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@@ -111,7 +111,6 @@ do
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currentErrorHandlerContext = context
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return waErrorHandler
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end
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function Private.GetErrorHandlerUid(uid, context)
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currentErrorHandlerUid = uid
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currentErrorHandlerId = nil
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@@ -164,14 +163,13 @@ end
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SLASH_WEAKAURAS1, SLASH_WEAKAURAS2 = "/weakauras", "/wa";
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function SlashCmdList.WEAKAURAS(input)
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local args, msg = {}, nil
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for v in string.gmatch(input, "%S+") do
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if not msg then
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msg = v
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msg = v:lower()
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else
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insert(args, v)
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insert(args, v:lower())
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end
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end
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@@ -1150,7 +1148,7 @@ local loadedFrame = CreateFrame("Frame");
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Private.frames["Addon Initialization Handler"] = loadedFrame;
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loadedFrame:RegisterEvent("ADDON_LOADED");
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loadedFrame:RegisterEvent("PLAYER_LOGIN");
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loadedFrame:RegisterEvent("PLAYER_LOGOUT");
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loadedFrame:RegisterEvent("PLAYER_LOGOUT")
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loadedFrame:RegisterEvent("PLAYER_ENTERING_WORLD");
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loadedFrame:SetScript("OnEvent", function(self, event, addon)
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if(event == "ADDON_LOADED") then
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@@ -2950,15 +2948,19 @@ local function EnsureClone(id, cloneId)
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end
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local creatingRegions = false
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function Private.CreatingRegions()
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return creatingRegions
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end
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--- Ensures that a region exists
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local function EnsureRegion(id)
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if not Private.regions[id] or not Private.regions[id].region then
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Private.regions[id] = Private.regions[id] or {}
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-- The region doesn't yet exist
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-- But we must also ensure that our parents exists
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-- So we go up the list of parents and collect auras that must be created
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-- If we find a parent already exists, we can stop
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@@ -3676,7 +3678,7 @@ function Private.HideTooltip()
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GameTooltip:SetPoint("RIGHT", UIParent, "LEFT");
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GameTooltip:SetClampedToScreen(true)
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GameTooltip:Hide();
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GameTooltip:Hide()
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end
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do
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