5.20.7
(cherry picked from commit 384e558df3ea25bab143ccc4043b91b5e7454e62)
This commit is contained in:
@@ -32,19 +32,19 @@ Private.DiscordList = {
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[=[Jods]=],
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[=[Jods]=],
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[=[kanegasi]=],
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[=[kanegasi]=],
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[=[Karalana]=],
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[=[Karalana]=],
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[=[Korvus]=],
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[=[Korvus Oztin]=],
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[=[Koxy]=],
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[=[Koxy]=],
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[=[Krazyito]=],
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[=[Krazyito]=],
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[=[Listefano]=],
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[=[Listefano]=],
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[=[Luckyone]=],
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[=[Luckyone]=],
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[=[Luxthos]=],
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[=[Luxthos]=],
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[=[m33shoq]=],
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[=[m33shoq]=],
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[=[Magic]=],
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[=[Manabanana]=],
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[=[Manabanana]=],
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[=[Murph]=],
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[=[Murph]=],
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[=[Mynze]=],
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[=[Mynze]=],
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[=[NoM0Re]=],
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[=[NoM0Re]=],
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[=[Nona]=],
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[=[Nona]=],
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[=[NostraDumAzz]=],
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[=[Oi]=],
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[=[Oi]=],
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[=[Ora]=],
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[=[Ora]=],
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[=[phoenix7700]=],
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[=[phoenix7700]=],
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+2
-2
@@ -9,9 +9,9 @@ WeakAuras.halfWidth = WeakAuras.normalWidth / 2
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WeakAuras.doubleWidth = WeakAuras.normalWidth * 2
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WeakAuras.doubleWidth = WeakAuras.normalWidth * 2
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local versionStringFromToc = GetAddOnMetadata("WeakAuras", "Version")
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local versionStringFromToc = GetAddOnMetadata("WeakAuras", "Version")
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local versionString = "5.20.6 Beta"
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local versionString = "5.20.7 Beta"
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-- Year, Month, Day, Hour, Minute, Seconds
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-- Year, Month, Day, Hour, Minute, Seconds
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local buildTime = "2025".."09".."14".."20".."43".."00"
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local buildTime = "2025".."11".."29".."04".."45".."00"
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local isTTSEnabled = C_VoiceChat and C_VoiceChat.SpeakText and true or false
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local isTTSEnabled = C_VoiceChat and C_VoiceChat.SpeakText and true or false
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local isDBMRegistered = (DBM and type(DBM.Revision) == "number" and DBM.Revision >= 20250929200404) and true or false
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local isDBMRegistered = (DBM and type(DBM.Revision) == "number" and DBM.Revision >= 20250929200404) and true or false
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@@ -176,6 +176,10 @@ L["Armor (%)"] = "Rüstung (%)"
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--[[Translation missing --]]
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--[[Translation missing --]]
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L["Armor against Target (%)"] = "Armor against Target (%)"
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L["Armor against Target (%)"] = "Armor against Target (%)"
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--[[Translation missing --]]
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--[[Translation missing --]]
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L["Armor Peneration Percent"] = "Armor Peneration Percent"
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--[[Translation missing --]]
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L["Armor Peneration Rating"] = "Armor Peneration Rating"
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--[[Translation missing --]]
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L["Armor Rating"] = "Armor Rating"
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L["Armor Rating"] = "Armor Rating"
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--[[Translation missing --]]
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--[[Translation missing --]]
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L["Array"] = "Array"
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L["Array"] = "Array"
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@@ -573,6 +577,8 @@ L["Debug Logging enabled"] = "Debug Logging enabled"
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--[[Translation missing --]]
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--[[Translation missing --]]
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L["Debug Logging enabled for '%s'"] = "Debug Logging enabled for '%s'"
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L["Debug Logging enabled for '%s'"] = "Debug Logging enabled for '%s'"
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--[[Translation missing --]]
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--[[Translation missing --]]
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L["Defense"] = "Defense"
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--[[Translation missing --]]
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L["Defensive Stats"] = "Defensive Stats"
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L["Defensive Stats"] = "Defensive Stats"
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L["Deflect"] = "Umlenken"
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L["Deflect"] = "Umlenken"
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--[[Translation missing --]]
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--[[Translation missing --]]
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@@ -1194,6 +1200,8 @@ L["Loot Specialization Id"] = "Loot Specialization Id"
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--[[Translation missing --]]
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--[[Translation missing --]]
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L["Loot Specialization Name"] = "Loot Specialization Name"
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L["Loot Specialization Name"] = "Loot Specialization Name"
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--[[Translation missing --]]
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--[[Translation missing --]]
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L["Lord Kazzak"] = "Lord Kazzak"
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--[[Translation missing --]]
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L["Lorewalking"] = "Lorewalking"
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L["Lorewalking"] = "Lorewalking"
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L["Lost"] = "Verloren"
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L["Lost"] = "Verloren"
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L["Low Damage"] = "Niedriger Schaden"
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L["Low Damage"] = "Niedriger Schaden"
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@@ -1243,10 +1251,10 @@ E.g. 1;2;1;2;2.5;3]=] ] = [=[Matches stage number of encounter journal.
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Intermissions are .5
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Intermissions are .5
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E.g. 1;2;1;2;2.5;3]=]
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E.g. 1;2;1;2;2.5;3]=]
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--[[Translation missing --]]
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--[[Translation missing --]]
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L["Max Char"] = "Max Char"
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--[[Translation missing --]]
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L["Max Char "] = "Max Char "
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L["Max Char "] = "Max Char "
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--[[Translation missing --]]
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--[[Translation missing --]]
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L["Max Char"] = "Max Char"
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--[[Translation missing --]]
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L["Max Charges"] = "Max Charges"
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L["Max Charges"] = "Max Charges"
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--[[Translation missing --]]
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--[[Translation missing --]]
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L["Max Health"] = "Max Health"
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L["Max Health"] = "Max Health"
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@@ -1630,9 +1638,11 @@ L["Pull"] = "Pull"
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L["Pulse"] = "Pulsieren"
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L["Pulse"] = "Pulsieren"
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L["PvP Flagged"] = "PvP aktiv"
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L["PvP Flagged"] = "PvP aktiv"
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--[[Translation missing --]]
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--[[Translation missing --]]
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L["PvP Talent Selected"] = "PvP Talent Selected"
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L["PvP Mode Active"] = "PvP Mode Active"
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L["PvP Talent selected"] = "Gewähltes PvP-Talent"
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L["PvP Talent selected"] = "Gewähltes PvP-Talent"
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--[[Translation missing --]]
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--[[Translation missing --]]
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L["PvP Talent Selected"] = "PvP Talent Selected"
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--[[Translation missing --]]
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L["Quality Id"] = "Quality Id"
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L["Quality Id"] = "Quality Id"
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--[[Translation missing --]]
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--[[Translation missing --]]
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L["Quantity"] = "Quantity"
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L["Quantity"] = "Quantity"
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@@ -2073,8 +2083,8 @@ L["Talent |cFFFF0000Not|r Known"] = "Talent |cFFFF0000Not|r Known"
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L["Talent |cFFFF0000Not|r Selected"] = "Talent |cFFFF0000Not|r Selected"
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L["Talent |cFFFF0000Not|r Selected"] = "Talent |cFFFF0000Not|r Selected"
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--[[Translation missing --]]
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--[[Translation missing --]]
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L["Talent Known"] = "Talent Known"
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L["Talent Known"] = "Talent Known"
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L["Talent selected"] = "Gewähltes Talent"
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L["Talent Selected"] = "Talent gewählt"
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L["Talent Selected"] = "Talent gewählt"
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L["Talent selected"] = "Gewähltes Talent"
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L["Talent Specialization"] = "Talentspezialisierung"
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L["Talent Specialization"] = "Talentspezialisierung"
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L["Tanking And Highest"] = "Höchster und Aggro"
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L["Tanking And Highest"] = "Höchster und Aggro"
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L["Tanking But Not Highest"] = "Aggro aber nicht höchste"
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L["Tanking But Not Highest"] = "Aggro aber nicht höchste"
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@@ -133,6 +133,8 @@ Last upgrade: %s]=]
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L["Arena"] = "Arena"
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L["Arena"] = "Arena"
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L["Armor (%)"] = "Armor (%)"
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L["Armor (%)"] = "Armor (%)"
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L["Armor against Target (%)"] = "Armor against Target (%)"
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L["Armor against Target (%)"] = "Armor against Target (%)"
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L["Armor Peneration Percent"] = "Armor Peneration Percent"
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L["Armor Peneration Rating"] = "Armor Peneration Rating"
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L["Armor Rating"] = "Armor Rating"
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L["Armor Rating"] = "Armor Rating"
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L["Array"] = "Array"
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L["Array"] = "Array"
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L["Ascending"] = "Ascending"
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L["Ascending"] = "Ascending"
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@@ -389,6 +391,7 @@ L["Debuff Type"] = "Debuff Type"
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L["Debug Log contains more than 1000 entries"] = "Debug Log contains more than 1000 entries"
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L["Debug Log contains more than 1000 entries"] = "Debug Log contains more than 1000 entries"
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L["Debug Logging enabled"] = "Debug Logging enabled"
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L["Debug Logging enabled"] = "Debug Logging enabled"
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L["Debug Logging enabled for '%s'"] = "Debug Logging enabled for '%s'"
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L["Debug Logging enabled for '%s'"] = "Debug Logging enabled for '%s'"
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L["Defense"] = "Defense"
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L["Defensive Stats"] = "Defensive Stats"
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L["Defensive Stats"] = "Defensive Stats"
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L["Deflect"] = "Deflect"
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L["Deflect"] = "Deflect"
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L["Delve"] = "Delve"
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L["Delve"] = "Delve"
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@@ -776,6 +779,7 @@ L["Loot"] = "Loot"
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L["Loot Specialization"] = "Loot Specialization"
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L["Loot Specialization"] = "Loot Specialization"
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L["Loot Specialization Id"] = "Loot Specialization Id"
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L["Loot Specialization Id"] = "Loot Specialization Id"
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L["Loot Specialization Name"] = "Loot Specialization Name"
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L["Loot Specialization Name"] = "Loot Specialization Name"
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L["Lord Kazzak"] = "Lord Kazzak"
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L["Lorewalking"] = "Lorewalking"
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L["Lorewalking"] = "Lorewalking"
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L["Lost"] = "Lost"
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L["Lost"] = "Lost"
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L["Low Damage"] = "Low Damage"
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L["Low Damage"] = "Low Damage"
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@@ -1075,6 +1079,7 @@ L["Progress Value"] = "Progress Value"
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L["Pull"] = "Pull"
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L["Pull"] = "Pull"
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L["Pulse"] = "Pulse"
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L["Pulse"] = "Pulse"
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L["PvP Flagged"] = "PvP Flagged"
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L["PvP Flagged"] = "PvP Flagged"
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L["PvP Mode Active"] = "PvP Mode Active"
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L["PvP Talent selected"] = "PvP Talent selected"
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L["PvP Talent selected"] = "PvP Talent selected"
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L["PvP Talent Selected"] = "PvP Talent Selected"
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L["PvP Talent Selected"] = "PvP Talent Selected"
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L["Quality Id"] = "Quality Id"
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L["Quality Id"] = "Quality Id"
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@@ -1350,8 +1355,8 @@ L["Talent"] = "Talent"
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L["Talent |cFFFF0000Not|r Known"] = "Talent |cFFFF0000Not|r Known"
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L["Talent |cFFFF0000Not|r Known"] = "Talent |cFFFF0000Not|r Known"
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L["Talent |cFFFF0000Not|r Selected"] = "Talent |cFFFF0000Not|r Selected"
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L["Talent |cFFFF0000Not|r Selected"] = "Talent |cFFFF0000Not|r Selected"
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L["Talent Known"] = "Talent Known"
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L["Talent Known"] = "Talent Known"
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L["Talent selected"] = "Talent selected"
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L["Talent Selected"] = "Talent Selected"
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L["Talent Selected"] = "Talent Selected"
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L["Talent selected"] = "Talent selected"
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L["Talent Specialization"] = "Talent Specialization"
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L["Talent Specialization"] = "Talent Specialization"
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L["Tanking And Highest"] = "Tanking And Highest"
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L["Tanking And Highest"] = "Tanking And Highest"
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L["Tanking But Not Highest"] = "Tanking But Not Highest"
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L["Tanking But Not Highest"] = "Tanking But Not Highest"
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@@ -65,7 +65,7 @@ L["Abbreviate"] = "Abreviar"
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L["AbbreviateLargeNumbers (Blizzard)"] = "AbreviarNúmerosGrandes (Blizzard)"
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L["AbbreviateLargeNumbers (Blizzard)"] = "AbreviarNúmerosGrandes (Blizzard)"
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L["AbbreviateNumbers (Blizzard)"] = "AbreviarNúmeros (Blizzard)"
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L["AbbreviateNumbers (Blizzard)"] = "AbreviarNúmeros (Blizzard)"
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L["Absorb"] = "Absorción"
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L["Absorb"] = "Absorción"
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L["Absorb and Healing"] = "Absorpción y sanación"
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L["Absorb and Healing"] = "Absorción y sanación"
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L["Absorb Heal Overlay"] = "Superposición de absorción de sanación"
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L["Absorb Heal Overlay"] = "Superposición de absorción de sanación"
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L["Absorb Overlay"] = "Superposición de absorción"
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L["Absorb Overlay"] = "Superposición de absorción"
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L["Absorbed"] = "Absorbido"
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L["Absorbed"] = "Absorbido"
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@@ -118,6 +118,10 @@ Last upgrade: %s]=] ] = "¿Estás seguro de que quieres ejecutar la herramienta
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L["Arena"] = "Arena"
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L["Arena"] = "Arena"
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L["Armor (%)"] = "Armadura (%)"
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L["Armor (%)"] = "Armadura (%)"
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L["Armor against Target (%)"] = "Armadura contra objetivo (%)"
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L["Armor against Target (%)"] = "Armadura contra objetivo (%)"
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--[[Translation missing --]]
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L["Armor Peneration Percent"] = "Armor Peneration Percent"
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--[[Translation missing --]]
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L["Armor Peneration Rating"] = "Armor Peneration Rating"
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L["Armor Rating"] = "Índice de armadura"
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L["Armor Rating"] = "Índice de armadura"
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L["Array"] = "Formación"
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L["Array"] = "Formación"
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L["Ascending"] = "Ascendente"
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L["Ascending"] = "Ascendente"
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@@ -373,6 +377,8 @@ L["Debuff Type"] = "Tipo de perjuicio"
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L["Debug Log contains more than 1000 entries"] = "El registro de depuración contiene más de 1000 entradas"
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L["Debug Log contains more than 1000 entries"] = "El registro de depuración contiene más de 1000 entradas"
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L["Debug Logging enabled"] = "Registro de depuración activado"
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L["Debug Logging enabled"] = "Registro de depuración activado"
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L["Debug Logging enabled for '%s'"] = "Registro de depuración activado para '%s'."
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L["Debug Logging enabled for '%s'"] = "Registro de depuración activado para '%s'."
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--[[Translation missing --]]
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L["Defense"] = "Defense"
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L["Defensive Stats"] = "Estadísticas defensivas"
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L["Defensive Stats"] = "Estadísticas defensivas"
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L["Deflect"] = "Desviar"
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L["Deflect"] = "Desviar"
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L["Delve"] = "Profundidad"
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L["Delve"] = "Profundidad"
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@@ -640,8 +646,8 @@ L["Hybrid"] = "Híbrido"
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L["Icon"] = "Icono"
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L["Icon"] = "Icono"
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L["Icon Function"] = "Función de icono"
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L["Icon Function"] = "Función de icono"
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L["Icon Function (fallback state)"] = "Función de icono (estado de reserva)"
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L["Icon Function (fallback state)"] = "Función de icono (estado de reserva)"
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L["ID"] = "ID"
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L["Id"] = "ID"
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L["Id"] = "ID"
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L["ID"] = "ID"
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L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/classlesswow!"] = "Si necesitas más ayuda, abre un ticket en GitHub o visita nuestro Discord en https://discord.gg/classlesswow."
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L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/classlesswow!"] = "Si necesitas más ayuda, abre un ticket en GitHub o visita nuestro Discord en https://discord.gg/classlesswow."
