textura."
L["Uses UnitInRange() to check if in range. Matches default raid frames out of range behavior, which is between 25 to 40 yards depending on your class and spec."] = "Utiliza UnitInRange() para comprobar si está dentro de alcance. Coincide con el comportamiento predeterminado de los marcos de banda fuera de alcance, que oscila entre 25 y 40 metros dependiendo de tu clase y especialización."
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Utiliza UnitIsVisible() para comprobar si el cliente del juego ha cargado un objeto para esta unidad. Esta distancia es de unos 100 metros. Esto se encuesta cada segundo."
@@ -1011,8 +1010,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["X Offset"] = "Desplazamiento X"
L["X Rotation"] = "Rotación X"
L["X Scale"] = "X Escala"
L["X-Offset"] = "Desplazamiento X"
L["x-Offset"] = "Desplazamiento x"
L["X-Offset"] = "Desplazamiento X"
L["Y Offset"] = "Desplazamiento Y"
L["Y Rotation"] = "Rotación Y"
L["Y Scale"] = "Y Escala"
+3 -4
View File
@@ -144,8 +144,8 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Anchor Mode"] = "Modo de anclaje"
L["Anchor Point"] = "Punto de anclaje"
L["Anchored To"] = "Anclado a"
L["And "] = "y"
L["and"] = "y"
L["And "] = "y"
L["and %s"] = "y %s"
L["and aligned left"] = "y alineado a la izquierda"
L["and aligned right"] = "y alineado a la derecha"
@@ -246,7 +246,6 @@ Off Screen]=] ] = "Aura está fuera de la pantalla"
L["Clear Saved Data"] = "Borrar datos guardados"
L["Clip Overlays"] = "Superposiciones recortadas"
L["Clipped by Foreground"] = "Recortado por el primer plano"
L["Clipped by Progress"] = "Recortado por el progreso"
L["Clockwise"] = "En sentido horario"
L["Close"] = "Cerrar"
L["Code Editor"] = "Editor de código"
@@ -255,15 +254,14 @@ Off Screen]=] ] = "Aura está fuera de la pantalla"
L["Collapse all non-loaded displays"] = "Contraer todas las auras no cargadas"
L["Collapse all pending Import"] = "Contraer todas las importaciones pendientes"
L["Collapsible Group"] = "Grupo contraíble"
L["color"] = "color"
L["Color"] = "Color"
L["color"] = "color"
L["Column Height"] = "Altura de columna"
L["Column Space"] = "Espacio de columna"
L["Columns"] = "Columnas"
L["COMBAT_LOG_EVENT_UNFILTERED with no filter can trigger frame drops in raid environment."] = "COMBAT_LOG_EVENT_UNFILTERED sin filtro puede provocar caídas de frames en entornos de bandas."
L["Combinations"] = "Combinaciones"
L["Combine Matches Per Unit"] = "Combinar encuentros por unidad"
L["Commits"] = "Confirmaciones"
L["Common Text"] = "Texto común"
L["Compare against the number of units affected."] = "Comparar con el número de unidades afectadas."
L["Compatibility Options"] = "Opciones de compatibilidad"
@@ -928,6 +926,7 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["This is a modified version of your group: |cff9900FF%s|r"] = "Esta es una versión modificada de tu grupo, |cff9900FF%s.|r"
L["This region of type \"%s\" is not supported."] = "Esta región de tipo \"%s\" no es compatible."
L["This setting controls what widget is generated in user mode."] = "Este ajuste controla qué widget se genera en el modo de usuario."
L["Thumbnail Icon"] = "Icono de miniatura"
L["Tick %s"] = "Tic %s"
L["Tick Area %s"] = "Área de marcado de %s"
L["Tick Center %s"] = "Centro de marcado de %s"
+12 -24
View File
@@ -10,35 +10,26 @@ local L = WeakAuras.L
L[" and |cFFFF0000mirrored|r"] = "et |cFFFF0000mirrored|r"
L["-- Do not remove this comment, it is part of this aura: "] = "-- Ne supprimez pas ce commentaire, il fait partie de cette aura :"
L[" rotated |cFFFF0000%s|r degrees"] = "degrés de |cFFFF0000%s|r rotation"
--[[Translation missing --]]
L["% - To show a percent sign"] = "% - To show a percent sign"
L["% - To show a percent sign"] = "% - Pour afficher un symbole de pourcentage"
L["% of Progress"] = "% de progression"
L["%d |4aura:auras; added"] = "%d |4aura:auras; ajoutée(s)"
L["%d |4aura:auras; deleted"] = "%d |4aura:auras; supprimée(s)"
L["%d |4aura:auras; modified"] = "%d |4aura:auras; modifiée(s)"
--[[Translation missing --]]
L["%d |4aura:auras; with meta data modified"] = "%d |4aura:auras; with meta data modified"
--[[Translation missing --]]
L["%d displays loaded"] = "%d displays loaded"
--[[Translation missing --]]
L["%d displays not loaded"] = "%d displays not loaded"
--[[Translation missing --]]
L["%d displays on standby"] = "%d displays on standby"
L["%d |4aura:auras; with meta data modified"] = "%d |4aura:auras; avec métadonnées modifiées"
L["%d displays loaded"] = "%d affichages chargés"
L["%d displays not loaded"] = "%d affichages non chargés"
L["%d displays on standby"] = "%d affichages en attente"
L["%i auras selected"] = "%i auras sélectionnées"
L["%i."] = "%i."
--[[Translation missing --]]
L["%i. %s"] = "%i. %s"
--[[Translation missing --]]
L["%s - %i. Trigger"] = "%s - %i. Trigger"
--[[Translation missing --]]
L["%s - Alpha Animation"] = "%s - Alpha Animation"
L["%s - %i. Trigger"] = "%s - %i. Déclencheur"
L["%s - Alpha Animation"] = "%s - Opacité de l'animation"
L["%s - Color Animation"] = "%s - Couleur de l'animation"
L["%s - Condition Custom Chat %s"] = "%s - Condition personnalisée du chat %s"
L["%s - Condition Custom Check %s"] = "%s - Condition vérifiée du chat %s"
L["%s - Condition Custom Code %s"] = "%s - Code de condition personnalisé %s"
L["%s - Custom Anchor"] = "%s - Ancre personnalisée"
--[[Translation missing --]]
L["%s - Custom Grow"] = "%s - Custom Grow"
L["%s - Custom Grow"] = "%s - Surbrillance personnalisée"
L["%s - Custom Sort"] = "%s - Sort personnalisé"
L["%s - Custom Text"] = "%s - Texte personnalisé"
L["%s - Finish"] = "%s - Terminer"
@@ -53,8 +44,7 @@ local L = WeakAuras.L
L["%s - Start Action"] = "%s - Démarrer une action"
L["%s - Start Custom Text"] = "%s - Démarrer un texte personnalisé"
L["%s - Translate Animation"] = "%s - Traduire l'animation"
--[[Translation missing --]]
L["%s - Trigger Logic"] = "%s - Trigger Logic"
L["%s - Trigger Logic"] = "%s - Logique du déclencheur"
L["%s %s, Lines: %d, Frequency: %0.2f, Length: %d, Thickness: %d"] = "%s %s, Lignes : %d, Fréquence : %0.2f, Longueur : %d, Épaisseur : %d"
L["%s %s, Particles: %d, Frequency: %0.2f, Scale: %0.2f"] = "%s %s, Particules : %d, Fréquence : %0.2f, Échelle : %0.2f"
L["%s %u. Overlay Function"] = "%s %u. Fonction de superposition"
@@ -185,8 +175,8 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Anchor Mode"] = "Anchor Mode"
L["Anchor Point"] = "Point d'ancrage"
L["Anchored To"] = "Ancré à"
L["And "] = "Et"
L["and"] = "et"
L["And "] = "Et"
--[[Translation missing --]]
L["and %s"] = "and %s"
L["and aligned left"] = "et aligné à gauche"
@@ -316,8 +306,6 @@ Off Screen]=]
--[[Translation missing --]]
L["Clipped by Foreground"] = "Clipped by Foreground"
--[[Translation missing --]]
L["Clipped by Progress"] = "Clipped by Progress"
--[[Translation missing --]]
L["Clockwise"] = "Clockwise"
L["Close"] = "Fermer"
--[[Translation missing --]]
@@ -338,8 +326,6 @@ Off Screen]=]
L["COMBAT_LOG_EVENT_UNFILTERED with no filter can trigger frame drops in raid environment."] = "COMBAT_LOG_EVENT_UNFILTERED with no filter can trigger frame drops in raid environment."
L["Combinations"] = "Combinaisons"
L["Combine Matches Per Unit"] = "Combiner toutes les Correspondances Par Unité"
--[[Translation missing --]]
L["Commits"] = "Commits"
L["Common Text"] = "Texte commun"
L["Compare against the number of units affected."] = "Comparer contre le nombre d'unités affectées."
--[[Translation missing --]]
@@ -1291,6 +1277,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["This is a modified version of your group: |cff9900FF%s|r"] = "This is a modified version of your group: |cff9900FF%s|r"
L["This region of type \"%s\" is not supported."] = "Cette région de type \"%s\" n'est pas supportée."
