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@@ -71,7 +71,7 @@ local function UpdateAnimations()
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end
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local progress = anim.inverse and (1 - anim.progress) or anim.progress;
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progress = anim.easeFunc(progress, anim.easeStrength or 3)
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WeakAuras.ActivateAuraEnvironmentForRegion(anim.region)
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Private.ActivateAuraEnvironmentForRegion(anim.region)
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if(anim.translateFunc) then
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if (anim.region.SetOffsetAnim) then
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local ok, x, y = pcall(anim.translateFunc, progress, 0, 0, anim.dX, anim.dY);
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@@ -133,7 +133,7 @@ local function UpdateAnimations()
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anim.region:ColorAnim(r, g, b, a);
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end
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end
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WeakAuras.ActivateAuraEnvironment(nil);
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Private.ActivateAuraEnvironment(nil);
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if(finished) then
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if not(anim.loop) then
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if (anim.region.SetOffsetAnim) then
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@@ -321,7 +321,7 @@ function WeakAuras.Animate(namespace, uid, type, anim, region, inverse, onFinish
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duration = WeakAuras.ParseNumber(anim.duration) or 0;
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progress = 0;
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if(namespace == "display" and type == "main" and not onFinished and not anim.duration_type == "relative") then
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local data = WeakAuras.GetDataByUID(uid);
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local data = Private.GetDataByUID(uid);
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if(data and data.parent) then
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local parentRegion = WeakAuras.regions[data.parent].region;
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if(parentRegion and parentRegion.controlledRegions) then
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