Update general layout of WeakAurasOptions (#8)

* from retail

* (fix) improve pixel snapping by reapplying borders

* update spinbox texture

* add icons, loaded, standby, unloaded behavior from retail

* further use of ported inputbox and cleanup to ported frames

* move templates into WeakAuras and upversion
This commit is contained in:
NoM0Re
2025-01-04 19:33:14 +01:00
committed by GitHub
parent a62d8f352e
commit 86e98d6bcf
47 changed files with 1582 additions and 679 deletions
@@ -1,6 +1,6 @@
if not WeakAuras.IsCorrectVersion() then return end
local Type, Version = "WeakAurasLoadedHeaderButton", 20
local Type, Version = "WeakAurasLoadedHeaderButton", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
@@ -151,7 +151,7 @@ local function Constructor()
button.background = background;
background:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight2.blp");
background:SetBlendMode("ADD");
background:SetVertexColor(0.5, 0.5, 0.5, 0.25);
background:SetVertexColor(0.5, 0.5, 0.5, 0.6);
background:SetAllPoints(button);
local expand = CreateFrame("BUTTON", nil, button);
@@ -179,7 +179,7 @@ local function Constructor()
view:SetPoint("RIGHT", button, "RIGHT", -16, 0);
local viewTexture = view:CreateTexture()
view.texture = viewTexture;
viewTexture:SetTexture("Interface\\LFGFrame\\BattlenetWorking1.blp");
viewTexture:SetTexture("Interface\\LFGFrame\\BattlenetWorking4.blp");
viewTexture:SetTexCoord(0.1, 0.9, 0.1, 0.9);
viewTexture:SetAllPoints(view);
view:SetNormalTexture(viewTexture);