Update general layout of WeakAurasOptions (#8)

* from retail

* (fix) improve pixel snapping by reapplying borders

* update spinbox texture

* add icons, loaded, standby, unloaded behavior from retail

* further use of ported inputbox and cleanup to ported frames

* move templates into WeakAuras and upversion
This commit is contained in:
NoM0Re
2025-01-04 19:33:14 +01:00
committed by GitHub
parent a62d8f352e
commit 86e98d6bcf
47 changed files with 1582 additions and 679 deletions
@@ -58,17 +58,11 @@ local colorScheme = {
local function ConstructCodeReview(frame)
local group = AceGUI:Create("WeakAurasInlineGroup");
group.frame:SetParent(frame);
group.frame:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -16);
group.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -16, 46);
group.frame:SetPoint("TOPLEFT", frame, "TOPLEFT", 17, -63);
group.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -17, 46);
group.frame:Hide();
group:SetLayout("flow");
local title = AceGUI:Create("Label")
title:SetFontObject(GameFontNormalHuge)
title:SetFullWidth(true)
title:SetText(L["Custom Code Viewer"])
group:AddChild(title)
local codeTree = AceGUI:Create("TreeGroup");
codeTree:SetTreeWidth(300, false)
codeTree:SetFullWidth(true)