fix #52
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@@ -445,7 +445,7 @@ local function modify(parent, region, data)
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backgroundSpinner:SetHeight((data.height + data.backgroundOffset * 2) * scaleWedge);
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region:ClearAllPoints();
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WeakAuras.AnchorFrame(data, region, parent)
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Private.AnchorFrame(data, region, parent)
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region:SetAlpha(data.alpha);
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background:SetTexture(data.sameTexture and data.foregroundTexture or data.backgroundTexture);
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