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L["Ignore Dead"] = "Ignorar muertos"
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L["Ignore Dead"] = "Ignorar muertos"
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L["Ignore Disconnected"] = "Ignorar desconectados"
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L["Ignore Disconnected"] = "Ignorar desconectados"
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@@ -759,6 +765,8 @@ L["Loot"] = "Botín"
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L["Loot Specialization"] = "Especialización de botín"
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L["Loot Specialization"] = "Especialización de botín"
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L["Loot Specialization Id"] = "ID de especialización de botín"
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L["Loot Specialization Id"] = "ID de especialización de botín"
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L["Loot Specialization Name"] = "Nombre de especialización de botín"
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L["Loot Specialization Name"] = "Nombre de especialización de botín"
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--[[Translation missing --]]
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L["Lord Kazzak"] = "Lord Kazzak"
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L["Lorewalking"] = "Paseo por la historia"
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L["Lorewalking"] = "Paseo por la historia"
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L["Lost"] = "Perdido"
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L["Lost"] = "Perdido"
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L["Low Damage"] = "Bajo Daño"
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L["Low Damage"] = "Bajo Daño"
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@@ -1021,8 +1029,10 @@ L["Progress Value"] = "Valor de progreso"
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L["Pull"] = "Iniciar"
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L["Pull"] = "Iniciar"
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L["Pulse"] = "Pulso"
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L["Pulse"] = "Pulso"
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L["PvP Flagged"] = "Marcado JcJ"
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L["PvP Flagged"] = "Marcado JcJ"
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L["PvP Talent Selected"] = "Talento de JcJ seleccionado"
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--[[Translation missing --]]
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L["PvP Mode Active"] = "PvP Mode Active"
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L["PvP Talent selected"] = "Talento de JcJ seleccionado"
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L["PvP Talent selected"] = "Talento de JcJ seleccionado"
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L["PvP Talent Selected"] = "Talento de JcJ seleccionado"
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L["Quality Id"] = "ID de calidad"
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L["Quality Id"] = "ID de calidad"
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L["Quantity"] = "Cantidad"
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L["Quantity"] = "Cantidad"
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L["Quantity earned this week"] = "Cantidad ganada esta semana"
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L["Quantity earned this week"] = "Cantidad ganada esta semana"
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@@ -1290,8 +1300,8 @@ L["Talent"] = "Talento"
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L["Talent |cFFFF0000Not|r Known"] = "Talento |cFFFF0000desconocido|r"
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L["Talent |cFFFF0000Not|r Known"] = "Talento |cFFFF0000desconocido|r"
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L["Talent |cFFFF0000Not|r Selected"] = "Talento |cFFFF0000no|r seleccionado"
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L["Talent |cFFFF0000Not|r Selected"] = "Talento |cFFFF0000no|r seleccionado"
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L["Talent Known"] = "Talento conocido"
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L["Talent Known"] = "Talento conocido"
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L["Talent selected"] = "Talento seleccionado"
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|
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L["Talent Selected"] = "Talento seleccionado"
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L["Talent Selected"] = "Talento seleccionado"
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L["Talent selected"] = "Talento seleccionado"
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L["Talent Specialization"] = "Especialización de Talentos"
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L["Talent Specialization"] = "Especialización de Talentos"
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L["Tanking And Highest"] = "Tanqueando y el más alto"
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L["Tanking And Highest"] = "Tanqueando y el más alto"
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L["Tanking But Not Highest"] = "Tanqueando pero no el mas alto"
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L["Tanking But Not Highest"] = "Tanqueando pero no el mas alto"
|
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|||||||
@@ -65,7 +65,7 @@ L["Abbreviate"] = "Abreviar"
|
|||||||
L["AbbreviateLargeNumbers (Blizzard)"] = "AbreviarNúmerosGrandes (Blizzard)"
|
L["AbbreviateLargeNumbers (Blizzard)"] = "AbreviarNúmerosGrandes (Blizzard)"
|
||||||
L["AbbreviateNumbers (Blizzard)"] = "AbreviarNúmeros (Blizzard)"
|
L["AbbreviateNumbers (Blizzard)"] = "AbreviarNúmeros (Blizzard)"
|
||||||
L["Absorb"] = "Absorción"
|
L["Absorb"] = "Absorción"
|
||||||
L["Absorb and Healing"] = "Absorpción y sanación"
|
L["Absorb and Healing"] = "Absorción y sanación"
|
||||||
L["Absorb Heal Overlay"] = "Superposición de absorción de sanación"
|
L["Absorb Heal Overlay"] = "Superposición de absorción de sanación"
|
||||||
L["Absorb Overlay"] = "Superposición de absorción"
|
L["Absorb Overlay"] = "Superposición de absorción"
|
||||||
L["Absorbed"] = "Absorbido"
|
L["Absorbed"] = "Absorbido"
|
||||||
@@ -118,6 +118,10 @@ Last upgrade: %s]=] ] = "¿Estás seguro de que quieres ejecutar la herramienta
|
|||||||
L["Arena"] = "Arena"
|
L["Arena"] = "Arena"
|
||||||
L["Armor (%)"] = "Armadura (%)"
|
L["Armor (%)"] = "Armadura (%)"
|
||||||
L["Armor against Target (%)"] = "Armadura contra objetivo (%)"
|
L["Armor against Target (%)"] = "Armadura contra objetivo (%)"
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["Armor Peneration Percent"] = "Armor Peneration Percent"
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["Armor Peneration Rating"] = "Armor Peneration Rating"
|
||||||
L["Armor Rating"] = "Índice de armadura"
|
L["Armor Rating"] = "Índice de armadura"
|
||||||
L["Array"] = "Formación"
|
L["Array"] = "Formación"
|
||||||
L["Ascending"] = "Ascendente"
|
L["Ascending"] = "Ascendente"
|
||||||
@@ -373,6 +377,8 @@ L["Debuff Type"] = "Tipo de perjuicio"
|
|||||||
L["Debug Log contains more than 1000 entries"] = "El registro de depuración contiene más de 1000 entradas"
|
L["Debug Log contains more than 1000 entries"] = "El registro de depuración contiene más de 1000 entradas"
|
||||||
L["Debug Logging enabled"] = "Registro de depuración activado"
|
L["Debug Logging enabled"] = "Registro de depuración activado"
|
||||||
L["Debug Logging enabled for '%s'"] = "Registro de depuración activado para '%s'."
|
L["Debug Logging enabled for '%s'"] = "Registro de depuración activado para '%s'."
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["Defense"] = "Defense"
|
||||||
L["Defensive Stats"] = "Estadísticas defensivas"
|
L["Defensive Stats"] = "Estadísticas defensivas"
|
||||||
L["Deflect"] = "Desviar"
|
L["Deflect"] = "Desviar"
|
||||||
L["Delve"] = "Abismo"
|
L["Delve"] = "Abismo"
|
||||||
@@ -677,8 +683,8 @@ L["Instakill"] = "Muerte Instantanea"
|
|||||||
L["Install the addons BugSack and BugGrabber for detailed error logs."] = "Instala los addons BugSack y BugGrabber para obtener registros de errores detallados."
|
L["Install the addons BugSack and BugGrabber for detailed error logs."] = "Instala los addons BugSack y BugGrabber para obtener registros de errores detallados."
|
||||||
L["Instance"] = "Instancia"
|
L["Instance"] = "Instancia"
|
||||||
L["Instance Difficulty"] = "Dificultad de la instancia"
|
L["Instance Difficulty"] = "Dificultad de la instancia"
|
||||||
L["Instance ID"] = "ID de estancia"
|
|
||||||
L["Instance Id"] = "ID de estancia"
|
L["Instance Id"] = "ID de estancia"
|
||||||
|
L["Instance ID"] = "ID de estancia"
|
||||||
L["Instance Info"] = "Info de estancia"
|
L["Instance Info"] = "Info de estancia"
|
||||||
L["Instance Name"] = "Nombre de estancia"
|
L["Instance Name"] = "Nombre de estancia"
|
||||||
L["Instance Size Type"] = "Tipo de tamaño de estancia"
|
L["Instance Size Type"] = "Tipo de tamaño de estancia"
|
||||||
@@ -760,6 +766,8 @@ L["Loot"] = "Botín"
|
|||||||
L["Loot Specialization"] = "Especialización de botín"
|
L["Loot Specialization"] = "Especialización de botín"
|
||||||
L["Loot Specialization Id"] = "ID de especialización de botín"
|
L["Loot Specialization Id"] = "ID de especialización de botín"
|
||||||
L["Loot Specialization Name"] = "Nombre de especialización de botín"
|
L["Loot Specialization Name"] = "Nombre de especialización de botín"
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["Lord Kazzak"] = "Lord Kazzak"
|
||||||
L["Lorewalking"] = "Cronoleyenda"
|
L["Lorewalking"] = "Cronoleyenda"
|
||||||
L["Lost"] = "Perdido"
|
L["Lost"] = "Perdido"
|
||||||
L["Low Damage"] = "Bajo Daño"
|
L["Low Damage"] = "Bajo Daño"
|
||||||
@@ -790,8 +798,8 @@ L["Matches (Pattern)"] = "Corresponde (Patrón)"
|
|||||||
L[ [=[Matches stage number of encounter journal.
|
L[ [=[Matches stage number of encounter journal.
|
||||||
Intermissions are .5
|
Intermissions are .5
|
||||||
E.g. 1;2;1;2;2.5;3]=] ] = "Coincide con el número de etapa del diario de encuentros. Los intermedios son .5 Por ej. 1;2;1;2;2.5;3"
|
E.g. 1;2;1;2;2.5;3]=] ] = "Coincide con el número de etapa del diario de encuentros. Los intermedios son .5 Por ej. 1;2;1;2;2.5;3"
|
||||||
L["Max Char"] = "Carácter máximo"
|
|
||||||
L["Max Char "] = "Caracteres máx."
|
L["Max Char "] = "Caracteres máx."
|
||||||
|
L["Max Char"] = "Carácter máximo"
|
||||||
L["Max Charges"] = "Cargas máx."
|
L["Max Charges"] = "Cargas máx."
|
||||||
L["Max Health"] = "Salud máx."
|
L["Max Health"] = "Salud máx."
|
||||||
L["Max Power"] = "Poder máx."
|
L["Max Power"] = "Poder máx."
|
||||||
@@ -1022,8 +1030,10 @@ L["Progress Value"] = "Valor de progreso"
|
|||||||
L["Pull"] = "Iniciar"
|
L["Pull"] = "Iniciar"
|
||||||
L["Pulse"] = "Pulso"
|
L["Pulse"] = "Pulso"
|
||||||
L["PvP Flagged"] = "Marcado JcJ"
|
L["PvP Flagged"] = "Marcado JcJ"
|
||||||
L["PvP Talent Selected"] = "Talento de JcJ seleccionado"
|
--[[Translation missing --]]
|
||||||
|
L["PvP Mode Active"] = "PvP Mode Active"
|
||||||
L["PvP Talent selected"] = "Talento de JcJ seleccionado"
|
L["PvP Talent selected"] = "Talento de JcJ seleccionado"
|
||||||
|
L["PvP Talent Selected"] = "Talento de JcJ seleccionado"
|
||||||
L["Quality Id"] = "ID de calidad"
|
L["Quality Id"] = "ID de calidad"
|
||||||
L["Quantity"] = "Cantidad"
|
L["Quantity"] = "Cantidad"
|
||||||
L["Quantity earned this week"] = "Cantidad ganada esta semana"
|
L["Quantity earned this week"] = "Cantidad ganada esta semana"
|
||||||
@@ -1291,8 +1301,8 @@ L["Talent"] = "Talento"
|
|||||||
L["Talent |cFFFF0000Not|r Known"] = "Talento |cFFFF0000desconocido|r"
|
L["Talent |cFFFF0000Not|r Known"] = "Talento |cFFFF0000desconocido|r"
|
||||||
L["Talent |cFFFF0000Not|r Selected"] = "Talento |cFFFF0000no|r seleccionado"
|
L["Talent |cFFFF0000Not|r Selected"] = "Talento |cFFFF0000no|r seleccionado"
|
||||||
L["Talent Known"] = "Talento conocido"
|
L["Talent Known"] = "Talento conocido"
|
||||||
L["Talent selected"] = "Talento seleccionado"
|
|
||||||
L["Talent Selected"] = "Talento seleccionado"
|
L["Talent Selected"] = "Talento seleccionado"
|
||||||
|
L["Talent selected"] = "Talento seleccionado"
|
||||||
L["Talent Specialization"] = "Especialización de Talentos"
|
L["Talent Specialization"] = "Especialización de Talentos"
|
||||||
L["Tanking And Highest"] = "Tanqueando y el más alto"
|
L["Tanking And Highest"] = "Tanqueando y el más alto"
|
||||||
L["Tanking But Not Highest"] = "Tanqueando pero no el mas alto"
|
L["Tanking But Not Highest"] = "Tanqueando pero no el mas alto"
|
||||||
|
|||||||
@@ -129,6 +129,10 @@ Last upgrade: %s]=] ] = "Êtes-vous sûr de vouloir exécuter l'outil de répara
|
|||||||
L["Arena"] = "Arène"
|
L["Arena"] = "Arène"
|
||||||
L["Armor (%)"] = "Armure (%)"
|
L["Armor (%)"] = "Armure (%)"
|
||||||
L["Armor against Target (%)"] = "Armure contre Cible (%)"
|
L["Armor against Target (%)"] = "Armure contre Cible (%)"
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["Armor Peneration Percent"] = "Armor Peneration Percent"
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["Armor Peneration Rating"] = "Armor Peneration Rating"
|
||||||
L["Armor Rating"] = "Categorie d'armure"
|
L["Armor Rating"] = "Categorie d'armure"
|
||||||
L["Array"] = "Tableau"
|
L["Array"] = "Tableau"
|
||||||
L["Ascending"] = "Croissant"
|
L["Ascending"] = "Croissant"
|
||||||
@@ -485,6 +489,8 @@ L["Debug Logging enabled"] = "Debug Logging enabled"
|
|||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Debug Logging enabled for '%s'"] = "Debug Logging enabled for '%s'"
|
L["Debug Logging enabled for '%s'"] = "Debug Logging enabled for '%s'"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["Defense"] = "Defense"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["Defensive Stats"] = "Defensive Stats"
|
L["Defensive Stats"] = "Defensive Stats"
|
||||||
L["Deflect"] = "Déviation"
|
L["Deflect"] = "Déviation"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
@@ -1058,6 +1064,8 @@ L["Loot Specialization Id"] = "Loot Specialization Id"
|
|||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Loot Specialization Name"] = "Loot Specialization Name"
|
L["Loot Specialization Name"] = "Loot Specialization Name"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["Lord Kazzak"] = "Lord Kazzak"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["Lorewalking"] = "Lorewalking"
|
L["Lorewalking"] = "Lorewalking"
|
||||||
L["Lost"] = "Perdu"
|
L["Lost"] = "Perdu"
|
||||||
L["Low Damage"] = "Dégâts faibles"
|
L["Low Damage"] = "Dégâts faibles"
|
||||||
@@ -1436,9 +1444,11 @@ L["Pull"] = "Pull"
|
|||||||
L["Pulse"] = "Pulsation"
|
L["Pulse"] = "Pulsation"
|
||||||
L["PvP Flagged"] = "JcJ activé"
|
L["PvP Flagged"] = "JcJ activé"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["PvP Talent Selected"] = "PvP Talent Selected"
|
L["PvP Mode Active"] = "PvP Mode Active"
|
||||||
L["PvP Talent selected"] = "Talent JcJ sélectionné"
|
L["PvP Talent selected"] = "Talent JcJ sélectionné"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["PvP Talent Selected"] = "PvP Talent Selected"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["Quality Id"] = "Quality Id"
|
L["Quality Id"] = "Quality Id"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Quantity"] = "Quantity"
|
L["Quantity"] = "Quantity"
|
||||||
@@ -1838,8 +1848,8 @@ L["Talent |cFFFF0000Not|r Known"] = "Talent |cFFFF0000Not|r Known"
|
|||||||
L["Talent |cFFFF0000Not|r Selected"] = "Talent |cFFFF0000Not|r Selected"
|
L["Talent |cFFFF0000Not|r Selected"] = "Talent |cFFFF0000Not|r Selected"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Talent Known"] = "Talent Known"
|
L["Talent Known"] = "Talent Known"
|
||||||
L["Talent selected"] = "Talent sélectionné"
|
|
||||||
L["Talent Selected"] = "Talent sélectionné"
|
L["Talent Selected"] = "Talent sélectionné"
|
||||||
|
L["Talent selected"] = "Talent sélectionné"
|
||||||
L["Talent Specialization"] = "Spécialisation"
|
L["Talent Specialization"] = "Spécialisation"
|
||||||
L["Tanking And Highest"] = "Tank et le plus haut"
|
L["Tanking And Highest"] = "Tank et le plus haut"
|
||||||
L["Tanking But Not Highest"] = "Tank mais pas le plus haut"
|
L["Tanking But Not Highest"] = "Tank mais pas le plus haut"
|
||||||
|
|||||||
@@ -134,6 +134,10 @@ Last upgrade: %s]=] ] = "Vuoi eseguire lo strumento di riparazione |cffff0000EXP
|
|||||||
L["Arena"] = "Arena"
|
L["Arena"] = "Arena"
|
||||||
L["Armor (%)"] = "Armatura (%)"
|
L["Armor (%)"] = "Armatura (%)"
|
||||||
L["Armor against Target (%)"] = "Armatura contro il bersaglio (%)"
|
L["Armor against Target (%)"] = "Armatura contro il bersaglio (%)"
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["Armor Peneration Percent"] = "Armor Peneration Percent"
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["Armor Peneration Rating"] = "Armor Peneration Rating"
|
||||||
L["Armor Rating"] = "Grado di armatura"
|
L["Armor Rating"] = "Grado di armatura"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Array"] = "Array"
|
L["Array"] = "Array"
|
||||||
@@ -481,6 +485,8 @@ L["Debug Logging enabled"] = "Debug Logging enabled"
|
|||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Debug Logging enabled for '%s'"] = "Debug Logging enabled for '%s'"
|
L["Debug Logging enabled for '%s'"] = "Debug Logging enabled for '%s'"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["Defense"] = "Defense"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["Defensive Stats"] = "Defensive Stats"
|
L["Defensive Stats"] = "Defensive Stats"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Deflect"] = "Deflect"
|
L["Deflect"] = "Deflect"
|
||||||
@@ -1010,10 +1016,10 @@ L["Icon Function"] = "Icon Function"
|
|||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Icon Function (fallback state)"] = "Icon Function (fallback state)"
|
L["Icon Function (fallback state)"] = "Icon Function (fallback state)"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["ID"] = "ID"
|
|
||||||
--[[Translation missing --]]
|
|
||||||
L["Id"] = "Id"
|
L["Id"] = "Id"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["ID"] = "ID"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/classlesswow!"] = "If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/classlesswow!"
|
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/classlesswow!"] = "If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/classlesswow!"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Ignore Dead"] = "Ignore Dead"
|
L["Ignore Dead"] = "Ignore Dead"
|
||||||
@@ -1082,10 +1088,10 @@ L["Instance"] = "Instance"
|
|||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Instance Difficulty"] = "Instance Difficulty"
|
L["Instance Difficulty"] = "Instance Difficulty"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Instance ID"] = "Instance ID"
|
|
||||||
--[[Translation missing --]]
|
|
||||||
L["Instance Id"] = "Instance Id"
|
L["Instance Id"] = "Instance Id"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["Instance ID"] = "Instance ID"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["Instance Info"] = "Instance Info"
|
L["Instance Info"] = "Instance Info"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Instance Name"] = "Instance Name"
|
L["Instance Name"] = "Instance Name"
|
||||||
@@ -1248,6 +1254,8 @@ L["Loot Specialization Id"] = "Loot Specialization Id"
|
|||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Loot Specialization Name"] = "Loot Specialization Name"
|
L["Loot Specialization Name"] = "Loot Specialization Name"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["Lord Kazzak"] = "Lord Kazzak"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["Lorewalking"] = "Lorewalking"
|
L["Lorewalking"] = "Lorewalking"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Lost"] = "Lost"
|
L["Lost"] = "Lost"
|
||||||
@@ -1308,10 +1316,10 @@ E.g. 1;2;1;2;2.5;3]=] ] = [=[Matches stage number of encounter journal.
