add ismoving condition trigger
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@@ -3279,7 +3279,7 @@ do
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end
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function WeakAuras.WatchPlayerMoveSpeed()
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if not(playerMovingFrame) then
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if not (playerMovingFrame) then
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playerMovingFrame = CreateFrame("frame");
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WeakAuras.frames["Player Moving Frame"] = playerMovingFrame;
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end
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