L["This setting controls what widget is generated in user mode."] = "Ce paramètre contrôle le widget généré en mode utilisateur."
--[[Translation missing --]]
L["Thumbnail Icon"] = "Thumbnail Icon"
L["Tick %s"] = "Coche %s"
--[[Translation missing --]]
L["Tick Area %s"] = "Tick Area %s"
+6 -8
View File
@@ -154,8 +154,8 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Anchor Mode"] = "Anchor Mode"
L["Anchor Point"] = "Punto di ancoraggio"
L["Anchored To"] = "Ancorato a"
L["and"] = "e"
L["And "] = "E"
L["and"] = "e"
L["and %s"] = "e %s"
L["and aligned left"] = "e allineato a sinistra"
L["and aligned right"] = "e allineato a destra"
@@ -261,8 +261,6 @@ Off Screen]=] ] = "L'aura è fuori dallo schermo"
--[[Translation missing --]]
L["Clipped by Foreground"] = "Clipped by Foreground"
--[[Translation missing --]]
L["Clipped by Progress"] = "Clipped by Progress"
--[[Translation missing --]]
L["Clockwise"] = "Clockwise"
L["Close"] = "Chiudi"
L["Code Editor"] = "Editore di codice"
@@ -271,16 +269,14 @@ Off Screen]=] ] = "L'aura è fuori dallo schermo"
L["Collapse all non-loaded displays"] = "Comprimi tutti i display non caricati"
L["Collapse all pending Import"] = "Comprimi tutto in attesa di importazione"
L["Collapsible Group"] = "Comprimi Gruppo"
L["color"] = "Colore"
L["Color"] = "Colore"
L["color"] = "Colore"
L["Column Height"] = "Altezza Colonna"
L["Column Space"] = "Spazio colonna"
L["Columns"] = "Colonne"
L["COMBAT_LOG_EVENT_UNFILTERED with no filter can trigger frame drops in raid environment."] = "COMBAT_LOG_EVENT_UNFILTERED senza filtro può attivare cadute di frame nell'ambiente raid."
L["Combinations"] = "Combinazioni"
L["Combine Matches Per Unit"] = "Combina partite per unità"
--[[Translation missing --]]
L["Commits"] = "Commits"
L["Common Text"] = "Testo Comune"
L["Compare against the number of units affected."] = "Confrontare con il numero di unità interessate."
L["Compatibility Options"] = "Opzioni di compatibilità"
@@ -1548,6 +1544,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
--[[Translation missing --]]
L["This setting controls what widget is generated in user mode."] = "This setting controls what widget is generated in user mode."
--[[Translation missing --]]
L["Thumbnail Icon"] = "Thumbnail Icon"
--[[Translation missing --]]
L["Tick %s"] = "Tick %s"
--[[Translation missing --]]
L["Tick Area %s"] = "Tick Area %s"
@@ -1714,10 +1712,10 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
--[[Translation missing --]]
L["X Scale"] = "X Scale"
--[[Translation missing --]]
L["x-Offset"] = "x-Offset"
--[[Translation missing --]]
L["X-Offset"] = "X-Offset"
--[[Translation missing --]]
L["x-Offset"] = "x-Offset"
--[[Translation missing --]]
L["Y Offset"] = "Y Offset"
--[[Translation missing --]]
L["Y Rotation"] = "Y Rotation"
+92 -91
View File
@@ -7,18 +7,18 @@ end
local L = WeakAuras.L
-- WeakAuras/Options
L[" and |cFFFF0000mirrored|r"] = "그리고 |cFFFF0000뒤집힘|r"
L["-- Do not remove this comment, it is part of this aura: "] = "-- 이 주석을 제거하지 마세요. 이 위크오라의 일부입니다:"
L[" and |cFFFF0000mirrored|r"] = "그리고 |cFFFF0000좌우 대칭|r"
L["-- Do not remove this comment, it is part of this aura: "] = "-- 이 주석을 제거하지 마세요 이 위크오라의 일부입니다:"
L[" rotated |cFFFF0000%s|r degrees"] = "|cFFFF0000%s|r도 회전"
L["% - To show a percent sign"] = "% - 백분율 기호 표시"
L["% of Progress"] = "% 진행됨"
L["%d |4aura:auras; added"] = "%d개의 위크오라 추가"
L["%d |4aura:auras; deleted"] = "%d개의 위크오라 삭제"
L["%d |4aura:auras; modified"] = "%d개의 위크오라 수정됨"
L["%d |4aura:auras; with meta data modified"] = "%d개의 위크오라 수정됨 (메타 데이터 포함)"
L["%d |4aura:auras; added"] = "%d개의 위크오라 추가됐습니다"
L["%d |4aura:auras; deleted"] = "%d개의 위크오라 삭제됐습니다"
L["%d |4aura:auras; modified"] = "%d개의 위크오라가 변경됐습니다"
L["%d |4aura:auras; with meta data modified"] = "%d개의 위크오라가 메타 데이터가 변경됐습니다"
L["%d displays loaded"] = "디스플레이 %d개 불러옴"
L["%d displays not loaded"] = "디스플레이 %d개 불러오지 않음"
L["%d displays on standby"] = "디스플레이 %d개 대기 상태"
L["%d displays on standby"] = "디스플레이 %d개 대기 "
L["%i auras selected"] = "%i개의 위크오라 선택함"
L["%i."] = "%i."
L["%i. %s"] = "%i. %s"
@@ -46,13 +46,13 @@ local L = WeakAuras.L
L["%s - Translate Animation"] = "%s - 애니메이션 이동"
L["%s - Trigger Logic"] = "%s - 활성 조건 로직"
L["%s %s, Lines: %d, Frequency: %0.2f, Length: %d, Thickness: %d"] = "%s %s, 라인: %d, 빈도: %0.2f, 길이: %d, 두께: %d"
L["%s %s, Particles: %d, Frequency: %0.2f, Scale: %0.2f"] = "%s %s, 조각 수: %d, 빈도: %0.2f, 비율: %0.2f"
L["%s %s, Particles: %d, Frequency: %0.2f, Scale: %0.2f"] = "%s %s, 입자 수: %d, 빈도: %0.2f, 비율: %0.2f"
L["%s %u. Overlay Function"] = "%s %u. 오버레이 함수"
L["%s (%s)"] = "%s (%s)"
L["%s Alpha: %d%%"] = "%s 투명도: %d%%"
L["%s Alpha: %d%%"] = "%s 투명도: %d%%"
L["%s Color"] = "%s 색상"
L["%s Custom Variables"] = "%s 사용자 정의 변수"
L["%s Default Alpha, Zoom, Icon Inset, Aspect Ratio"] = "%s 기본 투명도, 확대, 아이콘 삽입, 종횡비"
L["%s Default Alpha, Zoom, Icon Inset, Aspect Ratio"] = "%s 기본 투명도, 확대, 아이콘 삽입, 종횡비"
L["%s Duration Function"] = "%s 지속시간 함수"
L["%s Icon Function"] = "%s 아이콘 함수"
L["%s Inset: %d%%"] = "%s 삽입: %d%%"
@@ -70,8 +70,8 @@ local L = WeakAuras.L
L["%s Y offset by %d"] = "%s에 %d의 Y 위치 조정"
L["%s Zoom: %d%%"] = "%s 확대: %d%%"
L["%s, Border"] = "%s, 테두리"
L["%s, Offset: %0.2f;%0.2f"] = "%s, 위치조정: %0.2f;%0.2f"
L["%s, offset: %0.2f;%0.2f"] = "%s, 위치조정: %0.2f;%0.2f"
L["%s, Offset: %0.2f;%0.2f"] = "%s, 위치 조정: %0.2f;%0.2f"
L["%s, offset: %0.2f;%0.2f"] = "%s, 위치 조정: %0.2f;%0.2f"
L["%s, Start Animation"] = "%s, 애니메이션 시작"
L["%s|cFFFF0000custom|r texture with |cFFFF0000%s|r blend mode%s%s"] = "%s|cFFFF0000사용자 정의|r 텍스처에 |cFFFF0000%s|r 혼합 모드%s%s"
L["(Right click to rename)"] = "(우클릭으로 이름 변경)"
@@ -80,19 +80,19 @@ local L = WeakAuras.L
L["|cFFE0E000Note:|r This sets the description only on '%s'"] = "|cFFE0E000참고:|r '%s'에만 설명을 지정합니다."
L["|cFFE0E000Note:|r This sets the URL on all selected auras"] = "|cFFE0E000참고:|r 선택한 모든 위크오라에 URL을 설정합니다"
L["|cFFE0E000Note:|r This sets the URL on this group and all its members."] = "|cFFE0E000참고:|r 이 그룹 및 속해있는 모든 위크오라에 URL을 설정합니다."
L["|cFFFF0000Automatic|r length"] = "|cFFFF0000자동|r 길이"
L["|cFFFF0000Automatic|r length"] = "|cFFFF0000자동|r 길이 조정"
L["|cFFFF0000default|r texture"] = "|cFFFF0000기본|r 텍스처"
L["|cFFFF0000desaturated|r "] = "|cFFFF0000흑백|r"
L["|cFFFF0000Note:|r The unit '%s' is not a trackable unit."] = "|cFFFF0000참고:|r '%s' 유닛은 추적할 수 없습니다."