|
|||||||
Intermissions are .5
|
Intermissions are .5
|
||||||
E.g. 1;2;1;2;2.5;3]=]
|
E.g. 1;2;1;2;2.5;3]=]
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Max Char"] = "Max Char"
|
|
||||||
--[[Translation missing --]]
|
|
||||||
L["Max Char "] = "Max Char "
|
L["Max Char "] = "Max Char "
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["Max Char"] = "Max Char"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["Max Charges"] = "Max Charges"
|
L["Max Charges"] = "Max Charges"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Max Health"] = "Max Health"
|
L["Max Health"] = "Max Health"
|
||||||
@@ -1772,10 +1780,12 @@ L["Pulse"] = "Pulse"
|
|||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["PvP Flagged"] = "PvP Flagged"
|
L["PvP Flagged"] = "PvP Flagged"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["PvP Talent Selected"] = "PvP Talent Selected"
|
L["PvP Mode Active"] = "PvP Mode Active"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["PvP Talent selected"] = "PvP Talent selected"
|
L["PvP Talent selected"] = "PvP Talent selected"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["PvP Talent Selected"] = "PvP Talent Selected"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["Quality Id"] = "Quality Id"
|
L["Quality Id"] = "Quality Id"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Quantity"] = "Quantity"
|
L["Quantity"] = "Quantity"
|
||||||
|
|||||||
@@ -135,6 +135,8 @@ Last upgrade: %s]=] ] = "|cffff0000실험용|r 복구 도구를 실행할까요?
|
|||||||
L["Arena"] = "투기장"
|
L["Arena"] = "투기장"
|
||||||
L["Armor (%)"] = "방어도 (%)"
|
L["Armor (%)"] = "방어도 (%)"
|
||||||
L["Armor against Target (%)"] = "대상에 대한 방어도 (%)"
|
L["Armor against Target (%)"] = "대상에 대한 방어도 (%)"
|
||||||
|
L["Armor Peneration Percent"] = "방어구 관통력 백분율"
|
||||||
|
L["Armor Peneration Rating"] = "방어구 관통력 수치"
|
||||||
L["Armor Rating"] = "방어도 수치"
|
L["Armor Rating"] = "방어도 수치"
|
||||||
L["Array"] = "정렬"
|
L["Array"] = "정렬"
|
||||||
L["Ascending"] = "오름차순"
|
L["Ascending"] = "오름차순"
|
||||||
@@ -147,10 +149,10 @@ L["At missing Value"] = "잃은 수치"
|
|||||||
L["At Percent"] = "백분율"
|
L["At Percent"] = "백분율"
|
||||||
L["At Value"] = "실수치"
|
L["At Value"] = "실수치"
|
||||||
L["At War"] = "전쟁 중"
|
L["At War"] = "전쟁 중"
|
||||||
L["Attach to End"] = "종료 위치에 붙이기"
|
L["Attach to End"] = "끝부분에 배치"
|
||||||
L["Attach to End, backwards"] = "끝부분 및 뒤쪽에 붙이기"
|
L["Attach to End, backwards"] = "끝부분에 배치, 역방향"
|
||||||
L["Attach to Point"] = "특정 지점에 부착"
|
L["Attach to Point"] = "특정 지점에 부착"
|
||||||
L["Attach to Start"] = "시작 위치에 붙이기"
|
L["Attach to Start"] = "시작 부분에 배치"
|
||||||
L["Attack Power"] = "공격력"
|
L["Attack Power"] = "공격력"
|
||||||
L["Attackable"] = "공격 가능"
|
L["Attackable"] = "공격 가능"
|
||||||
L["Attackable Target"] = "공격 가능 대상"
|
L["Attackable Target"] = "공격 가능 대상"
|
||||||
@@ -391,6 +393,7 @@ L["Debuff Type"] = "디버프 종류"
|
|||||||
L["Debug Log contains more than 1000 entries"] = "디버그 로그에 항목이 1000개 이상 있습니다."
|
L["Debug Log contains more than 1000 entries"] = "디버그 로그에 항목이 1000개 이상 있습니다."
|
||||||
L["Debug Logging enabled"] = "디버그 로그 활성화"
|
L["Debug Logging enabled"] = "디버그 로그 활성화"
|
||||||
L["Debug Logging enabled for '%s'"] = "'%s'의 디버그 로그가 활성화 됐습니다"
|
L["Debug Logging enabled for '%s'"] = "'%s'의 디버그 로그가 활성화 됐습니다"
|
||||||
|
L["Defense"] = "방어"
|
||||||
L["Defensive Stats"] = "방어 능력치"
|
L["Defensive Stats"] = "방어 능력치"
|
||||||
L["Deflect"] = "튕김"
|
L["Deflect"] = "튕김"
|
||||||
L["Delve"] = "구렁"
|
L["Delve"] = "구렁"
|
||||||
@@ -433,7 +436,7 @@ L["Dragonflight"] = "용군단"
|
|||||||
L["Drain"] = "마력 소진"
|
L["Drain"] = "마력 소진"
|
||||||
L["Dropdown Menu"] = "드롭다운 메뉴"
|
L["Dropdown Menu"] = "드롭다운 메뉴"
|
||||||
L["Dumping table"] = "테이블 덤프"
|
L["Dumping table"] = "테이블 덤프"
|
||||||
L["Dungeon (Celestial)"] = "던전 (천신)"
|
L["Dungeon (Celestial)"] = "던전 (천상)"
|
||||||
L["Dungeon (Heroic)"] = "던전 (영웅)"
|
L["Dungeon (Heroic)"] = "던전 (영웅)"
|
||||||
L["Dungeon (Mythic)"] = "던전 (신화)"
|
L["Dungeon (Mythic)"] = "던전 (신화)"
|
||||||
L["Dungeon (Mythic+)"] = "던전 (신화+)"
|
L["Dungeon (Mythic+)"] = "던전 (신화+)"
|
||||||
@@ -778,6 +781,7 @@ L["Loot"] = "전리품 획득"
|
|||||||
L["Loot Specialization"] = "전리품 획득 전문화"
|
L["Loot Specialization"] = "전리품 획득 전문화"
|
||||||
L["Loot Specialization Id"] = "전리품 획득 전문화 ID"
|
L["Loot Specialization Id"] = "전리품 획득 전문화 ID"
|
||||||
L["Loot Specialization Name"] = "전리품 획득 전문화 이름"
|
L["Loot Specialization Name"] = "전리품 획득 전문화 이름"
|
||||||
|
L["Lord Kazzak"] = "군주 카자크"
|
||||||
L["Lorewalking"] = "전승"
|
L["Lorewalking"] = "전승"
|
||||||
L["Lost"] = "손실"
|
L["Lost"] = "손실"
|
||||||
L["Low Damage"] = "낮은 피해"
|
L["Low Damage"] = "낮은 피해"
|
||||||
@@ -1075,8 +1079,9 @@ L["Progress Value"] = "진행도 값"
|
|||||||
L["Pull"] = "풀링"
|
L["Pull"] = "풀링"
|
||||||
L["Pulse"] = "맥박"
|
L["Pulse"] = "맥박"
|
||||||
L["PvP Flagged"] = "플레이어 간 전투 활성화"
|
L["PvP Flagged"] = "플레이어 간 전투 활성화"
|
||||||
L["PvP Talent Selected"] = "선택한 PvP 특성"
|
L["PvP Mode Active"] = "PvP 모드 활성화"
|
||||||
L["PvP Talent selected"] = "선택한 PvP 특성"
|
L["PvP Talent selected"] = "선택한 PvP 특성"
|
||||||
|
L["PvP Talent Selected"] = "선택한 PvP 특성"
|
||||||
L["Quality Id"] = "품질 Id"
|
L["Quality Id"] = "품질 Id"
|
||||||
L["Quantity"] = "수량"
|
L["Quantity"] = "수량"
|
||||||
L["Quantity earned this week"] = "이번주 획득량"
|
L["Quantity earned this week"] = "이번주 획득량"
|
||||||
@@ -1277,7 +1282,7 @@ L["Spell IDs:"] = "주문 ID (여럿 가능):"
|
|||||||
L["Spell in Range"] = "유효 거리 내 주문"
|
L["Spell in Range"] = "유효 거리 내 주문"
|
||||||
L["Spell Known"] = "습득한 주문"
|
L["Spell Known"] = "습득한 주문"
|
||||||
L["Spell Name"] = "주문 이름"
|
L["Spell Name"] = "주문 이름"
|
||||||
L["Spell Peneration Percent"] = "주문 관통 백분율"
|
L["Spell Peneration Percent"] = "주문 관통력 백분율"
|
||||||
L["Spell Power"] = "주문력"
|
L["Spell Power"] = "주문력"
|
||||||
L["Spell School"] = "주문 계열"
|
L["Spell School"] = "주문 계열"
|
||||||
L["Spell Usable"] = "주문 사용 가능"
|
L["Spell Usable"] = "주문 사용 가능"
|
||||||
|
|||||||
@@ -175,6 +175,10 @@ Last upgrade: %s]=]
|
|||||||
L["Arena"] = "Arena"
|
L["Arena"] = "Arena"
|
||||||
L["Armor (%)"] = "Armadura (%)"
|
L["Armor (%)"] = "Armadura (%)"
|
||||||
L["Armor against Target (%)"] = "Armadura contra o Alvo (%)"
|
L["Armor against Target (%)"] = "Armadura contra o Alvo (%)"
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["Armor Peneration Percent"] = "Armor Peneration Percent"
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["Armor Peneration Rating"] = "Armor Peneration Rating"
|
||||||
L["Armor Rating"] = "Classificação de armadura"
|
L["Armor Rating"] = "Classificação de armadura"
|
||||||
L["Array"] = "Arranjo"
|
L["Array"] = "Arranjo"
|
||||||
L["Ascending"] = "Ascendente"
|
L["Ascending"] = "Ascendente"
|
||||||
@@ -563,6 +567,8 @@ L["Debug Logging enabled"] = "Debug Logging enabled"
|
|||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Debug Logging enabled for '%s'"] = "Debug Logging enabled for '%s'"
|
L["Debug Logging enabled for '%s'"] = "Debug Logging enabled for '%s'"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["Defense"] = "Defense"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["Defensive Stats"] = "Defensive Stats"
|
L["Defensive Stats"] = "Defensive Stats"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Deflect"] = "Deflect"
|
L["Deflect"] = "Deflect"
|
||||||
@@ -1146,10 +1152,10 @@ L["Install the addons BugSack and BugGrabber for detailed error logs."] = "Insta
|
|||||||
L["Instance"] = "Instance"
|
L["Instance"] = "Instance"
|
||||||
L["Instance Difficulty"] = "Dificuldade da Instância"
|
L["Instance Difficulty"] = "Dificuldade da Instância"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Instance ID"] = "Instance ID"
|
|
||||||
--[[Translation missing --]]
|
|
||||||
L["Instance Id"] = "Instance Id"
|
L["Instance Id"] = "Instance Id"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["Instance ID"] = "Instance ID"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["Instance Info"] = "Instance Info"
|
L["Instance Info"] = "Instance Info"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Instance Name"] = "Instance Name"
|
L["Instance Name"] = "Instance Name"
|
||||||
@@ -1305,6 +1311,8 @@ L["Loot Specialization Id"] = "Loot Specialization Id"
|
|||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Loot Specialization Name"] = "Loot Specialization Name"
|
L["Loot Specialization Name"] = "Loot Specialization Name"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["Lord Kazzak"] = "Lord Kazzak"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["Lorewalking"] = "Lorewalking"
|
L["Lorewalking"] = "Lorewalking"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Lost"] = "Lost"
|
L["Lost"] = "Lost"
|
||||||
@@ -1362,10 +1370,10 @@ E.g. 1;2;1;2;2.5;3]=] ] = [=[Matches stage number of encounter journal.
|
|||||||
Intermissions are .5
|
Intermissions are .5
|
||||||
E.g. 1;2;1;2;2.5;3]=]
|
E.g. 1;2;1;2;2.5;3]=]
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Max Char"] = "Max Char"
|
|
||||||
--[[Translation missing --]]
|
|
||||||
L["Max Char "] = "Max Char "
|
L["Max Char "] = "Max Char "
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["Max Char"] = "Max Char"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["Max Charges"] = "Max Charges"
|
L["Max Charges"] = "Max Charges"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Max Health"] = "Max Health"
|
L["Max Health"] = "Max Health"
|
||||||
@@ -1783,10 +1791,12 @@ L["Pull"] = "Pull"
|
|||||||
L["Pulse"] = "Pulsar"
|
L["Pulse"] = "Pulsar"
|
||||||
L["PvP Flagged"] = "Marcado para JxJ"
|
L["PvP Flagged"] = "Marcado para JxJ"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["PvP Talent Selected"] = "PvP Talent Selected"
|
L["PvP Mode Active"] = "PvP Mode Active"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["PvP Talent selected"] = "PvP Talent selected"
|
L["PvP Talent selected"] = "PvP Talent selected"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["PvP Talent Selected"] = "PvP Talent Selected"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["Quality Id"] = "Quality Id"
|
L["Quality Id"] = "Quality Id"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Quantity"] = "Quantity"
|
L["Quantity"] = "Quantity"
|
||||||
@@ -2265,9 +2275,9 @@ L["Talent |cFFFF0000Not|r Selected"] = "Talent |cFFFF0000Not|r Selected"
|
|||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Talent Known"] = "Talent Known"
|
L["Talent Known"] = "Talent Known"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Talent selected"] = "Talent selected"
|
|
||||||
--[[Translation missing --]]
|
|
||||||
L["Talent Selected"] = "Talent Selected"
|
L["Talent Selected"] = "Talent Selected"
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["Talent selected"] = "Talent selected"
|
||||||
L["Talent Specialization"] = "Especialização de talentos"
|
L["Talent Specialization"] = "Especialização de talentos"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Tanking And Highest"] = "Tanking And Highest"
|
L["Tanking And Highest"] = "Tanking And Highest"
|
||||||
|
|||||||
@@ -127,6 +127,10 @@ Last upgrade: %s]=] ] = [=[Вы уверены, что хотите запуст
|
|||||||
L["Arena"] = "Арена"
|
L["Arena"] = "Арена"
|
||||||
L["Armor (%)"] = "Броня (%)"
|
L["Armor (%)"] = "Броня (%)"
|
||||||
L["Armor against Target (%)"] = "Броня против текущей цели (%)"
|
L["Armor against Target (%)"] = "Броня против текущей цели (%)"
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["Armor Peneration Percent"] = "Armor Peneration Percent"
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["Armor Peneration Rating"] = "Armor Peneration Rating"
|
||||||
L["Armor Rating"] = "Показатель брони"
|
L["Armor Rating"] = "Показатель брони"
|
||||||
L["Array"] = "Массив"
|
L["Array"] = "Массив"
|
||||||
L["Ascending"] = "По возрастанию"
|
L["Ascending"] = "По возрастанию"
|
||||||
@@ -399,6 +403,8 @@ L["Debuff Type"] = "Тип дебаффа"
|
|||||||
L["Debug Log contains more than 1000 entries"] = "Журнал отладки содержит более 1000 записей."
|
L["Debug Log contains more than 1000 entries"] = "Журнал отладки содержит более 1000 записей."
|
||||||
L["Debug Logging enabled"] = "Ведение журнала отладки включено"
|
L["Debug Logging enabled"] = "Ведение журнала отладки включено"
|
||||||
L["Debug Logging enabled for '%s'"] = "Ведение журнала отладки включено для индикации %s."
|
L["Debug Logging enabled for '%s'"] = "Ведение журнала отладки включено для индикации %s."
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["Defense"] = "Defense"
|
||||||
L["Defensive Stats"] = "Защитная характеристика"
|
L["Defensive Stats"] = "Защитная характеристика"
|
||||||
L["Deflect"] = "Отклонение"
|
L["Deflect"] = "Отклонение"
|
||||||
L["Delve"] = "Вылазка"
|
L["Delve"] = "Вылазка"
|
||||||
@@ -676,8 +682,8 @@ L["Hybrid"] = "Гибридная"
|
|||||||
L["Icon"] = "Иконка"
|
L["Icon"] = "Иконка"
|
||||||
L["Icon Function"] = "Функция иконки"
|
L["Icon Function"] = "Функция иконки"
|
||||||
L["Icon Function (fallback state)"] = "Функция иконки (резервное состояние)"
|
L["Icon Function (fallback state)"] = "Функция иконки (резервное состояние)"
|
||||||
L["ID"] = "ID"
|
|
||||||
L["Id"] = "ID"
|
L["Id"] = "ID"
|
||||||
|
L["ID"] = "ID"
|
||||||
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/classlesswow!"] = "Если вам необходима дополнительная помощь, пожалуйста, откройте запрос на GitHub или посетите наш сервер в Discord по адресу https://discord.gg/classlesswow."
|
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/classlesswow!"] = "Если вам необходима дополнительная помощь, пожалуйста, откройте запрос на GitHub или посетите наш сервер в Discord по адресу https://discord.gg/classlesswow."
|
||||||
L["Ignore Dead"] = "Не учитывать мёртвые цели"
|
L["Ignore Dead"] = "Не учитывать мёртвые цели"
|
||||||
L["Ignore Disconnected"] = "Не учитывать игроков не в сети"
|
L["Ignore Disconnected"] = "Не учитывать игроков не в сети"
|
||||||
@@ -798,6 +804,8 @@ L["Loot Specialization"] = "Специализация добычи"
|
|||||||
L["Loot Specialization Id"] = "Идентификатор специализации добычи"
|
L["Loot Specialization Id"] = "Идентификатор специализации добычи"
|
||||||
L["Loot Specialization Name"] = "Название специализации добычи"
|
L["Loot Specialization Name"] = "Название специализации добычи"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["Lord Kazzak"] = "Lord Kazzak"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["Lorewalking"] = "Lorewalking"
|
L["Lorewalking"] = "Lorewalking"
|
||||||
L["Lost"] = "Израсходован"
|
L["Lost"] = "Израсходован"
|
||||||
L["Low Damage"] = "Незначительный урон"
|
L["Low Damage"] = "Незначительный урон"
|
||||||
@@ -832,9 +840,9 @@ L[ [=[Matches stage number of encounter journal.
