Update general layout of WeakAurasOptions (#8)
* from retail * (fix) improve pixel snapping by reapplying borders * update spinbox texture * add icons, loaded, standby, unloaded behavior from retail * further use of ported inputbox and cleanup to ported frames * move templates into WeakAuras and upversion
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@@ -1,6 +1,6 @@
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if not WeakAuras.IsCorrectVersion() then return end
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local Type, Version = "WeakAurasTextureButton", 23
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local Type, Version = "WeakAurasTextureButton", 25
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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@@ -96,7 +96,7 @@ local function Constructor()
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tile = true, tileSize = 16, edgeSize = 16,
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insets = { left = 4, right = 4, top = 4, bottom = 4 }
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});
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button:SetBackdropColor(0.1,0.1,0.1);
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button:SetBackdropColor(0.1,0.1,0.1,0.2);
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button:SetBackdropBorderColor(0.4,0.4,0.4);
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local highlighttexture = button:CreateTexture(nil, "OVERLAY");
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