(fix/texture): Desaturate state lost on SetTexture
Fixes #93 Also normalize SetDesaturated calls to use booleans instead of numeric flags. (cherry picked from commit 47dce3a9d5ba23c170f002b323a11ed2a5c5e206)
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@@ -199,7 +199,7 @@ end
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local function setTexture(self, ...)
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local apply = self._SetTexture(self, ...)
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if self.isDesaturated ~= nil then
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self:_SetDesaturated(self.isDesaturated)
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self:_SetDesaturated(self.isDesaturated == 1)
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end
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return apply
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end
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