|
|||||||
Intermissions are .5
|
Intermissions are .5
|
||||||
E.g. 1;2;1;2;2.5;3]=] ] = [=[Совпадает с номером фазы в журнале сражения с боссом. Смена фаз нумеруется как x.5
|
E.g. 1;2;1;2;2.5;3]=] ] = [=[Совпадает с номером фазы в журнале сражения с боссом. Смена фаз нумеруется как x.5
|
||||||
Например: 1, 2, 1, 2, 2.5, 3.]=]
|
Например: 1, 2, 1, 2, 2.5, 3.]=]
|
||||||
|
L["Max Char "] = "Макс. количество символов"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Max Char"] = "Max Char"
|
L["Max Char"] = "Max Char"
|
||||||
L["Max Char "] = "Макс. количество символов"
|
|
||||||
L["Max Charges"] = "Макс. количество зарядов"
|
L["Max Charges"] = "Макс. количество зарядов"
|
||||||
L["Max Health"] = "Макс. запас здоровья"
|
L["Max Health"] = "Макс. запас здоровья"
|
||||||
L["Max Power"] = "Макс. запас энергии"
|
L["Max Power"] = "Макс. запас энергии"
|
||||||
@@ -1071,8 +1079,10 @@ L["Progress Value"] = "Текущее значение"
|
|||||||
L["Pull"] = "Pull"
|
L["Pull"] = "Pull"
|
||||||
L["Pulse"] = "Пульсация"
|
L["Pulse"] = "Пульсация"
|
||||||
L["PvP Flagged"] = "В режиме PvP"
|
L["PvP Flagged"] = "В режиме PvP"
|
||||||
L["PvP Talent Selected"] = "PvP талант выбран"
|
--[[Translation missing --]]
|
||||||
|
L["PvP Mode Active"] = "PvP Mode Active"
|
||||||
L["PvP Talent selected"] = "PvP талант выбран"
|
L["PvP Talent selected"] = "PvP талант выбран"
|
||||||
|
L["PvP Talent Selected"] = "PvP талант выбран"
|
||||||
L["Quality Id"] = "ID качества"
|
L["Quality Id"] = "ID качества"
|
||||||
L["Quantity"] = "Количество"
|
L["Quantity"] = "Количество"
|
||||||
L["Quantity earned this week"] = "Заработано на этой неделе"
|
L["Quantity earned this week"] = "Заработано на этой неделе"
|
||||||
|
|||||||
+25
-36
@@ -132,14 +132,15 @@ Last upgrade: %s]=] ] = "确认运行|cffff0000实验性|r修复工具?运行
|
|||||||
L["Arena"] = "竞技场"
|
L["Arena"] = "竞技场"
|
||||||
L["Armor (%)"] = "护甲 (%)"
|
L["Armor (%)"] = "护甲 (%)"
|
||||||
L["Armor against Target (%)"] = "针对目标的护甲 (%)"
|
L["Armor against Target (%)"] = "针对目标的护甲 (%)"
|
||||||
|
L["Armor Peneration Percent"] = "破甲率"
|
||||||
|
L["Armor Peneration Rating"] = "破甲等级"
|
||||||
L["Armor Rating"] = "护甲等级"
|
L["Armor Rating"] = "护甲等级"
|
||||||
L["Array"] = "数组"
|
L["Array"] = "数组"
|
||||||
L["Ascending"] = "升序"
|
L["Ascending"] = "升序"
|
||||||
L["Assigned Role"] = "团队职责"
|
L["Assigned Role"] = "团队职责"
|
||||||
L["Assigned Role Icon"] = "团队职责图标"
|
L["Assigned Role Icon"] = "团队职责图标"
|
||||||
L["Assist"] = "团队助理"
|
L["Assist"] = "团队助理"
|
||||||
--[[Translation missing --]]
|
L["Assisted Combat Next Cast"] = "一键辅助下个法术"
|
||||||
L["Assisted Combat Next Cast"] = "Assisted Combat Next Cast"
|
|
||||||
L["At Least One Enemy"] = "至少一个敌人"
|
L["At Least One Enemy"] = "至少一个敌人"
|
||||||
L["At missing Value"] = "于缺失值"
|
L["At missing Value"] = "于缺失值"
|
||||||
L["At Percent"] = "于百分比"
|
L["At Percent"] = "于百分比"
|
||||||
@@ -193,8 +194,7 @@ L["Bar enabled in BigWigs settings"] = "BigWigs 设置中已启用进度条"
|
|||||||
L["Bar enabled in Boss Mod addon settings"] = "首领模组插件设置中已启用进度条"
|
L["Bar enabled in Boss Mod addon settings"] = "首领模组插件设置中已启用进度条"
|
||||||
L["Bar enabled in DBM settings"] = "DBM 设置中已启用进度条"
|
L["Bar enabled in DBM settings"] = "DBM 设置中已启用进度条"
|
||||||
L["Bar Texture"] = "进度条材质"
|
L["Bar Texture"] = "进度条材质"
|
||||||
--[[Translation missing --]]
|
L["Bar Type"] = "计时条类型"
|
||||||
L["Bar Type"] = "Bar Type"
|
|
||||||
L["Baron Geddon"] = "迦顿男爵"
|
L["Baron Geddon"] = "迦顿男爵"
|
||||||
L["Battle for Azeroth"] = "争霸艾泽拉斯"
|
L["Battle for Azeroth"] = "争霸艾泽拉斯"
|
||||||
L["Battle.net Whisper"] = "战网密语"
|
L["Battle.net Whisper"] = "战网密语"
|
||||||
@@ -239,8 +239,7 @@ L["Bottom Right"] = "右下"
|
|||||||
L["Bottom to Top"] = "从下到上"
|
L["Bottom to Top"] = "从下到上"
|
||||||
L["Bounce"] = "弹跳"
|
L["Bounce"] = "弹跳"
|
||||||
L["Bounce with Decay"] = "衰减地弹跳"
|
L["Bounce with Decay"] = "衰减地弹跳"
|
||||||
--[[Translation missing --]]
|
L["Break"] = "休息"
|
||||||
L["Break"] = "Break"
|
|
||||||
L["BreakUpLargeNumbers (Blizzard)"] = "分隔大数字(暴雪)"
|
L["BreakUpLargeNumbers (Blizzard)"] = "分隔大数字(暴雪)"
|
||||||
L["Broodlord Lashlayer"] = "勒什雷尔"
|
L["Broodlord Lashlayer"] = "勒什雷尔"
|
||||||
L["Buff"] = "增益效果"
|
L["Buff"] = "增益效果"
|
||||||
@@ -390,6 +389,7 @@ L["Debuff Type"] = "Debuff 类型"
|
|||||||
L["Debug Log contains more than 1000 entries"] = "调试日志已超过1000条记录"
|
L["Debug Log contains more than 1000 entries"] = "调试日志已超过1000条记录"
|
||||||
L["Debug Logging enabled"] = "调试日志已启用"
|
L["Debug Logging enabled"] = "调试日志已启用"
|
||||||
L["Debug Logging enabled for '%s'"] = "'%s'的调试日志已启用"
|
L["Debug Logging enabled for '%s'"] = "'%s'的调试日志已启用"
|
||||||
|
L["Defense"] = "防御等级"
|
||||||
L["Defensive Stats"] = "防御属性"
|
L["Defensive Stats"] = "防御属性"
|
||||||
L["Deflect"] = "偏斜"
|
L["Deflect"] = "偏斜"
|
||||||
L["Delve"] = "地下堡"
|
L["Delve"] = "地下堡"
|
||||||
@@ -432,8 +432,7 @@ L["Dragonflight"] = "巨龙时代"
|
|||||||
L["Drain"] = "引导性吸取"
|
L["Drain"] = "引导性吸取"
|
||||||
L["Dropdown Menu"] = "下拉菜单"
|
L["Dropdown Menu"] = "下拉菜单"
|
||||||
L["Dumping table"] = "转存表"
|
L["Dumping table"] = "转存表"
|
||||||
--[[Translation missing --]]
|
L["Dungeon (Celestial)"] = "地下城(天神)"
|
||||||
L["Dungeon (Celestial)"] = "Dungeon (Celestial)"
|
|
||||||
L["Dungeon (Heroic)"] = "地下城(英雄)"
|
L["Dungeon (Heroic)"] = "地下城(英雄)"
|
||||||
L["Dungeon (Mythic)"] = "地下城(史诗)"
|
L["Dungeon (Mythic)"] = "地下城(史诗)"
|
||||||
L["Dungeon (Mythic+)"] = "地下城(史诗钥石)"
|
L["Dungeon (Mythic+)"] = "地下城(史诗钥石)"
|
||||||
@@ -502,8 +501,7 @@ L["Error decompressing. This doesn't look like a WeakAuras import."] = "解压
|
|||||||
L["Error deserializing"] = "反序列化错误。"
|
L["Error deserializing"] = "反序列化错误。"
|
||||||
L["Error Frame"] = "错误信息框架"
|
L["Error Frame"] = "错误信息框架"
|
||||||
L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "错误:光环 %s 中存在未知或不兼容的子元素类型 %s 。"
|
L["ERROR in '%s' unknown or incompatible sub element type '%s'"] = "错误:光环 %s 中存在未知或不兼容的子元素类型 %s 。"
|
||||||
--[[Translation missing --]]
|
L["Error in Aura '%s'"] = "光环 ‘%s’ 报错"
|
||||||
L["Error in Aura '%s'"] = "Error in Aura '%s'"
|
|
||||||
L["Error not receiving display information from %s"] = "错误:未收到来自 %s 的图示信息"
|
L["Error not receiving display information from %s"] = "错误:未收到来自 %s 的图示信息"
|
||||||
L["Essence"] = "精华"
|
L["Essence"] = "精华"
|
||||||
L["Essence #1"] = "精华 #1"
|
L["Essence #1"] = "精华 #1"
|
||||||
@@ -598,8 +596,7 @@ L["Global Cooldown"] = "公共冷却"
|
|||||||
L["Glow"] = "发光"
|
L["Glow"] = "发光"
|
||||||
L["Glow External Element"] = "发光外部元素"
|
L["Glow External Element"] = "发光外部元素"
|
||||||
L["Gluth"] = "格拉斯"
|
L["Gluth"] = "格拉斯"
|
||||||
--[[Translation missing --]]
|
L["Glyph"] = "雕文"
|
||||||
L["Glyph"] = "Glyph"
|
|
||||||
L["Gold"] = "金"
|
L["Gold"] = "金"
|
||||||
L["Golemagg the Incinerator"] = "焚化者古雷曼格"
|
L["Golemagg the Incinerator"] = "焚化者古雷曼格"
|
||||||
L["Gothik the Harvester"] = "收割者戈提克"
|
L["Gothik the Harvester"] = "收割者戈提克"
|
||||||
@@ -660,8 +657,8 @@ L["Hybrid"] = "混合"
|
|||||||
L["Icon"] = "图标"
|
L["Icon"] = "图标"
|
||||||
L["Icon Function"] = "图标函数"
|
L["Icon Function"] = "图标函数"
|
||||||
L["Icon Function (fallback state)"] = "图标函数(后备状态)"
|
L["Icon Function (fallback state)"] = "图标函数(后备状态)"
|
||||||
L["ID"] = "ID"
|
|
||||||
L["Id"] = "ID"
|
L["Id"] = "ID"
|
||||||
|
L["ID"] = "ID"
|
||||||
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/classlesswow!"] = "如果你需要进一步的协助,请在 GitHub 上提交工单或是访问我们的 Discord:https://discord.gg/classlesswow!"
|
L["If you require additional assistance, please open a ticket on GitHub or visit our Discord at https://discord.gg/classlesswow!"] = "如果你需要进一步的协助,请在 GitHub 上提交工单或是访问我们的 Discord:https://discord.gg/classlesswow!"
|
||||||
L["Ignore Dead"] = "忽略已死亡"
|
L["Ignore Dead"] = "忽略已死亡"
|
||||||
L["Ignore Disconnected"] = "忽略已离线"
|
L["Ignore Disconnected"] = "忽略已离线"
|
||||||
@@ -696,8 +693,8 @@ L["Instakill"] = "秒杀"
|
|||||||
L["Install the addons BugSack and BugGrabber for detailed error logs."] = "安装BugSack和BugGrabber插件以获得详细错误记录。"
|
L["Install the addons BugSack and BugGrabber for detailed error logs."] = "安装BugSack和BugGrabber插件以获得详细错误记录。"
|
||||||
L["Instance"] = "副本"
|
L["Instance"] = "副本"
|
||||||
L["Instance Difficulty"] = "副本难度"
|
L["Instance Difficulty"] = "副本难度"
|
||||||
L["Instance ID"] = "副本ID"
|
|
||||||
L["Instance Id"] = "副本ID"
|
L["Instance Id"] = "副本ID"
|
||||||
|
L["Instance ID"] = "副本ID"
|
||||||
L["Instance Info"] = "副本信息"
|
L["Instance Info"] = "副本信息"
|
||||||
L["Instance Name"] = "副本名称"
|
L["Instance Name"] = "副本名称"
|
||||||
L["Instance Size Type"] = "副本大小类型"
|
L["Instance Size Type"] = "副本大小类型"
|
||||||
@@ -779,15 +776,14 @@ L["Loot"] = "拾取"
|
|||||||
L["Loot Specialization"] = "拾取专精"
|
L["Loot Specialization"] = "拾取专精"
|
||||||
L["Loot Specialization Id"] = "拾取专精ID"
|
L["Loot Specialization Id"] = "拾取专精ID"
|
||||||
L["Loot Specialization Name"] = "拾取专精名称"
|
L["Loot Specialization Name"] = "拾取专精名称"
|
||||||
--[[Translation missing --]]
|
L["Lord Kazzak"] = "末日领主卡扎克"
|
||||||
L["Lorewalking"] = "Lorewalking"
|
L["Lorewalking"] = "游学探奇"
|
||||||
L["Lost"] = "失去"
|
L["Lost"] = "失去"
|
||||||
L["Low Damage"] = "低伤害"
|
L["Low Damage"] = "低伤害"
|
||||||
L["Lower Than Tank"] = "比MT低"
|
L["Lower Than Tank"] = "比MT低"
|
||||||
L["Lowest Spell Id"] = "最低法术 Id"
|
L["Lowest Spell Id"] = "最低法术 Id"
|
||||||
L["Lua error"] = "Lua错误"
|
L["Lua error"] = "Lua错误"
|
||||||
--[[Translation missing --]]
|
L["Lua error in Aura '%s': %s"] = "光环 '%s' Lua错误 : %s"
|
||||||
L["Lua error in Aura '%s': %s"] = "Lua error in Aura '%s': %s"
|
|
||||||
L["Lucifron"] = "鲁西弗隆"
|
L["Lucifron"] = "鲁西弗隆"
|
||||||
L["Maexxna"] = "迈克斯纳"
|
L["Maexxna"] = "迈克斯纳"
|
||||||
L["Magic"] = "魔法"
|
L["Magic"] = "魔法"
|
||||||
@@ -811,8 +807,8 @@ L["Matches (Pattern)"] = "匹配(表达式)"
|
|||||||
L[ [=[Matches stage number of encounter journal.
|
L[ [=[Matches stage number of encounter journal.