L["|cFFFF0000Note:|r The unit '%s' requires soft target cvars to be enabled."] = "|cFFFF0000참고:|r '%s' 유닛은 액션 전투 관련 cvar의 활성화를 필요로 합니다."
L["|cFFffcc00Anchors:|r Anchored |cFFFF0000%s|r to frame's |cFFFF0000%s|r"] = "|cFFffcc00고정:|r |cFFFF0000%s|r에 고정하여 프레임의 |cFFFF0000%s|r에 위치"
L["|cFFffcc00Anchors:|r Anchored |cFFFF0000%s|r to frame's |cFFFF0000%s|r with offset |cFFFF0000%s/%s|r"] = "|cFFffcc00고정:|r |cFFFF0000%s|r에 고정하여 프레임의 |cFFFF0000%s|r에 위치 조정 |cFFFF0000%s/%s|r|1을;를; 적용"
L["|cFFffcc00Anchors:|r Anchored |cFFFF0000%s|r to frame's |cFFFF0000%s|r with offset |cFFFF0000%s/%s|r"] = "|cFFffcc00고정:|r |cFFFF0000%s|r에 고정하여 프레임의 |cFFFF0000%s|r에 |cFFFF0000%s/%s|r의 위치 조정 적용"
L["|cFFffcc00Anchors:|r Anchored to frame's |cFFFF0000%s|r"] = "|cFFffcc00고정:|r 프레임의 |cFFFF0000%s|r에 고정됨"
L["|cFFffcc00Anchors:|r Anchored to frame's |cFFFF0000%s|r with offset |cFFFF0000%s/%s|r"] = "|cFFffcc00고정:|r 프레임의 |cFFFF0000%s|r에 위치 조정 |cFFFF0000%s/%s|r|1을;를; 적용해서 고정"
L["|cFFffcc00Anchors:|r Anchored to frame's |cFFFF0000%s|r with offset |cFFFF0000%s/%s|r"] = "|cFFffcc00고정:|r 프레임의 |cFFFF0000%s|r에 |cFFFF0000%s/%s|r의 위치 조정을 적용해서 고정"
L["|cFFffcc00Extra Options:|r"] = "|cFFffcc00추가 옵션:|r"
L["|cFFffcc00Extra:|r %s and %s %s"] = "|cFFffcc00추가:|r %s 및 %s %s"
L["|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s"] = "|cFFffcc00글꼴 속성:|r |cFFFF0000%s|r|1과;와; 그림자 |c%s색상|r에 위치 조정 |cFFFF0000%s/%s|r%s%s"
L["|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s%s"] = "|cFFffcc00글꼴 속성:|r |cFFFF0000%s|r|1과;와; 그림자 |c%s색상|r에 위치 조정 |cFFFF0000%s/%s|r%s%s%s"
L["|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s"] = "|cFFffcc00글꼴 속성:|r |cFFFF0000%s|r 그림자 |c%s색상|r에 위치 조정 |cFFFF0000%s/%s|r%s%s"
L["|cFFffcc00Font Flags:|r |cFFFF0000%s|r and shadow |c%sColor|r with offset |cFFFF0000%s/%s|r%s%s%s"] = "|cFFffcc00글꼴 속성:|r |cFFFF0000%s|r 그림자 |c%s색상|r에 위치 조정 |cFFFF0000%s/%s|r%s%s%s"
L["|cffffcc00Format Options|r"] = "|cffffcc00형식 옵션|r"
L[ [=[ |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs.
|cff00ff00Specific Unit|r lets you provide a specific valid unitID to watch.
@@ -110,7 +110,7 @@ local L = WeakAuras.L
|cffffff00파티|r, |cffffff00공격대|r, |cffffff00우두머리|r, |cffffff00투기장|r |cffffff00이름표|r는 ID와 .
|cffffff00스마트 |r은 "player", "party" ("player" ), "raid" .
|cffffff00스마트 |r은 "player", "party" ("player" ), "raid" .
|cffffff00다중 |r은 ID보다 .
@@ -129,11 +129,11 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["A Unit ID (e.g., party1)."] = "유닛 ID입니다. (party1 같은식)"
L["Ace: Funkeh, Nevcairiel"] = "Ace: Funkeh, Nevcairiel"
L["Actions"] = "동작"
L["Active Aura Filters and Info"] = "오라 필터와 정보 사용"
L["Active Aura Filters and Info"] = "활성 오라 필터와 정보"
L["Actual Spec"] = "실제 전문화"
L["Add"] = "추가"
L["Add %s"] = "%s 추가"
L["Add a new display"] = "로운 디스플레이 추가"
L["Add a new display"] = "새 디스플레이 추가"
L["Add Condition"] = "조건 추가"
L["Add Entry"] = "항목 추가"
L["Add Extra Elements"] = "추가 요소 추가"
@@ -148,13 +148,13 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Add Trigger"] = "활성 조건 추가"
L["Additional Events"] = "추가 이벤트"
L["Advanced"] = "고급 제작"
L["Affected Unit Filters and Info"] = "오라에 걸린 유닛 필터와 정보"
L["Affected Unit Filters and Info"] = "오라에 걸린 유닛 필터와 정보"
L["Align"] = "정렬"
L["Alignment"] = "정렬"
L["All maintainers of the libraries we use, especially:"] = "특히 우리가 사용중인 라이브러리를 관리하시는 모든 분들:"
L["All of"] = "모두 만족"
L["Allow Full Rotation"] = "전체 회전 허용"
L["Alpha"] = "투명도"
L["Alpha"] = "투명도"
L["Anchor"] = "고정 지점"
L["Anchor Mode"] = "고정 모드"
L["Anchor Point"] = "고정 지점"
@@ -206,17 +206,17 @@ Off Screen]=] ] = "위크오라가 화면 밖에 있습니다"
L["Author Options"] = "제작자 옵션"
L["Auto-Clone (Show All Matches)"] = "자동 복제 (일치하는걸 전부 표시)"
L["Automatic"] = "자동 설정"
L["Automatic length"] = "자동 길이"
L["Automatic length"] = "자동 길이 조정"
L["Available Voices are system specific"] = "컴퓨터 환경에 따라 사용 가능한 음성이 다릅니다"
L["Backdrop Color"] = "배경 색상"
L["Backdrop in Front"] = "앞쪽 배경"
L["Backdrop Style"] = "배경 스타일"
L["Background"] = "배경"
L["Background Color"] = "배경 색상"
L["Background Inner"] = "내부 배경"
L["Background Inner"] = "배경 내부"
L["Background Offset"] = "배경 위치 조정"
L["Background Texture"] = "배경 텍스처"
L["Bar Alpha"] = "바 투명도"
L["Bar Alpha"] = "투명도"
L["Bar Color Settings"] = "바 색상 설정"
L["Bar Color/Gradient Start"] = "바 색상/그라디언트 시작"
L["Bar Texture"] = "바 텍스처"
@@ -227,9 +227,9 @@ Off Screen]=] ] = "위크오라가 화면 밖에 있습니다"
L["Blue Sparkle Orb"] = "푸른 불꽃 구슬"
L["Border"] = "테두리"
L["Border %s"] = "테두리 %s"
L["Border Anchor"] = "테두리 앵커"
L["Border Anchor"] = "테두리 고정"
L["Border Color"] = "테두리 색상"
L["Border in Front"] = "테두리"
L["Border in Front"] = "앞쪽 테두리"
L["Border Inset"] = "테두리 삽입"
L["Border Offset"] = "테두리 위치 조정"
L["Border Settings"] = "테두리 설정"
@@ -249,20 +249,19 @@ Off Screen]=] ] = "위크오라가 화면 밖에 있습니다"
L["Cast by a Player Character"] = "플레이어 캐릭터가 시전"
L["Categories to Update"] = "업데이트할 카테고리"
L["Center"] = "중앙"
L["Changelog"] = "변경 기록"
L["Changelog"] = "업데이트 정보"
L["Chat Message"] = "대화 메시지"
L["Chat with WeakAuras experts on our Discord server."] = "우리의 Discord 서버에서 WeakAuras 전문가들과 이야기를 나누어 보세요."
L["Check On..."] = "검사 기준..."
L["Check out our wiki for a large collection of examples and snippets."] = "방대한 예제와 스니펫 모음을 보려면 위키를 확인하세요."
L["Children:"] = "자식 위크오라:"
L["Choose"] = "선택"
L["Circular Texture %s"] = "원형 텍스처 %s"
L["Circular Texture %s"] = "테두리 텍스처 %s"
L["Class"] = "직업"
L["Clear Debug Logs"] = "디버그 로그 지우기"
L["Clear Debug Logs"] = "디버그 로그 삭제"
L["Clear Saved Data"] = "저장된 데이터 지우기"
L["Clip Overlays"] = "오버레이 자르기"
L["Clipped by Foreground"] = "전경에 의해 잘림"
L["Clipped by Progress"] = "진행도에 따라 잘림"
L["Clockwise"] = "시계 방향"
L["Close"] = "닫기"
L["Code Editor"] = "코드 편집기"
@@ -271,15 +270,14 @@ Off Screen]=] ] = "위크오라가 화면 밖에 있습니다"
L["Collapse all non-loaded displays"] = "불러오지 않은 모든 디스플레이를 최소화합니다"
L["Collapse all pending Import"] = "보류 중인 모든 가져오기 접기"
L["Collapsible Group"] = "접을 수 있는 그룹"
L["Color"] = "색상"
L["color"] = "색상"
L["Color"] = "색상"
L["Column Height"] = "열 높이"
L["Column Space"] = "열 간격"
L["Columns"] = ""
L["COMBAT_LOG_EVENT_UNFILTERED with no filter can trigger frame drops in raid environment."] = "필터 없는 COMBAT_LOG_EVENT_UNFILTERED 이벤트는 레이드 환경에서 프레임 드랍을 유발할 수 있습니다."
