from retail
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+28
-27
@@ -2622,52 +2622,53 @@ end
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-- @return string of additional properties
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function BuffTrigger.GetAdditionalProperties(data, triggernum)
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local trigger = data.triggers[triggernum].trigger
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local props = {}
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props["spellId"] = L["Spell ID"]
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props["debuffClass"] = L["Debuff Class"]
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props["debuffClassIcon"] = L["Debuff Class Icon"]
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props["unitCaster"] = L["Caster Unit"]
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props["casterName"] = L["Caster Name"]
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local ret = {"|cFFFFCC00%".. triggernum .. ".spellId|r - " .. L["Spell ID"] .. "\n"}
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".debuffClass|r - " .. L["Debuff Class"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".debuffClassIcon|r - " .. L["Debuff Class Icon"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".unitCaster|r - " .. L["Caster Unit"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".casterName|r - " .. L["Caster Name"] .. "\n")
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if trigger.unit ~= "multi" then
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".unit|r - " .. L["Unit"] .. "\n")
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props["unit"] = L["Unit"]
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end
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".unitName|r - " .. L["Unit Name"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".matchCount|r - " .. L["Match Count"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".matchCountPerUnit|r - " .. L["Match Count per Unit"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".unitCount|r - " .. L["Units Affected"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".totalStacks|r - " .. L["Total stacks over all matches"] .. "\n")
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props["unitName"] = L["Unit Name"]
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props["matchCount"] = L["Match Count"]
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props["matchCountPerUnit"] = L["Match Count per Unit"]
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props["unitCount"] = L["Units Affected"]
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props["totalStacks"] = L["Total stacks over all matches"]
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if trigger.unit ~= "multi" then
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".maxUnitCount|r - " .. L["Total Units"] .. "\n")
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props["maxUnitCount"] = L["Total Units"]
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end
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if not IsSingleMissing(trigger) and trigger.unit ~= "multi" and trigger.fetchTooltip then
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".tooltip|r - " .. L["Tooltip"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".tooltip1|r - " .. L["First Value of Tooltip Text"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".tooltip2|r - " .. L["Second Value of Tooltip Text"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".tooltip3|r - " .. L["Third Value of Tooltip Text"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".tooltip4|r - " .. L["Fourth Value of Tooltip Text"] .. "\n")
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props["tooltip"] = L["Tooltip"]
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props["tooltip1"] = L["First Value of Tooltip Text"]
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props["tooltip2"] = L["Second Value of Tooltip Text"]
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props["tooltip3"] = L["Third Value of Tooltip Text"]
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props["tooltip4"] = L["Fourth Value of Tooltip Text"]
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end
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if trigger.unit ~= "multi" then
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".stackGainTime|r - " .. L["Since Stack Gain"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".stackLostTime|r - " .. L["Since Stack Lost"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".initialTime|r - " .. L["Since Apply"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".refreshTime|r - " .. L["Since Apply/Refresh"] .. "\n")
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props["stackGainTime"] = L["Since Stack Gain"]
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props["stackLostTime"] = L["Since Stack Lost"]
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props["initialTime"] = L["Since Apply"]
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props["refreshTime"] = L["Since Apply/Refresh"]
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end
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if trigger.unit ~= "multi" and trigger.fetchRaidMark then
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".raidMark|r - " .. L["Raid Mark"] .. "\n")
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props["raidMark"] = L["Raid Mark"]
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end
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if (trigger.unit == "group" or trigger.unit == "raid" or trigger.unit == "party") and trigger.useAffected then
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".affected|r - " .. L["Names of affected Players"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".unaffected|r - " .. L["Names of unaffected Players"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".affectedUnits|r - " .. L["Units of affected Players in a table format"] .. "\n")
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table.insert(ret, "|cFFFFCC00%".. triggernum .. ".unaffectedUnits|r - " .. L["Units of unaffected Players in a table format"] .. "\n")
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props["affected"] = L["Names of affected Players"]
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props["unaffected"] = L["Names of unaffected Players"]
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props["affectedUnits"] = L["Units of affected Players in a table format"]
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props["unaffectedUnits"] = L["Units of unaffected Players in a table format"]
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end
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return table.concat(ret)
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return props
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end
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function BuffTrigger.GetProgressSources(data, triggernum, values)
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