|
||||||
Intermissions are .5
|
Intermissions are .5
|
||||||
E.g. 1;2;1;2;2.5;3]=] ] = "符合冒险指南的阶段。转阶段为.5。例如1;2;1;2;2.5;3"
|
E.g. 1;2;1;2;2.5;3]=] ] = "符合冒险指南的阶段。转阶段为.5。例如1;2;1;2;2.5;3"
|
||||||
L["Max Char"] = "最大字符数"
|
|
||||||
L["Max Char "] = "最大字符数"
|
L["Max Char "] = "最大字符数"
|
||||||
|
L["Max Char"] = "最大字符数"
|
||||||
L["Max Charges"] = "最大充能次数"
|
L["Max Charges"] = "最大充能次数"
|
||||||
L["Max Health"] = "最大生命值"
|
L["Max Health"] = "最大生命值"
|
||||||
L["Max Power"] = "最大能量值"
|
L["Max Power"] = "最大能量值"
|
||||||
@@ -1004,8 +1000,7 @@ L["Other Addons"] = "其他插件"
|
|||||||
L["Other Events"] = "其他事件"
|
L["Other Events"] = "其他事件"
|
||||||
L["Ouro"] = "奥罗"
|
L["Ouro"] = "奥罗"
|
||||||
L["Outline"] = "轮廓"
|
L["Outline"] = "轮廓"
|
||||||
--[[Translation missing --]]
|
L["Over Energize"] = "过量回能"
|
||||||
L["Over Energize"] = "Over Energize"
|
|
||||||
L["Overhealing"] = "过量治疗"
|
L["Overhealing"] = "过量治疗"
|
||||||
L["Overkill"] = "过量伤害"
|
L["Overkill"] = "过量伤害"
|
||||||
L["Overlay %s"] = "覆盖层 %s"
|
L["Overlay %s"] = "覆盖层 %s"
|
||||||
@@ -1080,12 +1075,12 @@ L["Progress"] = "进度"
|
|||||||
L["Progress Source"] = "进度来源"
|
L["Progress Source"] = "进度来源"
|
||||||
L["Progress Total"] = "进度总计"
|
L["Progress Total"] = "进度总计"
|
||||||
L["Progress Value"] = "进度值"
|
L["Progress Value"] = "进度值"
|
||||||
--[[Translation missing --]]
|
L["Pull"] = "开怪"
|
||||||
L["Pull"] = "Pull"
|
|
||||||
L["Pulse"] = "脉动"
|
L["Pulse"] = "脉动"
|
||||||
L["PvP Flagged"] = "PvP 状态"
|
L["PvP Flagged"] = "PvP 状态"
|
||||||
L["PvP Talent Selected"] = "已选择PvP天赋"
|
L["PvP Mode Active"] = "启用 PvP 模式"
|
||||||
L["PvP Talent selected"] = "PvP 天赋选择"
|
L["PvP Talent selected"] = "PvP 天赋选择"
|
||||||
|
L["PvP Talent Selected"] = "已选择PvP天赋"
|
||||||
L["Quality Id"] = "品质ID"
|
L["Quality Id"] = "品质ID"
|
||||||
L["Quantity"] = "数量"
|
L["Quantity"] = "数量"
|
||||||
L["Quantity earned this week"] = "本周获取数量"
|
L["Quantity earned this week"] = "本周获取数量"
|
||||||
@@ -1198,16 +1193,13 @@ L["Seconds"] = "秒"
|
|||||||
L[ [=[Secure frame detected. Find more information:
|
L[ [=[Secure frame detected. Find more information:
|
||||||
https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames]=] ] = "检测到安全框架。请查阅:https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames"
|
https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames]=] ] = "检测到安全框架。请查阅:https://github.com/WeakAuras/WeakAuras2/wiki/Protected-Frames"
|
||||||
L["Select Frame"] = "选择框体"
|
L["Select Frame"] = "选择框体"
|
||||||
--[[Translation missing --]]
|
L["Select the type of timer to filter"] = "选择计时器类型过滤"
|
||||||
L["Select the type of timer to filter"] = "Select the type of timer to filter"
|
|
||||||
L["Selection Mode"] = "选择模式"
|
L["Selection Mode"] = "选择模式"
|
||||||
L["Separator"] = "分隔符"
|
L["Separator"] = "分隔符"
|
||||||
L["Set IDs can be found on websites such as wowhead.com/cata/item-sets"] = "套装 ID 可以在一些数据网站上找到(例如:wowhead.com/cata/item-sets)"
|
L["Set IDs can be found on websites such as wowhead.com/cata/item-sets"] = "套装 ID 可以在一些数据网站上找到(例如:wowhead.com/cata/item-sets)"
|
||||||
--[[Translation missing --]]
|
L["Set IDs can be found on websites such as wowhead.com/classic/item-sets"] = "输入ID,可以在如 wowhead.com/classic/item-sets 网站查询"
|
||||||
L["Set IDs can be found on websites such as wowhead.com/classic/item-sets"] = "Set IDs can be found on websites such as wowhead.com/classic/item-sets"
|
|
||||||
L["Set IDs can be found on websites such as wowhead.com/item-sets"] = "套装 ID 可以在一些数据网站上找到(例如:wowhead.com/item-sets)"
|
L["Set IDs can be found on websites such as wowhead.com/item-sets"] = "套装 ID 可以在一些数据网站上找到(例如:wowhead.com/item-sets)"
|
||||||
--[[Translation missing --]]
|
L["Set IDs can be found on websites such as wowhead.com/mop-classic/item-sets"] = "输入ID,可以在如 wowhead.com/mop-classic/item-sets 网站查询"
|
||||||
L["Set IDs can be found on websites such as wowhead.com/mop-classic/item-sets"] = "Set IDs can be found on websites such as wowhead.com/mop-classic/item-sets"
|
|
||||||
L["Shadow Resistance"] = "暗影抗性"
|
L["Shadow Resistance"] = "暗影抗性"
|
||||||
L["Shadowlands"] = "暗影国度"
|
L["Shadowlands"] = "暗影国度"
|
||||||
L["Shake"] = "晃动"
|
L["Shake"] = "晃动"
|
||||||
@@ -1305,8 +1297,7 @@ L["Stacks Function"] = "层数函数"
|
|||||||
L["Stacks Function (fallback state)"] = "层数函数(后备状态)"
|
L["Stacks Function (fallback state)"] = "层数函数(后备状态)"
|
||||||
L["Stage"] = "阶段"
|
L["Stage"] = "阶段"
|
||||||
L["Stage Counter"] = "阶段计数"
|
L["Stage Counter"] = "阶段计数"
|
||||||
--[[Translation missing --]]
|
L["Stagger"] = "醉拳"
|
||||||
L["Stagger"] = "Stagger"
|
|
||||||
L["Stagger (%)"] = "醉拳 (%)"
|
L["Stagger (%)"] = "醉拳 (%)"
|
||||||
L["Stagger against Target (%)"] = "针对目标的醉拳 (%)"
|
L["Stagger against Target (%)"] = "针对目标的醉拳 (%)"
|
||||||
L["Stagger Scale"] = "醉拳缩放比例"
|
L["Stagger Scale"] = "醉拳缩放比例"
|
||||||
@@ -1379,8 +1370,7 @@ L["Texture Picker"] = "材质选择器"
|
|||||||
L["Texture Rotation"] = "材质旋转"
|
L["Texture Rotation"] = "材质旋转"
|
||||||
L["Thaddius"] = "塔迪乌斯"
|
L["Thaddius"] = "塔迪乌斯"
|
||||||
L["The aura has overwritten the global '%s', this might affect other auras."] = "此光环覆盖了全局变量'%s',可能会影响其他光环。"
|
L["The aura has overwritten the global '%s', this might affect other auras."] = "此光环覆盖了全局变量'%s',可能会影响其他光环。"
|
||||||
--[[Translation missing --]]
|
L["The aura tried to overwrite the aura_env global, which is not allowed."] = "光环视图覆盖全局变量 arra_env,不允许该操作"
|
||||||
L["The aura tried to overwrite the aura_env global, which is not allowed."] = "The aura tried to overwrite the aura_env global, which is not allowed."
|
|
||||||
L["The effective level differs from the level in e.g. Time Walking dungeons."] = "有效等级与实际等级不同,例如:在时光漫游副本中。"
|
L["The effective level differs from the level in e.g. Time Walking dungeons."] = "有效等级与实际等级不同,例如:在时光漫游副本中。"
|
||||||
L["The Four Horsemen"] = "天启四骑士"
|
L["The Four Horsemen"] = "天启四骑士"
|
||||||
L["The 'ID' value can be found in the BigWigs options of a specific spell"] = "'ID'值可以在BigWigs选项里的特定法术中找到。"
|
L["The 'ID' value can be found in the BigWigs options of a specific spell"] = "'ID'值可以在BigWigs选项里的特定法术中找到。"
|
||||||
@@ -1414,8 +1404,7 @@ L["Time since stack gain"] = "自从获得层数后的时间"
|
|||||||
L["Time since stack lost"] = "自从失去层数后的时间"
|
L["Time since stack lost"] = "自从失去层数后的时间"
|
||||||
L["Timed"] = "指定时间"
|
L["Timed"] = "指定时间"
|
||||||
L["Timed Progress"] = "计时进度"
|
L["Timed Progress"] = "计时进度"
|
||||||
--[[Translation missing --]]
|
L["Timer"] = "计时"
|
||||||
L["Timer"] = "Timer"
|
|
||||||
L["Timer Id"] = "计时器 ID"
|
L["Timer Id"] = "计时器 ID"
|
||||||
L["Toggle"] = "切换"
|
L["Toggle"] = "切换"
|
||||||
L["Toggle List"] = "打开或关闭列表"
|
L["Toggle List"] = "打开或关闭列表"
|
||||||
|
|||||||
@@ -122,6 +122,8 @@ Last upgrade: %s]=] ] = "您確認想要運行此|cffff0000試驗性|r的修復
|
|||||||
L["Arena"] = "競技場"
|
L["Arena"] = "競技場"
|
||||||
L["Armor (%)"] = "護甲值 (%)"
|
L["Armor (%)"] = "護甲值 (%)"
|
||||||
L["Armor against Target (%)"] = "對目標的護甲值 (%)"
|
L["Armor against Target (%)"] = "對目標的護甲值 (%)"
|
||||||
|
L["Armor Peneration Percent"] = "裝甲穿透百分比"
|
||||||
|
L["Armor Peneration Rating"] = "裝甲穿透點數"
|
||||||
L["Armor Rating"] = "護甲值分數"
|
L["Armor Rating"] = "護甲值分數"
|
||||||
L["Array"] = "陣列"
|
L["Array"] = "陣列"
|
||||||
L["Ascending"] = "升冪"
|
L["Ascending"] = "升冪"
|
||||||
@@ -379,6 +381,7 @@ L["Debuff Type"] = "減益類型"
|
|||||||
L["Debug Log contains more than 1000 entries"] = "偵錯記錄包含超過1000個條目"
|
L["Debug Log contains more than 1000 entries"] = "偵錯記錄包含超過1000個條目"
|
||||||
L["Debug Logging enabled"] = "偵錯紀錄已啟用"
|
L["Debug Logging enabled"] = "偵錯紀錄已啟用"
|
||||||
L["Debug Logging enabled for '%s'"] = "'%s'的偵錯紀錄已啟用"
|
L["Debug Logging enabled for '%s'"] = "'%s'的偵錯紀錄已啟用"
|
||||||
|
L["Defense"] = "防禦"
|
||||||
L["Defensive Stats"] = "防守屬性"
|
L["Defensive Stats"] = "防守屬性"
|
||||||
L["Deflect"] = "偏斜"
|
L["Deflect"] = "偏斜"
|
||||||
L["Delve"] = "探究"
|
L["Delve"] = "探究"
|
||||||
@@ -765,6 +768,7 @@ L["Loot"] = "拾取"
|
|||||||
L["Loot Specialization"] = "拾取專精"
|
L["Loot Specialization"] = "拾取專精"
|
||||||
L["Loot Specialization Id"] = "拾取專精ID"
|
L["Loot Specialization Id"] = "拾取專精ID"
|
||||||
L["Loot Specialization Name"] = "拾取專精名稱"
|
L["Loot Specialization Name"] = "拾取專精名稱"
|
||||||
|
L["Lord Kazzak"] = "卡札克領主"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Lorewalking"] = "Lorewalking"
|
L["Lorewalking"] = "Lorewalking"
|
||||||
L["Lost"] = "失去"
|
L["Lost"] = "失去"
|
||||||
@@ -797,8 +801,8 @@ L["Matches (Pattern)"] = "符合模式 (Pattern)"
|
|||||||
L[ [=[Matches stage number of encounter journal.
|
L[ [=[Matches stage number of encounter journal.
|
||||||
Intermissions are .5
|
Intermissions are .5
|
||||||
E.g. 1;2;1;2;2.5;3]=] ] = "匹配戰鬥日誌的階段號碼。中場為 0.5 例如1;2;1;2;2.5;3"
|
E.g. 1;2;1;2;2.5;3]=] ] = "匹配戰鬥日誌的階段號碼。中場為 0.5 例如1;2;1;2;2.5;3"
|
||||||
L["Max Char"] = "最多字元數"
|
|
||||||
L["Max Char "] = "最多字元數"
|
L["Max Char "] = "最多字元數"
|
||||||
|
L["Max Char"] = "最多字元數"
|
||||||
L["Max Charges"] = "最多可用次數"
|
L["Max Charges"] = "最多可用次數"
|
||||||
L["Max Health"] = "最大血量"
|
L["Max Health"] = "最大血量"
|
||||||
L["Max Power"] = "最大能量"
|
L["Max Power"] = "最大能量"
|
||||||
@@ -1051,8 +1055,9 @@ L["Progress Value"] = "進度值"
|
|||||||
L["Pull"] = "拉怪"
|
L["Pull"] = "拉怪"
|
||||||
L["Pulse"] = "跳動"
|
L["Pulse"] = "跳動"
|
||||||
L["PvP Flagged"] = "PvP 標幟"
|
L["PvP Flagged"] = "PvP 標幟"
|
||||||
L["PvP Talent Selected"] = "已選擇的 PvP 天賦"
|
L["PvP Mode Active"] = "PvP模式啟用"
|
||||||
L["PvP Talent selected"] = "選擇的 PvP 天賦"
|
L["PvP Talent selected"] = "選擇的 PvP 天賦"
|
||||||
|
L["PvP Talent Selected"] = "已選擇的 PvP 天賦"
|
||||||
L["Quality Id"] = "品質id"
|
L["Quality Id"] = "品質id"
|
||||||
L["Quantity"] = "數量"
|
L["Quantity"] = "數量"
|
||||||
L["Quantity earned this week"] = "本週獲取數量"
|
L["Quantity earned this week"] = "本週獲取數量"
|
||||||
|
|||||||
@@ -7917,6 +7917,19 @@ Private.event_prototypes = {
|
|||||||
name = "defensiveStatsHeader",
|
name = "defensiveStatsHeader",
|
||||||
display = L["Defensive Stats"],
|
display = L["Defensive Stats"],
|
||||||
},
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
name = "defense",
|
||||||
|
display = L["Defense"],
|
||||||
|
type = "number",
|
||||||
|
init = "UnitDefense('player') + select(2, UnitDefense('player'))",
|
||||||
|
store = true,
|
||||||
|
conditionType = "number",
|
||||||
|
multiEntry = {
|
||||||
|
operator = "and",
|
||||||
|
limit = 2
|
||||||
|
},
|
||||||
|
},
|
||||||
{
|
{
|
||||||
name = "defensevalue",
|
name = "defensevalue",
|
||||||
display = L["Defense Value"],
|
display = L["Defense Value"],
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ local default = function(parentType)
|
|||||||
model_z = 0,
|
model_z = 0,
|
||||||
rotation = 0,
|
rotation = 0,
|
||||||
|
|
||||||
model_path = "Environments/Stars/NexusRaid_RuneEffects_Nebula.m2",
|
model_path = "Creature/Arthaslichking/arthaslichking.m2",
|
||||||
bar_model_clip = true
|
bar_model_clip = true
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -113,7 +113,7 @@ local get = function(states, key, field)
|
|||||||
if field == nil then
|
if field == nil then
|
||||||
return state
|
return state
|
||||||
end
|
end
|
||||||
return state[field] or nil
|
return state[field]
|
||||||
end
|
end
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
## Interface: 30300
|
## Interface: 30300
|
||||||
## Title: WeakAuras
|
## Title: WeakAuras
|
||||||
## Author: The WeakAuras Team
|
## Author: The WeakAuras Team
|
||||||
## Version: 5.20.6
|
## Version: 5.20.7
|
||||||
## IconTexture: Interface\AddOns\WeakAuras\Media\Textures\icon.blp
|
## IconTexture: Interface\AddOns\WeakAuras\Media\Textures\icon.blp
|
||||||
## X-Flavor: 3.3.5
|
## X-Flavor: 3.3.5
|
||||||
## Notes: A powerful, comprehensive utility for displaying graphics and information based on buffs, debuffs, and other triggers.
|
## Notes: A powerful, comprehensive utility for displaying graphics and information based on buffs, debuffs, and other triggers.
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
## Interface: 30300
|
## Interface: 30300
|
||||||
## Title: WeakAuras Model Paths
|
## Title: WeakAuras Model Paths
|
||||||
## Author: The WeakAuras Team
|
## Author: The WeakAuras Team
|
||||||
## Version: 5.20.6
|
## Version: 5.20.7
|
||||||
## Notes: Model paths for WeakAuras
|
## Notes: Model paths for WeakAuras
|
||||||
## Notes-esES: Las rutas de modelos para WeakAuras
|
## Notes-esES: Las rutas de modelos para WeakAuras
|
||||||
## Notes-esMX: Las rutas de modelos para WeakAuras
|
## Notes-esMX: Las rutas de modelos para WeakAuras
|
||||||
|
|||||||
@@ -320,6 +320,15 @@ local function GetBuffTriggerOptions(data, triggernum)
|
|||||||
end,
|
end,
|
||||||
desc = L["• |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs.\n• |cff00ff00Specific Unit|r lets you provide a specific valid unitID to watch.\n|cffff0000Note|r: The game will not fire events for all valid unitIDs, making some untrackable by this trigger.\n• |cffffff00Party|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arena|r, and |cffffff00Nameplate|r can match multiple corresponding unitIDs.\n• |cffffff00Smart Group|r adjusts to your current group type, matching just the \"player\" when solo, \"party\" units (including \"player\") in a party or \"raid\" units in a raid.\n• |cffffff00Multi-target|r attempts to use the Combat Log events, rather than unitID, to track affected units.\n|cffff0000Note|r: Without a direct relationship to actual unitIDs, results may vary.\n\n|cffffff00*|r Yellow Unit settings can match multiple units and will default to being active even while no affected units are found without a Unit Count or Match Count setting."],
|
desc = L["• |cff00ff00Player|r, |cff00ff00Target|r, |cff00ff00Focus|r, and |cff00ff00Pet|r correspond directly to those individual unitIDs.\n• |cff00ff00Specific Unit|r lets you provide a specific valid unitID to watch.\n|cffff0000Note|r: The game will not fire events for all valid unitIDs, making some untrackable by this trigger.\n• |cffffff00Party|r, |cffffff00Raid|r, |cffffff00Boss|r, |cffffff00Arena|r, and |cffffff00Nameplate|r can match multiple corresponding unitIDs.\n• |cffffff00Smart Group|r adjusts to your current group type, matching just the \"player\" when solo, \"party\" units (including \"player\") in a party or \"raid\" units in a raid.\n• |cffffff00Multi-target|r attempts to use the Combat Log events, rather than unitID, to track affected units.\n|cffff0000Note|r: Without a direct relationship to actual unitIDs, results may vary.\n\n|cffffff00*|r Yellow Unit settings can match multiple units and will default to being active even while no affected units are found without a Unit Count or Match Count setting."],
|
||||||
},
|
},
|
||||||
|
multiWarning = {
|
||||||
|
type = "description",
|
||||||
|
width = WeakAuras.doubleWidth,
|
||||||
|
name = L["The Multi Target mode is less reliable and not recommended."],
|
||||||
|
order = 10.15,
|
||||||
|
hidden = function()
|
||||||
|
return not (trigger.type == "aura2" and trigger.unit == "multi")
|
||||||
|
end,
|
||||||
|
},
|
||||||
useSpecificUnit = {
|
useSpecificUnit = {
|
||||||
type = "toggle",
|
type = "toggle",
|
||||||
width = WeakAuras.normalWidth,
|
width = WeakAuras.normalWidth,
|
||||||
@@ -397,6 +406,16 @@ local function GetBuffTriggerOptions(data, triggernum)
|
|||||||
and not trigger.use_debuffClass)
|
and not trigger.use_debuffClass)
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
|
multiNoFilterWarning = {
|
||||||
|
type = "description",
|
||||||
|
width = WeakAuras.doubleWidth,
|
||||||
|
name = L["The Multi Target mode requires a name or spell id filter"],
|
||||||
|
order = 11.9,
|
||||||
|
hidden = function()
|
||||||
|
return not (trigger.type == "aura2" and trigger.unit == "multi"
|
||||||
|
and not trigger.useName and not trigger.useExactSpellId)
|
||||||
|
end
|
||||||
|
},
|
||||||
useName = {
|
useName = {
|
||||||
type = "toggle",
|
type = "toggle",
|
||||||
name = L["Name(s)"],
|
name = L["Name(s)"],
|
||||||
|
|||||||
@@ -4,40 +4,50 @@ local AddonName = ...
