Update general layout of WeakAurasOptions (#8)

* from retail

* (fix) improve pixel snapping by reapplying borders

* update spinbox texture

* add icons, loaded, standby, unloaded behavior from retail

* further use of ported inputbox and cleanup to ported frames

* move templates into WeakAuras and upversion
This commit is contained in:
NoM0Re
2025-01-04 19:33:14 +01:00
committed by GitHub
parent a62d8f352e
commit 86e98d6bcf
47 changed files with 1582 additions and 679 deletions
+1 -1
View File
@@ -322,7 +322,7 @@ function Private.Animate(namespace, uid, type, anim, region, inverse, onFinished
if(namespace == "display" and type == "main" and not onFinished and not anim.duration_type == "relative") then
local data = Private.GetDataByUID(uid);
if(data and data.parent) then
local parentRegion = WeakAuras.regions[data.parent].region;
local parentRegion = WeakAuras.GetRegion(data.parent)
if(parentRegion and parentRegion.controlledRegions) then
for index, regionData in pairs(parentRegion.controlledRegions) do
local childRegion = regionData.region;