encounter drop inCombat check for now
(cherry picked from commit 8d4d397c6273f5d7b5088bd89a0cc3606f0e0a3c)
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@@ -1606,7 +1606,7 @@ local function scanForLoadsImpl(toCheck, event, arg1, ...)
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local size, difficulty = GetInstanceTypeAndSize()
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if (WeakAuras.CurrentEncounter) then
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if (zone ~= WeakAuras.CurrentEncounter.zone_id and not inCombat) then
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if (zone ~= WeakAuras.CurrentEncounter.zone_id) then
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encounter_id = 0
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DestroyEncounterTable()
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end
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