|
|||||||
local OptionsPrivate = select(2, ...)
|
local OptionsPrivate = select(2, ...)
|
||||||
|
|
||||||
OptionsPrivate.changelog = {
|
OptionsPrivate.changelog = {
|
||||||
versionString = '5.20.6',
|
versionString = '5.20.7',
|
||||||
dateString = '2025-10-21',
|
dateString = '2025-11-27',
|
||||||
fullChangeLogUrl = 'https://github.com/WeakAuras/WeakAuras2/compare/5.20.5...5.20.6',
|
fullChangeLogUrl = 'https://github.com/WeakAuras/WeakAuras2/compare/5.20.6...5.20.7',
|
||||||
highlightText = [==[
|
highlightText = [==[
|
||||||
bugfix release for 1.15.8 & toc bump for classic era & mop classic
|
- Basic support for Wrath Titan (thanks WoW CN community)
|
||||||
|
- Support for new Masque version
|
||||||
|
- Various bug fixes]==], commitText = [==[Copilot (1):
|
||||||
|
|
||||||
fixes:
|
- Fix allstates:Get to return false instead of nil
|
||||||
|
|
||||||
- icon visible condition behavior is more sane now
|
InfusOnWoW (6):
|
||||||
- another workaround for insane AbbreviateNumbers behavior
|
|
||||||
- adjusted to new api environment in classic era
|
|
||||||
|
|
||||||
removals:
|
|
||||||
|
|
||||||
- WeakAuras now detects & refuses to boot if it was installed on a Midnight client, instead of spewing thousands of errors.]==], commitText = [==[Adal (1):
|
|
||||||
|
|
||||||
- update mists toc for 5.5.1
|
|
||||||
|
|
||||||
InfusOnWoW (5):
|
|
||||||
|
|
||||||
|
- Masque Support: Support new masque version
|
||||||
|
- Profiling: Add an inherit font
|
||||||
|
- BT Multi Target mode: add warnings on it, and if it's missing a filter
|
||||||
- Update Discord List
|
- Update Discord List
|
||||||
|
- Fix regression in Abbreviate numbers on retail
|
||||||
- Update Discord List
|
- Update Discord List
|
||||||
- Fix Icon visible Condition not reversing correctly
|
|
||||||
- Midnight: Disable WeakAuras with an message
|
|
||||||
- Mop/Classic: Workaround another bug in AbbreviateNumbers
|
|
||||||
|
|
||||||
Stanzilla (2):
|
NoM0Re (6):
|
||||||
|
|
||||||
|
- Titan: Replace encounter data with phase 1 raids & bosses
|
||||||
|
- Titan: remove neutral faction group
|
||||||
|
- Titan: fix repair dialog text assignment
|
||||||
|
- Glyph Load: Only show in Mists of Pandaria
|
||||||
|
- Remove atlas file from Wrath Titan Reforge
|
||||||
|
- Add Wrath Titan Reforged support
|
||||||
|
|
||||||
|
Stanzilla (4):
|
||||||
|
|
||||||
|
- Update WeakAurasModelPaths from wago.tools
|
||||||
|
- Update WeakAurasModelPaths from wago.tools
|
||||||
- Update WeakAurasModelPaths from wago.tools
|
- Update WeakAurasModelPaths from wago.tools
|
||||||
- Update WeakAurasModelPaths from wago.tools
|
- Update WeakAurasModelPaths from wago.tools
|
||||||
|
|
||||||
mrbuds (1):
|
dependabot[bot] (2):
|
||||||
|
|
||||||
- Classic Era 1.15.8 update
|
- Bump actions/checkout from 5 to 6
|
||||||
|
- Bump actions/upload-artifact from 4 to 5
|
||||||
|
|
||||||
|
mrbuds (2):
|
||||||
|
|
||||||
|
- Remove atlas files
|
||||||
|
- Model's Icon set to sword guy on classic, fixes #6075
|
||||||
|
|
||||||
]==]
|
]==]
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1226,6 +1226,10 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=]
|
|||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["The group and all direct children will share the same base frame level."] = "The group and all direct children will share the same base frame level."
|
L["The group and all direct children will share the same base frame level."] = "The group and all direct children will share the same base frame level."
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["The Multi Target mode is less reliable and not recommended."] = "The Multi Target mode is less reliable and not recommended."
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["The Multi Target mode requires a name or spell id filter"] = "The Multi Target mode requires a name or spell id filter"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."
|
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."
|
||||||
L["The type of trigger"] = "Auslösertyp"
|
L["The type of trigger"] = "Auslösertyp"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
@@ -1347,10 +1351,10 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
|
|||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Use SetTransform"] = "Use SetTransform"
|
L["Use SetTransform"] = "Use SetTransform"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Used in auras:"] = "Used in auras:"
|
|
||||||
--[[Translation missing --]]
|
|
||||||
L["Used in Auras:"] = "Used in Auras:"
|
L["Used in Auras:"] = "Used in Auras:"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["Used in auras:"] = "Used in auras:"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["Uses Texture Coordinates to rotate the texture."] = "Uses Texture Coordinates to rotate the texture."
|
L["Uses Texture Coordinates to rotate the texture."] = "Uses Texture Coordinates to rotate the texture."
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."
|
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."
|
||||||
|
|||||||
@@ -152,8 +152,8 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
|
|||||||
L["Anchor Mode"] = "Anchor Mode"
|
L["Anchor Mode"] = "Anchor Mode"
|
||||||
L["Anchor Point"] = "Anchor Point"
|
L["Anchor Point"] = "Anchor Point"
|
||||||
L["Anchored To"] = "Anchored To"
|
L["Anchored To"] = "Anchored To"
|
||||||
L["and"] = "and"
|
|
||||||
L["And "] = "And "
|
L["And "] = "And "
|
||||||
|
L["and"] = "and"
|
||||||
L["and %s"] = "and %s"
|
L["and %s"] = "and %s"
|
||||||
L["and aligned left"] = "and aligned left"
|
L["and aligned left"] = "and aligned left"
|
||||||
L["and aligned right"] = "and aligned right"
|
L["and aligned right"] = "and aligned right"
|
||||||
@@ -835,6 +835,8 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=]
|
|||||||
L["The duration of the animation in seconds."] = "The duration of the animation in seconds."
|
L["The duration of the animation in seconds."] = "The duration of the animation in seconds."
|
||||||
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = "The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."
|
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = "The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."
|
||||||
L["The group and all direct children will share the same base frame level."] = "The group and all direct children will share the same base frame level."
|
L["The group and all direct children will share the same base frame level."] = "The group and all direct children will share the same base frame level."
|
||||||
|
L["The Multi Target mode is less reliable and not recommended."] = "The Multi Target mode is less reliable and not recommended."
|
||||||
|
L["The Multi Target mode requires a name or spell id filter"] = "The Multi Target mode requires a name or spell id filter"
|
||||||
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."
|
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."
|
||||||
L["The type of trigger"] = "The type of trigger"
|
L["The type of trigger"] = "The type of trigger"
|
||||||
L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"] = "The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"
|
L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"] = "The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"
|
||||||
@@ -908,8 +910,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
|
|||||||
L["Url: %s"] = "Url: %s"
|
L["Url: %s"] = "Url: %s"
|
||||||
L["Use Display Info Id"] = "Use Display Info Id"
|
L["Use Display Info Id"] = "Use Display Info Id"
|
||||||
L["Use SetTransform"] = "Use SetTransform"
|
L["Use SetTransform"] = "Use SetTransform"
|
||||||
L["Used in auras:"] = "Used in auras:"
|
|
||||||
L["Used in Auras:"] = "Used in Auras:"
|
L["Used in Auras:"] = "Used in Auras:"
|
||||||
|
L["Used in auras:"] = "Used in auras:"
|
||||||
L["Uses Texture Coordinates to rotate the texture."] = "Uses Texture Coordinates to rotate the texture."
|
L["Uses Texture Coordinates to rotate the texture."] = "Uses Texture Coordinates to rotate the texture."
|
||||||
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."
|
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."
|
||||||
L["Value"] = "Value"
|
L["Value"] = "Value"
|
||||||
|
|||||||
@@ -143,8 +143,8 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
|
|||||||
L["Anchor Mode"] = "Modo de anclaje"
|
L["Anchor Mode"] = "Modo de anclaje"
|
||||||
L["Anchor Point"] = "Punto de anclaje"
|
L["Anchor Point"] = "Punto de anclaje"
|
||||||
L["Anchored To"] = "Anclado a"
|
L["Anchored To"] = "Anclado a"
|
||||||
L["and"] = "y"
|
|
||||||
L["And "] = "y"
|
L["And "] = "y"
|
||||||
|
L["and"] = "y"
|
||||||
L["and %s"] = "y %s"
|
L["and %s"] = "y %s"
|
||||||
L["and aligned left"] = "y alineado a la izquierda"
|
L["and aligned left"] = "y alineado a la izquierda"
|
||||||
L["and aligned right"] = "y alineado a la derecha"
|
L["and aligned right"] = "y alineado a la derecha"
|
||||||
@@ -795,6 +795,10 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = "Ocurrencia d
|
|||||||
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = [=[La duración de la animación en segundos. La animación de finalización no comienza a reproducirse hasta que la visualización normalmente estaría oculta.
|
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = [=[La duración de la animación en segundos. La animación de finalización no comienza a reproducirse hasta que la visualización normalmente estaría oculta.
|
||||||
]=]
|
]=]
|
||||||
L["The group and all direct children will share the same base frame level."] = "El grupo y todos los hijos directos compartirán el mismo nivel de marco base."
|
L["The group and all direct children will share the same base frame level."] = "El grupo y todos los hijos directos compartirán el mismo nivel de marco base."
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["The Multi Target mode is less reliable and not recommended."] = "The Multi Target mode is less reliable and not recommended."
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["The Multi Target mode requires a name or spell id filter"] = "The Multi Target mode requires a name or spell id filter"
|
||||||
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "El número de disparador es opcional. Cuando no se especifica un número de disparador, se usará el disparador seleccionado a través de información dinámica."
|
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "El número de disparador es opcional. Cuando no se especifica un número de disparador, se usará el disparador seleccionado a través de información dinámica."
|
||||||
L["The type of trigger"] = "El tipo de activador"
|
L["The type of trigger"] = "El tipo de activador"
|
||||||
L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"] = "La versión del addon WeakAuras Options %s no coincide con la versión de WeakAuras %s. Si actualizaste el addon mientras el juego estaba en ejecución, intenta reiniciar World of Warcraft. De lo contrario, intenta reinstalar WeakAuras."
|
L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"] = "La versión del addon WeakAuras Options %s no coincide con la versión de WeakAuras %s. Si actualizaste el addon mientras el juego estaba en ejecución, intenta reiniciar World of Warcraft. De lo contrario, intenta reinstalar WeakAuras."
|
||||||
|
|||||||
@@ -795,6 +795,10 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = "Ocurrencia d
|
|||||||
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = [=[La duración de la animación en segundos. La animación de finalización no comienza a reproducirse hasta que la visualización normalmente estaría oculta.
|
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = [=[La duración de la animación en segundos. La animación de finalización no comienza a reproducirse hasta que la visualización normalmente estaría oculta.
|
||||||
]=]
|
]=]
|
||||||
L["The group and all direct children will share the same base frame level."] = "El grupo y todos los hijos directos compartirán el mismo nivel de marco base."
|
L["The group and all direct children will share the same base frame level."] = "El grupo y todos los hijos directos compartirán el mismo nivel de marco base."
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["The Multi Target mode is less reliable and not recommended."] = "The Multi Target mode is less reliable and not recommended."
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["The Multi Target mode requires a name or spell id filter"] = "The Multi Target mode requires a name or spell id filter"
|
||||||
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "El número de disparador es opcional. Cuando no se especifica un número de disparador, se usará el disparador seleccionado a través de información dinámica."
|
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "El número de disparador es opcional. Cuando no se especifica un número de disparador, se usará el disparador seleccionado a través de información dinámica."
|
||||||
L["The type of trigger"] = "El tipo de activador"
|
L["The type of trigger"] = "El tipo de activador"
|
||||||
L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"] = "La versión del addon WeakAuras Options %s no coincide con la versión de WeakAuras %s. Si actualizaste el addon mientras el juego estaba en ejecución, intenta reiniciar World of Warcraft. De lo contrario, intenta reinstalar WeakAuras."
|
L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"] = "La versión del addon WeakAuras Options %s no coincide con la versión de WeakAuras %s. Si actualizaste el addon mientras el juego estaba en ejecución, intenta reiniciar World of Warcraft. De lo contrario, intenta reinstalar WeakAuras."
|
||||||
@@ -866,8 +870,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
|
|||||||
L["Url: %s"] = "URL: %s"
|
L["Url: %s"] = "URL: %s"
|
||||||
L["Use Display Info Id"] = "Utilizar ID de información de la visualización"
|
L["Use Display Info Id"] = "Utilizar ID de información de la visualización"
|
||||||
L["Use SetTransform"] = "Utilizar SetTransform"
|
L["Use SetTransform"] = "Utilizar SetTransform"
|
||||||
L["Used in auras:"] = "Utilizado en auras:"
|
|
||||||
L["Used in Auras:"] = "Utilizado en auras:"
|
L["Used in Auras:"] = "Utilizado en auras:"
|
||||||
|
L["Used in auras:"] = "Utilizado en auras:"
|
||||||
L["Uses Texture Coordinates to rotate the texture."] = "Utiliza coordenadas de textura para rotar la textura."
|
L["Uses Texture Coordinates to rotate the texture."] = "Utiliza coordenadas de textura para rotar la textura."
|
||||||
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Utiliza UnitIsVisible() para comprobar si el cliente del juego ha cargado un objeto para esta unidad. Esta distancia es de unos 100 metros. Esto se encuesta cada segundo."
|
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Utiliza UnitIsVisible() para comprobar si el cliente del juego ha cargado un objeto para esta unidad. Esta distancia es de unos 100 metros. Esto se encuesta cada segundo."
|
||||||
L["Value"] = "Valor"
|
L["Value"] = "Valor"
|
||||||
|
|||||||
@@ -147,8 +147,8 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
|
|||||||
L["Anchor Mode"] = "Mode d’ancrage"
|
L["Anchor Mode"] = "Mode d’ancrage"
|
||||||
L["Anchor Point"] = "Point d'ancrage"
|
L["Anchor Point"] = "Point d'ancrage"
|
||||||
L["Anchored To"] = "Ancré à"
|
L["Anchored To"] = "Ancré à"
|
||||||
L["and"] = "et"
|
|
||||||
L["And "] = "Et"
|
L["And "] = "Et"
|
||||||
|
L["and"] = "et"
|
||||||
L["and %s"] = "et %s"
|
L["and %s"] = "et %s"
|
||||||
L["and aligned left"] = "et aligné à gauche"
|
L["and aligned left"] = "et aligné à gauche"
|
||||||
L["and aligned right"] = "et aligné à droite"
|
L["and aligned right"] = "et aligné à droite"
|
||||||
@@ -1075,6 +1075,10 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=]
|
|||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["The group and all direct children will share the same base frame level."] = "The group and all direct children will share the same base frame level."
|
L["The group and all direct children will share the same base frame level."] = "The group and all direct children will share the same base frame level."
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["The Multi Target mode is less reliable and not recommended."] = "The Multi Target mode is less reliable and not recommended."
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["The Multi Target mode requires a name or spell id filter"] = "The Multi Target mode requires a name or spell id filter"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."
|
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."
|
||||||
L["The type of trigger"] = "Le type de déclencheur"
|
L["The type of trigger"] = "Le type de déclencheur"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
|||||||
@@ -1344,6 +1344,10 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=]
|
|||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["The group and all direct children will share the same base frame level."] = "The group and all direct children will share the same base frame level."
|
L["The group and all direct children will share the same base frame level."] = "The group and all direct children will share the same base frame level."
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["The Multi Target mode is less reliable and not recommended."] = "The Multi Target mode is less reliable and not recommended."
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["The Multi Target mode requires a name or spell id filter"] = "The Multi Target mode requires a name or spell id filter"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."
|
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["The type of trigger"] = "The type of trigger"
|
L["The type of trigger"] = "The type of trigger"
|
||||||
@@ -1484,10 +1488,10 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
|
|||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Use SetTransform"] = "Use SetTransform"
|
L["Use SetTransform"] = "Use SetTransform"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Used in auras:"] = "Used in auras:"
|
|
||||||
--[[Translation missing --]]
|
|
||||||
L["Used in Auras:"] = "Used in Auras:"
|
L["Used in Auras:"] = "Used in Auras:"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["Used in auras:"] = "Used in auras:"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["Uses Texture Coordinates to rotate the texture."] = "Uses Texture Coordinates to rotate the texture."
|
L["Uses Texture Coordinates to rotate the texture."] = "Uses Texture Coordinates to rotate the texture."
