temp disable progresstexture
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@@ -1393,4 +1393,4 @@ local function modify(parent, region, data)
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WeakAuras.regionPrototype.modifyFinish(parent, region, data);
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WeakAuras.regionPrototype.modifyFinish(parent, region, data);
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end
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end
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WeakAuras.RegisterRegionType("progresstexture", create, modify, default, GetProperties);
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--WeakAuras.RegisterRegionType("progresstexture", create, modify, default, GetProperties);
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@@ -816,4 +816,4 @@ local function GetAnchors(data)
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return WeakAuras.default_types_for_anchor
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return WeakAuras.default_types_for_anchor
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end
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end
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WeakAuras.RegisterRegionOptions("progresstexture", createOptions, createIcon, L["Progress Texture"], createThumbnail, modifyThumbnail, L["Shows a texture that changes based on duration"], templates, GetAnchors);
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--WeakAuras.RegisterRegionOptions("progresstexture", createOptions, createIcon, L["Progress Texture"], createThumbnail, modifyThumbnail, L["Shows a texture that changes based on duration"], templates, GetAnchors);
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