L["Combinations"] = "조합"
L["Combine Matches Per Unit"] = "유닛별 맞는 조건 조합"
L["Commits"] = "저장"
L["Common Text"] = "공동 사용 텍스트"
L["Compare against the number of units affected."] = "오라에 걸린 유닛 수와 비교합니다."
L["Compatibility Options"] = "호환성 옵션"
@@ -290,7 +288,7 @@ Off Screen]=] ] = "위크오라가 화면 밖에 있습니다"
L["Control-click to select multiple displays"] = "Ctrl+클릭으로 여러 디스플레이 선택"
L["Controls the positioning and configuration of multiple displays at the same time"] = "여러 디스플레이의 위치와 설정을 동시에 제어합니다"
L["Convert to..."] = "변환하기..."
L["Cooldown Numbers might be added by WoW. You can configure these in the game settings."] = "WoW 자체적으로 추가한 쿨타임 숫자입니다. 게임 설정에서 수 있습니다."
L["Cooldown Numbers might be added by WoW. You can configure these in the game settings."] = "WoW 내장 쿨타임 텍스트입니다. 게임 설정에서 조정할 수 있습니다."
L["Cooldown Reduction changes the duration of seconds instead of showing the real time seconds."] = "쿨타임 시간 축소는 실제 초의 시간보다 짧은 시간으로 바꿔서 보여줍니다."
L["Copy"] = "복사"
L["Copy settings..."] = "설정 복사..."
@@ -306,7 +304,7 @@ Off Screen]=] ] = "위크오라가 화면 밖에 있습니다"
L["Crop Y"] = "Y 자르기"
L["Custom"] = "사용자 정의"
L["Custom - Allows you to define a custom Lua function that returns a list of string values. %c1 will be replaced by the first value returned, %c2 by the second, etc."] = "사용자 정의 - 문자열 값의 목록을 반환하는 맞춤형 Lua 함수를 정의할 수 있습니다. %c1는 첫번째 값 반환, %c2는 두번째 값 같은 식으로 대체됩니다."
L["Custom Anchor"] = "사용자 정의 앵커"
L["Custom Anchor"] = "사용자 정의 방식 고정"
L["Custom Check"] = "사용자 정의 검사"
L["Custom Code"] = "사용자 정의 코드"
L["Custom Code Viewer"] = "사용자 정의 코드 뷰어"
@@ -318,19 +316,21 @@ Off Screen]=] ] = "위크오라가 화면 밖에 있습니다"
L["Custom Options"] = "사용자 정의 옵션"
L["Custom Sort"] = "사용자 정의 정렬"
L["Custom Trigger"] = "사용자 정의 활성 조건"
L["Custom trigger event tooltip"] = [=[ . .
L["Custom trigger event tooltip"] = [=[ . .
"UNIT" ID를 . ID는 , "nameplate", "group", "raid", "party", "arena", "boss" .
"CLEU" COMBAT_LOG_EVENT_UNFILTERED "subEvents" .
"TRIGGER" .
"UNIT" ID를 . ID
"nameplate", "group", "raid", "party", "arena", "boss" .
"CLEU" COMBAT_LOG_EVENT_UNFILTERED "서브이벤트" .
"TRIGGER" .
|cFF4444FF예제:|r
UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1]=]
L["Custom trigger status tooltip"] = [=[ . .
L["Custom trigger status tooltip"] = [=[ . .
"UNIT" ID를 . ID는 , "nameplate", "group", "raid", "party", "arena", "boss" .
"CLEU" COMBAT_LOG_EVENT_UNFILTERED "subEvents" .
"TRIGGER" .
"UNIT" ID를 . ID
"nameplate", "group", "raid", "party", "arena", "boss" .
"CLEU" COMBAT_LOG_EVENT_UNFILTERED "서브이벤트" .
"TRIGGER" .
WeakAuras에 .
@@ -388,11 +388,11 @@ UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:S
L["eliding"] = "생략"
L["Else If"] = "Else If"
L["Else If %s"] = "Else If %s"
L["Empty Base Region"] = "비어있는 구역(Region)"
L["Empty Base Region"] = "공백 구역(Region)"
L["Enable \"Edge\" part of the overlay"] = "오버레이의 \"경계선\" 부분을 켭니다"
L["Enable \"swipe\" part of the overlay"] = "오버레이의 \"회전\" 부분을 켭니다"
L["Enable Debug Log"] = "디버그 로그 사용"
L["Enable Debug Logging"] = "디버그 로 사용"
L["Enable Debug Log"] = "디버그 로그 활성화"
L["Enable Debug Logging"] = "디버그 로 사용"
L["Enable Gradient"] = "그라디언트 활성화"
L["Enable Swipe"] = "회전 애니메이션 켜기"
L["Enable the \"Swipe\" radial overlay"] = "\"회전\" 원형 오버레이를 켭니다"
@@ -416,10 +416,10 @@ UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:S
L["Exact Item Match"] = "정확한 아이템 일치"
L["Exact Spell ID(s)"] = "정확한 주문 ID (여럿 가능)"
L["Exact Spell Match"] = "정확한 주문 일치"
L["Expand"] = "확장"
L["Expand"] = "펼치기"
L["Expand all loaded displays"] = "불러온 모든 디스플레이 목록을 펼칩니다"
L["Expand all non-loaded displays"] = "불러오지 않은 모든 디스플레이 목록을 펼칩니다"
L["Expand all pending Import"] = "보류 중인 모든 가져오기 확장"
L["Expand all pending Import"] = "대기 중인 모든 가져오기 작업을 펼칩니다"
L["Expansion is disabled because this group has no children"] = "이 그룹엔 자식 위크오라가 없어 확장 버튼이 비활성화 되었습니다"
L["Export debug table..."] = "디버그 테이블 내보내기..."
L["Export..."] = "내보내기..."
@@ -430,7 +430,7 @@ UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:S
L["Fade"] = "사라짐"
L["Fade In"] = "서서히 나타남"
L["Fade Out"] = "서서히 사라짐"
L["Fadeout Sound"] = "소리 페이드아웃 효과"
L["Fadeout Sound"] = "페이드아웃 소리 효과"
L["Fadeout Time (seconds)"] = "페이드아웃 시간 (초)"
L["False"] = "거짓"
L["Fetch Affected/Unaffected Names and Units"] = "오라에 걸린/안걸린 플레이어의 이름과 유닛 정보 가져오기"
@@ -439,7 +439,7 @@ UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:S
L["Fetch Tooltip Information"] = "툴팁 정보 가져오기"
L["File Height"] = "파일 높이"
L["File Width"] = "파일 너비"
L["Filter based on the spell Name string."] = "주문 이름 문자열을 필터링 합니다."
L["Filter based on the spell Name string."] = "주문 이름 문자열을 필터링합니다."
L["Filter by Arena Spec"] = "투기장 전문화별 필터"
L["Filter by Class"] = "직업별 필터"
L["Filter by Group Role"] = "그룹 역할별 필터"
@@ -482,17 +482,17 @@ Bleed classification via LibDispel]=] ] = [=[여러 속성 중 해제가 되는
L["Glow %s"] = "반짝임 %s"
L["Glow Action"] = "반짝임 동작"
L["Glow Anchor"] = "반짝임 앵커"
L["Glow Color"] = "반짝임 색상"
L["Glow External Element"] = "외부 요소에 반짝임 적용"
L["Glow Color"] = "반짝임 효과 색상"
L["Glow External Element"] = "외부 요소에 반짝임 효과 적용"
L["Glow Frame Type"] = "반짝일 프레임 종류"
L["Glow Type"] = "반짝임 종류"
L["Glow Type"] = "반짝임 효과 종류"
L["Gradient End"] = "그라디언트 종료"
L["Gradient Orientation"] = "그라디언트 진행 방향"
L["Green Rune"] = "녹색 룬"
L["Grid direction"] = "격자 방향"
L["Group"] = "그룹"
L["Group (verb)"] = "그룹 편입"
L["Group Alpha"] = "그룹 투명도"
L["Group Alpha"] = "그룹 투명도"
L[ [=[Group and anchor each auras by frame.
- Nameplates: attach to nameplates per unit.