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."
|
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."
|
||||||
|
|||||||
@@ -563,7 +563,7 @@ Bleed classification via LibDispel]=] ] = [=[여러 속성 중 해제가 되는
|
|||||||
L["Magnetically Align"] = "자석 정렬"
|
L["Magnetically Align"] = "자석 정렬"
|
||||||
L["Main"] = "메인"
|
L["Main"] = "메인"
|
||||||
L["Manual with %i/%i"] = "수동 %i/%i"
|
L["Manual with %i/%i"] = "수동 %i/%i"
|
||||||
L["Matches %s spells"] = "%s개의 주문과 일치"
|
L["Matches %s spells"] = "주문 %s개 일치"
|
||||||
L["Matches the height setting of a horizontal bar or width for a vertical bar."] = "가로 바의 높이 또는 너비 설정을 세로 바에 맞춥니다."
|
L["Matches the height setting of a horizontal bar or width for a vertical bar."] = "가로 바의 높이 또는 너비 설정을 세로 바에 맞춥니다."
|
||||||
L["Max"] = "최대"
|
L["Max"] = "최대"
|
||||||
L["Max Length"] = "최대 길이"
|
L["Max Length"] = "최대 길이"
|
||||||
@@ -805,7 +805,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
|
|||||||
L["Spark Texture"] = "섬광 텍스처"
|
L["Spark Texture"] = "섬광 텍스처"
|
||||||
L["Specific Currency ID"] = "화폐 ID 지정"
|
L["Specific Currency ID"] = "화폐 ID 지정"
|
||||||
L["Spell Selection Filters"] = "주문 선정 필터"
|
L["Spell Selection Filters"] = "주문 선정 필터"
|
||||||
L["Spells found:"] = "주문 발견:"
|
L["Spells found:"] = "발견된 주문:"
|
||||||
L["Stack Info"] = "중첩 정보"
|
L["Stack Info"] = "중첩 정보"
|
||||||
L["Stacks - The number of stacks of an aura (usually)"] = "중첩 - 오라의 중첩 갯수입니다 (일반적으로)"
|
L["Stacks - The number of stacks of an aura (usually)"] = "중첩 - 오라의 중첩 갯수입니다 (일반적으로)"
|
||||||
L["Standby"] = "대기 중"
|
L["Standby"] = "대기 중"
|
||||||
@@ -837,11 +837,13 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[이벤트
|
|||||||
L["Texture X Offset"] = "텍스처 X 위치 조정"
|
L["Texture X Offset"] = "텍스처 X 위치 조정"
|
||||||
L["Texture Y Offset"] = "텍스처 Y 위치 조정"
|
L["Texture Y Offset"] = "텍스처 Y 위치 조정"
|
||||||
L["Thanks"] = "감사 인사"
|
L["Thanks"] = "감사 인사"
|
||||||
L["The addon ElvUI is enabled. It might add cooldown numbers to the swipe. You can configure these in the ElvUI settings"] = "ElvUI 애드온을 사용중이므로 쿨타임 진행 부위에 쿨타임 시간이 표시될 것입니다. 시간 텍스트는 ElvUI 설정에서 조정할 수 있습니다"
|
L["The addon ElvUI is enabled. It might add cooldown numbers to the swipe. You can configure these in the ElvUI settings"] = "ElvUI 애드온을 사용중이므로 쿨타임 진행 부위에 쿨타임 시간이 표시될 것입니다. 남은 시간 텍스트는 ElvUI 설정에서 조정할 수 있습니다"
|
||||||
L["The addon OmniCC is enabled. It might add cooldown numbers to the swipe. You can configure these in the OmniCC settings"] = "OmniCC 애드온을 사용중이므로 쿨타임 진행 부위에 쿨타임 시간이 표시될 것입니다. 시간 텍스트는 OmniCC 설정에서 조정할 수 있습니다"
|
L["The addon OmniCC is enabled. It might add cooldown numbers to the swipe. You can configure these in the OmniCC settings"] = "OmniCC 애드온을 사용중이므로 쿨타임 진행 부위에 쿨타임 시간이 표시될 것입니다. 남은 시간 텍스트는 OmniCC 설정에서 조정할 수 있습니다"
|
||||||
L["The duration of the animation in seconds."] = "애니메이션 지속시간 (초)"
|
L["The duration of the animation in seconds."] = "애니메이션 지속시간 (초)"
|
||||||
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = "애니메이션의 초단위 지속시간입니다. 종료 애니메이션은 일반적으로는 디스플레이가 숨겨지기 전까진 재생을 시작하지 않습니다."
|
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = "애니메이션의 초단위 지속시간입니다. 종료 애니메이션은 일반적으로는 디스플레이가 숨겨지기 전까진 재생을 시작하지 않습니다."
|
||||||
L["The group and all direct children will share the same base frame level."] = "이 그룹과 모든 직속 자식 위크오라는 같은 기반의 프레임 레벨을 공유합니다."
|
L["The group and all direct children will share the same base frame level."] = "이 그룹과 모든 직속 자식 위크오라는 같은 기반의 프레임 레벨을 공유합니다."
|
||||||
|
L["The Multi Target mode is less reliable and not recommended."] = "다중 대상 모드는 신뢰성이 떨어지므로 권장하지 않습니다."
|
||||||
|
L["The Multi Target mode requires a name or spell id filter"] = "다중 대상 모드에는 이름 또는 주문 ID 필터가 필요합니다."
|
||||||
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "활성 조건 번호는 선택 사항입니다. 활성 조건 번호를 지정하지 않으면 동적 정보를 통해 선택된 활성 조건이 사용됩니다."
|
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "활성 조건 번호는 선택 사항입니다. 활성 조건 번호를 지정하지 않으면 동적 정보를 통해 선택된 활성 조건이 사용됩니다."
|
||||||
L["The type of trigger"] = "활성 조건 종류"
|
L["The type of trigger"] = "활성 조건 종류"
|
||||||
L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"] = "WeakAuras Options 애드온 %s 버전이 WeakAuras %s 버전과 맞지 않습니다. 게임을 실행한 상태에서 애드온을 업데이트 했다면 월드 오브 워크래프트를 종료 후 다시 실행하세요. 그래도 안되면 WeakAuras를 다시 설치해 보시기 바랍니다."
|
L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"] = "WeakAuras Options 애드온 %s 버전이 WeakAuras %s 버전과 맞지 않습니다. 게임을 실행한 상태에서 애드온을 업데이트 했다면 월드 오브 워크래프트를 종료 후 다시 실행하세요. 그래도 안되면 WeakAuras를 다시 설치해 보시기 바랍니다."
|
||||||
@@ -912,8 +914,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
|
|||||||
L["Url: %s"] = "URL: %s"
|
L["Url: %s"] = "URL: %s"
|
||||||
L["Use Display Info Id"] = "디스플레이 정보 ID 사용"
|
L["Use Display Info Id"] = "디스플레이 정보 ID 사용"
|
||||||
L["Use SetTransform"] = "SetTransform 사용"
|
L["Use SetTransform"] = "SetTransform 사용"
|
||||||
L["Used in auras:"] = "사용 중인 위크오라:"
|
|
||||||
L["Used in Auras:"] = "사용 중인 위크오라:"
|
L["Used in Auras:"] = "사용 중인 위크오라:"
|
||||||
|
L["Used in auras:"] = "사용 중인 위크오라:"
|
||||||
L["Uses Texture Coordinates to rotate the texture."] = "회전에 텍스처 좌표를 사용합니다."
|
L["Uses Texture Coordinates to rotate the texture."] = "회전에 텍스처 좌표를 사용합니다."
|
||||||
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "UnitIsVisible()을 사용해서 게임 클라이언트가 이 유닛의 오브젝트를 불러왔는지를 검사합니다. 검사 거리는 약 100미터 정도입니다. 매 초마다 검사합니다."
|
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "UnitIsVisible()을 사용해서 게임 클라이언트가 이 유닛의 오브젝트를 불러왔는지를 검사합니다. 검사 거리는 약 100미터 정도입니다. 매 초마다 검사합니다."
|
||||||
L["Value"] = "값"
|
L["Value"] = "값"
|
||||||
|
|||||||
@@ -224,9 +224,9 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
|
|||||||
L["Anchor Mode"] = "Anchor Mode"
|
L["Anchor Mode"] = "Anchor Mode"
|
||||||
L["Anchor Point"] = "Ponto da âncora"
|
L["Anchor Point"] = "Ponto da âncora"
|
||||||
L["Anchored To"] = "Ancorado a"
|
L["Anchored To"] = "Ancorado a"
|
||||||
|
L["And "] = "E"
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["and"] = "and"
|
L["and"] = "and"
|
||||||
L["And "] = "E"
|
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["and %s"] = "and %s"
|
L["and %s"] = "and %s"
|
||||||
L["and aligned left"] = "e alinhado à esquerda"
|
L["and aligned left"] = "e alinhado à esquerda"
|
||||||
@@ -1348,6 +1348,10 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=]
|
|||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["The group and all direct children will share the same base frame level."] = "The group and all direct children will share the same base frame level."
|
L["The group and all direct children will share the same base frame level."] = "The group and all direct children will share the same base frame level."
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
|
L["The Multi Target mode is less reliable and not recommended."] = "The Multi Target mode is less reliable and not recommended."
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["The Multi Target mode requires a name or spell id filter"] = "The Multi Target mode requires a name or spell id filter"
|
||||||
|
--[[Translation missing --]]
|
||||||
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."
|
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."
|
||||||
--[[Translation missing --]]
|
--[[Translation missing --]]
|
||||||
L["The type of trigger"] = "The type of trigger"
|
L["The type of trigger"] = "The type of trigger"
|
||||||
|
|||||||
@@ -840,6 +840,10 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = "Время
|
|||||||
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = [=[Длительность анимации в секундах.
|
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = [=[Длительность анимации в секундах.
|
||||||
Конечная анимация не начнет отображаться, пока индикация не будет нормально скрыта (должен сработать детриггер).]=]
|
Конечная анимация не начнет отображаться, пока индикация не будет нормально скрыта (должен сработать детриггер).]=]
|
||||||
L["The group and all direct children will share the same base frame level."] = "Группа и все её прямые дочерние элементы будут иметь один и тот же базовый уровень фрейма."
|
L["The group and all direct children will share the same base frame level."] = "Группа и все её прямые дочерние элементы будут иметь один и тот же базовый уровень фрейма."
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["The Multi Target mode is less reliable and not recommended."] = "The Multi Target mode is less reliable and not recommended."
|
||||||
|
--[[Translation missing --]]
|
||||||
|
L["The Multi Target mode requires a name or spell id filter"] = "The Multi Target mode requires a name or spell id filter"
|
||||||
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "Номер триггера является необязательным. Если номер триггера не указан, будет использоваться триггер, выбранный через динамическую информацию."
|
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "Номер триггера является необязательным. Если номер триггера не указан, будет использоваться триггер, выбранный через динамическую информацию."
|
||||||
L["The type of trigger"] = "Тип триггера"
|
L["The type of trigger"] = "Тип триггера"
|
||||||
L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"] = "Версия %s дополнения WeakAuras Options не соответствует версии %s WeakAuras. Если вы обновили дополнение во время игры, попробуйте перезапустить World of Warcraft. В противном случае попробуйте переустановить WeakAuras"
|
L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"] = "Версия %s дополнения WeakAuras Options не соответствует версии %s WeakAuras. Если вы обновили дополнение во время игры, попробуйте перезапустить World of Warcraft. В противном случае попробуйте переустановить WeakAuras"
|
||||||
@@ -918,8 +922,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
|
|||||||
L["Url: %s"] = "URL-адрес: %s"
|
L["Url: %s"] = "URL-адрес: %s"
|
||||||
L["Use Display Info Id"] = "Использовать ID отображения существа"
|
L["Use Display Info Id"] = "Использовать ID отображения существа"
|
||||||
L["Use SetTransform"] = "Использовать ф. SetTransform"
|
L["Use SetTransform"] = "Использовать ф. SetTransform"
|
||||||
L["Used in auras:"] = "Использовано в индикациях:"
|
|
||||||
L["Used in Auras:"] = "Использовано в индикациях:"
|
L["Used in Auras:"] = "Использовано в индикациях:"
|
||||||
|
L["Used in auras:"] = "Использовано в индикациях:"
|
||||||
L["Uses Texture Coordinates to rotate the texture."] = "Использует координаты текстуры для её вращения."
|
L["Uses Texture Coordinates to rotate the texture."] = "Использует координаты текстуры для её вращения."
|
||||||
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Использует функцию UnitIsVisible для проверки, может ли клиент игры видеть указанную единицу (загружен ли объект). Не определяет, находится ли единица в поле зрения. Расстояние составляет 100 метров. Опрос происходит каждую секунду."
|
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "Использует функцию UnitIsVisible для проверки, может ли клиент игры видеть указанную единицу (загружен ли объект). Не определяет, находится ли единица в поле зрения. Расстояние составляет 100 метров. Опрос происходит каждую секунду."
|
||||||
L["Value"] = "Значение"
|
L["Value"] = "Значение"
|
||||||
|
|||||||
@@ -151,8 +151,8 @@ Enable this setting if you want this timer to be hidden, or when using a WeakAur
|
|||||||
L["Anchor Mode"] = "定位模式"
|
L["Anchor Mode"] = "定位模式"
|
||||||
L["Anchor Point"] = "锚点指向"
|
L["Anchor Point"] = "锚点指向"
|
||||||
L["Anchored To"] = "对齐到"
|
L["Anchored To"] = "对齐到"
|
||||||
L["and"] = "和"
|
|
||||||
L["And "] = "和"
|
L["And "] = "和"
|
||||||
|
L["and"] = "和"
|
||||||
L["and %s"] = "并且 %s"
|
L["and %s"] = "并且 %s"
|
||||||
L["and aligned left"] = "并且左对齐"
|
L["and aligned left"] = "并且左对齐"
|
||||||
L["and aligned right"] = "并且右对齐"
|
L["and aligned right"] = "并且右对齐"
|
||||||
@@ -229,8 +229,7 @@ Off Screen]=] ] = "光环在屏幕外"
|
|||||||
L["Circular Texture %s"] = "圆形材质%s"
|
L["Circular Texture %s"] = "圆形材质%s"
|
||||||
L["Clear Debug Logs"] = "清除调试日志"
|
L["Clear Debug Logs"] = "清除调试日志"
|
||||||
L["Clear Saved Data"] = "清空已储存数据"
|
L["Clear Saved Data"] = "清空已储存数据"
|
||||||
--[[Translation missing --]]
|
L["Click to replace the name with %s."] = "点击将名称替换为%s"
|
||||||
L["Click to replace the name with %s."] = "Click to replace the name with %s."
|
|
||||||
L["Clip Overlays"] = "裁剪覆盖层"
|
L["Clip Overlays"] = "裁剪覆盖层"
|
||||||
L["Clipped by Foreground"] = "被前景裁切"
|
L["Clipped by Foreground"] = "被前景裁切"
|
||||||
L["Close"] = "关闭"
|
L["Close"] = "关闭"
|
||||||
@@ -274,8 +273,7 @@ Off Screen]=] ] = "光环在屏幕外"
|
|||||||
L["Custom Init"] = "自定义初始化"
|
L["Custom Init"] = "自定义初始化"
|
||||||
L["Custom Load"] = "自定义载入"
|
L["Custom Load"] = "自定义载入"
|
||||||
L["Custom Options"] = "自定义选项"
|
L["Custom Options"] = "自定义选项"
|
||||||
--[[Translation missing --]]
|
L["Custom Text Update Throttle"] = "自定义文本更新间隔"
|
||||||
L["Custom Text Update Throttle"] = "Custom Text Update Throttle"
|
|
||||||
L["Custom Trigger"] = "自定义触发器"
|
L["Custom Trigger"] = "自定义触发器"
|
||||||
L["Custom trigger event tooltip"] = [=[选择用于检查自定义触发器的事件。如果有多个事件,可以用英文逗号或空格分隔。
|
L["Custom trigger event tooltip"] = [=[选择用于检查自定义触发器的事件。如果有多个事件,可以用英文逗号或空格分隔。
|
||||||
• "UNIT" 事件后可用英文冒号指定要注册的 unitID,也可以指定单位的类型,包括 "nameplate", "group", "raid", "part", "arena" 和 "boss"。
|
• "UNIT" 事件后可用英文冒号指定要注册的 unitID,也可以指定单位的类型,包括 "nameplate", "group", "raid", "part", "arena" 和 "boss"。
|
||||||
@@ -292,8 +290,7 @@ UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:S
|
|||||||
|
|
||||||
|cFF4444FF例:|r
|
|cFF4444FF例:|r
|
||||||
UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=]
|
UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED]=]
|
||||||
--[[Translation missing --]]
|
L["Custom trigger Update Throttle"] = "自定义触发器更新间隔"
|
||||||
L["Custom trigger Update Throttle"] = "Custom trigger Update Throttle"
|
|
||||||
L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "自定义触发器:忽略 OPTIONS 事件中的Lua错误"
|
L["Custom Trigger: Ignore Lua Errors on OPTIONS event"] = "自定义触发器:忽略 OPTIONS 事件中的Lua错误"
|
||||||
L["Custom Trigger: Send fake events instead of STATUS event"] = "自定义触发器:发送虚假事件而不是 STATUS 事件"
|
L["Custom Trigger: Send fake events instead of STATUS event"] = "自定义触发器:发送虚假事件而不是 STATUS 事件"
|
||||||
L["Custom Unload"] = "自定义卸载"
|
L["Custom Unload"] = "自定义卸载"
|
||||||
@@ -461,8 +458,7 @@ Bleed classification via LibDispel]=] ] = "仅过滤给定类型的可驱散的
|
|||||||
L["Group Settings"] = "组设置"
|
L["Group Settings"] = "组设置"
|
||||||
L["Hawk"] = "鹰"
|
L["Hawk"] = "鹰"
|
||||||
L["Help"] = "帮助"
|
L["Help"] = "帮助"
|
||||||
--[[Translation missing --]]
|
L["Hide After"] = "结束后隐藏"
|
||||||
L["Hide After"] = "Hide After"
|
|
||||||
L["Hide Background"] = "隐藏背景"
|
L["Hide Background"] = "隐藏背景"
|
||||||
L["Hide Glows applied by this aura"] = "隐藏由此光环应用的发光"
|
L["Hide Glows applied by this aura"] = "隐藏由此光环应用的发光"
|
||||||
L["Hide on"] = "隐藏于"
|
L["Hide on"] = "隐藏于"
|
||||||
@@ -553,8 +549,7 @@ Bleed classification via LibDispel]=] ] = "仅过滤给定类型的可驱散的
|
|||||||
L["Magnetically Align"] = "磁力对齐"
|
L["Magnetically Align"] = "磁力对齐"
|
||||||
L["Main"] = "主要的"
|
L["Main"] = "主要的"
|
||||||
L["Manual with %i/%i"] = "手动:%i/%i"
|
L["Manual with %i/%i"] = "手动:%i/%i"
|
||||||
--[[Translation missing --]]
|
L["Matches %s spells"] = "匹配 %s 法术"
|
||||||
L["Matches %s spells"] = "Matches %s spells"
|
|
||||||
L["Matches the height setting of a horizontal bar or width for a vertical bar."] = "符合水平进度条的高度设置,或者垂直进度条的宽度设置。"
|
L["Matches the height setting of a horizontal bar or width for a vertical bar."] = "符合水平进度条的高度设置,或者垂直进度条的宽度设置。"
|
||||||
L["Max"] = "最大"
|
L["Max"] = "最大"
|
||||||
L["Max Length"] = "最大长度"
|
L["Max Length"] = "最大长度"
|
||||||
@@ -659,8 +654,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[事件发
|
|||||||
L["Paste Trigger Settings"] = "粘贴触发器设置"
|
L["Paste Trigger Settings"] = "粘贴触发器设置"
|
||||||
L["Places a tick on the bar"] = "在进度条上放置进度指示"
|
L["Places a tick on the bar"] = "在进度条上放置进度指示"
|
||||||
L["Play Sound"] = "播放声音"
|
L["Play Sound"] = "播放声音"
|
||||||
--[[Translation missing --]]
|
L["Player Spells found:"] = "发现玩家法术:"
|
||||||
L["Player Spells found:"] = "Player Spells found:"
|
|
||||||
L["Portrait Zoom"] = "肖像缩放"
|
L["Portrait Zoom"] = "肖像缩放"
|
||||||
L["Position and Size Settings"] = "位置和尺寸设置"
|
L["Position and Size Settings"] = "位置和尺寸设置"
|
||||||
L["Preferred Match"] = "匹配偏好"
|
L["Preferred Match"] = "匹配偏好"
|
||||||
@@ -684,8 +678,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[事件发
|
|||||||
L["Re-center X"] = "到中心 X 偏移"
|
L["Re-center X"] = "到中心 X 偏移"
|
||||||
L["Re-center Y"] = "到中心 Y 偏移"
|
L["Re-center Y"] = "到中心 Y 偏移"
|
||||||
L["Reciprocal TRIGGER:# requests will be ignored!"] = "相互的TRIGGER:#请求将被忽略!"
