Update general layout of WeakAurasOptions (#8)
* from retail * (fix) improve pixel snapping by reapplying borders * update spinbox texture * add icons, loaded, standby, unloaded behavior from retail * further use of ported inputbox and cleanup to ported frames * move templates into WeakAuras and upversion
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@@ -322,7 +322,7 @@ function Private.Animate(namespace, uid, type, anim, region, inverse, onFinished
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if(namespace == "display" and type == "main" and not onFinished and not anim.duration_type == "relative") then
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local data = Private.GetDataByUID(uid);
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if(data and data.parent) then
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local parentRegion = WeakAuras.regions[data.parent].region;
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local parentRegion = WeakAuras.GetRegion(data.parent)
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if(parentRegion and parentRegion.controlledRegions) then
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for index, regionData in pairs(parentRegion.controlledRegions) do
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local childRegion = regionData.region;
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