@@ -509,10 +509,10 @@ Bleed classification via LibDispel]=] ] = [=[여러 속성 중 해제가 되는
|cFF4444FF예제:|r
|cFF00CC00> 0|r은 '%s'
|cFF00CC00= 100%%|r는 '%s'
|cFF00CC00!= 2|r는 '%s' 2
|cFF00CC00!= 2|r는 '%s' 2
|cFF00CC00<= 0.8|r '%s' 80%% ( 5 4, 10 8 25 20)
|cFF00CC00> 1/2|r '%s' ]=]
L["Group by Frame"] = "그룹을 프레임에 부착"
L["Group by Frame"] = "프레임별로 그룹 형성"
L["Group Description"] = "그룹 설명"
L["Group Icon"] = "그룹 아이콘"
L["Group key"] = "그룹 키"
@@ -532,7 +532,7 @@ Bleed classification via LibDispel]=] ] = [=[여러 속성 중 해제가 되는
L["Hide on"] = "숨기기"
L["Hide this group's children"] = "이 그룹의 자식 위크오라를 숨깁니다"
L["Hide Timer Text"] = "타이머 텍스트 숨기기"
L["Highlights"] = "강조"
L["Highlights"] = "주요사항"
L["Horizontal Align"] = "가로 정렬"
L["Horizontal Bar"] = "가로 형태 바"
L["Hostility"] = "적대적"
@@ -560,7 +560,7 @@ Bleed classification via LibDispel]=] ] = [=[여러 속성 중 해제가 되는
L["If unchecked, then this space will fill the entire line it is on in User Mode."] = "체크하지 않으면 이 공백은 사용자 모드에서 모든 줄에 채워질 것입니다."
L["Ignore Dead"] = "죽음 무시"
L["Ignore Disconnected"] = "오프라인 무시"
L["Ignore out of casting range"] = "시전 거리 밖이면 무시"
L["Ignore out of casting range"] = "유효 거리 밖이면 무시"
L["Ignore out of checking range"] = "거리 검사가 안되면 무시"
L["Ignore Self"] = "자신 무시"
L["Ignore Wago updates"] = "Wago 업데이트 무시"
@@ -618,12 +618,12 @@ Bleed classification via LibDispel]=] ] = [=[여러 속성 중 해제가 되는
L["LibSharedMedia"] = "LibSharedMedia"
L["Limit"] = "제한"
L["Line"] = ""
L["Linear Texture %s"] = "선형 텍스처 %s"
L["Lines & Particles"] = "과 조각 개수"
L["Linear Texture %s"] = " 텍스처 %s"
L["Lines & Particles"] = " 및 입자"
L["Linked aura: "] = "연결된 위크오라: "
L["Load"] = "불러오기"
L["Loaded"] = "불러옴"
L["Loaded/Standby"] = "불러옴/대기중"
L["Loaded/Standby"] = "불러옴/대기 "
L["Lock Positions"] = "위치 고정"
L["Loop"] = "반복"
L["Low Mana"] = "마나 낮음"
@@ -713,16 +713,16 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
2 11 3 : 2-11/3]=]
L["OFF"] = "꺼짐"
L["Offer a guided way to create auras for your character"] = "당신의 캐릭터에 맞는 위크오라를 만들 수 있도록 기본 틀을 제공합니다"
L["Offset by |cFFFF0000%s|r/|cFFFF0000%s|r"] = "|cFFFF0000%s|r/|cFFFF0000%s|r|1으로;로; 조정"
L["Offset by |cFFFF0000%s|r/|cFFFF0000%s|r"] = "|cFFFF0000%s|r/|cFFFF0000%s|r의 위치 조정"
L["Offset by 1px"] = "1px 조정"
L["Okay"] = "확인"
L["ON"] = "켜짐"
L["On Hide"] = "숨겨질 때"
L["On Init"] = "초기 실행 시"
L["On Show"] = "표시될 때"
L["Only Match auras cast by a player (not an npc)"] = "(NPC가 아닌) 플레이어가 시전한 오라만"
L["Only match auras cast by people other than the player or their pet"] = "나 또는 내 소환수가 아닌 다른 사람이 시전한 오라일 때"
L["Only match auras cast by the player or their pet"] = "나 또는 내 소환수가 시전한 오라일 때"
L["Only Match auras cast by a player (not an npc)"] = "(NPC가 아닌) 플레이어가 시전한 오라만 걸러냅니다"
L["Only match auras cast by people other than the player or their pet"] = "나 또는 내 소환수 말고 다른 사람이 시전한 오라만 걸러냅니다"
L["Only match auras cast by the player or their pet"] = "나 또는 내 소환수가 시전한 오라만 걸러냅니다"
L["Operator"] = "연산자"
L["Option %i"] = "옵션 %i"
L["Option key"] = "옵션 키"
@@ -735,7 +735,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
L["Our translators (too many to name)"] = "번역해주신 분들 (일일이 열거하기 힘들 정도로 많음)"
L["Outer"] = "외부"
L["Outline"] = "외곽선"
L["Overflow"] = "텍스트 넘침"
L["Overflow"] = "텍스트 넘침 처리"
L["Overlay %s Info"] = "%s 정보 오버레이"
L["Overlays"] = "오버레이"
L["Own Only"] = "내 것만"
@@ -758,7 +758,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
L["Premade Auras"] = "미리 준비된 위크오라"
L["Premade Snippets"] = "미리 준비된 스니펫 위크오라"
L["Preparing auras: "] = "위크오라 준비중:"
L["Preset"] = "프리셋"
L["Preset"] = "사전 설정"
L["Press Ctrl+C to copy"] = "복사하려면 Ctrl+C를 누르세요"
L["Press Ctrl+C to copy the URL"] = "URL을 복사하려면 Ctrl+C를 누르세요"
L["Prevent Merging"] = "합쳐짐 방지"
@@ -782,7 +782,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
L["Regions of type \"%s\" are not supported."] = "\"%s\" 종류의 구역(Region)은 지원하지 않습니다."
L["Remaining Time"] = "남은 시간"
L["Remove"] = "제거"
L["Remove All Sounds"] = "모든 소리 제거"
L["Remove All Sounds"] = "모든 소리 설정 제거"
L["Remove All Text To Speech"] = "모든 텍스트 음성 변환 제거"
L["Remove this display from its group"] = "이 디스플레이를 그룹에서 제거합니다"
L["Remove this property"] = "이 속성 제거"
@@ -825,9 +825,9 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
L["Separator text"] = "구분자 텍스트"
L["Set Maximum Progress"] = "최대 진행도 설정"
L["Set Minimum Progress"] = "최소 진행도 설정"
L["Set Parent to Anchor"] = "부모를 고정 위치로 설정"
L["Set Thumbnail Icon"] = "썸네일 아이콘 설정"
L["Sets the anchored frame as the aura's parent, causing the aura to inherit attributes such as visibility and scale."] = "이 위크오라의 부모를 고정할 프레임으로 설정하 외관이나 크기 등의 속성을 상속받게 됩니다."
L["Set Parent to Anchor"] = "부모를 고정로 설정"
L["Set Thumbnail Icon"] = "썸네일 아이콘 설정합니다"
L["Sets the anchored frame as the aura's parent, causing the aura to inherit attributes such as visibility and scale."] = "위치가 고정된 프레임을 위크오라의 부모로 설정하 외관이나 크기 등의 속성을 상속받도록 합니다."
