(fix/SpellCache): correct rebuild condition to avoid constant rebuilding

(cherry picked from commit 08b47ad7ad3848054e4764bec9dae2dc22b24aa3)
This commit is contained in:
NoM0Re
2025-11-07 00:58:51 +01:00
committed by andrew6180
parent a886634cce
commit a67f324b91
+14 -15
View File
@@ -110,20 +110,19 @@ local misses = 0
local lastId
print("####")
while misses < 4000000 do
id = id + 1
local name = GetSpellInfo(id)
local icon = GetSpellTexture(id)
if (icon == "Interface\\Icons\\trade_engineering") then -- 136243 is the a gear icon, we can ignore those spells
misses = 0
elseif name and name ~= "" and icon then
if misses > 10000 then
print(("holes[%s] = %s"):format(lastId, id - 1))
end
lastId = id
misses = 0
else
misses = misses + 1
end
id = id + 1
local name, _, icon = GetSpellInfo(id)
if (icon and icon:lower() == "interface\\icons\\trade_engineering") then -- 136243 is the a gear icon, we can ignore those spells
misses = 0
elseif name and name ~= "" and icon then
if misses > 10000 then
print(("holes[%s] = %s"):format(lastId, id - 1))
end
lastId = id
misses = 0
else
misses = misses + 1
end
end
print("lastId", lastId)
]]
@@ -214,7 +213,7 @@ function spellCache.Load(data)
num = num + 1;
end
if(num < 39000 or metaData.locale ~= locale or metaData.build ~= build
if(num < 16000 or metaData.locale ~= locale or metaData.build ~= build
or metaData.version ~= version or not metaData.spellCacheStrings)
then
metaData.build = build;