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@@ -11,6 +11,7 @@ local default = {
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iconSource = -1,
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progressSource = {-1, "" },
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texture = "Blizzard",
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textureSource = "LSM",
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width = 200,
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height = 15,
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orientation = "HORIZONTAL",
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@@ -45,6 +46,25 @@ Private.regionPrototype.AddAlphaToDefault(default);
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local screenWidth, screenHeight = math.ceil(GetScreenWidth() / 20) * 20, math.ceil(GetScreenHeight() / 20) * 20;
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local properties = {
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textureSource = {
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display = {L["Bar Texture"], L["Selection Mode"]},
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setter = "SetStatusBarTextureMode",
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type = "list",
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values = {
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LSM = L["LibSharedMedia"],
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Picker = L["Texture Picker"]
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}
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},
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textureInput = {
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display = {L["Bar Texture"], L["Texture Picker"]},
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setter = "SetStatusBarTextureInput",
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type = "texture",
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},
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texture = {
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display = {L["Bar Texture"], L["LibSharedMedia"]},
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setter = "SetStatusBarTextureLSM",
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type = "textureLSM",
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},
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barColor = {
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display = L["Bar Color"],
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setter = "Color",
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@@ -896,6 +916,40 @@ local funcs = {
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end
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end,
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SetStatusBarTextureMode = function(self, mode)
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if self.textureSource == mode then
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return
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end
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self.textureSource = mode
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self:UpdateStatusBarTexture()
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end,
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SetStatusBarTextureInput = function(self, texture)
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if self.textureInput == texture then
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return
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end
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self.textureInput = texture
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self:UpdateStatusBarTexture()
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end,
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SetStatusBarTextureLSM = function(self, texture)
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if self.texture == texture then
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return
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end
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self.texture = texture
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self:UpdateStatusBarTexture()
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end,
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UpdateStatusBarTexture = function(self)
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local texturePath
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if self.textureSource == "Picker" then
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texturePath = self.textureInput or ""
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else
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texturePath = SharedMedia:Fetch("statusbar", self.texture) or ""
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end
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self.bar:SetStatusBarTexture(texturePath)
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end,
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SetIconVisible = function(self, iconVisible)
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if (self.iconVisible == iconVisible) then
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return
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@@ -1125,13 +1179,11 @@ local function modify(parent, region, data)
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end
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-- Update texture settings
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local texturePath
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if data.textureSource == "Picker" then
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texturePath = data.textureInput or ""
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else
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texturePath = SharedMedia:Fetch("statusbar", data.texture) or "";
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end
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bar:SetStatusBarTexture(texturePath);
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region.textureSource = data.textureSource
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region.texture = data.texture
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region.textureInput = data.textureInput
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region:UpdateStatusBarTexture();
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bar:SetBackgroundColor(data.backgroundColor[1], data.backgroundColor[2], data.backgroundColor[3], data.backgroundColor[4]);
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-- Update spark settings
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bar.spark:SetTexture(data.sparkTexture);
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@@ -27,6 +27,11 @@ Private.regionPrototype.AddAlphaToDefault(default);
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local screenWidth, screenHeight = math.ceil(GetScreenWidth() / 20) * 20, math.ceil(GetScreenHeight() / 20) * 20;
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local properties = {
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texture = {
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display = L["Texture"],
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setter = "SetTexture",
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type = "texture",
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},
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color = {
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display = L["Color"],
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setter = "Color",
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@@ -82,7 +87,6 @@ end
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local function modify(parent, region, data)
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Private.regionPrototype.modify(parent, region, data);
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region.texture:SetTexture(data.texture);
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region.texture:SetDesaturated(data.desaturate)
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region:SetWidth(data.width);
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region:SetHeight(data.height);
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@@ -178,12 +182,22 @@ local function modify(parent, region, data)
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end
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function region:Update()
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if region.state.texture then
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region.texture:SetTexture(region.state.texture);
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if self.state.texture then
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self:SetTexture(self.state.texture)
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end
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region:UpdateProgress()
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self:UpdateProgress()
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end
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function region:SetTexture(texture)
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if self.textureName == texture then
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return
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end
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self.textureName = texture
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self.texture:SetTexture(self.textureName);
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DoTexCoord()
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end
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region:SetTexture(data.texture)
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function region:Color(r, g, b, a)
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region.color_r = r;
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region.color_g = g;
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