L["Settings"] = "설정"
L["Shadow Color"] = "그림자 색상"
L["Shadow X Offset"] = "그림자 X 위치 조정"
@@ -837,18 +837,18 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
L["Show \"Swipe\""] = "\"회전\" 표시"
L["Show and Clone Settings"] = "표시 및 복제 설정"
L["Show Border"] = "테두리 표시"
L["Show Circular Texture"] = "원형 텍스처 표시"
L["Show Debug Logs"] = "디버그 로그 표시"
L["Show Circular Texture"] = "테두리 텍스처 표시"
L["Show Debug Logs"] = "디버그 로그 보기"
L["Show Glow"] = "반짝임 표시"
L["Show Icon"] = "아이콘 표시"
L["Show If Unit Does Not Exist"] = "유닛이 존재하지 않는 경우 표시"
L["Show Linear Texture"] = "선형 텍스처 표시"
L["Show If Unit Does Not Exist"] = "유닛이 없으면 표시"
L["Show Linear Texture"] = " 텍스처 표시"
L["Show Matches for"] = "일치 항목 표시"
L["Show Matches for Units"] = "유닛에 대한 일치 항목 표시"
L["Show Model"] = "모델 표시"
L["Show model of unit "] = "유닛의 모델 표시"
L["Show On"] = "표시 조건"
L["Show Sound Setting"] = "소리 설정 표시"
L["Show Sound Setting"] = "소리 설정 보기"
L["Show Spark"] = "섬광 표시"
L["Show Stop Motion"] = "스톱 모션 표시"
L["Show Text"] = "텍스트 표시"
@@ -858,10 +858,10 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
L["Show Tick"] = "틱 표시"
L["Shows a 3D model from the game files"] = "게임 파일내 3D 모델을 표시합니다"
L["Shows a border"] = "테두리 표시"
L["Shows a Circular Progress Texture"] = "원형 진행 텍스처 표시"
L["Shows a Circular Progress Texture"] = "테두리를 따라 진행하는 텍스처 표시합니다"
L["Shows a custom texture"] = "내가 직접 꾸민 텍스처를 표시합니다"
L["Shows a glow"] = "반짝임 표시"
L["Shows a Linear Progress Texture"] = "직선 진행 텍스처 표시"
L["Shows a Linear Progress Texture"] = "직선으로 진행하는 텍스처 표시합니다"
L["Shows a model"] = "모델을 표시합니다"
L["Shows a progress bar with name, timer, and icon"] = "이름, 타이머, 아이콘이 들어가는 진행형 바를 표시합니다"
L["Shows a spell icon with an optional cooldown overlay"] = "주문 아이콘을 표시하고 쿨타임 애니메이션도 입힐 수 있습니다"
@@ -869,7 +869,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
L["Shows a stop motion texture"] = "스톱 모션 텍스처를 표시합니다"
L["Shows a Texture"] = "텍스처 표시"
L["Shows a texture that changes based on duration"] = "지속시간에 따라 변화하는 텍스처를 표시합니다"
L["Shows nothing, except sub elements"] = "하위 요소 외에는 아무것도 표시하지 않기"
L["Shows nothing, except sub elements"] = "하위 구성 요소 외에는 표시되는게 없습니다"
L["Shows one or more lines of text, which can include dynamic information such as progress or stacks"] = "진행 상태나 중첩같은 동적 정보가 포함된 한 줄 이상의 텍스트를 표시합니다"
L["Simple"] = "간편 제작"
L["Size"] = "크기"
@@ -907,7 +907,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
L["Stack Info"] = "중첩 정보"
L["Stacks - The number of stacks of an aura (usually)"] = "중첩 - 오라의 중첩 갯수입니다 (일반적으로)"
L["Stagger"] = "계단식 배치"
L["Standby"] = "대기중"
L["Standby"] = "대기 "
L["Star"] = ""
L["Start"] = "시작"
L["Start Angle"] = "시작 각도"
@@ -924,7 +924,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
L["Subevent"] = "서브이벤트"
L["Subevent Suffix"] = "서브이벤트 접미사"
L["Supports multiple entries, separated by commas"] = "여러 항목을 지원하며 쉼표로 구분됨"
L["Swipe Overlay Settings"] = "회전 오버레이 설정"
L["Swipe Overlay Settings"] = "쿨타임 회전 오버레이 설정"
L["Templates could not be loaded, the addon is %s"] = "템플릿을 불러올 수 없습니다. 애드온은 %s입니다."
L["Temporary Group"] = "임시 그룹"
L["Text"] = "텍스트"
@@ -966,12 +966,13 @@ It might not work correctly!]=] ] = "이 위크오라는 월드 오브 워크래
Upgrade your version of WeakAuras or wait for next release before installing this aura.]=] ] = "이 위크오라는 보다 최신 버전의 WeakAuras로 제작되었습니다. WeakAuras 버전을 업그레이드하거나 이 위크오라를 설치하지 말고 다음 릴리즈를 기다리세요."
L["This display is currently loaded"] = "이 디스플레이는 불러온 상태입니다"
L["This display is not currently loaded"] = "이 디스플레이는 불러오지 않았습니다"
L["This display is on standby, it will be loaded when needed."] = "이 디스플레이는 대기중 상태에 있습니다. 필요시에 불러니다."
L["This enables the collection of debug logs. Custom code can add debug information to the log through the function DebugPrint."] = "이 옵션을 켜면 디버그 로그를 수집할 수 있습니다. DebugPrint 함수를 통해 사용자 정의 코드를 이용해 로그에 디버그 정보를 추가할 수 있습니다."
L["This is a modified version of your aura, |cff9900FF%s.|r"] = "당신이 보유한 위크오라 |cff9900FF%s|r의 수정본입니다."
L["This is a modified version of your group: |cff9900FF%s|r"] = "보유중인 그룹의 수정본입니다: |cff9900FF%s|r"
L["This display is on standby, it will be loaded when needed."] = "이 디스플레이는 대기 중입니다. 사용할 때 불러들입니다."
L["This enables the collection of debug logs. Custom code can add debug information to the log through the function DebugPrint."] = "이 옵션을 켜면 디버그 로그를 수집합니다. 사용자 정의 코드가 DebugPrint 함수를 통해 디버그 정보를 로그에 추가할 수 있습니다."
L["This is a modified version of your aura, |cff9900FF%s.|r"] = "위크오라 |cff9900FF%s|r의 변경된 버전입니다."
L["This is a modified version of your group: |cff9900FF%s|r"] = "위크오라 그룹의 변경된 버전입니다: |cff9900FF%s|r"
L["This region of type \"%s\" is not supported."] = "\"%s\" 구역(region) 종류는 지원되지 않습니다."
L["This setting controls what widget is generated in user mode."] = "이 설정은 사용자 모드에서 생성된 위젯을 제어합니다."
L["Thumbnail Icon"] = "썸네일 아이콘"
L["Tick %s"] = "틱 %s"
L["Tick Area %s"] = "틱 영역 %s"
L["Tick Center %s"] = "틱 중앙 %s"
@@ -1020,7 +1021,7 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["Unknown Spell"] = "알 수 없는 주문"
L["Unlike the start or finish animations, the main animation will loop over and over until the display is hidden."] = "시작 또는 종료 애니메이션과 달리 메인 애니메이션은 디스플레이가 숨겨질 때까지 계속 반복됩니다."
L["Update"] = "업데이트"
L["Update Auras"] = "위크오라 업데이트"
L["Update Auras"] = "업데이트"
L["Update Custom Text On..."] = "사용자 정의 텍스트 업데이트 시점..."
L["URL"] = "URL"
L["Url: %s"] = "URL: %s"
@@ -1028,10 +1029,10 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["Use Display Info Id"] = "디스플레이 정보 ID 사용"
L["Use SetTransform"] = "SetTransform 사용"
L["Use Texture"] = "텍스처 사용"
L["Used in auras:"] = "위크오라에서 사용됨:"
L["Used in Auras:"] = "위크오라에서 사용됨:"
L["Used in auras:"] = "위크오라에서 사용됨:"
L["Uses Texture Coordinates to rotate the texture."] = "회전에 텍스처 좌표를 사용합니다."
L["Uses UnitInRange() to check if in range. Matches default raid frames out of range behavior, which is between 25 to 40 yards depending on your class and spec."] = "거리 안에 있는지 검사를 위해 UnitInRange()를 사용합니다. 기본 공격대 프레임의 거리 검사 방식과 마찬가지로 직업과 전문화에 따라 25~40미터 거리를 감지합니다."
L["Uses UnitInRange() to check if in range. Matches default raid frames out of range behavior, which is between 25 to 40 yards depending on your class and spec."] = "유효 거리 안에 있는지 검사를 위해 UnitInRange()를 사용합니다. 기본 공격대 프레임의 유효 거리 검사 방식과 마찬가지로 직업과 전문화에 따라 25~40미터 사이를 감지합니다."
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "UnitIsVisible()을 사용해서 게임 클라이언트가 이 유닛의 오브젝트를 불러왔는지를 검사합니다. 검사 거리는 약 100미터 정도입니다. 매 초마다 검사합니다."
L["Value"] = ""
L["Value %i"] = "값 %i"
@@ -1068,11 +1069,11 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["You are about to delete a trigger. |cFFFF0000This cannot be undone!|r Would you like to continue?"] = "이 활성 조건을 삭제하려고 합니다. |cFFFF0000이는 되돌릴 수 없습니다!|r 계속할까요?"
L[ [=[You can add a comma-separated list of state values here that (when changed) WeakAuras should also run the Anchor Code on.
WeakAuras will always run custom anchor code if you include 'changed' in this list, or when a region is added, removed, or re-ordered.]=] ] = "이곳에 스테이트 값들의 목록을 쉼표로 구분해서 넣을 수 있으며 (changed가 발동하면) WeakAuras는 앵커 코드를 실행할 것입니다. WeakAuras는 이 목록에 'changed'가 들어있거나 구역(region)이 추가, 삭제, 재정렬시 항상 사용자 정의 앵커 코드를 실행합니다."
WeakAuras will always run custom anchor code if you include 'changed' in this list, or when a region is added, removed, or re-ordered.]=] ] = "이곳에 스테이트 값들의 목록을 쉼표로 구분해서 넣을 수 있으며 (changed가 발동하면) WeakAuras가 위치 고정 코드를 실행하게 됩니다. 이 목록에 'changed'가 들어있거나 구역(region)이 추가, 삭제, 재정렬시 WeakAuras가 사용자 정의 고정 코드를 실행합니다."
L[ [=[You can add a comma-separated list of state values here that (when changed) WeakAuras should also run the Grow Code on.
WeakAuras will always run custom grow code if you include 'changed' in this list, or when a region is added, removed, or re-ordered.]=] ] = "이곳에 스테이트 값들의 목록을 쉼표로 구분해서 넣을 수 있으며 (changed가 발동하면) WeakAuras 그룹 확장 코드를 실행할 것입니다. WeakAuras는 이 목록에 'changed'가 들어있거나 구역(region)이 추가, 삭제, 재정렬시 항상 사용자 정의 그룹 확장 코드를 실행합니다."
