This commit is contained in:
NoM0Re
2025-04-13 16:03:55 +02:00
committed by GitHub
parent 388434a6e4
commit 51bac56479
44 changed files with 1228 additions and 844 deletions
@@ -0,0 +1,43 @@
if not WeakAuras.IsLibsOK() then return end
local Type, Version = "WeakAurasInputWithIndentation", 1
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local eventCallbacks = {
OnEditFocusGained = "OnEditFocusGained",
OnEditFocusLost = "OnEditFocusLost",
OnEnterPressed = "OnEnterPressed",
OnShow = "OnShow"
}
local function EventHandler(frame, event)
local self = frame.obj
local option = self.userdata.option
if option and option.callbacks and option.callbacks[event] then
option.callbacks[event](self)
end
end
local function Constructor()
local widget = AceGUI:Create("EditBox")
widget.type = Type
for event, callback in pairs(eventCallbacks) do
widget.editbox:HookScript(event, function(frame) EventHandler(frame, callback) end)
end
local GetText = widget.editbox.GetText
widget.editbox.GetText = function(self)
return IndentationLib.decode(GetText(self))
end
local SetText = widget.editbox.SetText
widget.editbox.SetText = function(self, text)
SetText(self, IndentationLib.encode(text))
end
return widget
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
@@ -18,80 +18,88 @@ local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame, ...)
AceGUI:ClearFocus()
PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
frame.obj:Fire("OnClick", ...)
AceGUI:ClearFocus()
PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
frame.obj:Fire("OnClick", ...)
end
local function Control_OnEnter(frame)
if frame.tooltip then
GameTooltip:ClearLines()
GameTooltip:SetOwner(frame, "ANCHOR_NONE");
GameTooltip:SetPoint("BOTTOM", frame, "TOP", 0, 5);
GameTooltip:AddLine(frame.tooltip)
GameTooltip:Show()
end
frame.obj:Fire("OnEnter")
if frame.tooltip then
GameTooltip:ClearLines()
GameTooltip:SetOwner(frame, "ANCHOR_NONE");
GameTooltip:SetPoint("BOTTOM", frame, "TOP", 0, 5);
GameTooltip:AddLine(frame.tooltip)
GameTooltip:Show()
end
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
GameTooltip:Hide()
frame.obj:Fire("OnLeave")
GameTooltip:Hide()
frame.obj:Fire("OnLeave")
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- restore default values
self:SetHeight(16)
self:SetWidth(16)
self:SetDisabled(false)
self:SetText()
self.hTex:SetVertexColor(1, 1, 1, 0.1)
end,
["OnAcquire"] = function(self)
-- restore default values
self:SetHeight(16)
self:SetWidth(16)
self:SetDisabled(false)
self:SetText()
self.hTex:SetVertexColor(1, 1, 1, 0.1)
self:SetSmallFont(false)
end,
-- ["OnRelease"] = nil,
-- ["OnRelease"] = nil,
["SetText"] = function(self, text)
self.text:SetText(text)
if text ~= "" then
self:SetWidth(self.text:GetStringWidth() + 28)
else
self:SetWidth(16)
end
end,
["SetText"] = function(self, text)
self.text:SetText(text)
if text ~= "" then
self:SetWidth(self.text:GetStringWidth() + 28)
else
self:SetWidth(16)
end
end,
["SetTooltip"] = function(self, text)
self.frame.tooltip = text
end,
["SetTooltip"] = function(self, text)
self.frame.tooltip = text
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end,
["SetTexture"] = function(self, path)
self.icon:SetTexture(path)
end,
["LockHighlight"] = function(self)
self.frame:LockHighlight()
end,
["UnlockHighlight"] = function(self)
self.frame:UnlockHighlight()
end,
["SetStrongHighlight"] = function(self, enable)
if enable then
self.hTex:SetVertexColor(1, 1, 1, 0.3)
else
self.hTex:SetVertexColor(1, 1, 1, 0.1)
end
end
["SetTexture"] = function(self, path)
self.icon:SetTexture(path)
end,
["LockHighlight"] = function(self)
self.frame:LockHighlight()
end,
["UnlockHighlight"] = function(self)
self.frame:UnlockHighlight()
end,
["SetStrongHighlight"] = function(self, enable)
if enable then
self.hTex:SetVertexColor(1, 1, 1, 0.3)
else
self.hTex:SetVertexColor(1, 1, 1, 0.1)
end
end,
["SetSmallFont"] = function(self, small)
if small then
self.text:SetFontObject("GameFontNormalSmall")
else
self.text:SetFontObject("GameFontNormal")
end
end
}
@@ -99,61 +107,61 @@ local methods = {
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Button", name, UIParent)
frame:Hide()
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Button", name, UIParent)
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnClick", Button_OnClick)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:EnableMouse(true)
frame:SetScript("OnClick", Button_OnClick)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
local icon = frame:CreateTexture()
icon:SetTexture("aaa")
icon:SetPoint("TOPLEFT", frame, "TOPLEFT")
icon:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT")
icon:SetWidth(16)
local icon = frame:CreateTexture()
icon:SetTexture("aaa")
icon:SetPoint("TOPLEFT", frame, "TOPLEFT")
icon:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT")
icon:SetWidth(16)
local text = frame:CreateFontString()
text:SetFontObject("GameFontNormal")
text:ClearAllPoints()
text:SetPoint("TOPLEFT", 20, -1)
text:SetPoint("BOTTOMRIGHT", -4, 1)
text:SetJustifyV("MIDDLE")
local text = frame:CreateFontString()
text:SetFontObject("GameFontNormal")
text:ClearAllPoints()
text:SetPoint("TOPLEFT", 20, -1)
text:SetPoint("BOTTOMRIGHT", -4, 1)
text:SetJustifyV("MIDDLE")
--local nTex = frame:CreateTexture()
--nTex:SetTexture("Interface/Buttons/UI-Panel-Button-Up")
--nTex:SetTexCoord(0, 0.625, 0, 0.6875)
--nTex:SetAllPoints()
--frame:SetNormalTexture(nTex)
--local nTex = frame:CreateTexture()
--nTex:SetTexture("Interface/Buttons/UI-Panel-Button-Up")
--nTex:SetTexCoord(0, 0.625, 0, 0.6875)
--nTex:SetAllPoints()
--frame:SetNormalTexture(nTex)
local hTex = frame:CreateTexture()
hTex:SetTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_FullWhite")
hTex:SetVertexColor(1, 1, 1, 0.1)
local hTex = frame:CreateTexture()
hTex:SetTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_FullWhite")
hTex:SetVertexColor(1, 1, 1, 0.1)
hTex:SetAllPoints()
frame:SetHighlightTexture(hTex)
hTex:SetAllPoints()
frame:SetHighlightTexture(hTex)
local pTex = frame:CreateTexture()
pTex:SetTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_FullWhite")
pTex:SetVertexColor(1, 1, 1, 0.2)
pTex:SetAllPoints()
frame:SetPushedTexture(pTex)
local pTex = frame:CreateTexture()
pTex:SetTexture("Interface\\AddOns\\WeakAuras\\Media\\Textures\\Square_FullWhite")
pTex:SetVertexColor(1, 1, 1, 0.2)
pTex:SetAllPoints()
frame:SetPushedTexture(pTex)
local widget = {
text = text,
icon = icon,
frame = frame,
type = Type,
hTex = hTex
}
for method, func in pairs(methods) do
widget[method] = func
end
local widget = {
text = text,
icon = icon,
frame = frame,
type = Type,
hTex = hTex
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)