Update general layout of WeakAurasOptions (#8)
* from retail * (fix) improve pixel snapping by reapplying borders * update spinbox texture * add icons, loaded, standby, unloaded behavior from retail * further use of ported inputbox and cleanup to ported frames * move templates into WeakAuras and upversion
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@@ -58,17 +58,11 @@ local colorScheme = {
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local function ConstructCodeReview(frame)
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local group = AceGUI:Create("WeakAurasInlineGroup");
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group.frame:SetParent(frame);
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group.frame:SetPoint("TOPLEFT", frame, "TOPLEFT", 16, -16);
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group.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -16, 46);
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group.frame:SetPoint("TOPLEFT", frame, "TOPLEFT", 17, -63);
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group.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -17, 46);
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group.frame:Hide();
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group:SetLayout("flow");
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local title = AceGUI:Create("Label")
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title:SetFontObject(GameFontNormalHuge)
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title:SetFullWidth(true)
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title:SetText(L["Custom Code Viewer"])
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group:AddChild(title)
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local codeTree = AceGUI:Create("TreeGroup");
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codeTree:SetTreeWidth(300, false)
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codeTree:SetFullWidth(true)
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