L["You can add a comma-separated list of state values here that (when changed) WeakAuras should also run the sort code on.WeakAuras will always run custom sort code if you include 'changed' in this list, or when a region is added, removed."] = "이곳에 스테이트 값들의 목록을 쉼표로 구분해서 넣을 수 있으며 (changed가 발동하면) WeakAuras 정렬 코드를 실행할 것입니다. WeakAuras는 이 목록에 'changed'가 들어있거나 구역(region)이 추가, 삭제, 재정렬시 항상 사용자 정의 정렬 코드를 실행합니다."
WeakAuras will always run custom grow code if you include 'changed' in this list, or when a region is added, removed, or re-ordered.]=] ] = "이곳에 스테이트 값들의 목록을 쉼표로 구분해서 넣을 수 있으며 (changed가 발동하면) WeakAuras 그룹 확장 코드를 실행하게 됩니다. 이 목록에 'changed'가 들어있거나 구역(region)이 추가, 삭제, 재정렬시 WeakAuras가 사용자 정의 그룹 확장 코드를 실행합니다."
L["You can add a comma-separated list of state values here that (when changed) WeakAuras should also run the sort code on.WeakAuras will always run custom sort code if you include 'changed' in this list, or when a region is added, removed."] = "이곳에 스테이트 값들의 목록을 쉼표로 구분해서 넣을 수 있으며 (changed가 발동하면) WeakAuras 정렬 코드를 실행하게 됩니다. 이 목록에 'changed'가 들어있거나 구역(region)이 추가, 삭제, 재정렬시 WeakAuras가 사용자 정의 정렬 코드를 실행합니다."
L["Your Saved Snippets"] = "저장된 스니펫"
L["Z Offset"] = "Z 위치 조정"
L["Z Rotation"] = "Z 회전"
+7 -9
View File
@@ -223,9 +223,9 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Anchor Mode"] = "Anchor Mode"
L["Anchor Point"] = "Ponto da âncora"
L["Anchored To"] = "Ancorado a"
L["And "] = "E"
--[[Translation missing --]]
L["and"] = "and"
L["And "] = "E"
--[[Translation missing --]]
L["and %s"] = "and %s"
L["and aligned left"] = "e alinhado à esquerda"
@@ -356,8 +356,6 @@ Off Screen]=] ] = "Aura está fora da tela"
--[[Translation missing --]]
L["Clipped by Foreground"] = "Clipped by Foreground"
--[[Translation missing --]]
L["Clipped by Progress"] = "Clipped by Progress"
--[[Translation missing --]]
L["Clockwise"] = "Clockwise"
L["Close"] = "Fechar"
--[[Translation missing --]]
@@ -385,8 +383,6 @@ Off Screen]=] ] = "Aura está fora da tela"
--[[Translation missing --]]
L["Combine Matches Per Unit"] = "Combine Matches Per Unit"
--[[Translation missing --]]
L["Commits"] = "Commits"
--[[Translation missing --]]
L["Common Text"] = "Common Text"
--[[Translation missing --]]
L["Compare against the number of units affected."] = "Compare against the number of units affected."
@@ -1531,6 +1527,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
--[[Translation missing --]]
L["This setting controls what widget is generated in user mode."] = "This setting controls what widget is generated in user mode."
--[[Translation missing --]]
L["Thumbnail Icon"] = "Thumbnail Icon"
--[[Translation missing --]]
L["Tick %s"] = "Tick %s"
--[[Translation missing --]]
L["Tick Area %s"] = "Tick Area %s"
@@ -1638,10 +1636,10 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
--[[Translation missing --]]
L["Use Texture"] = "Use Texture"
--[[Translation missing --]]
L["Used in auras:"] = "Used in auras:"
--[[Translation missing --]]
L["Used in Auras:"] = "Used in Auras:"
--[[Translation missing --]]
L["Used in auras:"] = "Used in auras:"
--[[Translation missing --]]
L["Uses Texture Coordinates to rotate the texture."] = "Uses Texture Coordinates to rotate the texture."
--[[Translation missing --]]
L["Uses UnitInRange() to check if in range. Matches default raid frames out of range behavior, which is between 25 to 40 yards depending on your class and spec."] = "Uses UnitInRange() to check if in range. Matches default raid frames out of range behavior, which is between 25 to 40 yards depending on your class and spec."
@@ -1690,9 +1688,9 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
--[[Translation missing --]]
L["X Scale"] = "X Scale"
--[[Translation missing --]]
L["X-Offset"] = "X-Offset"
--[[Translation missing --]]
L["x-Offset"] = "x-Offset"
--[[Translation missing --]]
L["X-Offset"] = "X-Offset"
L["Y Offset"] = "Y Posicionamento"
--[[Translation missing --]]
L["Y Rotation"] = "Y Rotation"
+6 -7
View File
@@ -147,8 +147,8 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
L["Anchor Mode"] = "Режим крепления"
L["Anchor Point"] = "Точка крепления"
L["Anchored To"] = "Прикрепить к"
L["And "] = "И "
L["and"] = "и"
L["And "] = "И "
L["and %s"] = "и %s"
L["and aligned left"] = "Выранивание по левому краю;"
L["and aligned right"] = "Выранивание по правому краю;"
@@ -252,7 +252,6 @@ Off Screen]=] ] = [=[Индикация за
L["Clip Overlays"] = "Обрезать наложения"
--[[Translation missing --]]
L["Clipped by Foreground"] = "Clipped by Foreground"
L["Clipped by Progress"] = "Ограничить прогрессом"
L["Clockwise"] = "По часовой стрелке"
L["Close"] = "Закрыть"
L["Code Editor"] = "Редактор кода"
@@ -261,16 +260,14 @@ Off Screen]=] ] = [=[Индикация за
L["Collapse all non-loaded displays"] = "Свернуть все незагруженные индикации"
L["Collapse all pending Import"] = "Свернуть все индикации, ожидающие импорта"
L["Collapsible Group"] = "Свёртываемая группа"
L["Color"] = "Цвет"
L["color"] = "цвет"
L["Color"] = "Цвет"
L["Column Height"] = "Высота столбца"
L["Column Space"] = "Отступ между столбцами"
L["Columns"] = "Столбцы"
L["COMBAT_LOG_EVENT_UNFILTERED with no filter can trigger frame drops in raid environment."] = "Событие COMBAT_LOG_EVENT_UNFILTERED без фильтра может вызвать потерю кадров в условиях рейда."
L["Combinations"] = "Комбинации"
L["Combine Matches Per Unit"] = "Объединить совпадения для каждой единицы"
--[[Translation missing --]]
L["Commits"] = "Commits"
L["Common Text"] = "Общие параметры текста"
L["Compare against the number of units affected."] = "Сравнение с количеством единиц, находящихся под действием эффекта."
L["Compatibility Options"] = "Параметры совместимости"
@@ -960,6 +957,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["This is a modified version of your group: |cff9900FF%s|r"] = "Это изменённая версия вашей группы индикаций |cFF9900FF%s|r"
L["This region of type \"%s\" is not supported."] = "Регион типа \"%s\" не поддерживается."
L["This setting controls what widget is generated in user mode."] = "Настройка определяет, какой примитив графического интерфейса (виджет) создается для этого параметра в режиме пользователя."
--[[Translation missing --]]
L["Thumbnail Icon"] = "Thumbnail Icon"
L["Tick %s"] = "Такт %s"
--[[Translation missing --]]
L["Tick Area %s"] = "Tick Area %s"
@@ -1020,8 +1019,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["Use Display Info Id"] = "Использовать ID отображения существа"
L["Use SetTransform"] = "Использовать ф. SetTransform"
L["Use Texture"] = "Использовать текстуру"
L["Used in auras:"] = "Использовано в индикациях:"
L["Used in Auras:"] = "Использовано в индикациях:"
L["Used in auras:"] = "Использовано в индикациях:"
L["Uses Texture Coordinates to rotate the texture."] = "Использует координаты текстуры для её вращения."
L["Uses UnitInRange() to check if in range. Matches default raid frames out of range behavior, which is between 25 to 40 yards depending on your class and spec."] = "Использует функцию UnitInRange для проверки, находится ли указанная единица рядом с игроком. В этом смысле соответствует поведению стандартных рамок рейда (raid frames). Расстояние составляет от 25 до 40 метров в зависимости от вашего класса и специализации."
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Использует функцию UnitIsVisible для проверки, может ли клиент игры видеть указанную единицу (загружен ли объект). Не определяет, находится ли единица в поле зрения. Расстояние составляет 100 метров. Опрос происходит каждую секунду."
@@ -1053,8 +1052,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["Y Rotation"] = "Поворот по Y"
L["Y Scale"] = "Масштаб по Y"
L["Yellow Rune"] = "Жёлтая руна"
L["Y-Offset"] = "Смещение по Y"
L["y-Offset"] = "Смещение по Y"
L["Y-Offset"] = "Смещение по Y"
L["You already have this group/aura. Importing will create a duplicate."] = "У вас уже есть эта индикация. При импорте будет создана копия."
