Update general layout of WeakAurasOptions (#8)
* from retail * (fix) improve pixel snapping by reapplying borders * update spinbox texture * add icons, loaded, standby, unloaded behavior from retail * further use of ported inputbox and cleanup to ported frames * move templates into WeakAuras and upversion
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@@ -383,7 +383,7 @@ local function BuildAlignLines(mover)
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end
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for k, v in pairs(WeakAuras.displayButtons) do
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local region = v.view.region
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local region = WeakAuras.GetRegion(v.data.id)
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if not skipIds[k] and v.view.visibility ~= 0 and region then
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local scale = region:GetEffectiveScale() / UIParent:GetEffectiveScale()
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if not IsControlKeyDown() then
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@@ -652,7 +652,8 @@ local function ConstructMoverSizer(parent)
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end
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OptionsPrivate.Private.AddParents(data)
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WeakAuras.FillOptions()
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OptionsPrivate.Private.Animate("display", data.uid, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true)
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OptionsPrivate.Private.Animate("display", data.uid, "main", data.animation.main,
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OptionsPrivate.Private.EnsureRegion(data.id), false, nil, true)
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-- hide alignment lines
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frame.lineY:Hide()
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frame.lineX:Hide()
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@@ -776,7 +777,8 @@ local function ConstructMoverSizer(parent)
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frame.text:Hide()
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frame:SetScript("OnUpdate", nil)
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WeakAuras.FillOptions()
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OptionsPrivate.Private.Animate("display", data.uid, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true)
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OptionsPrivate.Private.Animate("display", data.uid, "main", data.animation.main,
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OptionsPrivate.Private.EnsureRegion(data.id), false, nil, true)
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-- hide alignment lines
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frame.lineY:Hide()
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frame.lineX:Hide()
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