|
L["Reciprocal TRIGGER:# requests will be ignored!"] = "相互的TRIGGER:#请求将被忽略!"
|
||||||
--[[Translation missing --]]
|
L["Redo"] = "恢复"
|
||||||
L["Redo"] = "Redo"
|
|
||||||
L["Regions of type \"%s\" are not supported."] = "%s 区域类型不被支持。"
|
L["Regions of type \"%s\" are not supported."] = "%s 区域类型不被支持。"
|
||||||
L["Remove"] = "移除"
|
L["Remove"] = "移除"
|
||||||
L["Remove All Sounds"] = "移除所有音效"
|
L["Remove All Sounds"] = "移除所有音效"
|
||||||
@@ -795,8 +788,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[事件发
|
|||||||
L["Spark Texture"] = "闪光材质"
|
L["Spark Texture"] = "闪光材质"
|
||||||
L["Specific Currency ID"] = "特定货币ID"
|
L["Specific Currency ID"] = "特定货币ID"
|
||||||
L["Spell Selection Filters"] = "法术选择过滤器"
|
L["Spell Selection Filters"] = "法术选择过滤器"
|
||||||
--[[Translation missing --]]
|
L["Spells found:"] = "找到法术:"
|
||||||
L["Spells found:"] = "Spells found:"
|
|
||||||
L["Stack Info"] = "层数信息"
|
L["Stack Info"] = "层数信息"
|
||||||
L["Stacks - The number of stacks of an aura (usually)"] = "堆叠 - 光环的堆叠层数(通常是)"
|
L["Stacks - The number of stacks of an aura (usually)"] = "堆叠 - 光环的堆叠层数(通常是)"
|
||||||
L["Standby"] = "已就绪"
|
L["Standby"] = "已就绪"
|
||||||
@@ -809,8 +801,7 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[事件发
|
|||||||
L["Stop Motion %s"] = "定格动画%s"
|
L["Stop Motion %s"] = "定格动画%s"
|
||||||
L["Stop Motion Settings"] = "定格动画设置"
|
L["Stop Motion Settings"] = "定格动画设置"
|
||||||
L["Stop Sound"] = "停止播放声音"
|
L["Stop Sound"] = "停止播放声音"
|
||||||
--[[Translation missing --]]
|
L["Stretched by Foreground"] = "前景拉伸"
|
||||||
L["Stretched by Foreground"] = "Stretched by Foreground"
|
|
||||||
L["Sub Elements"] = "子元素"
|
L["Sub Elements"] = "子元素"
|
||||||
L["Sub Option %i"] = "子选项 %i"
|
L["Sub Option %i"] = "子选项 %i"
|
||||||
L["Subevent"] = "子事件"
|
L["Subevent"] = "子事件"
|
||||||
@@ -834,6 +825,8 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[事件发
|
|||||||
L["The duration of the animation in seconds."] = "动画持续秒数"
|
L["The duration of the animation in seconds."] = "动画持续秒数"
|
||||||
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = "动画时长秒时。直到图示可以被正常隐藏之后,结束动画才会播放。"
|
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = "动画时长秒时。直到图示可以被正常隐藏之后,结束动画才会播放。"
|
||||||
L["The group and all direct children will share the same base frame level."] = "此组与直接子元素将共享同一个框体层级。"
|
L["The group and all direct children will share the same base frame level."] = "此组与直接子元素将共享同一个框体层级。"
|
||||||
|
L["The Multi Target mode is less reliable and not recommended."] = "多目标模式可靠性较差并不推荐"
|
||||||
|
L["The Multi Target mode requires a name or spell id filter"] = "多目标模式需要名称或法术id过滤器"
|
||||||
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "触发器编号为可选。当不指定触发器编号时,将使用通过动态信息选择的触发器。"
|
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "触发器编号为可选。当不指定触发器编号时,将使用通过动态信息选择的触发器。"
|
||||||
L["The type of trigger"] = "触发器类型"
|
L["The type of trigger"] = "触发器类型"
|
||||||
L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"] = "WeakAuras 选项插件版本 %s 与 WeakAuras 本体版本 %s 不匹配。如果您在游戏运行时更新了插件,请尝试重新启动《魔兽世界》。否则请尝试重新安装 WeakAuras"
|
L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"] = "WeakAuras 选项插件版本 %s 与 WeakAuras 本体版本 %s 不匹配。如果您在游戏运行时更新了插件,请尝试重新启动《魔兽世界》。否则请尝试重新安装 WeakAuras"
|
||||||
@@ -889,8 +882,7 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
|
|||||||
L["Trigger %i: %s"] = "触发器%i:%s"
|
L["Trigger %i: %s"] = "触发器%i:%s"
|
||||||
L["Trigger Combination"] = "触发器组合"
|
L["Trigger Combination"] = "触发器组合"
|
||||||
L["Type 'select' for '%s' requires a values member'"] = "'%s'的类型'select'需要至少一个'values'成员。"
|
L["Type 'select' for '%s' requires a values member'"] = "'%s'的类型'select'需要至少一个'values'成员。"
|
||||||
--[[Translation missing --]]
|
L["Undo"] = "撤销"
|
||||||
L["Undo"] = "Undo"
|
|
||||||
L["Ungroup"] = "不分组"
|
L["Ungroup"] = "不分组"
|
||||||
L["Unit %s is not a valid unit for RegisterUnitEvent"] = "单位 %s 并不是 RegisterUnitEvent 的有效单位"
|
L["Unit %s is not a valid unit for RegisterUnitEvent"] = "单位 %s 并不是 RegisterUnitEvent 的有效单位"
|
||||||
L["Unit Count"] = "单位计数"
|
L["Unit Count"] = "单位计数"
|
||||||
@@ -906,8 +898,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
|
|||||||
L["Url: %s"] = "URL:%s"
|
L["Url: %s"] = "URL:%s"
|
||||||
L["Use Display Info Id"] = "使用显示信息 ID"
|
L["Use Display Info Id"] = "使用显示信息 ID"
|
||||||
L["Use SetTransform"] = "使用 SetTransform 方法"
|
L["Use SetTransform"] = "使用 SetTransform 方法"
|
||||||
L["Used in auras:"] = "在下列光环中被使用:"
|
|
||||||
L["Used in Auras:"] = "在下列光环中被使用:"
|
L["Used in Auras:"] = "在下列光环中被使用:"
|
||||||
|
L["Used in auras:"] = "在下列光环中被使用:"
|
||||||
L["Uses Texture Coordinates to rotate the texture."] = "使用材质坐标以旋转材质"
|
L["Uses Texture Coordinates to rotate the texture."] = "使用材质坐标以旋转材质"
|
||||||
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "使用UnitIsVisible()检查游戏客户端是否加载此单位的对象。此距离大概为100码。每秒检查一次。"
|
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "使用UnitIsVisible()检查游戏客户端是否加载此单位的对象。此距离大概为100码。每秒检查一次。"
|
||||||
L["Value"] = "值"
|
L["Value"] = "值"
|
||||||
@@ -922,12 +914,10 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
|
|||||||
L["Vertical Bar"] = "垂直条"
|
L["Vertical Bar"] = "垂直条"
|
||||||
L["View"] = "显示"
|
L["View"] = "显示"
|
||||||
L["View custom code"] = "查看自定义代码"
|
L["View custom code"] = "查看自定义代码"
|
||||||
--[[Translation missing --]]
|
L["Voice Settings"] = "语音设置"
|
||||||
L["Voice Settings"] = "Voice Settings"
|
|
||||||
L["We thank"] = "我们感谢"
|
L["We thank"] = "我们感谢"
|
||||||
L["WeakAuras %s on WoW %s"] = "WeakAuras %s + WoW %s"
|
L["WeakAuras %s on WoW %s"] = "WeakAuras %s + WoW %s"
|
||||||
--[[Translation missing --]]
|
L["WeakAuras recommends using spell ids instead of names. Spell ids are automatically localized."] = "WA建议使用法术id而不是法术名称。法术id会自动本地化。"
|
||||||
L["WeakAuras recommends using spell ids instead of names. Spell ids are automatically localized."] = "WeakAuras recommends using spell ids instead of names. Spell ids are automatically localized."
|
|
||||||
L["What do you want to do?"] = "你想要做什么?"
|
L["What do you want to do?"] = "你想要做什么?"
|
||||||
L["Whole Area"] = "整个区域"
|
L["Whole Area"] = "整个区域"
|
||||||
L["wrapping"] = "折叠"
|
L["wrapping"] = "折叠"
|
||||||
@@ -943,16 +933,11 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
|
|||||||
L["You already have this group/aura. Importing will create a duplicate."] = "此组/光环已经存在,继续导入将会创建副本。"
|
L["You already have this group/aura. Importing will create a duplicate."] = "此组/光环已经存在,继续导入将会创建副本。"
|
||||||
L["You are about to delete %d aura(s). |cFFFF0000This cannot be undone!|r Would you like to continue?"] = "正在删除 %d 个光环,|cFFFF0000此操作无法被撤销!|r真的要删除吗?"
|
L["You are about to delete %d aura(s). |cFFFF0000This cannot be undone!|r Would you like to continue?"] = "正在删除 %d 个光环,|cFFFF0000此操作无法被撤销!|r真的要删除吗?"
|
||||||
L["You are about to delete a trigger. |cFFFF0000This cannot be undone!|r Would you like to continue?"] = "你正在删除一个触发器。|cFFFF0000这个操作无法撤销!|r你要继续吗?"
|
L["You are about to delete a trigger. |cFFFF0000This cannot be undone!|r Would you like to continue?"] = "你正在删除一个触发器。|cFFFF0000这个操作无法撤销!|r你要继续吗?"
|
||||||
--[[Translation missing --]]
|
|
||||||
L[ [=[You are about to Import an Aura with custom Lua code on a Hardcore server.
|
L[ [=[You are about to Import an Aura with custom Lua code on a Hardcore server.
|
||||||
|
|
||||||
|cFFFF0000There is a risk the custom code could be used to kill your hardcore character!|r
|
|cFFFF0000There is a risk the custom code could be used to kill your hardcore character!|r
|
||||||
|
|
||||||
Would you like to continue?]=] ] = [=[You are about to Import an Aura with custom Lua code on a Hardcore server.
|
Would you like to continue?]=] ] = "您将在硬核服务器上导入带有自定义Lua代码的Aura。|cFFFF0000这有风险,自定义代码可以用来杀死你的硬核角色!你想继续吗?"
|
||||||
|
|
||||||
|cFFFF0000There is a risk the custom code could be used to kill your hardcore character!|r
|
|
||||||
|
|
||||||
Would you like to continue?]=]
|
|
||||||
L[ [=[You can add a comma-separated list of state values here that (when changed) WeakAuras should also run the Anchor Code on.
|
L[ [=[You can add a comma-separated list of state values here that (when changed) WeakAuras should also run the Anchor Code on.
|
||||||
|
|
||||||
WeakAuras will always run custom anchor code if you include 'changed' in this list, or when a region is added, removed, or re-ordered.]=] ] = [=[你可以添加一个由英文逗号分隔的状态键列表,当它对应的值被改变时,WeakAuras 将运行自定义锚点代码。
|
WeakAuras will always run custom anchor code if you include 'changed' in this list, or when a region is added, removed, or re-ordered.]=] ] = [=[你可以添加一个由英文逗号分隔的状态键列表,当它对应的值被改变时,WeakAuras 将运行自定义锚点代码。
|
||||||
|
|||||||
@@ -815,6 +815,8 @@ every 3 events starting from 2nd and ending at 11th: 2-11/3]=] ] = [=[事件發
|
|||||||
L["The duration of the animation in seconds."] = "動畫的持續時間(秒)。"
|
L["The duration of the animation in seconds."] = "動畫的持續時間(秒)。"
|
||||||
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = "動畫的持續時間 (秒)。直到提醒效果正常隱藏後,才會播放結束時的動畫。"
|
L["The duration of the animation in seconds. The finish animation does not start playing until after the display would normally be hidden."] = "動畫的持續時間 (秒)。直到提醒效果正常隱藏後,才會播放結束時的動畫。"
|
||||||
L["The group and all direct children will share the same base frame level."] = "此群組和所有直接的子項目將共用相同的基礎框架層級。"
|
L["The group and all direct children will share the same base frame level."] = "此群組和所有直接的子項目將共用相同的基礎框架層級。"
|
||||||
|
L["The Multi Target mode is less reliable and not recommended."] = "多目標模式較不可靠,不建議使用。"
|
||||||
|
L["The Multi Target mode requires a name or spell id filter"] = "多目標模式需要名稱或法術ID過濾器"
|
||||||
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "觸發編號是可選的。當未指定觸發編號時,將使用透過動態資訊選擇的觸發。"
|
L["The trigger number is optional. When no trigger number is specified, the trigger selected via dynamic information will be used."] = "觸發編號是可選的。當未指定觸發編號時,將使用透過動態資訊選擇的觸發。"
|
||||||
L["The type of trigger"] = "觸發類型"
|
L["The type of trigger"] = "觸發類型"
|
||||||
L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"] = "WeakAuras 選項插件版本 %s 與 WeakAuras 版本 %s 不符。如果您在遊戲運行時更新了插件,請嘗試重新啟動《魔獸世界》。否則嘗試重新安裝 WeakAuras"
|
L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"] = "WeakAuras 選項插件版本 %s 與 WeakAuras 版本 %s 不符。如果您在遊戲運行時更新了插件,請嘗試重新啟動《魔獸世界》。否則嘗試重新安裝 WeakAuras"
|
||||||
@@ -886,8 +888,8 @@ Upgrade your version of WeakAuras or wait for next release before installing thi
|
|||||||
L["Url: %s"] = "網址:%s"
|
L["Url: %s"] = "網址:%s"
|
||||||
L["Use Display Info Id"] = "使用顯示資訊 ID"
|
L["Use Display Info Id"] = "使用顯示資訊 ID"
|
||||||
L["Use SetTransform"] = "使用 SetTransform"
|
L["Use SetTransform"] = "使用 SetTransform"
|
||||||
L["Used in auras:"] = "使用的提醒效果:"
|
|
||||||
L["Used in Auras:"] = "使用的提醒效果:"
|
L["Used in Auras:"] = "使用的提醒效果:"
|
||||||
|
L["Used in auras:"] = "使用的提醒效果:"
|
||||||
L["Uses Texture Coordinates to rotate the texture."] = "使用材質坐標來旋轉材質。"
|
L["Uses Texture Coordinates to rotate the texture."] = "使用材質坐標來旋轉材質。"
|
||||||
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "使用 UnitIsVisible() 來檢查遊戲是否已經載入該單位的物件,距離為 100碼,每秒都會檢查一次。"
|
L["Uses UnitIsVisible() to check if game client has loaded a object for this unit. This distance is around 100 yards. This is polled every second."] = "使用 UnitIsVisible() 來檢查遊戲是否已經載入該單位的物件,距離為 100碼,每秒都會檢查一次。"
|
||||||
L["Value"] = "數值"
|
L["Value"] = "數值"
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ local Private = select(2, ...)
|
|||||||
|
|
||||||
local L = WeakAuras.L
|
local L = WeakAuras.L
|
||||||
|
|
||||||
local optionsVersion = "5.20.6 Beta"
|
local optionsVersion = "5.20.7 Beta"
|
||||||
|
|
||||||
if optionsVersion ~= WeakAuras.versionString then
|
if optionsVersion ~= WeakAuras.versionString then
|
||||||
local message = string.format(L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"],
|
local message = string.format(L["The WeakAuras Options Addon version %s doesn't match the WeakAuras version %s. If you updated the addon while the game was running, try restarting World of Warcraft. Otherwise try reinstalling WeakAuras"],
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
## Interface: 30300
|
## Interface: 30300
|
||||||
## Title: WeakAuras Options
|
## Title: WeakAuras Options
|
||||||
## Author: The WeakAuras Team
|
## Author: The WeakAuras Team
|
||||||
## Version: 5.20.6
|
## Version: 5.20.7
|
||||||
## IconTexture: Interface\AddOns\WeakAuras\Media\Textures\icon.blp
|
## IconTexture: Interface\AddOns\WeakAuras\Media\Textures\icon.blp
|
||||||
## Notes: Options for WeakAuras
|
## Notes: Options for WeakAuras
|
||||||
## Notes-esES: Opciones para WeakAuras
|
## Notes-esES: Opciones para WeakAuras
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
## Interface: 30300
|
## Interface: 30300
|
||||||
## Title: WeakAuras Templates
|
## Title: WeakAuras Templates
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## Author: The WeakAuras Team
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## Author: The WeakAuras Team
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## Version: 5.20.6
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## Version: 5.20.7
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## Notes: Templates for WeakAuras
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## Notes: Templates for WeakAuras
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## Notes-esES: Plantillas para WeakAuras
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## Notes-esES: Plantillas para WeakAuras
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## Notes-esMX: Plantillas para WeakAuras
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## Notes-esMX: Plantillas para WeakAuras
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Block a user