Rework LibGroupTalents now also returns function returns additionally, add Spec Role triggers to load/generic/bt2, fix WeakAuras.GetRegion

- **WeakAuras.SpecForUnit(unit)** = Returns: `classFileName..spec`, `Dominant Tree`, `spent1`, `spent2`, `spent3`
- **WeakAuras.GetUnitRole(unit)** = Returns one of: `"melee"`, `"caster"`, `"healer"`, `"tank"`
- **WeakAuras.SpecRolePositionForUnit(unit)** = Returns: `Dominant Tree`, `spent1`, `spent2`, `spent3`
- **WeakAuras.CheckTalentForUnit(unit, talentId)** = Returns: `"Points spent"` in talent or `nil`
- **WeakAuras.CheckGlyphForUnit(unit, glyphId)** = Returns: `true` if the player has the glyph associated with `spellID` or `spellName`, we can only see the glyphs of players running `LibGroupTalents-1.0`
This commit is contained in:
NoM0Re
2025-02-11 00:12:30 +01:00
parent 0b40284f3f
commit 5d1ac74d27
12 changed files with 270 additions and 56 deletions
@@ -507,7 +507,7 @@ function OptionsPrivate.CreateFrame()
local awesomeWotlkButton
if not WeakAuras.isAwesomeEnabled() then
awesomeWotlkButton = addFooter("Awesome WotLK", [[Interface\AddOns\WeakAuras\Media\Textures\GitHub.tga]], "https://github.com/FrostAtom/awesome_wotlk/releases",
L["Unlock nameplate anchoring & units in WeakAuras with the awesome_wotlk client patch"])
L["Unlock nameplate anchoring & units in WeakAuras with the Awesome WotLK client patch"])
awesomeWotlkButton:SetParent(tipFrame)
awesomeWotlkButton:SetPoint("LEFT", changelogButton or thanksButton, "RIGHT", 10, 0)
end