L["You are about to delete %d aura(s). |cFFFF0000This cannot be undone!|r Would you like to continue?"] = [=[Вы собираетесь удалить %d |4индикацию:индикации:индикаций;.
|cFFFF0000Это действие необратимо!|r Продолжить?]=]
+6 -6
View File
@@ -252,7 +252,6 @@ Off Screen]=] ] = "光环在屏幕外"
L["Clear Saved Data"] = "清空已储存数据"
L["Clip Overlays"] = "裁剪覆盖层"
L["Clipped by Foreground"] = "被前景裁切"
L["Clipped by Progress"] = "被进度条遮挡"
L["Clockwise"] = "顺时针"
L["Close"] = "关闭"
L["Code Editor"] = "代码编辑器"
@@ -261,15 +260,14 @@ Off Screen]=] ] = "光环在屏幕外"
L["Collapse all non-loaded displays"] = "折叠所有未载入的图示"
L["Collapse all pending Import"] = "折叠所有待定的导入"
L["Collapsible Group"] = "可折叠的组"
L["color"] = "颜色"
L["Color"] = "颜色"
L["color"] = "颜色"
L["Column Height"] = "行高度"
L["Column Space"] = "行空间"
L["Columns"] = ""
L["COMBAT_LOG_EVENT_UNFILTERED with no filter can trigger frame drops in raid environment."] = "无过滤的 COMBAT_LOG_EVENT_UNFILTERED 触发器会在团队副本中导致掉帧。"
L["Combinations"] = "组合"
L["Combine Matches Per Unit"] = "组合每个单位的匹配"
L["Commits"] = "提交记录"
L["Common Text"] = "一般文本"
L["Compare against the number of units affected."] = "比较受影响的单位数量"
L["Compatibility Options"] = "兼容性选项"
@@ -954,6 +952,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["This is a modified version of your group: |cff9900FF%s|r"] = "这是一个你群组的修改版本:|cff9900FF%s|r"
L["This region of type \"%s\" is not supported."] = "不支持域类型\"%s\""
L["This setting controls what widget is generated in user mode."] = "这些设置用来控制在用户模式下生成的控件。"
--[[Translation missing --]]
L["Thumbnail Icon"] = "Thumbnail Icon"
L["Tick %s"] = "进度指示 %s"
L["Tick Area %s"] = "进度指示区域%s"
L["Tick Center %s"] = "进度指示中心%s"
@@ -1010,8 +1010,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["Use Display Info Id"] = "使用显示信息 ID"
L["Use SetTransform"] = "使用 SetTransform 方法"
L["Use Texture"] = "使用材质"
L["Used in Auras:"] = "在下列光环中被使用:"
L["Used in auras:"] = "在下列光环中被使用:"
L["Used in Auras:"] = "在下列光环中被使用:"
L["Uses Texture Coordinates to rotate the texture."] = "使用材质坐标以旋转材质"
L["Uses UnitInRange() to check if in range. Matches default raid frames out of range behavior, which is between 25 to 40 yards depending on your class and spec."] = "使用UnitInRange()检查是否在范围内。根据你的职业和专精决定范围为25或40码,与默认团队框架的在或不在范围表现一致。"
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "使用UnitIsVisible()检查游戏客户端是否加载此单位的对象。此距离大概为100码。每秒检查一次。"
@@ -1037,14 +1037,14 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["X Offset"] = "X 偏移"
L["X Rotation"] = "X轴旋转"
L["X Scale"] = "宽度比例"
L["x-Offset"] = "X偏移"
L["X-Offset"] = "X 偏移"
L["x-Offset"] = "X偏移"
L["Y Offset"] = "Y 偏移"
L["Y Rotation"] = "Y轴旋转"
L["Y Scale"] = "长度比例"
L["Yellow Rune"] = "黄色符文"
L["y-Offset"] = "Y偏移"
L["Y-Offset"] = "Y 偏移"
L["y-Offset"] = "Y偏移"
L["You already have this group/aura. Importing will create a duplicate."] = "此组/光环已经存在,继续导入将会创建副本。"
L["You are about to delete %d aura(s). |cFFFF0000This cannot be undone!|r Would you like to continue?"] = "正在删除 %d 个光环,|cFFFF0000此操作无法被撤销!|r真的要删除吗?"
L["You are about to delete a trigger. |cFFFF0000This cannot be undone!|r Would you like to continue?"] = "你正在删除一个触发器。|cFFFF0000这个操作无法撤销!|r你要继续吗?"
+7 -8
View File
@@ -246,7 +246,6 @@ Off Screen]=] ] = [=[提醒效果
L["Clear Saved Data"] = "清空已儲存的資料"
L["Clip Overlays"] = "裁剪疊加圖層"
L["Clipped by Foreground"] = "被前景剪裁"
L["Clipped by Progress"] = "被進度縮減"
L["Clockwise"] = "順時針"
L["Close"] = "關閉"
L["Code Editor"] = "程式碼編輯器"
@@ -255,15 +254,14 @@ Off Screen]=] ] = [=[提醒效果
L["Collapse all non-loaded displays"] = "收合所有未載入的提醒效果"
L["Collapse all pending Import"] = "收合所有等待匯入的內容"
L["Collapsible Group"] = "可收合群組"
L["Color"] = "顏色"
L["color"] = "顏色"
L["Color"] = "顏色"
L["Column Height"] = "行高度"
L["Column Space"] = "行間距"
L["Columns"] = ""
L["COMBAT_LOG_EVENT_UNFILTERED with no filter can trigger frame drops in raid environment."] = "未過濾的 COMBAT_LOG_EVENT_UNFILTERED 在團本會造成掉幀。"
L["Combinations"] = "組合"
L["Combine Matches Per Unit"] = "合併每個單位符合的"
L["Commits"] = "歷史版本"
L["Common Text"] = "普通文字"
L["Compare against the number of units affected."] = "與受影響的單位數量進行比較。"
L["Compatibility Options"] = "相容性選項"
@@ -454,7 +452,7 @@ Bleed classification via LibDispel]=] ] = "只過濾被 LibDispel 分類為流
L["Frame Strata"] = "框架層級"
L["Frame Width"] = "框架寬度"
L["Frequency"] = "頻率"
L["Full Bar"] = "條列"
L["Full Bar"] = "整個條列"
L["Full Circle"] = "完整循環"
L["Global Conditions"] = "整體條件"
L["Glow %s"] = "發光 %s"
@@ -510,7 +508,7 @@ Bleed classification via LibDispel]=] ] = "只過濾被 LibDispel 分類為流
L["Hide on"] = "隱藏"
L["Hide this group's children"] = "隱藏這個群組的子項目"
L["Hide Timer Text"] = "隱藏時間數字"
L["Highlights"] = "高亮凸"
L["Highlights"] = "著標示"
L["Horizontal Align"] = "水平對齊"
L["Horizontal Bar"] = "水平進度條"
L["Hostility"] = "敵對"
@@ -948,9 +946,10 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["This is a modified version of your group: |cff9900FF%s|r"] = "這是您群組的修改版本:|cff9900FF%s|r"
L["This region of type \"%s\" is not supported."] = "不支援的地區類型 \"%s\""
L["This setting controls what widget is generated in user mode."] = "這個設定控制使用者模式中會產生什麼控制項。"
L["Thumbnail Icon"] = "縮圖圖示"
L["Tick %s"] = "每次進度指示 %s"
L["Tick Area %s"] = "勾選區域 %s"
L["Tick Center %s"] = "勾選中心 %s"
L["Tick Area %s"] = "每次進度指示區域 %s"
L["Tick Center %s"] = "每次進度指示中心 %s"
L["Tick Mode"] = "每次進度指示模式"
L["Tick Placement"] = "每次進度指示位置"
L["Time in"] = "時間"
@@ -958,7 +957,7 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
L["To Frame's"] = "對齊框架的"
L["To Group's"] = "到群組的"
L["To Personal Ressource Display's"] = "對齊個人資源條的"
L["To Region's"] = "前往地區"
L["To Region's"] = "對齊區域"
L["To Screen's"] = "對齊螢幕的"
L["Toggle the visibility of all loaded displays"] = "切換顯示所有已載入的提醒效果"
L["Toggle the visibility of all non-loaded displays"] = "切換顯示所有未載入的提醒效果"
+3 -1
View File
@@ -1,9 +1,10 @@
## Interface: 30300
## Title: WeakAuras Options
## Author: The WeakAuras Team
## Version: 5.19.1
## Version: 5.19.2
## Notes: Options for WeakAuras
## Notes-esES: Opciones para WeakAuras
## Notes-esMX: Opciones para WeakAuras
## Notes-deDE: Optionen für WeakAuras
## Notes-ruRU: Опции WeakAuras
## Notes-zhTW: WeakAuras的設定
@@ -102,6 +103,7 @@ AceGUI-Widgets\AceGUIWidget-WeakAurasExpandAnchor.lua
AceGUI-Widgets\AceGUIWidget-WeakAurasSpacer.lua
AceGUI-Widgets\AceGuiWidget-WeakAurasProgressBar.lua
AceGUI-Widgets\AceGUIWidget-WeakAurasSpinBox.lua
AceGUI-Widgets\AceGUIWidget-WeakAurasMiniTalent_Wrath.lua
AceGUI-Widgets\AceGUIWidget-WeakAurasInput.lua
AceGUI-Widgets\AceGUIWidget-WeakAurasInputFocus.lua
AceGUI-Widgets\AceGUIWidget-WeakAurasMediaSound.lua