Update general layout of WeakAurasOptions (#8)
* from retail * (fix) improve pixel snapping by reapplying borders * update spinbox texture * add icons, loaded, standby, unloaded behavior from retail * further use of ported inputbox and cleanup to ported frames * move templates into WeakAuras and upversion
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@@ -994,6 +994,7 @@ Private.load_prototype = {
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init = "arg",
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values = "group_types",
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events = {"PARTY_MEMBERS_CHANGED", "RAID_ROSTER_UPDATE"},
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optional = true,
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},
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{
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name = "group_leader",
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@@ -1003,6 +1004,7 @@ Private.load_prototype = {
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events = {"PARTY_LEADER_CHANGED", "RAID_ROSTER_UPDATE"},
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values = "group_member_types",
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test = "WeakAuras.CheckGroupMemberType(%s, group_leader)",
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optional = true,
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},
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{
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name ="locationTitle",
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@@ -1021,6 +1023,7 @@ Private.load_prototype = {
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desc = function()
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return ("\n|cffffd200%s|r%s\n\n%s"):format(L["Current Zone\n"], GetRealZoneText(), L["Supports multiple entries, separated by commas"])
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end,
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optional = true,
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},
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{
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name = "zoneId",
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@@ -1033,6 +1036,7 @@ Private.load_prototype = {
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desc = function()
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return ("\n|cffffd200%s|r%s: %d\n\n%s"):format(L["Current Zone\n"], GetRealZoneText(), GetCurrentMapAreaID(), L["Supports multiple entries, separated by commas"])
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end,
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optional = true,
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},
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{
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name = "subzone",
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@@ -1046,6 +1050,7 @@ Private.load_prototype = {
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desc = function()
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return ("\n|cffffd200%s|r%s\n\n%s"):format(L["Current Zone\n"], GetMinimapZoneText(), L["Supports multiple entries, separated by commas"])
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end,
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optional = true,
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},
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{
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name = "size",
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@@ -1055,6 +1060,7 @@ Private.load_prototype = {
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sorted = true,
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init = "arg",
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events = {"ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA", "WA_DELAYED_PLAYER_ENTERING_WORLD" },
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optional = true,
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},
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{
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name = "difficulty",
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@@ -1064,6 +1070,7 @@ Private.load_prototype = {
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sorted = true,
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init = "arg",
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events = {"PLAYER_DIFFICULTY_CHANGED", "ZONE_CHANGED", "ZONE_CHANGED_INDOORS", "ZONE_CHANGED_NEW_AREA", "WA_DELAYED_PLAYER_ENTERING_WORLD" },
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optional = true,
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},
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{
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name ="equipmentTitle",
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